Today I am here to introduce a rather simple structure that can activate a redstone clock semi automatically. The reason I say semi automatically is because it requires an input from a user, although I might try and make it entirely automatic in the future, it all just requires some time to think and plan. Anyways, I am getting off track.
I introduce you to the Redstone Clock Activator MK-I, I was considering making a map when I couldn't think of a way to activate a redstone clock, so I decided that I would build something to activate it... But it does have a few flaws... Anyways, The photos are saved in the attachments so you can see what you will be dealing with...
I know that the area taken up by the activator is much bigger than it needs to be, but I plan on adding an auto activation unit in the not so distant future, but not just that, perhaps I will add sectors onto the activator, this being sector one, which connects directly to the clock as you can see to the top left in the photo that ends with a 9.... other than that I hope that everyone can benefit from this, and I will make the size much smaller in the future, but for now, this is a quite efficient way for the activator to do it's job, which it does quite well, and it has not failed me yet, but there are some things that need to be noted...
Pros: Activates a redstone clock easily with user input, can be activated highly remotely (just keep your render distance up), simple and easy to build, and can be built quickly, can be activated as part of a redstone computer, outputs a short redstone "burst" that is the equivalent to rapidly flipping a lever twice.
Cons: If it is activated a second time it can add a second redstone loop, just remove input after initial usage for now, may not be the most efficient way to build it (but it does work)
The large area usage that could be downsized to take up lees space and use fewer materials, (I constructed it to be 2 dimensional as to share it's construction details easily.
Hello people,
Today I am here to introduce a rather simple structure that can activate a redstone clock semi automatically. The reason I say semi automatically is because it requires an input from a user, although I might try and make it entirely automatic in the future, it all just requires some time to think and plan. Anyways, I am getting off track.
I introduce you to the Redstone Clock Activator MK-I, I was considering making a map when I couldn't think of a way to activate a redstone clock, so I decided that I would build something to activate it... But it does have a few flaws... Anyways, The photos are saved in the attachments so you can see what you will be dealing with...
I know that the area taken up by the activator is much bigger than it needs to be, but I plan on adding an auto activation unit in the not so distant future, but not just that, perhaps I will add sectors onto the activator, this being sector one, which connects directly to the clock as you can see to the top left in the photo that ends with a 9.... other than that I hope that everyone can benefit from this, and I will make the size much smaller in the future, but for now, this is a quite efficient way for the activator to do it's job, which it does quite well, and it has not failed me yet, but there are some things that need to be noted...
Pros: Activates a redstone clock easily with user input, can be activated highly remotely (just keep your render distance up), simple and easy to build, and can be built quickly, can be activated as part of a redstone computer, outputs a short redstone "burst" that is the equivalent to rapidly flipping a lever twice.
Cons: If it is activated a second time it can add a second redstone loop, just remove input after initial usage for now, may not be the most efficient way to build it (but it does work)
The large area usage that could be downsized to take up lees space and use fewer materials, (I constructed it to be 2 dimensional as to share it's construction details easily.
Link to download (opens in new tab):
Redstone Clock Activator Unit
Interesting. I'll have to try it out.
+rep