The above link goes to my first episode about this map, which goes public on April 2nd at 10:00 am EST. I played the demo version in 2017, and fell in love with what you had created back then. To be able to play this map in full is so much fun.
I understand why you made the Youtuber's Edition, but I am playing the original map with the story in full. I want the chance to see every detail, and fully absorb the work you and your team put into this. It's incredible how well you modeled this map off of the Nintendo games, but also gave it your own style.
There are many things that I appreciate, and I am going to bullet point them:
You designed Pokemon, rather than using ones from the Nintendo games. The only Pokemon I've seen that resembles the ones in the official games is Arceus, and you implemented it quite well into the story.
Particles. The way you use particle effects to show the different Pokemon abilities, like health absorption, appearing/disappearing, status effects, and other events, are lovely. I'd say more but, I'd spoil the story if I did.
Dialogue. These characters have impressive conversations, and so much depth in what they say! Their relationships, back stories, emotions and agendas/goals come through in their speech so well! I am very attached to each character. Like when Prof. Cedar refers to Timicin as "Timmy". It's obvious they've known each other for a long time. I really enjoy the dynamic between Kaylene and Prof. Cedar, as well. These two have a very interesting bond, one that's a mixture of conflict and unconditional love. The fact that you took the time to include that is really brilliant writing. As a writer, I'd have a blast working on a story with your team ;D
There are certain things about the details in the environment that I am still losing my socks over. Like the boulders behind the main character's house. The flowers, the playgrounds, the parks, the market carts, the construction equipment, etc etc etc... None of these things were directly necessary to the plot, but to create that atmosphere and make the story more lively, you added them in anyway. Thank you for doing that.
The challenges. My favorite thing about the official Pokemon games has always been the grind. I like being challenged, and having to be strategic. Being able to model my Pokemon's movesets to suit a particular strategy shows how much time you put into this. There are certain moves that many players hate, like the stat moves that they think aren't worth it because they don't deliver HP damage directly. To date, my favorite moveset for one of my favorite Pokemon, crobat, is fly, roost, toxic, and confuse ray. Go use this moveset in online competitive battles and you'll understand why I like it so much. Starting a battle with a couple of very damaging stat moves can set the tone, and then the odds are in your favor. Being able to do this with the Pokemon you designed, says a lot about the work you put in.
I also appreciate the fact that you created a vanilla map that looks modded but isn't modded. This is a fun and unique thing for me to have on my channel, because it pre-dates datapacks, and pre-dates the 1.9+ era of Minecraft. For me, and the general style of my channel, this is a new and exciting adventure
My only "criticism", if you can even call it a criticism, is that the way the NPC's turn around sharply to talk to the player are a bit creepy. Especially Timicin. I remember when I played the demo in the normal FOV, and being startled by how he suddenly turned around and was right in my face! It's hard to get fluid motion in Minecraft, and was probably harder in 1.8.8 than it would be these days, so I get why they do it, but goodness, it still creeps me out. I'm pretty sure that's not even fixable, and I wouldn't ask you to do more to this map after everything you've already done. But for future maps, maybe it is good to keep this in mind