Took some extra time to overhaul a couple of dungeons from previous versions and tweak npc settings a bit more. I probably won't be able to release the update this month due to time constraints but it is already almost finished. There are going to be some things that are left to be finished in Beta III, but everything important is going to be in and can be played from start to end.
Added a new cave troll type which trows explosive barrels at the player.
Most of them do now also have less health points and a higher knockback resistance.
Npc loot is now a more random than previously. So if someone attempts a second playthrough the experience can be quite different.
Placed a bunch of locked chests around the map. Picklocks can be bought in special shops or can be dropped by bandits and such alike.
Added about 7 or 8 new quests. A new one for the assassins guild, a couple of smuggler quests, another new questline in which one has to find parts to repair an airship and one that involves a slave that ran away from a plantation.
This looks awesome! When will it be complete? If soon, would you mind if I did a LP of it on my YouTube? It's fine if not. Regardless, it looks great!
I can't tell exactly, my time schedule is a bit tight at the moment. But like mentioned in my last post, most of it is completed. I am currently adding more detail, finishing new dungeons and working on improving gameplay balance. Yes go ahead, I am always happy to see new gameplay by people.
Had to take a break from the project due to lack of time available. Started to continue work on dungeons and quest implementation. In this scenario for example one has to ambush a caravan in order to retrieve a specific item. Some of the new places added or reworks of older content are going to stay a bit unpolished for now. I guess as long there is nothing game breaking the update can be released for testing.
Teramia Beta II is currently in development. It should release somewhere around End 2021. I post daily/weekly updates including screenshots on discord. If you want to see what's coming next don't hesitate and join the conversation. Ideas and constructive feedback are also welcome.
One of the new dungeons in the Icelands region. Work in progress.
Many of these abandoned structures have been occupied by bandits, cult members, imperial forces or other individuals. In them one can often find rare magical artifacts or technological devices.
New type of summoned Fire Troll
New type of dungeon Basalt Mines
Did also add a lot more witchery related loot to dungeons because many people seem to enjoy this mod. Infusions, brews, ingredients, and so on are now much more common to find.
Imprisoned Coven Witches can now sometimes be found in dungeons. Rare Coven Witch Spawn Eggs can also be found. People who have no use for these items can now sell some of them to various traders.
Dark Elb Battle Mage
Spent a lot of time improving the loot system in Beta 2. Npcs and creatures can now drop a lot more valuable items, but the chances are considerably lower. To add some pen & paper/diceroll flavor to the map and make each playthrough more different.
I am using this npc as an example. You could obtain his weapon or different parts of his enchanted armor with a chance from 8%-36% depending on it value/enchantment. Two different gold values could be dropped with a chance from 32%-78%. Additional loot like spells ore witchery related items have also been randomized. There are of course many legendary weapons and items to find in dungeons etc. that can always be obtained in each playthrough.
Did add caged Cave Trolls and other creatures to some forts and bandit camps. They can best be freed by using dynamite sticks or explosive arrows. They attack enemies as well as players. Did also add Medbots to some enemy bases. Hostile npcs regenerate health when they stand in a certain radius around the robot.
Did add a third ressource pack to the recommended list. It is my favorite so far. The stone textures look incredible in this pack. Beta 2 is also going to include a new edited version of the gothic soundpack. Did replace some of the music with Morrowind tracks. Does add a lot to the immersion.
Mining Robot. Can drop various ores with a chance.
Voltage Robot. Can drop spell charges or witchery related items.
Npc apartment at the Ashuma-Gra tavern.
New dungeon that can be found in the Icelands region.
One of the new enemy types that can be found in some of the new/updated areas. The beta 2 version is going to introduce a feature in which certain animals hunt other animals. I did also add a new hunter type npc one can occasionally encounter in the forest or mountains.
Here are is a list with some of the new features added in the upcoming update:
-New fast travel system that uses wyvern dragons to travel between different cities and trading outposts. Must first be unlocked by buying a travel pass or by joining a guild and doing a certain amount of quests.
-Updated version of the first town Kapra. Added new huts, a tavern, a proper building for the hunting guild and the local town administration.
-Added more trading outposts to the map. Most of these npcs do buy a lot of items one could not sell in the previous version. Like food, ingredients, plants etc.
-Certain animals do now hunt other animals. This feature will be available to a certain degree in this update.
-Hunters do now roam forest or mountain areas. They attack animals, but can also be attacked by other creatures or npcs such as bandits. You can trade items such as fur, meat etc with them.
-Traveling merchants/traders can now be encountered in certain areas of the map.
-Added a new trader type npc named scavenger. They do mostly sell already used items such as guns, axes etc. They can be encountered near camps or ruins.
-Updated version of the airship one could find at the shore of the Icelands region. Does feature new traders and 2 small questlines.
-Updated many parts of the landscape. Does include a new swamp area and a completely new mountain area added to the Highlands region.
-Beta II is introducing bauble items to the map. Most of them have a limited number of use but you can also acquire rare permanent ones from defeated enemies.
-Added 12+ new dungeons. Many of the old ones have also been updated or completely rebuild. These include mines, bandit/animal caves and more.
-Added a completely new type of dungeon that uses metal/factory blocks.
-Added 25+ new enemy types to the map. Includes various skeletons/zombies, barbarians, cave spiders, various robots and more.
-Added healer followers one can hire. Enemies do now also sometimes use med robots and healer npcs that heal a certain area around them.
- New lock picking system. Certain chests need to be opened by using a pick lock. Can have 3 difficulties.
-Added a new type of npc called Barbarian. They are nomads that usually live in small tribes but can sometimes also be encountered alone. They can mostly be found in the Icelands and Highland Mountains. They gather and hunt during daytime. When night falls they return back to their camp.
-More bounty hunters and vampire hunters that respawn after a few days.
-Added new sidequests and quests for the smuggler guild, assassins guild and fighting guild.
-New shop to unlock added to the hunting guild.
-Added more npcs huts and plantation houses around the map.
-Added new npc dialog including advice, information, rumors and lore.
-Added/updated animal and npcs followers.
-Added /updated forts and bandit camps.
-Added caged Cave Trolls and other creatures to some forts and bandit camps. They can best be freed by using dynamite sticks or explosive arrows. They attack enemies as well as players.
-Spent a lot of time improving the loot system in Beta 2. Npcs and creatures can now drop at least one or many different valuable items, but the chances are considerably lower. To add some pen & paper/diceroll flavor to the map and make each playthrough more different
-Added Cosmetic Clothing and other new mods. Mod pack does include 25+ additional mods.
-Tweaked a lot of npc stats. Many npcs do now have lower walking speed or different attack/armor/knockback/effect stats.
-Did also add a lot more witchery related loot to dungeons because many people seem to enjoy this mod. Infusions, brews, ingredients, and so on are now much more common to find.Imprisoned Coven Witches can now sometimes be found in dungeons. Rare Coven Witch Spawn Eggs can also be found. People who have no use for these items can now sell some of them to various traders.