I've been having a blast with this so far. I think the only stumbling blocks I've had were:
-after the intro cutscene I kept crashing until I lowered my graphics settings (not render distance, but particles and such) which fixed it, and I was able to turn the settings back on afterwards
-I had some trouble grabbing the Mezzo flute shard on the Youtuber Edition, which eventually worked after I left the area, relogged, and came back in.
-is there a way to change my first pokemon at the computer? It'd be good for when I'm trying to get all my pokemon up without having to start every battle using a turn swapping my first pokemon out.
Overall it works great, looks great, and plays great. I've never played a Pokemon game before so that makes this doubly an interesting and unique experience. Your years of effort have truly paid off with this project.
- The intro does use its fair share of particle commands to generate the smooth portal transition, but it shouldn't be too overwhelming. Glad you figured it out!
- 1.8.8 Minecraft has issues with entities desyncing from the client. This happens very rarely. The only way to fix this is to unload the chunks (which can be done by re-logging). If you ever find yourself having problems encountering trainers or picking up items, simply re-log and it should fix it.
- The only way to switch your starter is by using the "[Swap]" mechanic in your party screen. It works the same way, but can be slightly slower. The reason why we've disallowed it from the PC is because it can be exploited. Players can empty their party in the PC and still leave, thereby breaking the game.
Good luck! Glad you're having fun with the map!! Plenty of online resources for Pokémon neophytes like yourself. =)
All of the guards have Logdotzip's head. I think that's a good "nod" (pun intended lol) to Logdotzip really getting this out into the open into the first place, back when it was just "Pokemon in Vanilla Minecraft".
No, it's single player only. Unfortunately, making this multiplayer would be far too demanding on most server systems. We're now working on the second iteration of the map (Minecraft 1.12) that may support multiplayer.