Version 3.2 has just been released, with several larger changes, including fully implemented mansion exterior cutscenes:
* Updated to 1.21.4
* Added different blinking speeds to the Game Boy Horror radar
* Added new Luigi expressions
* Added new unused poison mushroom variant
* Added opening and leaving the lab cutscenes
* Added crows for the opening cutscene
* Changed Game Boy Horror to shows the direction of nearby ghosts when on the clock screen (the one seen in the E3 Demo add-on)
* Changed Game Boy Horror model and textures slightly (model is now composite models, and no longer at absurd scale)
* Changed item entities that are about to despawn to blink
* Changed item despawn timer to match original game
* Changed haunted objects', and hide and seek box variants' names
* Changed alt Luigi hat texture to have a rotated L
* Changed items that change states to not move up/down upon state change
* Changed Chauncey's hitbox in relation to the shot balls
* Changed how loaded mansion exterior is handled
* Changed 3DS Remake trophy to actual furniture; stand now had a model
* Fixed pulling ghosts doesn't ensure they stay within vacuuming range
* Fixed gallery detection is too short
* Fixed merging Boolossus doesn't move to merging point
* Fixed bash scare moving doesn't work correctly with non-every tick teleport frequency
* Fixed Neville and (E3 Demo) Body slammers have no model
* Removed freeroaming in the Boo woods
* Removed Boo Woods music
Yes it does, as is mentioned in the FAQ included in the download.
Version 3.2 has just been released, with several larger changes, including fully implemented mansion exterior cutscenes:
* Updated to 1.21.4
* Added different blinking speeds to the Game Boy Horror radar
* Added new Luigi expressions
* Added new unused poison mushroom variant
* Added opening and leaving the lab cutscenes
* Added crows for the opening cutscene
* Changed Game Boy Horror to shows the direction of nearby ghosts when on the clock screen (the one seen in the E3 Demo add-on)
* Changed Game Boy Horror model and textures slightly (model is now composite models, and no longer at absurd scale)
* Changed item entities that are about to despawn to blink
* Changed item despawn timer to match original game
* Changed haunted objects', and hide and seek box variants' names
* Changed alt Luigi hat texture to have a rotated L
* Changed items that change states to not move up/down upon state change
* Changed Chauncey's hitbox in relation to the shot balls
* Changed how loaded mansion exterior is handled
* Changed 3DS Remake trophy to actual furniture; stand now had a model
* Fixed pulling ghosts doesn't ensure they stay within vacuuming range
* Fixed gallery detection is too short
* Fixed merging Boolossus doesn't move to merging point
* Fixed bash scare moving doesn't work correctly with non-every tick teleport frequency
* Fixed Neville and (E3 Demo) Body slammers have no model
* Removed freeroaming in the Boo woods
* Removed Boo Woods music