A team-based competition. Be the first to get your crane to the top of the mountain to claim the prism's power!
4 teams can face each other, with a maximum of three players per team (though the number of teammates is adjustable).
Teams collect three distinct types of resources: Metal, Battery, and Catalyst.
Metal: Weave through the Metal Mines while collecting ore and defending against wandering monsters!
Battery: Charge batteries by placing them near strategically-placed lightning rods. Try not to get struck!
Catalyst: Release your inner chemist by grabbing recipes and brewing the right components.
When a team has enough of each resource type, they may press the button in their crane to advance up the mountain. Default resource requirement is 10 each.
At levels 3 and 7, players are pulled into an Interlude and spawned in the Arena in a fight to the death. When a player gets a kill, the surviving player siphons resources from the losing player's team, allowing an underdog victory or a top-team acceleration.
Once a team reaches level 10, it's game over. Pressing the button in the center of the spawn ship resets the game for another match!
This map was built to fulfill the Senior Project class requirement for a Bachelor's of Computer Science university degree.
The majority of the development process was streamed on my and saved to my YouTube channel.
4 teams can face each other, with a maximum of three players per team (though the number of teammates is adjustable).
Metal: Weave through the Metal Mines while collecting ore and defending against wandering monsters!
Battery: Charge batteries by placing them near strategically-placed lightning rods. Try not to get struck!
Catalyst: Release your inner chemist by grabbing recipes and brewing the right components.
When a team has enough of each resource type, they may press the button in their crane to advance up the mountain. Default resource requirement is 10 each.
At levels 3 and 7, players are pulled into an Interlude and spawned in the Arena in a fight to the death. When a player gets a kill, the surviving player siphons resources from the losing player's team, allowing an underdog victory or a top-team acceleration.
Once a team reaches level 10, it's game over. Pressing the button in the center of the spawn ship resets the game for another match!
The majority of the development process was streamed on my and saved to my YouTube channel.
Metal Mines:
Battery Fields:
Catalyst Lab:
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