I found a bug, I was messing around with trading so I made a new game and traded my starter, all of my others are dead and this one won't spawn in, it has the name of Squirtle above the hp but in text it is called S, cannot fight, need to restart
Its not an emulator, an emulator emulates a piece of software that someone had already created for a specific platform. This is someone recreates the whole game by hand, and it must have taken hours and hours.
has anyone found how the player movement is done? Id like to use the method in a map im working on but...600+k command blocks...not sure where to start looking
either way, extremely impressive work on this. it is truly mind boggling how much work was put into this, and the fact minecraft can even handle it so well is even more impressive.
All I can say is to go into creative mode a tinker around in the command blocks area. If I remember correctly, nothing is labeled, so you might have trouble figuring out what does what.
There's a bug, where I talked to the guy who walks you to Brock after I defeated Brock on the right side and I was placed inside the gym (luckily I could get out)
Rollback Post to RevisionRollBack
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Hi, I have a question. I play Minecraft on Nintendo Switch, but I understand that the Nintendo Switch version is the bedrock. Is there a way I could download the world there?
i doubt anyone is still here but i was looking at the command blocks and there is some data for player to player trading does anyone know how that works?
It essentially converts all of your pokemon's data to 8- or 16-bit binary wool lines (don't remember which) and saves it out as a structure block. You and whoever you're trading with exchange structure block files, save them in your world's data folder, re-open the world and load in the structure file you received. The game parses the wool lines to figure out what pokemon your trade partner has (including stats, name, moves, etc.). Then the game will show you both a selection screen where you pick the pokemon you want to trade. After selection, you're shown a 4-digit confirmation code to tell your partner, and you input the code they tell you. The code for each pokemon is randomized and is included in the structure file you exchanged. If you enter a valid code then you'll be prompted to select the pokemon you're trading for and will be given another 4-digit code representing the 2-pokemon pair you selected. Exchange codes with your trading partner and type in the code you receive to confirm the trade. I wrote up the screen design when I was working on it, should be roughly right (PMR Trading Design - Pastebin.com).
I remember a lot of bugs reported around release with player-to-player trading so definitely make a copy of your world before you go into the trade center if you want to try it out to be on the safe side.
Could I record playing the whole map though?
Can 👍
Hello, i saw the map in some videos and i wanted to try it.
But the resouce pack doesn't work ;-(
Please help!
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I found a bug, I was messing around with trading so I made a new game and traded my starter, all of my others are dead and this one won't spawn in, it has the name of Squirtle above the hp but in text it is called S, cannot fight, need to restart
Edit: Nothing fixed it, must restart entirley
Is this really pretty much an emulator in MINECRAFT?!?!?!
Its not an emulator, an emulator emulates a piece of software that someone had already created for a specific platform. This is someone recreates the whole game by hand, and it must have taken hours and hours.
pardon my semi-necro...
has anyone found how the player movement is done? Id like to use the method in a map im working on but...600+k command blocks...not sure where to start looking
either way, extremely impressive work on this. it is truly mind boggling how much work was put into this, and the fact minecraft can even handle it so well is even more impressive.
All I can say is to go into creative mode a tinker around in the command blocks area. If I remember correctly, nothing is labeled, so you might have trouble figuring out what does what.
That's... the original sprite from red.
Also *Gyarados, not gyrodos bro.
I just took the Minecraft Noob test! Check out what I scored. #topofdalederboard
To take the test, check out
https://minecraftnoobtest.com/test.php
There's a bug, where I talked to the guy who walks you to Brock after I defeated Brock on the right side and I was placed inside the gym (luckily I could get out)
I just took the Minecraft Noob test! Check out what I scored. #topofdalederboard
To take the test, check out
https://minecraftnoobtest.com/test.php
holy crap I just found about this, it's absolutely amazing!! how does this only have 3 pages of replies!
I realize it's quite a while after you finished work on this and it's possible neither you nor anyone else may reply, but here's hoping:
my issue is simply that there is no book.
I don't know why there's no book, but there is no book and because there's no book, I cannot play it.
Any info either you or someone else may be able to give me hopefully about this would be fantastic.
Thanks!
I guess I should note that I'm trying to load this up using a vanilla server.jar for 1.11.2 if that has any bearing on it.
But I would assume it should work fine right?
This is insane. Good work!
Hi, I have a question. I play Minecraft on Nintendo Switch, but I understand that the Nintendo Switch version is the bedrock. Is there a way I could download the world there?
I don't think you can, I haven't heard of a java to bedrock converter. yet.
I have the game on my brothers old gameboy
i doubt anyone is still here but i was looking at the command blocks and there is some data for player to player trading does anyone know how that works?
It essentially converts all of your pokemon's data to 8- or 16-bit binary wool lines (don't remember which) and saves it out as a structure block. You and whoever you're trading with exchange structure block files, save them in your world's data folder, re-open the world and load in the structure file you received. The game parses the wool lines to figure out what pokemon your trade partner has (including stats, name, moves, etc.). Then the game will show you both a selection screen where you pick the pokemon you want to trade. After selection, you're shown a 4-digit confirmation code to tell your partner, and you input the code they tell you. The code for each pokemon is randomized and is included in the structure file you exchanged. If you enter a valid code then you'll be prompted to select the pokemon you're trading for and will be given another 4-digit code representing the 2-pokemon pair you selected. Exchange codes with your trading partner and type in the code you receive to confirm the trade. I wrote up the screen design when I was working on it, should be roughly right (PMR Trading Design - Pastebin.com).
I remember a lot of bugs reported around release with player-to-player trading so definitely make a copy of your world before you go into the trade center if you want to try it out to be on the safe side.