Hi there, been working on a map recently where I need a player to be able to blow away blocks of gravel with a special wind spell item. Everything works fine, except the gravel breaks the blocks wherever it is /cloned to and essentially allows the player to destroy the map. Is there a way I can manipulate /clone command so that they don't break any destination blocks?
My current command is essentially this (not including the execute bit):
/clone ~-1 ~ ~1 ~1 ~2 ~1 ~-1 ~3 ~2 filtered gravel move
That would push a 3x3 area in front of the player forward 1 and 3 up, currently the command gets split up into 2 bits but that doesn't matter.
Don't worry if it's incompatible with the move option which I am using currently, I already know a workaround for that one.