Version 2.1 is now out, I wanted to release this much later, but I ran into a critical issue in the 3DS Remake add-on, so here it is:
* Added credits in-game.
* Elemental meter is now displayed in xp bar progress, rather than level.
* Added a couple more sounds (door unlocking, door burning, haunted object flying/hitting, haunted plate shaking, elemental ghost hurt, button pressing, moving wall/boo hatch triggering, portrait ghost/poster catching, chest shaking)
* Rewrote music to be less hardcoded to rooms.
* Ghost-vacuuming players now face the average of all latched-on ghost positions.
* Ghosts now count error time each as well as players; if a ghost has not been pulled for half a second, increases error count by 1 on all latched-on players.
* Added the unused dialog string for getting a non-0-11 ghost count in the training room (could be achieved with add-ons changing the ghost spawning).
* Fixed ghosts that blockade doors don't do so.
* Fixed walking through door doesn't trigger other door entity's animation.
* Fixed fake door animation stops midway.
* Fixed players not properly centered in front of door in animations.
* Poison mushrooms dropped by portrait ghosts now face the same direction as the portrait ghost.
* Fixed pulling ghosts in training room wasn't very effective.
* Fixed players that are reeling in ghosts can no longer be hit by attacks, knockback or poison mushrooms, allowing them to reel the ghost in properly.
* Fixed ghost vacuuming players didn't get pushed away from wall if the block at feet was air but block at head wasn't.
* Fixed function call when searching for player collected money.
* Fixed Luigi model incorrectly triggered low health positioning during other animations.
* Fixed Luigi model didn't play pulled animation properly, resetting it every tick.
* Fixed getting pulled had no limit to the score, causing overflowing for the animation.
* Fixed E. Gadd jumping animation doesn't move E. Gadd up and down.
* Fixed washroom Toad dialog doesn't trigger.
* Ghosts in hurt animation now try to go to 2 blocks above the first latching-on player's head (if flipped gravity, below them); this should resolve some of the weirdness when catching Orville or Sue Pea.
* Fixed ghosts move forward when fleeing, as long as there's a vacuuming player in 6 blocks, rather than a player vacuuming *this ghost* in 6 blocks.
* Fixed flying fish, Orville and haunted music sheets flee way too fast, making them incredibly hard to capture.
* Fixed ghost catching music doesn't stop when getting bashed or knockedback.
* Fixed reeling in ghosts tagged the ghost as reeling in itself.
* Fixed non-poltergust items can be used while reeling in ghosts.
* Using poltergust while vacuuming a ghost no longer toggles between vacuuming and expelling.
* Looking up or down when vacuuming a ghost can no longer move you into the air or ground.
* Jumping while inside non-full non-slab blocks no longer puts the player above the block.
3DS Remake:
* Fixed normal mansion sitting room softlock.
* Fixed outdated ghost pull damage method, on the other hand made the training ghost pulling effective again.
Beta mansion:
* Overheat meter is now displayed in xp bar progress, rather than level.
* Renamed dark_room music to room, to be consistent with main map.
* Fixed Koopa amiibo (from extensive training) effect still applied if that add-on got turned off.
Extensive Training:
* Fixed speedrun training room program though no score was better than any score.
* Changed speedrun wave 19 and 20 slightly, to compensate for the now-forced facing direction; this does make both waves easier.
* This add-on now wants insurance it loads later than the beta mansion (not necessarily directly after).
EDIT:
v2.1.1 as of 28th of July:
Fixed typo in credits function caused function to not load, which results in different issues due to credits never appearing/finishing.
Apologies that it took this long to find this issue.
Version 2.2 is out now, fixing a bunch of bugs, including 2 softlocks, a new setting for the 3DS Remake add-on and a new training room program for the Extensive Training add-on:
* Changed doors, now animate both sides from the beginning if both sides are loaded in, not the destination side only when the player warps to it
* Fixed doors could be opened as the player got a GBH call, breaking the door.
* Fixed area 1 key dialog nod not animated, goes back to GBH.
* Fixed warping to lab improperly warps other players (go back to their old X and Z coordinate).
* Fixed E. Gadd doesn't jump in jump animation.
* Fixed grabbing ghosts', ghost guys', mr bones-es' and garbage can ghosts' element hurt sound spams every tick.
* Fixed dying players still have/keep the vacuuming_ghost tag.
* Fixed button press shiver locks player in place.
* Fixed Shivers heartbeat spams when vanishing if vacuumed the first tick he becomes vulnerable.
* Fixed Mario painting dialog doesn't set player's old X and Z position, causing slight flickering.
* Fixed collecting a key opens the map for dying/dead players.
* Fixed collecting a key with the option to opens the map turned on and vacuuming as the map opens locks the player in the map area.
* Fixed collecting a key with the option to opens the map turned on triggers the focus if the map was not opened for any reason (IE player was dying/dead, or had no GBH).
* Fixed yelling arm and head animations cancel when walking.
* Fixed low health walk doesn't position arm correctly.
* Fixed players fight over who gets to be where, rather than just stepping to the side.
* Fixed changing name results in loss of scores, breaking parts of the map; this really should be Mojang's issue to fix, but I worked around it now; rejoin again and scores get re-added.
* Fixed players can be grabbed by grabbing ghost, while not getting the grabbed knockback.
* Fixed leaving while in training room now puts you in the underground upon rejoining; for 3DS remake, if the training wasn't done yet, you get put back in from the start.
* Fixed low health idle animation doesn't crouch if health is over 30.
* Fixed loading a mansion exterior while another mansion exterior is loaded with doors in the same position mansion doors.
* Fixed gallery doors make the door close sound at 2 different times.
* Fixed going through mansion doors cuts off player's "open door" sound only for them, due to being teleported out of range
* Fixed opening door that was just unlocked from the other side breaks the other side's door; unlock animation now stops
3DS Remake:
* Added option "(Global) 3DS Remake gallery" to the 3DS Remake add-on.
* Fixed Gooigi spams grab sound for mario items, keys, element medals and gameboy horror part.
* Fixed Gooigi spawn animation freezes players in same block space.
* Fixed Gooigi spawns in door space; doesn't wait until target he moves to is out of door animation.
* Fixed Gooigi can't scan cheese.
* Fixed Gooigi can't have any idle animations, nor waving.
* Fixed Gooigi has no idle animations.
Beta Mansion:
* Fixed not properly installing beta mansion didn't print error and move player into the wall if appempting to enter the original mansion.
Extensive Training:
* Added "Player VS player" training room program.
EDIT 29/8:
Fix version 1 got released:
3DS Remake:
* Fixed gallery intro non-functional
* Fixed training room program warps to GCN gallery, rather than 3DS
Beta Mansion:
* Fixed E. Gadd doesn't look at the player in the 3DS Remake gallery
EDIT 30/8:
Fix version 2 got released:
* Fixed Biff Atlas breaks when leaving and re-entering the room
* Fixed Luigi/Gooigi model leaks a temporary value, breaking the non-interact search of the twins room boxes
I'd like to do so in the future, and even already know which Legend of Zelda game it'll be. It'll be a while before I get it in a release-worthy state though.
* Updated to 1.19.3
* Changed flashlight's visual range (behavior range is identical to before)
* Changed how poltergust internally works, optimizing it
* Fixed being grabbed at same time as reeling in ghost results in half-grabbed behavior
* Fixed bills didn't drop correctly from speedy spirits and gold mice, leading to missing money
* Fixed some typos in the text of the map
* Fixed Game Boy Horror was called Gameboy Horror
* Fixed Henry and Orville's scans were swapped
* Fixed item obtain subtitles to be in the same format as others
* Fixed some poltergust body and held item rendering issues
* Fixed Boo Woods music can cut off opening music
* Fixed ceiling surprise doesn't get speed values from storage correctly
* Fixed exploding poltergust from catching a spark deals no knockback
* Fixed uninstalling the 3DS Remake add-on with strobulb selected breaks the flashlight
* Removed flashlight overlay
3DS Remake:
* Changed time display from H:M:S to HH:MM:SS
* Fixed 3DS gallery doors didn't animate when opened from the other side
* Fixed Strobulb flashlight is non-functional
* Fixed Vincent Van Gore didn't have his 3DS Remake title
* Fixed interaction non-functional in 3DS gallery
Extensive Training:
* Changed time display from H:M:S to HH:MM:SS
A fix version for the 1.19.3 update has now been released. Seems things were quite broken and I didn't catch it with my efforts to get it out fast.
* Removed github data from download, drastically reducing size.
* Fixed a 1.19.3 bug fix broke initial data setting. Old maps could be updated fine, but new ones broke immediately.
* Fixed doors don't register as unlocked
* Fixed non-ghost entities don't react to poltergust
* Fixed entity files for dimensions exist
* Fixed mansion region files were replaced with furniture-models branch variant
3DS Remake:
* Fixed game boy horror part not ticked
Fix 2:
* Fixed big balls don't react to vacuum
* Fixed pulling nana's wool is difficult
* Fixed softlock when using interact as the map is getting auto-opened
* Fixed spike balls don't get size scores
* Fixed shining ghost triggers observatory moon blowing up, when flying through the wall into the astral hall
* Fixed biff atlas spams heartbeat as he vanishes
* Fixed nursery rocking horse doesn't animate
* Fixed boolossus' boos were difficult to pull into the vacuum, and fell through the floor
* Fixed boolossus' boos, when frozen while idle, would continue their animation, and visually un-freeze
Fix 3:
* Added fireworks to the training room
* Players now have the invulnerability blink whenever they are not in a knockback or scare animation
* Players now only take damage when in knockback or a scare animation; suffocation in a block no longer deals damage
* Fixed training results music doesn't play
* Fixed harmfull grab and bite knockback do not deal initial 5 damage in hit, only the continuous 1 damage after
* Fixed harmless grab directly after other knockback doesn't give the struggle animation, but furthermore acts as if grabbed
* Fixed E. Gadd with the poltergust holds it slightly off, it now properly matches his body size
* Fixed Boo counter shows while outside the mansion, and during the boolossus and king boo battles
* Fixed a few unknown sound events
* Fixed keys got no size, so the poltergust never acted upon them
Fix 4:
* Changed Elemental ghosts, now keep a bit more distance from the ceiling, allowing you to reach them in the mirror room again
* Fixed weird body offset on Boolossus
* Fixed Boolossus health turns to 1 after one of its Boos gets caught, making it only spawn 1 boo when another player triggers the battle later
* Fixed Jarvis has no hitbox
* Fixed balcony 2 shows name as "luigis_mansion:location.balcony" when 3DS Remake is installed
* Fixed a Mario item spawning displays the obtaining subtitle
* Fixed hurt elemental ghosts ignore slabs
The map has been updated to be compatible with 1.20.
Additionally, the following changes were made:
* Added new explosion sounds
* Corrected blue twirler charge up sound, and added part of the earthquake sound
* Added ceiling ghosts' laughing sound
* Added ice spike sounds
* Added shining ghost shooting sound
* Added shining ghost trail
* Added elemental ghost bouncing sound
* Added blacking out lights sound
* Added scanned hole sound
A new fix version has been released to tackle a few softlocks.
* Fixed players can push other players that are interacting with doors, softlocking them
* Fixed when the 3DS Remake is installed having the poltergust selected while the game boy horror map opens (from collecting a key) softlocks the player in the map area
* Fixed scanning chauncey's big balls returns chauncey's "Stay away" scan message
* Fixed unlocking a door shows invulnerability blinking
* Fixed chauncey repeats a single animation during others if ball was spit, but missed at the right moment
* Fixed you get given player heads when re-entering the world
* Fixed having multiple or incomplete luigi models doesn't remove/replace them
* Separated some small and big ball logic to account for the size difference better
Version 2.1 is now out, I wanted to release this much later, but I ran into a critical issue in the 3DS Remake add-on, so here it is:
* Added credits in-game.
* Elemental meter is now displayed in xp bar progress, rather than level.
* Added a couple more sounds (door unlocking, door burning, haunted object flying/hitting, haunted plate shaking, elemental ghost hurt, button pressing, moving wall/boo hatch triggering, portrait ghost/poster catching, chest shaking)
* Rewrote music to be less hardcoded to rooms.
* Ghost-vacuuming players now face the average of all latched-on ghost positions.
* Ghosts now count error time each as well as players; if a ghost has not been pulled for half a second, increases error count by 1 on all latched-on players.
* Added the unused dialog string for getting a non-0-11 ghost count in the training room (could be achieved with add-ons changing the ghost spawning).
* Fixed ghosts that blockade doors don't do so.
* Fixed walking through door doesn't trigger other door entity's animation.
* Fixed fake door animation stops midway.
* Fixed players not properly centered in front of door in animations.
* Poison mushrooms dropped by portrait ghosts now face the same direction as the portrait ghost.
* Fixed pulling ghosts in training room wasn't very effective.
* Fixed players that are reeling in ghosts can no longer be hit by attacks, knockback or poison mushrooms, allowing them to reel the ghost in properly.
* Fixed ghost vacuuming players didn't get pushed away from wall if the block at feet was air but block at head wasn't.
* Fixed function call when searching for player collected money.
* Fixed Luigi model incorrectly triggered low health positioning during other animations.
* Fixed Luigi model didn't play pulled animation properly, resetting it every tick.
* Fixed getting pulled had no limit to the score, causing overflowing for the animation.
* Fixed E. Gadd jumping animation doesn't move E. Gadd up and down.
* Fixed washroom Toad dialog doesn't trigger.
* Ghosts in hurt animation now try to go to 2 blocks above the first latching-on player's head (if flipped gravity, below them); this should resolve some of the weirdness when catching Orville or Sue Pea.
* Fixed ghosts move forward when fleeing, as long as there's a vacuuming player in 6 blocks, rather than a player vacuuming *this ghost* in 6 blocks.
* Fixed flying fish, Orville and haunted music sheets flee way too fast, making them incredibly hard to capture.
* Fixed ghost catching music doesn't stop when getting bashed or knockedback.
* Fixed reeling in ghosts tagged the ghost as reeling in itself.
* Fixed non-poltergust items can be used while reeling in ghosts.
* Using poltergust while vacuuming a ghost no longer toggles between vacuuming and expelling.
* Looking up or down when vacuuming a ghost can no longer move you into the air or ground.
* Jumping while inside non-full non-slab blocks no longer puts the player above the block.
3DS Remake:
* Fixed normal mansion sitting room softlock.
* Fixed outdated ghost pull damage method, on the other hand made the training ghost pulling effective again.
Beta mansion:
* Overheat meter is now displayed in xp bar progress, rather than level.
* Renamed dark_room music to room, to be consistent with main map.
* Fixed Koopa amiibo (from extensive training) effect still applied if that add-on got turned off.
Extensive Training:
* Fixed speedrun training room program though no score was better than any score.
* Changed speedrun wave 19 and 20 slightly, to compensate for the now-forced facing direction; this does make both waves easier.
* This add-on now wants insurance it loads later than the beta mansion (not necessarily directly after).
EDIT:
v2.1.1 as of 28th of July:
Fixed typo in credits function caused function to not load, which results in different issues due to credits never appearing/finishing.
Apologies that it took this long to find this issue.
Version 2.2 is out now, fixing a bunch of bugs, including 2 softlocks, a new setting for the 3DS Remake add-on and a new training room program for the Extensive Training add-on:
* Changed doors, now animate both sides from the beginning if both sides are loaded in, not the destination side only when the player warps to it
* Fixed doors could be opened as the player got a GBH call, breaking the door.
* Fixed area 1 key dialog nod not animated, goes back to GBH.
* Fixed warping to lab improperly warps other players (go back to their old X and Z coordinate).
* Fixed E. Gadd doesn't jump in jump animation.
* Fixed grabbing ghosts', ghost guys', mr bones-es' and garbage can ghosts' element hurt sound spams every tick.
* Fixed dying players still have/keep the vacuuming_ghost tag.
* Fixed button press shiver locks player in place.
* Fixed Shivers heartbeat spams when vanishing if vacuumed the first tick he becomes vulnerable.
* Fixed Mario painting dialog doesn't set player's old X and Z position, causing slight flickering.
* Fixed collecting a key opens the map for dying/dead players.
* Fixed collecting a key with the option to opens the map turned on and vacuuming as the map opens locks the player in the map area.
* Fixed collecting a key with the option to opens the map turned on triggers the focus if the map was not opened for any reason (IE player was dying/dead, or had no GBH).
* Fixed yelling arm and head animations cancel when walking.
* Fixed low health walk doesn't position arm correctly.
* Fixed players fight over who gets to be where, rather than just stepping to the side.
* Fixed changing name results in loss of scores, breaking parts of the map; this really should be Mojang's issue to fix, but I worked around it now; rejoin again and scores get re-added.
* Fixed players can be grabbed by grabbing ghost, while not getting the grabbed knockback.
* Fixed leaving while in training room now puts you in the underground upon rejoining; for 3DS remake, if the training wasn't done yet, you get put back in from the start.
* Fixed low health idle animation doesn't crouch if health is over 30.
* Fixed loading a mansion exterior while another mansion exterior is loaded with doors in the same position mansion doors.
* Fixed gallery doors make the door close sound at 2 different times.
* Fixed going through mansion doors cuts off player's "open door" sound only for them, due to being teleported out of range
* Fixed opening door that was just unlocked from the other side breaks the other side's door; unlock animation now stops
3DS Remake:
* Added option "(Global) 3DS Remake gallery" to the 3DS Remake add-on.
* Fixed Gooigi spams grab sound for mario items, keys, element medals and gameboy horror part.
* Fixed Gooigi spawn animation freezes players in same block space.
* Fixed Gooigi spawns in door space; doesn't wait until target he moves to is out of door animation.
* Fixed Gooigi can't scan cheese.
* Fixed Gooigi can't have any idle animations, nor waving.
* Fixed Gooigi has no idle animations.
Beta Mansion:
* Fixed not properly installing beta mansion didn't print error and move player into the wall if appempting to enter the original mansion.
Extensive Training:
* Added "Player VS player" training room program.
EDIT 29/8:
Fix version 1 got released:
3DS Remake:
* Fixed gallery intro non-functional
* Fixed training room program warps to GCN gallery, rather than 3DS
Beta Mansion:
* Fixed E. Gadd doesn't look at the player in the 3DS Remake gallery
EDIT 30/8:
Fix version 2 got released:
* Fixed Biff Atlas breaks when leaving and re-entering the room
* Fixed Luigi/Gooigi model leaks a temporary value, breaking the non-interact search of the twins room boxes
Epic!
Cool!
//sama
This map is super enjoyable and well made!
You should totally work on something LoZ related. I bet it would be another banger.
I'd like to do so in the future, and even already know which Legend of Zelda game it'll be. It'll be a while before I get it in a release-worthy state though.
That's alright, I wouldn't want anything other than what you felt like was complete.
I really enjoyed this map and could only imagine how a map like that would be when finished.
A new update has been released for the map, v2.3:
* Updated to 1.19.3
* Changed flashlight's visual range (behavior range is identical to before)
* Changed how poltergust internally works, optimizing it
* Fixed being grabbed at same time as reeling in ghost results in half-grabbed behavior
* Fixed bills didn't drop correctly from speedy spirits and gold mice, leading to missing money
* Fixed some typos in the text of the map
* Fixed Game Boy Horror was called Gameboy Horror
* Fixed Henry and Orville's scans were swapped
* Fixed item obtain subtitles to be in the same format as others
* Fixed some poltergust body and held item rendering issues
* Fixed Boo Woods music can cut off opening music
* Fixed ceiling surprise doesn't get speed values from storage correctly
* Fixed exploding poltergust from catching a spark deals no knockback
* Fixed uninstalling the 3DS Remake add-on with strobulb selected breaks the flashlight
* Removed flashlight overlay
3DS Remake:
* Changed time display from H:M:S to HH:MM:SS
* Fixed 3DS gallery doors didn't animate when opened from the other side
* Fixed Strobulb flashlight is non-functional
* Fixed Vincent Van Gore didn't have his 3DS Remake title
* Fixed interaction non-functional in 3DS gallery
Extensive Training:
* Changed time display from H:M:S to HH:MM:SS
A fix version for the 1.19.3 update has now been released. Seems things were quite broken and I didn't catch it with my efforts to get it out fast.
* Removed github data from download, drastically reducing size.
* Fixed a 1.19.3 bug fix broke initial data setting. Old maps could be updated fine, but new ones broke immediately.
* Fixed doors don't register as unlocked
* Fixed non-ghost entities don't react to poltergust
* Fixed entity files for dimensions exist
* Fixed mansion region files were replaced with furniture-models branch variant
3DS Remake:
* Fixed game boy horror part not ticked
Fix 2:
* Fixed big balls don't react to vacuum
* Fixed pulling nana's wool is difficult
* Fixed softlock when using interact as the map is getting auto-opened
* Fixed spike balls don't get size scores
* Fixed shining ghost triggers observatory moon blowing up, when flying through the wall into the astral hall
* Fixed biff atlas spams heartbeat as he vanishes
* Fixed nursery rocking horse doesn't animate
* Fixed boolossus' boos were difficult to pull into the vacuum, and fell through the floor
* Fixed boolossus' boos, when frozen while idle, would continue their animation, and visually un-freeze
Fix 3:
* Added fireworks to the training room
* Players now have the invulnerability blink whenever they are not in a knockback or scare animation
* Players now only take damage when in knockback or a scare animation; suffocation in a block no longer deals damage
* Fixed training results music doesn't play
* Fixed harmfull grab and bite knockback do not deal initial 5 damage in hit, only the continuous 1 damage after
* Fixed harmless grab directly after other knockback doesn't give the struggle animation, but furthermore acts as if grabbed
* Fixed E. Gadd with the poltergust holds it slightly off, it now properly matches his body size
* Fixed Boo counter shows while outside the mansion, and during the boolossus and king boo battles
* Fixed a few unknown sound events
* Fixed keys got no size, so the poltergust never acted upon them
Fix 4:
* Changed Elemental ghosts, now keep a bit more distance from the ceiling, allowing you to reach them in the mirror room again
* Fixed weird body offset on Boolossus
* Fixed Boolossus health turns to 1 after one of its Boos gets caught, making it only spawn 1 boo when another player triggers the battle later
* Fixed Jarvis has no hitbox
* Fixed balcony 2 shows name as "luigis_mansion:location.balcony" when 3DS Remake is installed
* Fixed a Mario item spawning displays the obtaining subtitle
* Fixed hurt elemental ghosts ignore slabs
The map has been updated to be compatible with 1.19.4.
The map has been updated to be compatible with 1.20.
Additionally, the following changes were made:
* Added new explosion sounds
* Corrected blue twirler charge up sound, and added part of the earthquake sound
* Added ceiling ghosts' laughing sound
* Added ice spike sounds
* Added shining ghost shooting sound
* Added shining ghost trail
* Added elemental ghost bouncing sound
* Added blacking out lights sound
* Added scanned hole sound
A new fix version has been released to tackle a few softlocks.
* Fixed players can push other players that are interacting with doors, softlocking them
* Fixed when the 3DS Remake is installed having the poltergust selected while the game boy horror map opens (from collecting a key) softlocks the player in the map area
* Fixed scanning chauncey's big balls returns chauncey's "Stay away" scan message
* Fixed unlocking a door shows invulnerability blinking
* Fixed chauncey repeats a single animation during others if ball was spit, but missed at the right moment
* Fixed you get given player heads when re-entering the world
* Fixed having multiple or incomplete luigi models doesn't remove/replace them
* Separated some small and big ball logic to account for the size difference better
The map has been updated to version 2.3.8:
* Updated to 1.20.2
* Added few optimizations using macros
The map has been updated to version 2.3.9:
* Updated to 1.20.3
* Applied new JSON text component optimizing fields "type" and "source"