Another set of Teramia II: Underworld test screenshots. Not much time to work on this, just experimenting for now. Dynamic Lights and various other things have now been added to the mod list. Teramia II: Underworld is planned play a few hundred - thousand years after the first map and is going to be set completely underground. I will try to build a demo level during the course of 2020 in order to see if the project can achieve enough patronage.
If anyone else is stuck in the first quest of the bounty-hunter guild. Forgot to put the direction in which the waterfall can be found in the questlog. The cave in which Pedro can be found is hidden behind a secret door that looks like a stonewall. Simply walk along the upper pathway attached to the canyon wall that lies in front of the town until you come across a waterfall. The hidden door can be found the waterfall.
Teramia II: Underworld
Started work on more open areas. Such places will often serve as hub areas that connect to different tunnel systems. They will feature wildlife, npcs, settlements, quests, dungeons and more. They can of course be much bigger than in the example shown beneath.
Buy your own mana canon or summoned entity. Canons can't move on their own and need to be placed to the desired position by using a soulstone. They are also often used by hostile npcs to defend a camp or fort. They can become quite handy if you are facing a higher number of opponents.
1- Shop selling mana canons and summoned creatures.
2- Mana Canon that has been placed in a dungeon.
3- Mana Canon used by enemy to defend their base against intruders.