This map is really fun. I mean I know I've only played it since the first gym battle (even though I got the map the 2nd day that it came out), I'm slow and I like to grind my Pokemon a lot cause I'm perfectionist, lol.
I mean like, the amount of work put into this map is amazing, but thats not all- the constant coming back to the map and showing of bug fixes makes this map even better. Sure, I will admit, with my laggy computer, this map runs VERY slow, and every time I play, multiple bugs show up. (Thanks again to the command thingy that fixes if a battle messed - you showed this to me on one of the first days and since then, its helped me with countless bugs of the same nature).
I also have to thank you for the XP Boost DLC. I don't like using that kind of thing, but its very necessary with my laggy computer. And in a way, its fair. A battle that could take someone with a faster computer 1 minute could take me with a newer computer 5 minutes. I'm very sensitive with these kind of things and don't like cheating in any way even if it saves me time and nothing else. That's the one thing I don't like about this is because I'm kind of forced to 'cheat' with the XP Boost due to my computer, but this is my own problem. Plus, this definitely shouldn't take away from how awesome this map is. Even with the occasional lag or using the XP Boost making my level ups go faster than I would of wished, this map is still AMAZING to play and more than I could ever ask for.
What I also like is the community that comes from this. Especially all the small youtubers, such as MushroomManToad and many others that I watched/still watch due to Pokemon Cobalt and Amethyst. Its just an amazing community, exspecially you Pheionix. This map in my opinon is 10 times better because of the community around it.
Well anyways, enough talking about Pokemon Cobalt and Amethyst, why don't I go back to playing? Maybe someday I'll get through this gym battle. XD
PS: regarding some of the other points like "switching is a turn" etc.: It's the same in normal Pokemon games, why is it a bad thing here?
I believe the point he's making is that, with the strategy he's employed, it's become a bit of a nuisance to him. Nonetheless, my suggestion is to simply train using a more traditional method. Look for weaker enemies at the beginning. It shouldn't take long at all to train them to a higher level given the slight modification to the EXP calculation in the map.
I also noticed, that when i use labby mod with 1.8.8 it a bit better, but still not good...
Ah, even with 9 GB RAM allocated (which is pretty unnecessary), you have a weaker CPU. There isn't a lot I can do for that, I'm afraid. You can still play through the map with the EXP Boost to reduce the time investment. Otherwise, I'm very sorry! I'm not sure if the internet (i.e., Google) can help here.
Wasn't gonna post, but then I thought of a good analogy for command block "programming":
Imagine all your programs are in a text file. A single text file, that has about some 3000+ lines since it's all bunched up together. Now imagine that the text file is a 3d space. Now imagine that there's no such thing as a while loop without creating an infinite loop and checking every iteration. There's no if either, only tests that you can run. There are no variables, except the ones that you make with fake players, can only take integers, and can't use except by the aforementioned tests. There's no copy and paste either, except on a line by line basis. Every time you want to write a line, you have to create a block with a separate menu. Every time you want to edit a line, you have to find said block and open a separate submenu, edging your way with a mouse down a one thick text bar without scroll. In this version, blocks of code also need power to work. The only way you can loop is by controlling an arbitrary "block" of redstone to appear and disappear periodically by, you guessed it, more code. And every time you misclick, you delete an entire line of code. NO ROLLBACKS. NO CTRL-Z. NO EXISTING STRUCTURES/MECHANICS.