Username: Builderboy2005 Map Name: Temple Of Light Forum Link:Linky! Genre: Puzzle/Co-op Requirements: There is an included optional texture pack, but otherwise vanilla Additional Info: Hopefully you guys are up for a Co-op map, I don't know if you review those XD
Username: Builderboy2005 Map Name: Temple Of Light Forum Link:Linky! Genre: Puzzle/Co-op Requirements: There is an included optional texture pack, but otherwise vanilla Additional Info: Hopefully you guys are up for a Co-op map, I don't know if you review those XD
At the moment we do not do co-op, but if in the future we decide to allow co-op maps, I will put your map on the list and notify you.
Username(creator): Egypto44
Map Name: Camp Half Blood
Forum Link: http://www.minecraftforum.net/topic/790273-creation-camp-half-blood-wip-version-12/
Genre: WIP
Requirements(mods,texture packs,ect.): John Smith Texture Pack
Additional Info(optional): Recreation of camp half blood from percy jackson with some parkour, survival and scavenger
Username(creator):theultimaxgamer
Map Name:Minecraft IQ!
Forum Link: http://www.minecraftforum.net/topic/773720-minecraft-iq/
Requirements(mods,texture packs,ect.):none
Additional Info(optional):some tests have parkor and fighting mobs (you only fall in there if you get the answer wrong)
Username(creator): Egypto44
Map Name: Camp Half Blood
Forum Link: http://www.minecraftforum.net/topic/790273-creation-camp-half-blood-wip-version-12/
Genre: WIP
Requirements(mods,texture packs,ect.): John Smith Texture Pack
Additional Info(optional): Recreation of camp half blood from percy jackson with some parkour, survival and scavenger
Your map is a creation map and therefore is not accepted.
Username(creator):theultimaxgamer
Map Name:Minecraft IQ!
Forum Link: http://www.minecraft...0-minecraft-iq/
Requirements(mods,texture packs,ect.):none
Additional Info(optional):some tests have parkor and fighting mobs (you only fall in there if you get the answer wrong)
Username(creator): Kerblahh
Map Name: Power Hour
Forum Link: http://www.minecraftforum.net/topic/828869-collection-kerblahs-♠-twisted-logic-♠-series-new-map-on-dec-2nd/
Genre: CTM Hybrid
Requirements(mods,texture packs,ect.): Play vanilla (mods that don't drastically change gameplay are fine)
Additional Info(optional): I think it's one of the first minecraft maps, especially that of a CTM, to have a serious time component. It will get your heart racing :biggrin.gif:
Username: HalfLite
Age (optional): 15 (just about)
Gender (optional): Male
Map maker? (if yes, provide a link to map(s)): I am working on some adventure maps, but I would not consider myself one yet, since none of them are finished (I DO have a very early release of one though).
Writing experience: I've written many things including my own short stories, criticism, debates, and reviews.
Review experience: I have experience reviewing levels in another online game, and I have reviewed a few console games before as well.
Have you read the entire "Join The Team" section of this thread?: Yes, I have
Additional info: Not that I can think of, but if you want some more, I'll add some.
You reviewed my map, Levi's Nightmare, and wanted me to review yours. Do you still want to not have your map reviewed? Your choice, I am just wondering.
Username(creator): GeckoGuy
Map Name: CreeperEye
Forum Link: http://www.minecraft...ible-★/
Genre: Puzzle
Requirements(mods,texture packs,ect.): Nope
Additional Info(optional): Not really, just that is this map can be played in like 1 hour.
Added.
Username(creator): Kerblahh
Map Name: Power Hour
Forum Link: http://www.minecraft...map-on-dec-2nd/
Genre: CTM Hybrid
Requirements(mods,texture packs,ect.): Play vanilla (mods that don't drastically change gameplay are fine)
Additional Info(optional): I think it's one of the first minecraft maps, especially that of a CTM, to have a serious time component. It will get your heart racing
Sorry, no CTM. :sad.gif:
will you review CTM maps? There have been quite a few that have popped up lately.
Nope. The genres we review can be found on the thread.
Username: HalfLite
Age (optional): 15 (just about)
Gender (optional): Male
Map maker? (if yes, provide a link to map(s)): I am working on some adventure maps, but I would not consider myself one yet, since none of them are finished (I DO have a very early release of one though).
Writing experience: I've written many things including my own short stories, criticism, debates, and reviews.
Review experience: I have experience reviewing levels in another online game, and I have reviewed a few console games before as well.
Have you read the entire "Join The Team" section of this thread?: Yes, I have
Additional info: Not that I can think of, but if you want some more, I'll add some.
I will give you a chance at reviewing. Expect a pm soon.
You reviewed my map, Levi's Nightmare, and wanted me to review yours. Do you still want to not have your map reviewed? Your choice, I am just wondering.
Added.
Sorry, no CTM. :sad.gif:
Nope. The genres we review can be found on the thread.
I will give you a chance at reviewing. Expect a pm soon.
Username(creator): kvSketch
Map Name: A Heroes Quest
Forum Link: Link
Genre:
Requirements(mods,texture packs,ect.): Sphax texturepack can be downloaded on thread
Additional Info(optional): It's currently in alpha, only the main quest line is done.
Username(creator): kvSketch
Map Name: A Heroes Quest
Forum Link: Link
Genre:
Requirements(mods,texture packs,ect.): Sphax texturepack can be downloaded on thread
Additional Info(optional): It's currently in alpha, only the main quest line is done.
You forgot the genre! I'm feeling nice today so I'll add you to the list anyway :tongue.gif:
Username(creator): minijack
Map Name: spawners and CO.
Forum Link: http://www.minecraft...-adventure-map/
Genre: adv
Requirements(mods,texture packs,ect.): none minecraft version 1.0.0
Additional Info(optional): please have fun
Accepted.
Please review my map:
Username: PriestBob
Map Name: Boulefield
Forum Link:
Before I accidentally posted the review for your map here,
and then I removed it and put it on the right thread lol.
If you could review my map that would be amazing.
Has my map been rejected? 'Trapped' Posted the comment about a month ago using correct format and has not been added to list to be reviewed or been reviewed yet? Please reply. Thank you :smile.gif:
I must have missed yours. It has been added to the appropriate part of the to be reviewed list. Sorry about that.
Before I accidentally posted the review for your map here,
and then I removed it and put it on the right thread lol.
If you could review my map that would be amazing.
I see what happened now. Your map has been added to the list in the order you posted.
Legend of Ihir is a map that's been familar to me since around the time I first posted my own map. I recall it was posted right before mine in a review thread, as I posted it, and kept seeing the signature around. I never did play it at the time, but not too long ago, I started playing it to review it for StreamofAdventure's reviewing group. I couldn't finish it. It was just so problematic and poorly designed at the time, that I really was just beyond annoyed with it, and never bothered to finish. Now yes, Legend of Ihir has its moments of excellent, but overall the map really failed to deliver for me.
In terms of appearance, Legend of Ihir really bored and annoyed me. You wake up in a small room, and exit, only to be wowed by a huge circular room... that was very clearly MCEdited in with the Brush tool. So we get out, by watching some exposed redstone (HIDE YOUR REDSTONE!!!!) and move into the next room. This room is also a circle. More exposed redstone... Next room... circle, more exposed redstone. Rinse and repeat. The only times the map leaves this formula is either on its minecart rides, which are wide open and allow a player to easily leave the map is they so choose, and on its climbing parts, which are in the same vein as the minecart rides. The story tells us we are locked in the Ihir prison and must test to leave, but it seems that we can generally leave at any time. It really didn't add up to me. Now for the good parts... Each sphere was made from a different material, which was nice, and a few sphere had very nice insides. Unfortunately, most did not, which leads me to my discussion of the puzzles...
Most of the puzzles were just... well... poor. Clearly exposed redstone, simple jumps and lever pulls, fighting off a few monsters in the same sphereical room... They really left a lot to be desired. Making matters worse, the giant spheres were generally barely used. Almost all of the puzzles were less then 1/10th of the actual sphere, meaning that there could have been so much more in each sphere. There were a few decent puzzles, my favorite being the Sand Sphere, but the rest had so much wasted potential, it really annoyed me. Also, the pathfinding, even in the small hallways, was really poor. Doors would be opened as you moved sometimes, so you would walk right past a 'door' (Piston openings) before it opened, and because the area is partially destroyed (As part of the story), you would wander out of the map by accident, and then continually become deeply confused by what had happened. This caused some major issues, and needs to be addressed in nearly all the puzzles.
Now for the story. It was really, really bad. You start off pretty well, with what seems like a decently outlined story, relying on the amnesia of the character, but this amnesia was forced upon you by the prison of Ihir, as you were a criminal, and to help you become a better person, they wiped your memory and are forcing you to do these tests to prove you are now a good person. However, that's basically all we ever get. For the next hour or so, we get random signs, every 5 or 6 spheres, that generally mean nothing at all, contain poor spelling/grammar and never even contribute to the story. The end of the map didn't even have any clarity, and was more of a "You're done, gratz!" then an ending at all. If anything in this map needs a complete overhaul, it's the story. Fix it or remove it entirely. Because as it stands right now, it bogs the game down, even without the puzzles being problematic.
The redstone in this map is a redeeming factor, but also causes several issues. While the redstone applications are generally very well done, and server their purpose very nicely, the redstone is always exposed, which seriously destroys the atmosphere. If I was in a 'test' area, and there were wires everywhere, I too would start thinking very little of the atmosphere. Nobody should want redstone everywhere, and it really breaks the atmosphere of the map further. Luckily, it's still well designed, and is one of the few parts of the map that really carry through.
Overall, I really didn't like Legend of Ihir. I actually had to stop playing several times and then had to force myself to continue playing, due to the sheer annoyance I continually had with the map. This map needs to be a lot more fun, but unfortunately wasn't. There's a lot that needs to be changed, so even I'm not quite sure where to start, but I really would like to see almost every puzzle expanded further first, as currently, there's very little substance, which drags the map's score down. This map, unfortunately, was more of a chore then a game. I cannot recommend this one.
Bugs/tips
-I'm saying it again. Hide your redstone!
-Make your paths clearer
-Close gaps in the spheres that allow players to escape. If the story says you're in a prison, getting out is a bit odd.
-Have the player change the difficulty in spots if you want monsters. Doing Parkour in a huge dark sphere, with Skeletons shooting at you is just asking for the player to cheat. There's no reason for most of the sections to have Mobs on.
-Fix your spelling and grammar on the signs. Also, try and go for a coherant tone on the signs, rather then just random text.
-Story, story, story. Expand it like crazy, as now, you seem to want to have a story, but then never do anything with it.
It would be such an honour if you guys would do a review of my map!
Username(creator): Spellyr
Map Name:TheWizard
Forum Link: http://www.minecraftforum.net/topic/845917-advpuzzlethewizard-10-1-2-player/
Genre: Adv/Puzz
Requirements(mods,texture packs,ect.): Texture is in my download file.
Additional Info(optional): Background story, download, pictures and rules are in my thread.
Map Name: Temple Of Light
Forum Link: Linky!
Genre: Puzzle/Co-op
Requirements: There is an included optional texture pack, but otherwise vanilla
Additional Info: Hopefully you guys are up for a Co-op map, I don't know if you review those XD
At the moment we do not do co-op, but if in the future we decide to allow co-op maps, I will put your map on the list and notify you.
Map Name: Camp Half Blood
Forum Link: http://www.minecraftforum.net/topic/790273-creation-camp-half-blood-wip-version-12/
Genre: WIP
Requirements(mods,texture packs,ect.): John Smith Texture Pack
Additional Info(optional): Recreation of camp half blood from percy jackson with some parkour, survival and scavenger
Map Name:Minecraft IQ!
Forum Link: http://www.minecraftforum.net/topic/773720-minecraft-iq/
Requirements(mods,texture packs,ect.):none
Additional Info(optional):some tests have parkor and fighting mobs (you only fall in there if you get the answer wrong)
Your map is a creation map and therefore is not accepted.
Accepted.
Map Name: Nostalgia! A Simple Quest!!
Forum Link: http://www.minecraftforum.net/topic/823846-adv-nostalgia-a-simple-quest/
Genre: Adventure
Requirements(mods,texture packs,ect.): texture pack supplied with download
Additional Info(optional): It's fun.
Map Name: Power Hour
Forum Link: http://www.minecraftforum.net/topic/828869-collection-kerblahs-♠-twisted-logic-♠-series-new-map-on-dec-2nd/
Genre: CTM Hybrid
Requirements(mods,texture packs,ect.): Play vanilla (mods that don't drastically change gameplay are fine)
Additional Info(optional): I think it's one of the first minecraft maps, especially that of a CTM, to have a serious time component. It will get your heart racing :biggrin.gif:
Username: HalfLite
Age (optional): 15 (just about)
Gender (optional): Male
Map maker? (if yes, provide a link to map(s)): I am working on some adventure maps, but I would not consider myself one yet, since none of them are finished (I DO have a very early release of one though).
Writing experience: I've written many things including my own short stories, criticism, debates, and reviews.
Review experience: I have experience reviewing levels in another online game, and I have reviewed a few console games before as well.
Have you read the entire "Join The Team" section of this thread?: Yes, I have
Additional info: Not that I can think of, but if you want some more, I'll add some.
You reviewed my map, Levi's Nightmare, and wanted me to review yours. Do you still want to not have your map reviewed? Your choice, I am just wondering.
Added.
Sorry, no CTM. :sad.gif:
Nope. The genres we review can be found on the thread.
I will give you a chance at reviewing. Expect a pm soon.
Bummer
Map Name: A Heroes Quest
Forum Link: Link
Genre:
Requirements(mods,texture packs,ect.): Sphax texturepack can be downloaded on thread
Additional Info(optional): It's currently in alpha, only the main quest line is done.
Map Name: spawners and CO.
Forum Link: http://www.minecraftforum.net/topic/654134-100-adv-spawners-and-co-adventure-map/
Genre: adv
Requirements(mods,texture packs,ect.): none minecraft version 1.0.0
Additional Info(optional): please have fun
You forgot the genre! I'm feeling nice today so I'll add you to the list anyway :tongue.gif:
Accepted.
Accepted.
and then I removed it and put it on the right thread lol.
If you could review my map that would be amazing.
I must have missed yours. It has been added to the appropriate part of the to be reviewed list. Sorry about that.
I see what happened now. Your map has been added to the list in the order you posted.
In terms of appearance, Legend of Ihir really bored and annoyed me. You wake up in a small room, and exit, only to be wowed by a huge circular room... that was very clearly MCEdited in with the Brush tool. So we get out, by watching some exposed redstone (HIDE YOUR REDSTONE!!!!) and move into the next room. This room is also a circle. More exposed redstone... Next room... circle, more exposed redstone. Rinse and repeat. The only times the map leaves this formula is either on its minecart rides, which are wide open and allow a player to easily leave the map is they so choose, and on its climbing parts, which are in the same vein as the minecart rides. The story tells us we are locked in the Ihir prison and must test to leave, but it seems that we can generally leave at any time. It really didn't add up to me. Now for the good parts... Each sphere was made from a different material, which was nice, and a few sphere had very nice insides. Unfortunately, most did not, which leads me to my discussion of the puzzles...
Most of the puzzles were just... well... poor. Clearly exposed redstone, simple jumps and lever pulls, fighting off a few monsters in the same sphereical room... They really left a lot to be desired. Making matters worse, the giant spheres were generally barely used. Almost all of the puzzles were less then 1/10th of the actual sphere, meaning that there could have been so much more in each sphere. There were a few decent puzzles, my favorite being the Sand Sphere, but the rest had so much wasted potential, it really annoyed me. Also, the pathfinding, even in the small hallways, was really poor. Doors would be opened as you moved sometimes, so you would walk right past a 'door' (Piston openings) before it opened, and because the area is partially destroyed (As part of the story), you would wander out of the map by accident, and then continually become deeply confused by what had happened. This caused some major issues, and needs to be addressed in nearly all the puzzles.
Now for the story. It was really, really bad. You start off pretty well, with what seems like a decently outlined story, relying on the amnesia of the character, but this amnesia was forced upon you by the prison of Ihir, as you were a criminal, and to help you become a better person, they wiped your memory and are forcing you to do these tests to prove you are now a good person. However, that's basically all we ever get. For the next hour or so, we get random signs, every 5 or 6 spheres, that generally mean nothing at all, contain poor spelling/grammar and never even contribute to the story. The end of the map didn't even have any clarity, and was more of a "You're done, gratz!" then an ending at all. If anything in this map needs a complete overhaul, it's the story. Fix it or remove it entirely. Because as it stands right now, it bogs the game down, even without the puzzles being problematic.
The redstone in this map is a redeeming factor, but also causes several issues. While the redstone applications are generally very well done, and server their purpose very nicely, the redstone is always exposed, which seriously destroys the atmosphere. If I was in a 'test' area, and there were wires everywhere, I too would start thinking very little of the atmosphere. Nobody should want redstone everywhere, and it really breaks the atmosphere of the map further. Luckily, it's still well designed, and is one of the few parts of the map that really carry through.
Overall, I really didn't like Legend of Ihir. I actually had to stop playing several times and then had to force myself to continue playing, due to the sheer annoyance I continually had with the map. This map needs to be a lot more fun, but unfortunately wasn't. There's a lot that needs to be changed, so even I'm not quite sure where to start, but I really would like to see almost every puzzle expanded further first, as currently, there's very little substance, which drags the map's score down. This map, unfortunately, was more of a chore then a game. I cannot recommend this one.
Bugs/tips
-I'm saying it again. Hide your redstone!
-Make your paths clearer
-Close gaps in the spheres that allow players to escape. If the story says you're in a prison, getting out is a bit odd.
-Have the player change the difficulty in spots if you want monsters. Doing Parkour in a huge dark sphere, with Skeletons shooting at you is just asking for the player to cheat. There's no reason for most of the sections to have Mobs on.
-Fix your spelling and grammar on the signs. Also, try and go for a coherant tone on the signs, rather then just random text.
-Story, story, story. Expand it like crazy, as now, you seem to want to have a story, but then never do anything with it.
Accepted.