The Meaning of Life, the Universe, and Everything.
Join Date:
2/16/2013
Posts:
53
Location:
Verdant Solar System
Minecraft:
Compsogbrickus
Member Details
Hello!
Have not had much time to work on the map this week, so instead I’ve spent time taking pictures to update the current post! Not all screenshots are included because some were simply better than what I could get in a short timespan. Main post will be updated soon.
If you have a screenshot (or many!) feel free to submit it (or them)! Not all of mine are the best they could be and as I am not actually playing this map in survival mode I am very limited.
Totally forgot to announce but the Beta 1.9 Update: Ocean Planetoid! Was released early sunday morning!
You can update your maps using the Beta 1.9 package here in the usual place: Link Removed
If you noticed and installed this update early before the second patch on sunday night, then reyclers may be broken on your map. Please reinstall r.9.-1.mca to fix. I uploaded a new version patching this issue.
Just 3 more updates and 6 weeks till final release if all goes well!
Here is the full new feature list for Beta 1.9: Ocean Planetoid!
- Bugfix: 2 kinds of fish scales, power cores, and slime fertilizer that didn’t stack
- Bugfix: crafting tables added to the upgraded ship on Floor 1 and Floor 3
- Bugfix: snow and sand particles from sandstorms could occur in the virtual ship hangar
- Bugfix: players could sometimes go through nether portals and they wouldn’t fizzle out
- Bugfix: a recycler exploit where you could get multiple recycles from the same item
- Bugfix: Meteors could strike and damage the ship after fully upgraded height
- Bugfix: the upgraded ship’s medical bed did not apply healing
- Optimization: players now receive a regeneration boost after death, to restore the second health bar
- Optimization: death markers now have the glowing effect so they are easier to find!
- Optimization: removed lag in the ship intro from end_gateway blocks
- Optimization: Stem Drinks have been removed from the map
- Optimization: made secret items in ship intro easier to find
- Optimization: enchanting room ship upgrade now requires 4 obsidian
- Optimization: Prickly pear fruit and buds now have different comments to make it clearer which item is used to grow more.
- Optimization: all ship upgrades now clearly state their prerequisites in the sign descriptions unless the only prerequisite is the hull repair & expansion. Hull repair & expansion now says it has to be crafted first.
- Optimization: reduced lag on systems in the command center
- Added: a new “launch ship” part of the introduction and better directions for how to interact with the AI
- Added: biosuit comments when first visiting the Virtual Ship Hangar to explain tech tree and the 3D upgraded ship model.
- Added: you can now eat the sprite cores by holding them in the offhand just like custom fruit. They give you one hunger point and a brief potion effect. Eating the wood sprite core now replaces the Stem Drink for healing.
- Added: more then a dozen new unique mini-biomes in the new Ocean Planetoid area
- Added: many new biosuit comments
- Added: 2 new custom areas: Island Cabin & Mysterious Laboratory
- Added: 4 new alien tomes
- Added: 3 new custom crops that players can find and grow: Pineapple Bushes, Coconut trees, and Kelp!
- Added: Kelp slime can be used to make biofuel!
- Added pineapple juice and pina colada custom potions!
- Added: Biosuit messages and info files for coconuts, kelp, and pineapple
- Added: Ocean fire, Spider Crab, Block Bot, Pineapple Creeper, and new sea urchin type!
- Added: Info files and holograms for: Ocean fire, Spider Crab, Block Bot, Pineapple Creeper
- Added: Guardian’s Gaze
- Added: Light Bridge Emitter
- Added: Handheld Ballast
- Added: 2 new end-game ship upgrades
- Added: snowballs now can do 0.5 hearts of damage to creatures! (but not people on the Player team)
- Added: Space Expedition now records the current years you have survived on EPIC 204 and you can check in the new Biosuit Book. Get a replacement book from the recipes Holodeck chest
- Added: new secret Ballast Control Biosuit upgrade. You can turn on and off the ballast ability using the new Biosuit Book once crafted. Get a replacement book from the recipes Holodeck chest!
- Added: Space Expedition now records the type and number of armor upgrades you have crafted and you can check it in the new Biosuit Book if you forget. Get a replacement book from the recipes Holodeck chest!
- Added: Steel Shield synthesizer recipe to give a bit more cartable armor first year!
- Added: tripwire hooks, bows, fishing rods, beacons, leads, bottles, wool, banner, bed, paintings, carpets, item frames, beetroot, and sugar cane are now recycable! (110 total recyclables)
- Added: Obsidian ruin portals can be used if you activate the obsidian receiver arches! You will find 8 of these on your journeys and can activate them for fast-travel! As of this update there are 3/8 arches in the game. More will be added in future updates as we complete far-out destinations!
- Added: Medical Laboratory Ship Upgrade: now refills its cauldron automatically and surrounds the ship in a regeneration field so you automatically restore health if you are in or near it!
The teaser for next update:
Beta 1.10: Crash-Site (October 29) - It is Spring, after your first winter. A year has passed since a freak meteor shower disabled your lander and you lost contact with the large orbiting spacecraft you came here in. You have worked hard to survive since then and learned much more about EPIC 204, your ship upgrades are progressing well but you are missing some items. Suddenly, you pick up a faint radio transmission that seems like it is coming from your Spaceship and set off to investigate...
Upcoming features:
- A large new icy asteroid chain!
- 3 new custom areas
- Bulk synthesizer crafting recipes: Everything players are likely to craft a lot of gets an 8x version of the recipe! Stuff like biofuel, reforge diamond, lightning arrows, CCC's, cornbread, and honey-coated carrots and apples!
- New recipes and items: wither, levitate, and explosive arrows! Refrigerator module!
- the creature spawning and grappling hook will be made compatible with ALL language settings. English language will no longer be a requirement for all command blocks to work properly!
- A new section is coming the the holodeck: the Archaeology section! This section will contain copies of alien writings, and info files detailing artifacts or ruins you have found with directions of how to get back in case you forget!
- all info files in the holodeck are getting resorted in a more logical manner now that there are a lot more of them
- all ruins will have splash titles with the name (for the new archaelogy info files) and I may be adding unique ambience to a few of the larger ones as well like I did to the new ruin on Ocean Planetoid.
- one or two new seasonal mobs my be added, like the will-o-wisp
- custom creatures may get sound effects added, such as wolves occasionally howling! Thoughts?
- machine modules may be getting their own unique block textures. Thoughts?
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hey everyone! I hope you are excited for the final release! We are just about 6 weeks away!
I was hoping to get some comments and opinions from the people who were following (but haven't joined discord for discussion on the map). We are tossing around some new ideas over there of cool little custom things that could be added to the map to add some polish before final release. And I wanted to share our ideas here and get feedback from everyone!
#1: Color-coded items -
It a bit difficult to do, but you can use third-party programs to edit command blocks and items so that they generate nice custom coloring. I have experimented with doing this and really like the results! It makes custom items look more unique and less like a wall of purple lore text haha. Here is what I have designed and was thinking for 5 new items types and their flavor text and coloring: Unique Treasure, Custom Food, Custom Potion, Synthesizer Tool, and Automatic Machine
#2: Custom Pets and Farming Animals -
We already have custom wild creatures, custom crops, custom weather, etc, but we have not designed any new animals that can be farmed without killing them or new pets which will follow you and give you benefits like dogs, parrots, and cats do!
Here are some ideas: - fire crickets can be grown and bred! They already are kind of farmable as they start as babies and grow up over the course of the day, I just need to make the change to allow CCC's to carry them and for the babies to be more fire crickets. They drop blaze powder and rarely, fire crystals.
- Player-tamed bees! I could allow Creature Capture Capsules to capture bees. I'm not sure if I'll let them breed but maybe you can make an artificial hive and they have a chance to produce honeycomb if they are near flowers.
- A creature you can find and make a pet that hops around like little slimes do following you OR a sprite that you an tame that flies around behind you. I thought one of them could randomly regen your health or provide a buff, so there is a benefit to bringing them exploring.
#3: An item or method to carry your pets on journeys someone brought up the good point that since this is a world of asteroids and you often have to glide over large gaps, it is difficult to bring horses or dogs along, making them not very useful. I couldn't let you use CCC's on them because CCC's erase custom data and just spawn a generic version of the animal so I disabled them from picking up tamed horses, cats, dogs, and parrots. But, I could create a new item that would let you store them in a backpack or something and then recall them whenever you want for an instant tp of the pet to yourself!
#4: Adding ruins found and locations to the holodeck info files in a new Archaelogy section! this section will contain all alien tomes, records of artifacts you find, and also brief files detailing the player's discovery of ruins and the direction they were in from the ship to make it easier for players to find them again if they forget! This could be used as a checklist for players that like to find everything in the map as you could see how many ruins are left to find by consulting my master list.
#5: More ambient Sounds - We have been discussing adding some ambience to certain ruins or dungeons when you find them to give them more atmosphere. I was also considering adding some random custom sounds to my custom creatures using default resources. There is a lot to work with sound-wise and I could make some of the creatures feel more unique this way.
#6: Module: Kiln -
Can be used to burn anything organic in low oxygen to create charcoal. Recipes will be balanced based on the density and how common different organics are. But basically this is adding the logs --> charcoal thing for most plant-based materials, you just need more of stuff like leaves.
#7 Module: Fermenter -
I'm considering changing biofuel so it comes from sugar-based crops instead of random items that have an "energy" theme. So in addition to corn and kelp, sugar cane and beetroot and possibly carrots and pototoes could be used but you would need more of them for balance since those crops are so easy to scale up.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Alright, we are on to work on Beta 1.10! Comp will post up some pictures of the builds he has been working on for the new update. The big features are that I'm overhauling modules to make them better, reducing lag, adding bulk crafting 4x for some items so you can make more of common items in the recycler like biofuel, food, and custom arrows at once
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/16/2013
Posts:
53
Location:
Verdant Solar System
Minecraft:
Compsogbrickus
Member Details
Hello!
I’ve been making some progress on the next update! As it covers new lore, the new work will be pictures with little-to-no explanation. Any lore in this update will be a surprise!
On that note, if you really want to know what is in the next update, and you are willing to work for it (possibly work on making the lore itself!) you can join the build team. To join, follow the guidelines I detailed in a previous post. The guidelines are quoted below.
If “you would like to help with this project, quickly explain what building tools you have experience with (vanilla commands, WorldEdit, MCEdit, Worldpainter, or something else), what you like about the map (or hate! If you want to change something, we’ll seriously consider it), and how much you are able to work on the map. (Note: if you are on our build team for at least one major update, you will be added to the “wall of fame” in the map)”
1. In Beta 1.9 in the current version guardians can spawn at Ocean planetoid in the fall and they cause a lot of lag. If you are running a server with not a lot of RAM or don't have a good computer I recommend avoiding the area during fall. This will be fixed in 1.10 and I have updated the 1.9 download so that new updaters will not experience the issue and guardians will no longer spawn at ocean planetoid in the future.
2. Pierre discovered that I left the meteor shower event from first year on. I thought I put a failsafe in for that but that is NOT the case. If you are playing and updated version of Beta 1.9 then please realize on Day 3 of spring the event will recur which you do not want to happen because it wasnt' supposed too and has ship-damage events involved.
you can fix this by turning off the event with this command:
If you forget and did not turn it off and it has already started, then there are two things you can do:
1. run these commands to stop the shower before it hits:
/clone 5022 210 -43 5022 210 -43 5022 209 -43 replace move
/scoreboard objectives setdisplay sidebar
They will skip the event and go straight to the aftermath message which you can ignore.
2. or you an just go to the holodeck and wait it out. The ship can't be damaged if it is in unloaded chunks though when you go back there may still be a meteor shower it will not damage your ship and will be a normal one around the ship
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Ok guys! We are hard at work on Beta 1.10. Comp and I have already made great progress on terraforming and building the new custom areas in the Icy Asteroid Chain.
Here is a list of stuff we have accomplished since my last post:
- Bugfix: guardians and frogs could spawn past their spawn-cap in fall in some situations (like if players turned on peaceful)
- Bugfix: meteor shield generators can no longer get meteor metals from intercepted ghast shots
- Bugfix: lightning rods now get struck by lightning randomly during rainstorms again
- Bugfix: the biosuit could be put on by clicking some options in the biosuit book before you found and put it on in the intro.
- Optimization: snowballs now melt if they fall into water after a couple of seconds (this is to prevent lag from hailstorms over deep water)
- Optimization: random guardians can no longer spawn at ocean planetoid as they were causing a lot of lag in Fall
- Optimization: Ocean Planetoid puzzles have been improved for clarification and playability
- Optimization: The initial meteor shower that damages the player’s ship can now only happen once and is required to start the ship upgrades (this is to prevent bugs in case of people who cheat and skip steps or in the case of an update where I leave the meteor shower check on)
- Optimization: Dragon Bone Armor Upgrades are now Multiplayer compatible! All players on the server that have armor rating 8 or above when a dragon-bone upgrade is crafted will receive the upgrade!
- Optimization: greatly decreased the lag from using custom automated modules
- Optimization: the time lag between placing down a module assembly bot and the module being created has been removed
- Optimization: the block-breaker module now mines above itself rather then below and is a hopper so as to collect its own items!
- Optimization: the recycler and disenchanting stations from the ship upgrades are now automatic! Simply place the items you want processed in the inventories of the recycler/disenchanter and it will process them all rapidly!
- Optimization: the disenchanter now cancels the motion of items it processes so they no longer bounce around as much underneath after being processed
- Optimization: Synthesizer and other modules like it now only check for valid recipes if items are placed within them. This reduces lag from players standing near the modules. On this note, don’t ever leave items in the synthesizer if you aren’t using it.
- Optimization: modules, custom potions, custom foods, and Creature Capture Capsule eggs no longer come enchanted and instead have colored names according to their type
- Added: Refrigerator Module!
- Added: Unique treasures now have enchants hidden and come with a Gold name and colored lore
- Added: Synthesizer Crafted tools now come with a Blue name and colored lore
- Added: Synthesizer Crafted Modules now come with a Red name and colored lore
- Added: Custom Potions now come with a Magenta name and colored lore
- Added: Custom Foods now come with a Yellow name and colored lore
- Added: 16 carrots, potatoes, sugar cane, or beetroot can now be used to make biofuel!
- Added: Explosive Arrows! they explode on impact!
- Added: 4x synthesizer recipes for crafting a lot at once of: biofuel, refined biofuel, diamond crystals, metal ingots, enriched uranium, cornbread, honey-coated carrots and apples, creature kibble, explosive arrows, lightning arrows, creature capture capsules, warp crystals, and flying enderpearls!
- Added: The game now records the name and location of ruins you discover and generates an info file in the Holodeck about them!
- Added: a new contributor to the Wall of Fame! Welcome TemporalWanderer, responsible for testing the map in early and late Beta in multiplayer and helping out by suggesting game-polishing features bug fixes!
- Added: new Icy Asteroid Chain
- Added: Ice Cave Village
- Added: Red Faction Fortress
- Added: Crash Site
Just some notes on timing: Comp is away this weekend and so we probably will need to delay this update by a few days. I'm hoping we don't get more then a few days off the timeline though, but we'll see! This is a huge update again just like last time. Lot of mechanics tweaks, additions, and new areas!
Also please comment if you are following this and have opinions, suggestions, or just want to say hi! It has been a while since I've gotten a comment and I'm curious who is following development still!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Got some more work done tonight! Mostly the new Holodeck Features I was planning. Great fun!
Progress Tonight:
- Optimization: the look of the Holodeck and location of sections has been changed
- Optimization: the look of the Game Options have been changed
- Added: New game option - Change Holodeck Colors
- Added: New game option - Change Mob Cap
- Added: New game option - Change Server Settings
- Added: Dynamic displays on signs so you can tell your current settings
- Added: 2 new contributors to the Wall of Fame: welcome TemporalWanderer and our new builder Railroader_76!
- Added: The game now records the name and location of ruins you discover and generates an info file in the Holodeck about them in the new Archaeology section.
New sections and layout. I put all the info file sections together at the end the direction you appear facing when you visit as I found this easier for quickly referencing the files. Also, new archaelogy section!
Tons of new options which display on the sign now so you can review your settings later at a glance:
I personally love the customizable colors in the Holodeck! It is really starting to feel like a virtual interface now with this change! My favorite is the darker gray as it gives it a piano-like texture. It may be the new default.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/16/2013
Posts:
53
Location:
Verdant Solar System
Minecraft:
Compsogbrickus
Member Details
Hello!
Today’s update is going to be short. As danaphanous mentioned, I will not be around. As there are only 3 people on our build team, this will slow down this update considerably. However, we did create something in the last week! I will just leave this picture here…
been working on the Space Expedition and just updated the mca files and lost all the stuff we've been working on. All the chests in the ship are empty, farm and underground mine we built under the mountain where the ship landed is gone. Our personal inventories also gone. :-(
been working on the Space Expedition and just updated the mca files and lost all the stuff we've been working on. All the chests in the ship are empty, farm and underground mine we built under the mountain where the ship landed is gone. Our personal inventories also gone. :-(
Hey smmmadden, I am very sorry to hear this happened to you!
I'm not sure what happened but the official update files do not replace player inventories or areas around the ship.
This is for the very reason that they would mess up stuff players have been working on. I specially craft update mca files and give them to you in a package to install, so I can also run commands when you login. These only replace the command center and areas very far from the ship so they should never delete the areas you are working in.
Can you tell me which version you were running and what you tried to update too? Also, what exactly did you do to update? Did you copy only the mca files from an official update package which I upload here: Link Removed and put them in the region folder of your space expedition save? Or did you try to copy all the mca files from a new map to the old? Copying all the region files, particularly region files r.0.0, r.0.-1, r.-1.-1, or r.-1.0.mca, would erase things around the ship because they contain all the ship and all areas around it, and it sounds like this is what happened to you. For this reason I never include these region files in updates and you should never alter them yourself. Do you have a backup you can restore?
As for your inventories, those aren't even stored in region files, they are stored in playerdata files in a seperate folder. Editing these is the only way to mess up player inventories and I don't edit them in updates either so I'm kind of confused how your inventories got altered from a region file update. Can you tell me more? If you did this on a server is it possible you accidentally replaced more files then you were supposed too?
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Yes, I always (thankfully) take backups of the entire world and was able to restore back to it and recovered everything. It was late last night when I did, so didn't post until now.
The holodeck says I'm running on Beta 1.8.0. I onlyI tried to copy (just the .mca files) the files in 1.9 update but realized 1.9 update is 1.8.0 and overwrote everything. Then restored from back up and tried copying the 1.10 6 .mca files and then the server crashed and wouldn't startup. Here is the crash report.
I am running on Sponge Forge 1.12.2 server (forge-1.12.2-14.23.0.2517-universal.jar) and mod spongeforge-1.12.2-2503-7.0.0-BETA-2711.jar. Seems like it may be the server-side not working with the updated mca files?
yes, sorry if it wasn't clear but you absolutely HAVE to shut down the server before doing this. The command center is in the spawnchunks and you won't be able to overwrite it completely if the server is on and running. After the server is shut down, then try overwriting the 5 mca files in the Beta 1.9 update package (#10) by logging in with FTP. This is what I do for our server and it always seems to work. Please let me know the results!
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Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
That makes sense. I was going based on this page where it shows Map Updates.
This map is in Beta Development, but is far along. [/b]There are many, many hours of entertainment already programmed into this adventure; however, we are continuing to improve the map. Right now we release expansions to the map frequently. However, this does NOT mean you should restart your map. We have developed a system for you to be able to update your IN PROGRESS maps! No restarting will EVER be required! [/b]
:-) I shut the server down, copied the files and started it up. Logged in and then was presented with the Update log showing the map was indeed updated to 1.9.0 with no errors during startup. Thanks for the quick fix and support! -Steve
That makes sense. I was going based on this page where it shows Map Updates.
This map is in Beta Development, but is far along. There are many, many hours of entertainment already programmed into this adventure; however, we are continuing to improve the map. Right now we release expansions to the map frequently. However, this does NOT mean you should restart your map. We have developed a system for you to be able to update your IN PROGRESS maps! No restarting will EVER be required!
:-) I shut the server down, copied the files and started it up. Logged in and then was presented with the Update log showing the map was indeed updated to 1.9.0 with no errors during startup. Thanks for the quick fix and support! -Steve
Glad to hear! In the instructions file on the google drive folder I think I do mention you need to shut down servers in the case of multiplayer, but I may not have on the cover-text on the OP. Thanks, I will edit it for clarity!
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Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
We did have a server crash today when my wife was breaking blocks (mining) and placing cobblestone down. I've uploaded the crash report here. If there is an issue tracker app you prefer to use, I can add the details there. Just let me know.
Also, taking sugar cane out of inventory to place, disappears before it can be placed.
Thanks, we don't have an official bug tracker. I just write them down as I discover them on a "to-do" list lol.
It looks like the crash was caused by sponge this time. In this case there was a bug where an attribute had duplicate ids from the looks of it. Not really anything I can do to help you there. That's all on sponge's side. Their system is different then mine, but hopefully it doesn't happen often. Thanks for reporting. You said you were using sponge because you use this map as one world on a hub, is that right? Just be aware there may be occasional crashes even if you wrap forge. My map needs the command block and attribute systems to remain pretty much intact to work perfectly which is why I only recommend forge and vanilla. I'm glad you got it working with your port though! I didn't even think it could be done!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Happy halloween! Still working on the Beta 1.10 update! It's a big one!
Here's some teaser screenshots of some new night-time seasonal creatures I've been working. These are in my mob testing rooms, they'll look a bit nicer spawning in their natural habitats and season.
Here is one suggested by one of our French Players named Pierre, in the spirit of Halloween! The Will-O-Wisp! These creatures drift about, giving off fiery light and fire trails during Fall nights. They will ignore the player unless you get pretty close to them upon which they will charge you. But easy enough to avoid if you don't want to fight!
New pet option, the Hopper! He loves to hop around after players follwoing them haha. Spawns in Winter nights:
New spring night creature the Glow Worm. This little guy spawns at night in tall grass or tree leaves and blinks on and off like a firefly.
Lastly, the Aura Wraith. A neutral creature who glides around ignoring you. Mostly invulnerable to damage from the player and doesn't interact with them. You can find him slowly flying around and is not blocked by any solid blocks, just like a vex he can go into the ground and through trees. Very mysterious. They do have a weakness through which allows them to be killed and have some pretty nice drops. But you'll have to scan them to figure out how. And be careful, if they feel threatened they can retaliate!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
no problem, if it happens again I'll get a bug out there for the Sponge Forge team to investigate. It looks like I may have messed things up when trying to get (what I thought was a Forge Mod) Essentials to work in this world so that there would be an economy system. The mod didn't load properly and failed on startup, but said it was injecting the classes anyway.
Seems like it did more than that and now the world just doesn't start. Do I need to restore from a backup or is there a file that can be edited to remove what its complaining about (and also stop the disconnecting players message - not sure why it is doing that on startup since there are no players)? https://pastebin.com/6KCQc36a
haha, yes it is definitely the economy mod. It says as much in that log.
Essentially it says there are missing entries and it wants to know if you want to proceed and is waiting on your input. If you want it to continue with startup, follow the log instructions and type: "/fml confirm" like it says at the bottom of the command prompt. The disconnecting players just means someone tried to refresh their client to see if the server was ready to login. it says that if you do that before the server has finished starting.
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Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hello!
Have not had much time to work on the map this week, so instead I’ve spent time taking pictures to update the current post! Not all screenshots are included because some were simply better than what I could get in a short timespan. Main post will be updated soon.
If you have a screenshot (or many!) feel free to submit it (or them)! Not all of mine are the best they could be and as I am not actually playing this map in survival mode I am very limited.
If you really want spoilers you can look at the album here: Space Expedition Post Images
Totally forgot to announce but the Beta 1.9 Update: Ocean Planetoid! Was released early sunday morning!
You can update your maps using the Beta 1.9 package here in the usual place: Link Removed
If you noticed and installed this update early before the second patch on sunday night, then reyclers may be broken on your map. Please reinstall r.9.-1.mca to fix. I uploaded a new version patching this issue.
Just 3 more updates and 6 weeks till final release if all goes well!
Here is the full new feature list for Beta 1.9: Ocean Planetoid!
- Bugfix: 2 kinds of fish scales, power cores, and slime fertilizer that didn’t stack
- Bugfix: crafting tables added to the upgraded ship on Floor 1 and Floor 3
- Bugfix: snow and sand particles from sandstorms could occur in the virtual ship hangar
- Bugfix: players could sometimes go through nether portals and they wouldn’t fizzle out
- Bugfix: a recycler exploit where you could get multiple recycles from the same item
- Bugfix: Meteors could strike and damage the ship after fully upgraded height
- Bugfix: the upgraded ship’s medical bed did not apply healing
- Optimization: players now receive a regeneration boost after death, to restore the second health bar
- Optimization: death markers now have the glowing effect so they are easier to find!
- Optimization: removed lag in the ship intro from end_gateway blocks
- Optimization: Stem Drinks have been removed from the map
- Optimization: made secret items in ship intro easier to find
- Optimization: enchanting room ship upgrade now requires 4 obsidian
- Optimization: Prickly pear fruit and buds now have different comments to make it clearer which item is used to grow more.
- Optimization: all ship upgrades now clearly state their prerequisites in the sign descriptions unless the only prerequisite is the hull repair & expansion. Hull repair & expansion now says it has to be crafted first.
- Optimization: reduced lag on systems in the command center
- Added: a new “launch ship” part of the introduction and better directions for how to interact with the AI
- Added: biosuit comments when first visiting the Virtual Ship Hangar to explain tech tree and the 3D upgraded ship model.
- Added: you can now eat the sprite cores by holding them in the offhand just like custom fruit. They give you one hunger point and a brief potion effect. Eating the wood sprite core now replaces the Stem Drink for healing.
- Added: more then a dozen new unique mini-biomes in the new Ocean Planetoid area
- Added: many new biosuit comments
- Added: 2 new custom areas: Island Cabin & Mysterious Laboratory
- Added: 4 new alien tomes
- Added: 3 new custom crops that players can find and grow: Pineapple Bushes, Coconut trees, and Kelp!
- Added: Kelp slime can be used to make biofuel!
- Added pineapple juice and pina colada custom potions!
- Added: Biosuit messages and info files for coconuts, kelp, and pineapple
- Added: Ocean fire, Spider Crab, Block Bot, Pineapple Creeper, and new sea urchin type!
- Added: Info files and holograms for: Ocean fire, Spider Crab, Block Bot, Pineapple Creeper
- Added: Guardian’s Gaze
- Added: Light Bridge Emitter
- Added: Handheld Ballast
- Added: 2 new end-game ship upgrades
- Added: snowballs now can do 0.5 hearts of damage to creatures! (but not people on the Player team)
- Added: Space Expedition now records the current years you have survived on EPIC 204 and you can check in the new Biosuit Book. Get a replacement book from the recipes Holodeck chest
- Added: new secret Ballast Control Biosuit upgrade. You can turn on and off the ballast ability using the new Biosuit Book once crafted. Get a replacement book from the recipes Holodeck chest!
- Added: Space Expedition now records the type and number of armor upgrades you have crafted and you can check it in the new Biosuit Book if you forget. Get a replacement book from the recipes Holodeck chest!
- Added: Steel Shield synthesizer recipe to give a bit more cartable armor first year!
- Added: tripwire hooks, bows, fishing rods, beacons, leads, bottles, wool, banner, bed, paintings, carpets, item frames, beetroot, and sugar cane are now recycable! (110 total recyclables)
- Added: Obsidian ruin portals can be used if you activate the obsidian receiver arches! You will find 8 of these on your journeys and can activate them for fast-travel! As of this update there are 3/8 arches in the game. More will be added in future updates as we complete far-out destinations!
- Added: Medical Laboratory Ship Upgrade: now refills its cauldron automatically and surrounds the ship in a regeneration field so you automatically restore health if you are in or near it!
The teaser for next update:
Beta 1.10: Crash-Site (October 29) - It is Spring, after your first winter. A year has passed since a freak meteor shower disabled your lander and you lost contact with the large orbiting spacecraft you came here in. You have worked hard to survive since then and learned much more about EPIC 204, your ship upgrades are progressing well but you are missing some items. Suddenly, you pick up a faint radio transmission that seems like it is coming from your Spaceship and set off to investigate...
Upcoming features:
- A large new icy asteroid chain!
- 3 new custom areas
- Bulk synthesizer crafting recipes: Everything players are likely to craft a lot of gets an 8x version of the recipe! Stuff like biofuel, reforge diamond, lightning arrows, CCC's, cornbread, and honey-coated carrots and apples!
- New recipes and items: wither, levitate, and explosive arrows! Refrigerator module!
- the creature spawning and grappling hook will be made compatible with ALL language settings. English language will no longer be a requirement for all command blocks to work properly!
- A new section is coming the the holodeck: the Archaeology section! This section will contain copies of alien writings, and info files detailing artifacts or ruins you have found with directions of how to get back in case you forget!
- all info files in the holodeck are getting resorted in a more logical manner now that there are a lot more of them
- all ruins will have splash titles with the name (for the new archaelogy info files) and I may be adding unique ambience to a few of the larger ones as well like I did to the new ruin on Ocean Planetoid.
- one or two new seasonal mobs my be added, like the will-o-wisp
- custom creatures may get sound effects added, such as wolves occasionally howling! Thoughts?
- machine modules may be getting their own unique block textures. Thoughts?
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hey everyone! I hope you are excited for the final release! We are just about 6 weeks away!
I was hoping to get some comments and opinions from the people who were following (but haven't joined discord for discussion on the map). We are tossing around some new ideas over there of cool little custom things that could be added to the map to add some polish before final release. And I wanted to share our ideas here and get feedback from everyone!
#1: Color-coded items -
It a bit difficult to do, but you can use third-party programs to edit command blocks and items so that they generate nice custom coloring. I have experimented with doing this and really like the results! It makes custom items look more unique and less like a wall of purple lore text haha. Here is what I have designed and was thinking for 5 new items types and their flavor text and coloring: Unique Treasure, Custom Food, Custom Potion, Synthesizer Tool, and Automatic Machine
#2: Custom Pets and Farming Animals -
We already have custom wild creatures, custom crops, custom weather, etc, but we have not designed any new animals that can be farmed without killing them or new pets which will follow you and give you benefits like dogs, parrots, and cats do!
Here are some ideas:
- fire crickets can be grown and bred! They already are kind of farmable as they start as babies and grow up over the course of the day, I just need to make the change to allow CCC's to carry them and for the babies to be more fire crickets. They drop blaze powder and rarely, fire crystals.
- Player-tamed bees! I could allow Creature Capture Capsules to capture bees. I'm not sure if I'll let them breed but maybe you can make an artificial hive and they have a chance to produce honeycomb if they are near flowers.
- A creature you can find and make a pet that hops around like little slimes do following you OR a sprite that you an tame that flies around behind you. I thought one of them could randomly regen your health or provide a buff, so there is a benefit to bringing them exploring.
#3: An item or method to carry your pets on journeys
someone brought up the good point that since this is a world of asteroids and you often have to glide over large gaps, it is difficult to bring horses or dogs along, making them not very useful. I couldn't let you use CCC's on them because CCC's erase custom data and just spawn a generic version of the animal so I disabled them from picking up tamed horses, cats, dogs, and parrots. But, I could create a new item that would let you store them in a backpack or something and then recall them whenever you want for an instant tp of the pet to yourself!
#4: Adding ruins found and locations to the holodeck info files in a new Archaelogy section!
this section will contain all alien tomes, records of artifacts you find, and also brief files detailing the player's discovery of ruins and the direction they were in from the ship to make it easier for players to find them again if they forget! This could be used as a checklist for players that like to find everything in the map as you could see how many ruins are left to find by consulting my master list.
#5: More ambient Sounds -
We have been discussing adding some ambience to certain ruins or dungeons when you find them to give them more atmosphere. I was also considering adding some random custom sounds to my custom creatures using default resources. There is a lot to work with sound-wise and I could make some of the creatures feel more unique this way.
#6: Module: Kiln -
Can be used to burn anything organic in low oxygen to create charcoal. Recipes will be balanced based on the density and how common different organics are. But basically this is adding the logs --> charcoal thing for most plant-based materials, you just need more of stuff like leaves.
#7 Module: Fermenter -
I'm considering changing biofuel so it comes from sugar-based crops instead of random items that have an "energy" theme. So in addition to corn and kelp, sugar cane and beetroot and possibly carrots and pototoes could be used but you would need more of them for balance since those crops are so easy to scale up.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Alright, we are on to work on Beta 1.10! Comp will post up some pictures of the builds he has been working on for the new update. The big features are that I'm overhauling modules to make them better, reducing lag, adding bulk crafting 4x for some items so you can make more of common items in the recycler like biofuel, food, and custom arrows at once
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hello!
I’ve been making some progress on the next update! As it covers new lore, the new work will be pictures with little-to-no explanation. Any lore in this update will be a surprise!
On that note, if you really want to know what is in the next update, and you are willing to work for it (possibly work on making the lore itself!) you can join the build team. To join, follow the guidelines I detailed in a previous post. The guidelines are quoted below.
If “you would like to help with this project, quickly explain what building tools you have experience with (vanilla commands, WorldEdit, MCEdit, Worldpainter, or something else), what you like about the map (or hate! If you want to change something, we’ll seriously consider it), and how much you are able to work on the map. (Note: if you are on our build team for at least one major update, you will be added to the “wall of fame” in the map)”
Additionally, I have attached these 3 images to the bottom of an album here: Space Expedition Build Work
ok everyone here IMPORTANT BUG REPORTS,
1. In Beta 1.9 in the current version guardians can spawn at Ocean planetoid in the fall and they cause a lot of lag. If you are running a server with not a lot of RAM or don't have a good computer I recommend avoiding the area during fall. This will be fixed in 1.10 and I have updated the 1.9 download so that new updaters will not experience the issue and guardians will no longer spawn at ocean planetoid in the future.
2. Pierre discovered that I left the meteor shower event from first year on. I thought I put a failsafe in for that but that is NOT the case. If you are playing and updated version of Beta 1.9 then please realize on Day 3 of spring the event will recur which you do not want to happen because it wasnt' supposed too and has ship-damage events involved.
you can fix this by turning off the event with this command:
/clone 4993 202 -73 4993 202 -73 4992 202 -73 replace move
If you forget and did not turn it off and it has already started, then there are two things you can do:
1. run these commands to stop the shower before it hits:
/clone 5022 210 -43 5022 210 -43 5022 209 -43 replace move
/scoreboard objectives setdisplay sidebar
They will skip the event and go straight to the aftermath message which you can ignore.
2. or you an just go to the holodeck and wait it out. The ship can't be damaged if it is in unloaded chunks though when you go back there may still be a meteor shower it will not damage your ship and will be a normal one around the ship
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Ok guys! We are hard at work on Beta 1.10. Comp and I have already made great progress on terraforming and building the new custom areas in the Icy Asteroid Chain.
Here is a list of stuff we have accomplished since my last post:
- Bugfix: guardians and frogs could spawn past their spawn-cap in fall in some situations (like if players turned on peaceful)
- Bugfix: meteor shield generators can no longer get meteor metals from intercepted ghast shots
- Bugfix: lightning rods now get struck by lightning randomly during rainstorms again
- Bugfix: the biosuit could be put on by clicking some options in the biosuit book before you found and put it on in the intro.
- Optimization: snowballs now melt if they fall into water after a couple of seconds (this is to prevent lag from hailstorms over deep water)
- Optimization: random guardians can no longer spawn at ocean planetoid as they were causing a lot of lag in Fall
- Optimization: Ocean Planetoid puzzles have been improved for clarification and playability
- Optimization: The initial meteor shower that damages the player’s ship can now only happen once and is required to start the ship upgrades (this is to prevent bugs in case of people who cheat and skip steps or in the case of an update where I leave the meteor shower check on)
- Optimization: Dragon Bone Armor Upgrades are now Multiplayer compatible! All players on the server that have armor rating 8 or above when a dragon-bone upgrade is crafted will receive the upgrade!
- Optimization: greatly decreased the lag from using custom automated modules
- Optimization: the time lag between placing down a module assembly bot and the module being created has been removed
- Optimization: the block-breaker module now mines above itself rather then below and is a hopper so as to collect its own items!
- Optimization: the recycler and disenchanting stations from the ship upgrades are now automatic! Simply place the items you want processed in the inventories of the recycler/disenchanter and it will process them all rapidly!
- Optimization: the disenchanter now cancels the motion of items it processes so they no longer bounce around as much underneath after being processed
- Optimization: Synthesizer and other modules like it now only check for valid recipes if items are placed within them. This reduces lag from players standing near the modules. On this note, don’t ever leave items in the synthesizer if you aren’t using it.
- Optimization: modules, custom potions, custom foods, and Creature Capture Capsule eggs no longer come enchanted and instead have colored names according to their type
- Added: Refrigerator Module!
- Added: Unique treasures now have enchants hidden and come with a Gold name and colored lore
- Added: Synthesizer Crafted tools now come with a Blue name and colored lore
- Added: Synthesizer Crafted Modules now come with a Red name and colored lore
- Added: Custom Potions now come with a Magenta name and colored lore
- Added: Custom Foods now come with a Yellow name and colored lore
- Added: 16 carrots, potatoes, sugar cane, or beetroot can now be used to make biofuel!
- Added: Explosive Arrows! they explode on impact!
- Added: 4x synthesizer recipes for crafting a lot at once of: biofuel, refined biofuel, diamond crystals, metal ingots, enriched uranium, cornbread, honey-coated carrots and apples, creature kibble, explosive arrows, lightning arrows, creature capture capsules, warp crystals, and flying enderpearls!
- Added: The game now records the name and location of ruins you discover and generates an info file in the Holodeck about them!
- Added: a new contributor to the Wall of Fame! Welcome TemporalWanderer, responsible for testing the map in early and late Beta in multiplayer and helping out by suggesting game-polishing features bug fixes!
- Added: new Icy Asteroid Chain
- Added: Ice Cave Village
- Added: Red Faction Fortress
- Added: Crash Site
Just some notes on timing: Comp is away this weekend and so we probably will need to delay this update by a few days. I'm hoping we don't get more then a few days off the timeline though, but we'll see! This is a huge update again just like last time. Lot of mechanics tweaks, additions, and new areas!
Also please comment if you are following this and have opinions, suggestions, or just want to say hi! It has been a while since I've gotten a comment and I'm curious who is following development still!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Got some more work done tonight! Mostly the new Holodeck Features I was planning. Great fun!
Progress Tonight:
- Optimization: the look of the Holodeck and location of sections has been changed
- Optimization: the look of the Game Options have been changed
- Added: New game option - Change Holodeck Colors
- Added: New game option - Change Mob Cap
- Added: New game option - Change Server Settings
- Added: Dynamic displays on signs so you can tell your current settings
- Added: 2 new contributors to the Wall of Fame: welcome TemporalWanderer and our new builder Railroader_76!
- Added: The game now records the name and location of ruins you discover and generates an info file in the Holodeck about them in the new Archaeology section.
New sections and layout. I put all the info file sections together at the end the direction you appear facing when you visit as I found this easier for quickly referencing the files. Also, new archaelogy section!
Tons of new options which display on the sign now so you can review your settings later at a glance:
I personally love the customizable colors in the Holodeck! It is really starting to feel like a virtual interface now with this change! My favorite is the darker gray as it gives it a piano-like texture. It may be the new default.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Hello!
Today’s update is going to be short. As danaphanous mentioned, I will not be around. As there are only 3 people on our build team, this will slow down this update considerably. However, we did create something in the last week! I will just leave this picture here…
been working on the Space Expedition and just updated the mca files and lost all the stuff we've been working on. All the chests in the ship are empty, farm and underground mine we built under the mountain where the ship landed is gone. Our personal inventories also gone. :-(
Hey smmmadden, I am very sorry to hear this happened to you!
I'm not sure what happened but the official update files do not replace player inventories or areas around the ship.
This is for the very reason that they would mess up stuff players have been working on. I specially craft update mca files and give them to you in a package to install, so I can also run commands when you login. These only replace the command center and areas very far from the ship so they should never delete the areas you are working in.
Can you tell me which version you were running and what you tried to update too? Also, what exactly did you do to update? Did you copy only the mca files from an official update package which I upload here: Link Removed and put them in the region folder of your space expedition save? Or did you try to copy all the mca files from a new map to the old? Copying all the region files, particularly region files r.0.0, r.0.-1, r.-1.-1, or r.-1.0.mca, would erase things around the ship because they contain all the ship and all areas around it, and it sounds like this is what happened to you. For this reason I never include these region files in updates and you should never alter them yourself. Do you have a backup you can restore?
As for your inventories, those aren't even stored in region files, they are stored in playerdata files in a seperate folder. Editing these is the only way to mess up player inventories and I don't edit them in updates either so I'm kind of confused how your inventories got altered from a region file update. Can you tell me more? If you did this on a server is it possible you accidentally replaced more files then you were supposed too?
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Yes, I always (thankfully) take backups of the entire world and was able to restore back to it and recovered everything. It was late last night when I did, so didn't post until now.
The holodeck says I'm running on Beta 1.8.0. I onlyI tried to copy (just the .mca files) the files in 1.9 update but realized 1.9 update is 1.8.0 and overwrote everything. Then restored from back up and tried copying the 1.10 6 .mca files and then the server crashed and wouldn't startup. Here is the crash report.
I am running on Sponge Forge 1.12.2 server (forge-1.12.2-14.23.0.2517-universal.jar) and mod spongeforge-1.12.2-2503-7.0.0-BETA-2711.jar. Seems like it may be the server-side not working with the updated mca files?
yes, sorry if it wasn't clear but you absolutely HAVE to shut down the server before doing this. The command center is in the spawnchunks and you won't be able to overwrite it completely if the server is on and running. After the server is shut down, then try overwriting the 5 mca files in the Beta 1.9 update package (#10) by logging in with FTP. This is what I do for our server and it always seems to work. Please let me know the results!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
That makes sense. I was going based on this page where it shows Map Updates.
This map is in Beta Development, but is far along. [/b]There are many, many hours of entertainment already programmed into this adventure; however, we are continuing to improve the map. Right now we release expansions to the map frequently. However, this does NOT mean you should restart your map. We have developed a system for you to be able to update your IN PROGRESS maps! No restarting will EVER be required! [/b]
:-) I shut the server down, copied the files and started it up. Logged in and then was presented with the Update log showing the map was indeed updated to 1.9.0 with no errors during startup. Thanks for the quick fix and support! -Steve
Glad to hear! In the instructions file on the google drive folder I think I do mention you need to shut down servers in the case of multiplayer, but I may not have on the cover-text on the OP. Thanks, I will edit it for clarity!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
We did have a server crash today when my wife was breaking blocks (mining) and placing cobblestone down. I've uploaded the crash report here. If there is an issue tracker app you prefer to use, I can add the details there. Just let me know.
Also, taking sugar cane out of inventory to place, disappears before it can be placed.
Steve
Thanks, we don't have an official bug tracker. I just write them down as I discover them on a "to-do" list lol.
It looks like the crash was caused by sponge this time. In this case there was a bug where an attribute had duplicate ids from the looks of it. Not really anything I can do to help you there. That's all on sponge's side. Their system is different then mine, but hopefully it doesn't happen often. Thanks for reporting. You said you were using sponge because you use this map as one world on a hub, is that right? Just be aware there may be occasional crashes even if you wrap forge. My map needs the command block and attribute systems to remain pretty much intact to work perfectly which is why I only recommend forge and vanilla. I'm glad you got it working with your port though! I didn't even think it could be done!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Happy halloween! Still working on the Beta 1.10 update! It's a big one!
Here's some teaser screenshots of some new night-time seasonal creatures I've been working. These are in my mob testing rooms, they'll look a bit nicer spawning in their natural habitats and season.
Here is one suggested by one of our French Players named Pierre, in the spirit of Halloween! The Will-O-Wisp! These creatures drift about, giving off fiery light and fire trails during Fall nights. They will ignore the player unless you get pretty close to them upon which they will charge you. But easy enough to avoid if you don't want to fight!
New pet option, the Hopper! He loves to hop around after players follwoing them haha. Spawns in Winter nights:
New spring night creature the Glow Worm. This little guy spawns at night in tall grass or tree leaves and blinks on and off like a firefly.
Lastly, the Aura Wraith. A neutral creature who glides around ignoring you. Mostly invulnerable to damage from the player and doesn't interact with them. You can find him slowly flying around and is not blocked by any solid blocks, just like a vex he can go into the ground and through trees. Very mysterious. They do have a weakness through which allows them to be killed and have some pretty nice drops. But you'll have to scan them to figure out how. And be careful, if they feel threatened they can retaliate!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
no problem, if it happens again I'll get a bug out there for the Sponge Forge team to investigate. It looks like I may have messed things up when trying to get (what I thought was a Forge Mod) Essentials to work in this world so that there would be an economy system. The mod didn't load properly and failed on startup, but said it was injecting the classes anyway.
Seems like it did more than that and now the world just doesn't start. Do I need to restore from a backup or is there a file that can be edited to remove what its complaining about (and also stop the disconnecting players message - not sure why it is doing that on startup since there are no players)? https://pastebin.com/6KCQc36a
haha, yes it is definitely the economy mod. It says as much in that log.
Essentially it says there are missing entries and it wants to know if you want to proceed and is waiting on your input. If you want it to continue with startup, follow the log instructions and type: "/fml confirm" like it says at the bottom of the command prompt. The disconnecting players just means someone tried to refresh their client to see if the server was ready to login. it says that if you do that before the server has finished starting.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!