I found a partial fix for the items dying in lava bug. It isn't complete though. So I now test upon death if you are in lava. If you are I teleport your death marker and items up 4 blocks which if you managed to swim up near the surface tends to put your items floating above the lava in safety. However, for some unknown reason, if you die beneath the lava surface, even though I teleport the marker and items up the items still die somehow from accumulated lava damage. This is even with giving them invulnerability, turning fire datatag off, giving them tons of health...etc. nothing works. oddly, it does appear that the items can catch on fire and not die sometimes if you are near the surface, it is only when you die under the surface that they seem to not be able to survive even though this fix should have worked for 4 blocks under the surface. Items that are given invulnerability before they catch fire or fall into lava are fine. It is only the ones that manage to fall into it before the death system kicks in. Even though I can find and edit these burning items nothing seems to make them survive in 1.12 like it did in 1.11.
But this is a partial fix in that if manage to swim to the surface of the lava you fall into (easy when you later have high armor upgrades) then your items will be safe. I also give you keepInventory in the laboratory now which is the main lava-fall hazard so I think this partial fix will be ok for the final release for now.
The bug seems to be related to the fact that in 1.12 items that get tossed in lava die much more quickly. In 1.11 and before the items would catch on fire and linger for enough ticks I could rescue them by editing in invulnerability.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hey guys! We are on to the testing phase for Beta 1.10. I'm going to upload it saturday evening after Lezandria and I have some time to give the full Beta 1.10 build a test! Updates seem to be working, just a few things left to iron out tomorrow!
However, we were not quite able to finish the programming for the ship crash site and a couple new locations on the icy asteroid chain so that will be released as a small update in the coming weeks, probably sometime after new years when the holidays die down and I can work again. You'll get everything else I've been working on in the new command center, new locations, new info files, holodeck, new boss battles, items, etc. The feature list is VERY long!
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Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
We finally finished Beta 1.10, The Final Systems Update!
It has been a long time coming but I finally finished overhauling and testing every system in the game. It is now essentially how it will be for final release. We are just planning a few more late-game destinations, adventures, items, and boss battles for the player to learn more story as they fix their ship and obtain the final 3 ship items!
You can get the file to update your map here,Link Removed
It is just a new command center but I have a lot of codes set to run to update old maps and ships to the new versions.
Many, many improvements and bugfixes!
Changelog:
- Bugfix: guardians and frogs could spawn past their spawn-cap in fall in some situations (like if players turned on peaceful)
- Bugfix: meteor shield generators can no longer get meteor metals from intercepted ghast shots
- Bugfix: lightning rods now get struck by lightning randomly during rainstorms again
- Bugfix: the biosuit could be put on by clicking some options in the biosuit book before you found and put it on in the intro.
- Bugfix: clicking the virtual ship hangar sign gives you the recycler recipe now
- Bugfix: copper artifacts are recyclable again
- Optimization: snowballs now melt if they fall into water after a couple of seconds
- Optimization: random guardians can no longer spawn at ocean planetoid as they were causing a lot of lag in Fall
- Optimization: Ocean Planetoid puzzles have been improved for clarification and playability
- Optimization: Mysterious Lab now has keepInventory on and a survival area with regen and chests to unload your stuff at the beginning
- Optimization: Large, adventure custom areas like Mysterious Lab may intercept your emergency warp and respawn you at the beginning of the area with keepInventory and custom death message
- Optimization: Jungle Ruins and Magma Cube Nest have been improved. Battle with the Mega Cube, White Walker King, and Cavern Lake Elder Guardian has been improved.
- Optimization: The initial meteor shower that damages the player’s ship can now only happen once and is required to start the ship upgrades (this is to prevent bugs in case of people who cheat and skip steps or in the case of an update where I leave the meteor shower check on)
- Optimization: Dragon Bone Armor Upgrades are now Multiplayer compatible! All players on the server that have armor rating 8 or above when a dragon-bone upgrade is crafted will receive the upgrade!
- Optimization: greatly decreased the lag from using custom automated modules
- Optimization: the time lag between placing down a module assembly bot and the module being created has been removed
- Optimization: the block-breaker module now mines above itself rather then below and is a hopper so as to collect its own items!
- Optimization: the recycler and disenchanting stations from the ship upgrades are now automatic! Simply place the items you want processed in the inventories of the recycler/disenchanter and it will process them all rapidly!
- Optimization: the disenchanter now stops the motion of items it processes so they no longer bounce around as much underneath after being processed
- Optimization: Synthesizer and other modules like it now only check for valid recipes if items are placed within them. This reduces lag from players standing near the modules. On this note, don’t ever leave items in the synthesizer if you aren’t using it.
- Optimization: modules, custom potions, custom foods, and CCC eggs no longer come enchanted and instead have colored names according to their type
- Optimization: Lightning Arrows generate less lag
- Optimization: Cornbread recipe is now 1 corncob + 1 sugar
- Optimization: All biofuel recipes now require 1 charcoal as a solid catalyst, all 4x recipes require 4 coal/charcoal, 1 magma core + 1 coal/charcoal can now be converted into biofuel
- Optimization: the duration of some potion effects from eating custom fruit in the offhand has been increased from 15 to 30 seconds to increase the usefulness of the effects.
- Optimization: All fruit comments now tell you that you can eat them by holding them in the offhand when hungry
- Optimization: the burn time of a biofuel in the jetpack has been increased to 10 seconds, the acceleration of the jetpack has been reduced some for FOV lurching.
- Optimization: the ship from the intro now has better navigation, there are balconies to land on in the drop chute so it is easier to go in doorways. Signs labelling wings are clear and bolded on all 3 bottom floors. There is now a new room with a computer terminal you check on the maintenance level
- Optimization: wooden trapdoors have been added to the ship as an option to cover up the engines and the 2-wide drops between floors
- Optimization: tamed animals are now added to the player team and won’t be targeted by special weapon items
- Optimization: naturally-spawned pigmen from portals and silverfish from stone eggs now have custom drops!
- Optimization: Alien tomes/artifacts now name the location they were collected at!
- Optimization: White Walker King and Sorcerer can no longer rarely spawn in Winter and Fall
- Optimization: Elder Guardians can now spawn rarely in the Fall
- Optimization: Space Expedition can now be played with any language settings!
- Optimization: all info files and sections have been expanded and sorted by type or alphabetically
- Optimization: the look of the Holodeck and location of sections has been changed
- Optimization: the look of the Game Options have been changed
- Added: New game option - Change Holodeck Colors
- Added: New game option - Change Mob Cap
- Added: New game option - Change Server Settings
- Added: Dynamic displays on signs so you can tell your current settings
- Added: 2 new contributors to the Wall of Fame!
- Added: The game now records the name and location of ruins you discover and generates an info file in the Holodeck about them in the new Archaeology section.
- Added: 16 sugar cane or beetroot plus a charcoal can now be used to make biofuel!
- Added: explosive arrows! they explode on impact!
- Added: 4x synthesizer recipes for crafting a lot at once of: biofuel, refined biofuel, diamond crystals, metal ingots, enriched uranium, cornbread, honey-coated carrots and apples, creature kibble, explosive arrows, lightning arrows, creature capture capsules, warp crystals, and flying enderpearls!
- Added: slower animations for jetpack and ballast when using the “MP Server” setting, so there is less client-side desync on servers
- Added: 16 sugar cane or beetroot plus a coal/charcoal or 4x this can now be used to make biofuel!
- Added: Refrigerator Module!
- Added: Unique treasures now have enchants hidden and now come with a Gold name and colored lore
- Added: Synthesizer Crafted tools now come with a Blue name and colored lore
- Added: Synthesizer Crafted Modules now come with a Red name and colored lore
- Added: Custom Potions now come with a Magenta name and colored lore
- Added: Custom Foods now come with a Yellow name and colored lore
- Added: New memento items from boss battles and new boss creature info files and holograms!
- Added: seasonal spawning for new creatures Hopper, Aura wraith, Will-O-Wisp, Glow-Worm!
- Added: Ender sprites, glow worms, aura wraiths, and Will-O-Wisps only spawn at night!
- Added: Ender Sprite now has dynamic lighting and drops glowstone dust
- Added: the ChainAxe and Grappling Hook Rod systems have been changed. Please hold your old ones to get them updated!
- Added: if players die in the upper void or at the surface of lava their items will survive floating above the void/lava. However, if you die deeper in lava or the void you will still lose your items because they are destroyed too quickly for the game to save by deep void/lava damage
- Added: New Custom Locations and comments: Isolated Igloo, Lunar Mines, Killer Bunny Burrow, Forest Fire
The isolated igloo and lunar mines are nearby in the local asteroid cluster. I have them stored at the command center ready to import when you explore the areas this update since I can't replace region files so close to the ship. One is in ice spikes the other in one of the largish gray/red asteroids with craters floating to the east.
The Crash Site quest has been delayed till after new years. We've finished the areas and most of the items and planned some of the adventure, but didn't get it finished, so we will release it in a small update after the holidays!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
space expedition beta just passed 25,000 downloads! Thanks everyone, that's a lot on a beta download! We will be finishing the map up and posting the final release towards the end of January after the holidays pass! Thanks for everyone's patience and support over this year!
By the way, anyone who wants to fix the bug where the hatch has stopped killing entities that enter the ship, I found the issue. You can fix by running this command or reinstalling the update file I posted here which I'll update in a moment:
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Alright guys, I am back from holidays and starting up work on Beta 1.11! This one will be a quicker update adding in the Crash site mission, new icy asteroid chain, and a few custom areas in that direction. I'll keep you all posted! After that, only 4 big custom areas to go! We are thinking to work our way to final release with 4 small updates as we finish each area, rather then the big ones previously planned that lumped multiple areas together. This means these updates will come a bit more rapidly then previous ones:
Beta 1.11: Crash-Site - It is Spring, after your first winter. A year has passed since a freak meteor shower disabled your lander and you lost contact with the large orbiting spacecraft you came here in. You have worked hard to survive since then and learned much more about EPIC 204, your ship upgrades are progressing well but you are missing some items. Suddenly, you pick up a faint radio transmission that seems like it is coming from your Spaceship out in unkown space and set off to investigate, discovering an icy new asteroid chain!
Beta 1.12: Ancient Temple - After crafting the long-range system scanner, you pick up several strange signals out in surrounding space and set out on your glider to investigate. One of these turns out to be a large new asteroid with a mysterious structure that reveals part of the history of this system and those who came before you!
Beta 1.13: New Lands! - The long-range system scanner has revealed the location of a large new asteroid cluster that is a source of some bizarre readings and signals! You set out on your glider to investigate and find a huge new landmass!
Final Release 1.0 - Using the clues you have gathered from all your journeys you discover the location of a massive alien structure, but it is very far away. You save up the fuel and journey far across space to visit it. As you near the alien stronghold your Biosuit detects the energy signature of the last item you need for your ship, but you are detected as well and the showdown begins...will you make it out of EPIC 204 after all?
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Also guys, if you would like a weekly update video as I work on the map these final few weeks I am considering reactivating my youtube channel. This will include feature teasers, new area teasers, and more as we work up to the final release! I'll also be making a trailer for this map in the next few weeks!
Let me know if you care!
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Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Sorry for the lack of updates. I had a lot of work come up in my irl job and did not have any time the past 2 weeks. I'm now back on track and I'll be publishing updates again about my progress though! Tonight I worked on the Beta 1.11 update areas: icy village and red faction fort. I developed several interesting new NPC's and set up a new adventure-area with a local spawn and keepInventory as you explore! Some of these areas are pretty big and I'm not sure how much I can say without spoiling them but they will be the main content in Beta 1.11 along with a new mission and a new icy asteroid chain! Comp may post some teaser pictures of the work areas this weekend.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/16/2013
Posts:
53
Location:
Verdant Solar System
Minecraft:
Compsogbrickus
Member Details
Hello!
I haven't posted any images in a long time simply because updates were progressing so slowly. Now that danaphanous is back and working on the map, I figured I should probably post a few more for the next update. On a side note, every future custom area for future release has been physically built but not detailed with entities. This may take quite a while to finish, but I'll release images for those updates as we get through them. Anyway, here are the images for the next update!
In more news, after working more this weekend Compsogbrickus and I have finished the new custom area: Icy Cavern Village! Two more locations left in the update! One is pretty big though.
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Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
After entering the ship for first time, you go to that place where you can change Bio-Suit color, see recipes, etc... (sorry for not knowing the name)
Well, in the center there is the sign to start playing, but when i click it , i don't get teleported to the map. Instead i repeatedly get a sound and a chat message saying that i'm getting teleported, but i'm not.
I play with Optifine, but i tested without it and nothing happened. I reinstalled minecraft too
I hope it gets fixed in the next update... if the problem it is only happening to me, let me know.
After entering the ship for first time, you go to that place where you can change Bio-Suit color, see recipes, etc... (sorry for not knowing the name)
Well, in the center there is the sign to start playing, but when i click it , i don't get teleported to the map. Instead i repeatedly get a sound and a chat message saying that i'm getting teleported, but i'm not.
I play with Optifine, but i tested without it and nothing happened. I reinstalled minecraft too
I hope it gets fixed in the next update... if the problem it is only happening to me, let me know.
Thanks.
left
How it is supposed to work is when you first click the "launch the lander" sign you get a rocket sound every second and it cycles to day simulating time passing, after it is day the biosuit announces you have landed on the planet. The sign in the middle then changes to a "click to go to the lander" sign and you have landed on the planet. The holodeck is a virtual interface where you are for the journey but you can always come back. Check the middle again if the time cycled to day and the sign should have changed.
Optifine should have no effect on the game. I use it myself while testing. The intro has been in the game a long time so I'd be surprised if there is a bug there but let me know exactly where it is bugging out for you if this is indeed the case. You may have also just not realized the sign in the middle changes and you have to click it though.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Wow, i was trying a week finding how to do it.. i guess i just had to wait,
My bad, sorry for taking your time and thanks for the help.
haha, it's no problem. I'm sorry you had to wait so long to get started playing! I hope you enjoy our map!
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Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
This weekend we finished planning the features in the last 2 areas of the Beta 1.11 update. I'll be working on them and posting brief updates as we move toward final release. There are some complex and experimental new features we are trying in this update so let me know how you like it! I can't say very much without ruining the adventure as this is a bit more customized and scripted then previous areas.
In other news, there is a current pretty high priority bug in the map that was reported this past week. The Recycler and Disenchanter station ship upgrade recipes don't currently work with the new colored version items of the recycler and disenchanter assembly modules. This will get fixed in the Beta 1.11 release however, in the meantime Compsogbrickus has discovered a workaround so you can craft the recipes. All you need to do is change the name of the disenchanter or recycler assembly eggs in the anvil to the names they used to have:
"Recycler Assembly Bot"
or
"Disenchanter Assembly Bot"
And then the will work in the ship upgrade recipe.
Looking forward to publishing this update! It's been a while!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Not a lot of new stuff accomplished this week but we did do some designing of plot/story and future areas. I also did some more work with NPC's and adventure-mode mechanics and fixed the bug that allows you to use explosive arrows to destroy adventure-mode areas and also improved the explosion with particle effects. I'm very busy right now, and don't have a lot of free time this week either, but I'm hoping I can do more soon! I'll keep you guys posted when I do!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
We had a build day yesterday and customized a few new caverns in the icy asteroid chain. We also added new asteroids, an ice bridge, finished building the crash site, and planned some more of the adventure aspects! Beta 1.11 is coming along! I'd say we are about 60% done with it now!
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Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
- Added: Crash Site Quest
- Added: Alien Raid
- Added: Prison Puzzle
- Bugfix: Death Markers now despawn again when items are picked up
- Bugfix: meteors can no longer hit the very top of the Glass Cockpit (Floor 4)
- Bugfix: explosive arrows will no longer destroy blocks if shot in adventure-mode areas
- Bugfix: the adventure-mode spawn interception biosuit message is now working and different from the message you get upon respawning at the ship
- Bugfix: spawn obstruction can occur after ship upgrades at the ship
we are about 75% done with the update now!
I have been made aware of some weird bugs that popped up in 1.10, mentioned above. Apparently death markers are no longer disappearing and the spawning position in the ship can get obstructed after ship upgrades due to some old code that was in the map. I'm going to be working over the next day to release a patch to fix all the bugs early and update the download because the beta 1.11 update is still a ways off. Like usual, you can install this to get in-progress games working again. Sorry for this issue, I wish someone had reported it sooner!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Alright guys, I did a bugfixing sweep tonight after some reports of some bad bugs lingering in Beta 1.10. Here is what I fixed over the past week, and I have a patch for any of you guys playing to install to instantly fix all these issues while you wait on Beta 1.11 update:
- Bugfix: meteors can no longer hit the very top of the Glass Cockpit (Floor 4)
- Bugfix: explosive arrows will no longer destroy blocks if shot in adventure-mode areas
- Bugfix: death markers now disappear again after items are gathered
- Bugfix: new dynamic update systems should now prevent any issues like spawn obstruction or game setting resets after crafting ship upgrades or updating
- Bugfix: The Recycler and Disenchanter station ship upgrades can now be crafted normally again using the assembly eggs, without renaming required
- Bugfix: Sorcerer can despawn in winter
- Bugfix: Elder Witch can despawn
- Bugfix: fire-ant triggered silverfish comment
- Bugfix: squid head triggered husk comment
the main reason I finally decided to provide a patch while we work on Beta 1.11 was because it was possible (based on reports) to obstruct your spawn and break some of the systems after upgrading the hull of your ship. The full beta 1.11 update is still a couple weeks away but we are making great progress! Comp and I did a lot of work this past weekend!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I found a partial fix for the items dying in lava bug. It isn't complete though. So I now test upon death if you are in lava. If you are I teleport your death marker and items up 4 blocks which if you managed to swim up near the surface tends to put your items floating above the lava in safety. However, for some unknown reason, if you die beneath the lava surface, even though I teleport the marker and items up the items still die somehow from accumulated lava damage. This is even with giving them invulnerability, turning fire datatag off, giving them tons of health...etc. nothing works. oddly, it does appear that the items can catch on fire and not die sometimes if you are near the surface, it is only when you die under the surface that they seem to not be able to survive even though this fix should have worked for 4 blocks under the surface. Items that are given invulnerability before they catch fire or fall into lava are fine. It is only the ones that manage to fall into it before the death system kicks in. Even though I can find and edit these burning items nothing seems to make them survive in 1.12 like it did in 1.11.
But this is a partial fix in that if manage to swim to the surface of the lava you fall into (easy when you later have high armor upgrades) then your items will be safe. I also give you keepInventory in the laboratory now which is the main lava-fall hazard so I think this partial fix will be ok for the final release for now.
The bug seems to be related to the fact that in 1.12 items that get tossed in lava die much more quickly. In 1.11 and before the items would catch on fire and linger for enough ticks I could rescue them by editing in invulnerability.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hey guys! We are on to the testing phase for Beta 1.10. I'm going to upload it saturday evening after Lezandria and I have some time to give the full Beta 1.10 build a test! Updates seem to be working, just a few things left to iron out tomorrow!
However, we were not quite able to finish the programming for the ship crash site and a couple new locations on the icy asteroid chain so that will be released as a small update in the coming weeks, probably sometime after new years when the holidays die down and I can work again. You'll get everything else I've been working on in the new command center, new locations, new info files, holodeck, new boss battles, items, etc. The feature list is VERY long!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Merry Christmas! I have a gift for all of you!
We finally finished Beta 1.10, The Final Systems Update!
It has been a long time coming but I finally finished overhauling and testing every system in the game. It is now essentially how it will be for final release. We are just planning a few more late-game destinations, adventures, items, and boss battles for the player to learn more story as they fix their ship and obtain the final 3 ship items!
You can get the file to update your map here,Link Removed
It is just a new command center but I have a lot of codes set to run to update old maps and ships to the new versions.
Many, many improvements and bugfixes!
Changelog:
- Bugfix: guardians and frogs could spawn past their spawn-cap in fall in some situations (like if players turned on peaceful)
- Bugfix: meteor shield generators can no longer get meteor metals from intercepted ghast shots
- Bugfix: lightning rods now get struck by lightning randomly during rainstorms again
- Bugfix: the biosuit could be put on by clicking some options in the biosuit book before you found and put it on in the intro.
- Bugfix: clicking the virtual ship hangar sign gives you the recycler recipe now
- Bugfix: copper artifacts are recyclable again
- Optimization: snowballs now melt if they fall into water after a couple of seconds
- Optimization: random guardians can no longer spawn at ocean planetoid as they were causing a lot of lag in Fall
- Optimization: Ocean Planetoid puzzles have been improved for clarification and playability
- Optimization: Mysterious Lab now has keepInventory on and a survival area with regen and chests to unload your stuff at the beginning
- Optimization: Large, adventure custom areas like Mysterious Lab may intercept your emergency warp and respawn you at the beginning of the area with keepInventory and custom death message
- Optimization: Jungle Ruins and Magma Cube Nest have been improved. Battle with the Mega Cube, White Walker King, and Cavern Lake Elder Guardian has been improved.
- Optimization: The initial meteor shower that damages the player’s ship can now only happen once and is required to start the ship upgrades (this is to prevent bugs in case of people who cheat and skip steps or in the case of an update where I leave the meteor shower check on)
- Optimization: Dragon Bone Armor Upgrades are now Multiplayer compatible! All players on the server that have armor rating 8 or above when a dragon-bone upgrade is crafted will receive the upgrade!
- Optimization: greatly decreased the lag from using custom automated modules
- Optimization: the time lag between placing down a module assembly bot and the module being created has been removed
- Optimization: the block-breaker module now mines above itself rather then below and is a hopper so as to collect its own items!
- Optimization: the recycler and disenchanting stations from the ship upgrades are now automatic! Simply place the items you want processed in the inventories of the recycler/disenchanter and it will process them all rapidly!
- Optimization: the disenchanter now stops the motion of items it processes so they no longer bounce around as much underneath after being processed
- Optimization: Synthesizer and other modules like it now only check for valid recipes if items are placed within them. This reduces lag from players standing near the modules. On this note, don’t ever leave items in the synthesizer if you aren’t using it.
- Optimization: modules, custom potions, custom foods, and CCC eggs no longer come enchanted and instead have colored names according to their type
- Optimization: Lightning Arrows generate less lag
- Optimization: Cornbread recipe is now 1 corncob + 1 sugar
- Optimization: All biofuel recipes now require 1 charcoal as a solid catalyst, all 4x recipes require 4 coal/charcoal, 1 magma core + 1 coal/charcoal can now be converted into biofuel
- Optimization: the duration of some potion effects from eating custom fruit in the offhand has been increased from 15 to 30 seconds to increase the usefulness of the effects.
- Optimization: All fruit comments now tell you that you can eat them by holding them in the offhand when hungry
- Optimization: the burn time of a biofuel in the jetpack has been increased to 10 seconds, the acceleration of the jetpack has been reduced some for FOV lurching.
- Optimization: the ship from the intro now has better navigation, there are balconies to land on in the drop chute so it is easier to go in doorways. Signs labelling wings are clear and bolded on all 3 bottom floors. There is now a new room with a computer terminal you check on the maintenance level
- Optimization: wooden trapdoors have been added to the ship as an option to cover up the engines and the 2-wide drops between floors
- Optimization: tamed animals are now added to the player team and won’t be targeted by special weapon items
- Optimization: naturally-spawned pigmen from portals and silverfish from stone eggs now have custom drops!
- Optimization: Alien tomes/artifacts now name the location they were collected at!
- Optimization: White Walker King and Sorcerer can no longer rarely spawn in Winter and Fall
- Optimization: Elder Guardians can now spawn rarely in the Fall
- Optimization: Space Expedition can now be played with any language settings!
- Optimization: all info files and sections have been expanded and sorted by type or alphabetically
- Optimization: the look of the Holodeck and location of sections has been changed
- Optimization: the look of the Game Options have been changed
- Added: New game option - Change Holodeck Colors
- Added: New game option - Change Mob Cap
- Added: New game option - Change Server Settings
- Added: Dynamic displays on signs so you can tell your current settings
- Added: 2 new contributors to the Wall of Fame!
- Added: The game now records the name and location of ruins you discover and generates an info file in the Holodeck about them in the new Archaeology section.
- Added: 16 sugar cane or beetroot plus a charcoal can now be used to make biofuel!
- Added: explosive arrows! they explode on impact!
- Added: 4x synthesizer recipes for crafting a lot at once of: biofuel, refined biofuel, diamond crystals, metal ingots, enriched uranium, cornbread, honey-coated carrots and apples, creature kibble, explosive arrows, lightning arrows, creature capture capsules, warp crystals, and flying enderpearls!
- Added: slower animations for jetpack and ballast when using the “MP Server” setting, so there is less client-side desync on servers
- Added: 16 sugar cane or beetroot plus a coal/charcoal or 4x this can now be used to make biofuel!
- Added: Refrigerator Module!
- Added: Unique treasures now have enchants hidden and now come with a Gold name and colored lore
- Added: Synthesizer Crafted tools now come with a Blue name and colored lore
- Added: Synthesizer Crafted Modules now come with a Red name and colored lore
- Added: Custom Potions now come with a Magenta name and colored lore
- Added: Custom Foods now come with a Yellow name and colored lore
- Added: New memento items from boss battles and new boss creature info files and holograms!
- Added: seasonal spawning for new creatures Hopper, Aura wraith, Will-O-Wisp, Glow-Worm!
- Added: Ender sprites, glow worms, aura wraiths, and Will-O-Wisps only spawn at night!
- Added: Ender Sprite now has dynamic lighting and drops glowstone dust
- Added: the ChainAxe and Grappling Hook Rod systems have been changed. Please hold your old ones to get them updated!
- Added: if players die in the upper void or at the surface of lava their items will survive floating above the void/lava. However, if you die deeper in lava or the void you will still lose your items because they are destroyed too quickly for the game to save by deep void/lava damage
- Added: New Custom Locations and comments: Isolated Igloo, Lunar Mines, Killer Bunny Burrow, Forest Fire
The isolated igloo and lunar mines are nearby in the local asteroid cluster. I have them stored at the command center ready to import when you explore the areas this update since I can't replace region files so close to the ship. One is in ice spikes the other in one of the largish gray/red asteroids with craters floating to the east.
The Crash Site quest has been delayed till after new years. We've finished the areas and most of the items and planned some of the adventure, but didn't get it finished, so we will release it in a small update after the holidays!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
This looks cool, gonna give it a try
great! I hope you enjoy!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
space expedition beta just passed 25,000 downloads! Thanks everyone, that's a lot on a beta download! We will be finishing the map up and posting the final release towards the end of January after the holidays pass! Thanks for everyone's patience and support over this year!
By the way, anyone who wants to fix the bug where the hatch has stopped killing entities that enter the ship, I found the issue. You can fix by running this command or reinstalling the update file I posted here which I'll update in a moment:
/blockdata 5004 202 -43 {Command:"/kill @e[type=!item,tag=!tame,team=!Player,x=-15,y=198,z=2,dx=1,dy=3,dz=3]"}
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Alright guys, I am back from holidays and starting up work on Beta 1.11! This one will be a quicker update adding in the Crash site mission, new icy asteroid chain, and a few custom areas in that direction. I'll keep you all posted! After that, only 4 big custom areas to go! We are thinking to work our way to final release with 4 small updates as we finish each area, rather then the big ones previously planned that lumped multiple areas together. This means these updates will come a bit more rapidly then previous ones:
Beta 1.11: Crash-Site - It is Spring, after your first winter. A year has passed since a freak meteor shower disabled your lander and you lost contact with the large orbiting spacecraft you came here in. You have worked hard to survive since then and learned much more about EPIC 204, your ship upgrades are progressing well but you are missing some items. Suddenly, you pick up a faint radio transmission that seems like it is coming from your Spaceship out in unkown space and set off to investigate, discovering an icy new asteroid chain!
Beta 1.12: Ancient Temple - After crafting the long-range system scanner, you pick up several strange signals out in surrounding space and set out on your glider to investigate. One of these turns out to be a large new asteroid with a mysterious structure that reveals part of the history of this system and those who came before you!
Beta 1.13: New Lands! - The long-range system scanner has revealed the location of a large new asteroid cluster that is a source of some bizarre readings and signals! You set out on your glider to investigate and find a huge new landmass!
Final Release 1.0 - Using the clues you have gathered from all your journeys you discover the location of a massive alien structure, but it is very far away. You save up the fuel and journey far across space to visit it. As you near the alien stronghold your Biosuit detects the energy signature of the last item you need for your ship, but you are detected as well and the showdown begins...will you make it out of EPIC 204 after all?
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Also guys, if you would like a weekly update video as I work on the map these final few weeks I am considering reactivating my youtube channel. This will include feature teasers, new area teasers, and more as we work up to the final release! I'll also be making a trailer for this map in the next few weeks!
Let me know if you care!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hey guys,
Sorry for the lack of updates. I had a lot of work come up in my irl job and did not have any time the past 2 weeks. I'm now back on track and I'll be publishing updates again about my progress though! Tonight I worked on the Beta 1.11 update areas: icy village and red faction fort. I developed several interesting new NPC's and set up a new adventure-area with a local spawn and keepInventory as you explore! Some of these areas are pretty big and I'm not sure how much I can say without spoiling them but they will be the main content in Beta 1.11 along with a new mission and a new icy asteroid chain! Comp may post some teaser pictures of the work areas this weekend.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hello!
I haven't posted any images in a long time simply because updates were progressing so slowly. Now that danaphanous is back and working on the map, I figured I should probably post a few more for the next update. On a side note, every future custom area for future release has been physically built but not detailed with entities. This may take quite a while to finish, but I'll release images for those updates as we get through them. Anyway, here are the images for the next update!
These images were added to the Space Expedition Album
I hope you enjoy it!
In more news, after working more this weekend Compsogbrickus and I have finished the new custom area: Icy Cavern Village! Two more locations left in the update! One is pretty big though.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hi, i found a bug;
After entering the ship for first time, you go to that place where you can change Bio-Suit color, see recipes, etc... (sorry for not knowing the name)
Well, in the center there is the sign to start playing, but when i click it , i don't get teleported to the map. Instead i repeatedly get a sound and a chat message saying that i'm getting teleported, but i'm not.
I play with Optifine, but i tested without it and nothing happened. I reinstalled minecraft too
I hope it gets fixed in the next update... if the problem it is only happening to me, let me know.
Thanks.
How it is supposed to work is when you first click the "launch the lander" sign you get a rocket sound every second and it cycles to day simulating time passing, after it is day the biosuit announces you have landed on the planet. The sign in the middle then changes to a "click to go to the lander" sign and you have landed on the planet. The holodeck is a virtual interface where you are for the journey but you can always come back. Check the middle again if the time cycled to day and the sign should have changed.
Optifine should have no effect on the game. I use it myself while testing. The intro has been in the game a long time so I'd be surprised if there is a bug there but let me know exactly where it is bugging out for you if this is indeed the case. You may have also just not realized the sign in the middle changes and you have to click it though.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Wow, i was trying a week finding how to do it.. i guess i just had to wait,
My bad, sorry for taking your time and thanks for the help.
haha, it's no problem. I'm sorry you had to wait so long to get started playing! I hope you enjoy our map!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
This weekend we finished planning the features in the last 2 areas of the Beta 1.11 update. I'll be working on them and posting brief updates as we move toward final release. There are some complex and experimental new features we are trying in this update so let me know how you like it! I can't say very much without ruining the adventure as this is a bit more customized and scripted then previous areas.
In other news, there is a current pretty high priority bug in the map that was reported this past week. The Recycler and Disenchanter station ship upgrade recipes don't currently work with the new colored version items of the recycler and disenchanter assembly modules. This will get fixed in the Beta 1.11 release however, in the meantime Compsogbrickus has discovered a workaround so you can craft the recipes. All you need to do is change the name of the disenchanter or recycler assembly eggs in the anvil to the names they used to have:
"Recycler Assembly Bot"
or
"Disenchanter Assembly Bot"
And then the will work in the ship upgrade recipe.
Looking forward to publishing this update! It's been a while!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hey all,
Not a lot of new stuff accomplished this week but we did do some designing of plot/story and future areas. I also did some more work with NPC's and adventure-mode mechanics and fixed the bug that allows you to use explosive arrows to destroy adventure-mode areas and also improved the explosion with particle effects. I'm very busy right now, and don't have a lot of free time this week either, but I'm hoping I can do more soon! I'll keep you guys posted when I do!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
More news on Space Expedition!
We had a build day yesterday and customized a few new caverns in the icy asteroid chain. We also added new asteroids, an ice bridge, finished building the crash site, and planned some more of the adventure aspects! Beta 1.11 is coming along! I'd say we are about 60% done with it now!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Update on Space Expedition Beta 1.1:
- Added: Crash Site Quest
- Added: Alien Raid
- Added: Prison Puzzle
- Bugfix: Death Markers now despawn again when items are picked up
- Bugfix: meteors can no longer hit the very top of the Glass Cockpit (Floor 4)
- Bugfix: explosive arrows will no longer destroy blocks if shot in adventure-mode areas
- Bugfix: the adventure-mode spawn interception biosuit message is now working and different from the message you get upon respawning at the ship
- Bugfix: spawn obstruction can occur after ship upgrades at the ship
we are about 75% done with the update now!
I have been made aware of some weird bugs that popped up in 1.10, mentioned above. Apparently death markers are no longer disappearing and the spawning position in the ship can get obstructed after ship upgrades due to some old code that was in the map. I'm going to be working over the next day to release a patch to fix all the bugs early and update the download because the beta 1.11 update is still a ways off. Like usual, you can install this to get in-progress games working again. Sorry for this issue, I wish someone had reported it sooner!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Alright guys, I did a bugfixing sweep tonight after some reports of some bad bugs lingering in Beta 1.10. Here is what I fixed over the past week, and I have a patch for any of you guys playing to install to instantly fix all these issues while you wait on Beta 1.11 update:
- Bugfix: meteors can no longer hit the very top of the Glass Cockpit (Floor 4)
- Bugfix: explosive arrows will no longer destroy blocks if shot in adventure-mode areas
- Bugfix: death markers now disappear again after items are gathered
- Bugfix: new dynamic update systems should now prevent any issues like spawn obstruction or game setting resets after crafting ship upgrades or updating
- Bugfix: The Recycler and Disenchanter station ship upgrades can now be crafted normally again using the assembly eggs, without renaming required
- Bugfix: Sorcerer can despawn in winter
- Bugfix: Elder Witch can despawn
- Bugfix: fire-ant triggered silverfish comment
- Bugfix: squid head triggered husk comment
to install the bugfix simply, open your region folder and replace your r.9.-1.mca file with this one just like any other update.
You can find the temporary update file here for the next few weeks: https://drive.google.com/open?id=1-ns1ffT1fV3cfX1ryFvvfAgWIaHvm6sS
the main reason I finally decided to provide a patch while we work on Beta 1.11 was because it was possible (based on reports) to obstruct your spawn and break some of the systems after upgrading the hull of your ship. The full beta 1.11 update is still a couple weeks away but we are making great progress! Comp and I did a lot of work this past weekend!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!