Redstone is the soul of every story: is what makes possible creating contraptions and mechanisms that help fuse togheter everything that was built. But sometimes is can not work very well: the protagonist will have to analize and fix a broken contraption to solve this puzzle. It could seem difficult, but redstone is something ductile that can be fixed in many ways...
What to do: Fix the redstone and use it to open the way.
How: The fixing is very simple: you only have to add missing redstone or use a comparator to prolong a signal and, at the end, you will have used two of each. After that, you can simply solve it by flipping the levers in the right way, but you can also break and replace redstone; just keep in mind that the puzzle is divided in two parts, so you simply have to go step by step.
Danger: Don't break too much redstone, you could ruin the contraption, just break what you need.
The pumpkin is at the end of the tunnel that opens after you have activated the note block.
I dont understand the jumping one. I got the one behind the all. I got the one on the soulsand and the one you throw sown the river. but I cant find another alcove or where I need to be jumping.
I dont understand the jumping one. I got the one behind the all. I got the one on the soulsand and the one you throw sown the river. but I cant find another alcove or where I need to be jumping.
As I wrote in the solution post of this same thread, the button is simply in a difficult place to reach. There's a torch with two green carpets and, close to it, there's an alcove you can reach only by doing parkour: the button is there, not hidden.
What to do: Reach the end, platform by platform, using the ender pearls.
How: Using F3 is the best way to use the pearls in the most effective arc, as also jumping while launching it or even jumping from the platform to gain distance.
Danger: Here the only danger is hitting the sides of a platform. However, if you always go for the best shoot, you will at most go over a platform, so it's the safest way to calibrate the launch.
A walk in the woods is really nice: you can see the nature in all his splendor and relax while also doing some healthy physical activity. But the situation seems to reverse when the woods is rotated vertically...
What to do: Reach the end of the woods by falling without taking too damage.
How: You will have to carefully choose your path and find the minimum drop available. To do so you may need to do some parkour, but it can be avoided. The best thing you can do is following a snow path, but sometimes you will need to use the trees, so go in an area where there are a lot of them.
Danger: Be really careful and use shift constantly: the smallest mistake can cost you a lot of hearts, so really think before you take a fall or a jump.
The pumpkin will await you in a small cave at the end that you can reach from any point of the bottom using the catwalk.
No beginning or end in sight. 3 pillars in the sky. Ice connects them with windy paths and a boat is the only way to cross them. In this place with no sake, the certainty is only one: boats are strange in this game, so this place partcularly suits them...
What to do: Reach the end of the track by carefully driving your boat.
How: If you need to do jumps, go the fastest possible; if you need to not fall, go the slowest possible...
Danger: Is really easy losing control of the boat, but you will quickly learn new tricks, like doing curves by rotating on yourself if you risk to fall. Use the glowstone to stop in the third part, it can be really useful.
The pumpkin will awaits you on the limit between nothing and everything.
Building is usually relaxing, even more when you're building an happy gingerbread man. But there's a dark side in all this: you're suspended in the void and the little man isn't that happy...
What to do: Copy the gingerbread man.
How: Like the snowman, this isn't a difficult puzzle, but you're suspended in the void, so building can be a little trickier.
Danger: Not too much danger here, simply be careful.
Suspended isles and skeleton horses; rattle of bones accompanies every jump and dash. In this puzzle of precision, the protagonist will truly need all his skillfulness, because is here that the power of a mythical beast needs to be used at the best. It won't be easy to reach the top, but, once there, only pride will fill the spirit.
What to do: Reach the top of the track.
How: If you'll need to jump, always start from the highest point you can find, but when you need to not fall, you have to stay calm and carefully guide the horse. If you need to see what's below you, you can ride the horse sideways: it can be really useful, even more when on iron bars.
Danger: The easiest error to do is jumping too little: don't be afraid and go forward until you hit the target, then you can quickly back. Other than that, be careful not to refresh a previous checkpoint.
How: If you know how to use the elytra, this puzzle is pretty simple. You have platforms in 3 directions and, when you reach the last one, you will have to return to the starting one. After you stepped on the pressure plates of all the 9 platforms, you will have to fly in the in the direction with no platforms, in order to reach the mirror.
Danger: If you go beyond the mirror, you will lose the elytra. Only the starting platform gives new ones when you step on the pressure plate, so be sure to have that checkpoint when you try to reach the end, or you could remain stuck!
Target and beams, a perfect combination for a bow puzzle. The protagonist will have to shoot arrows till he drops in order to reach the goal: it's a trial and error game that only the most patients can complete, also because, in this game, the bow is so imprecise!
What to do: Reach the goal of 15 points.
How: Blue is one point, red is two and gold is three: this means that you have to hit at least one gold, but this only if all the others are red. It's not difficult, only tedious.
Danger: Don't worry here: it's a calm puzzle with no danger whatsoever!
The pumpkin is somewhere, but you will find it easily...
I keep getting this error when trying to run this map on a dedicated server: or 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Jumpy_Ch ld for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Pry_Chil for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Mayor fo 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Speedy_C ild for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Shy_Chil for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to A_Child or 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Jumpy_Ch ld for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Pry_Chil for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Mayor fo
I keep getting this error when trying to run this map on a dedicated server: or 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Jumpy_Ch ld for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Pry_Chil for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Mayor fo 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Speedy_C ild for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Shy_Chil for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to A_Child or 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Jumpy_Ch ld for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Pry_Chil for 10 seconds] 18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Mayor fo
getting this error code when trying to play 4.0: [20:52:59] [Server thread/INFO]: [@: Entity data updated to: {NoGravity:1b,HurtB yTimestamp,Attributes:[0:{Base:100.0d,Name:"generic.maxHealth"},1:{Base.0d,N ame:"generic.knockbackResistance"},2:{Base.5d,Name:"generic.movementSpeed"},3: {Base.0d,Name:"generic.armor"},4:{Base.0d,Name:"generic.armorToughness"},5:{ Base:16.0d,Name:"generic.followRange"}],Riches,Invulnerable:1b,FallFlyingb,F orcedAge,PortalCooldown,AbsorptionAmount.0f,FallDistance.0f,DeathTimes ,HandDropChances:[0.085f,1.085f],PersistenceRequiredb,Age,Motion:[0.0d ,1.0d,2.0d],Leashedb,UUIDLeast:-4882013960427907963L,Health:1000,LeftHande db,Air:300s,OnGroundb,Dimension,Offers:{Recipes:[]},NoAI:1b,Rotation:[0:18 0.0f,1.0f],HandItems:[0:{},1:{}],ArmorDropChances:[0.085f,1.085f,2.085f, 3.085f],Profession:2,UUIDMost:-5505998251632081586L,CustomName:"Writer",Pos:[0 :10.5d,1:58.0d,2:67.5d],Fires,ArmorItems:[0:{},1:{},2:{},3:{}],CanPickUpLoot:1 b,HurtTimes,CareerLevel:100,C
getting this error code when trying to play 4.0: [20:52:59] [Server thread/INFO]: [@: Entity data updated to: {NoGravity:1b,HurtB yTimestamp,Attributes:[0:{Base:100.0d,Name:"generic.maxHealth"},1:{Base.0d,N ame:"generic.knockbackResistance"},2:{Base.5d,Name:"generic.movementSpeed"},3: {Base.0d,Name:"generic.armor"},4:{Base.0d,Name:"generic.armorToughness"},5:{ Base:16.0d,Name:"generic.followRange"}],Riches,Invulnerable:1b,FallFlyingb,F orcedAge,PortalCooldown,AbsorptionAmount.0f,FallDistance.0f,DeathTimes ,HandDropChances:[0.085f,1.085f],PersistenceRequiredb,Age,Motion:[0.0d ,1.0d,2.0d],Leashedb,UUIDLeast:-4882013960427907963L,Health:1000,LeftHande db,Air:300s,OnGroundb,Dimension,Offers:{Recipes:[]},NoAI:1b,Rotation:[0:18 0.0f,1.0f],HandItems:[0:{},1:{}],ArmorDropChances:[0.085f,1.085f,2.085f, 3.085f],Profession:2,UUIDMost:-5505998251632081586L,CustomName:"Writer",Pos:[0 :10.5d,1:58.0d,2:67.5d],Fires,ArmorItems:[0:{},1:{},2:{},3:{}],CanPickUpLoot:1 b,HurtTimes,CareerLevel:100,C
Do this:
/gamemode 1
/tp @a 0 41 100
Search a gingerbread man with a green circle around;
Find 4 command blocks at his feet and deactivate them.
The protagonist finds himself in a strange room ... Space and Time are not 4 dimensions here. He has to find 5 trios of numbers, a code that unlocks the way ... But he has to search them, not with the eye, but with the mind...
What to do: Find the 15 numbers od the code.
How: For two trios, you will have to face a dispenser. The first is inside the glass room: go into the alcove, face the dispenser and a sign will Appear, but you can see it only if you go in F5 mode; the second is at the end of the path overhead: face the dispenser, walk backwards and you will enter a secret room.
Other two need a block slime that you can obtain by pressing the button you can reach by falling on the glass room and stepping on the pillar block: you will Obtain a slime egg you can use to place a block slime on a quartz block. For the first, you will have to place a slime block in order to bounce on the small platform with a Glowstone, falling from the overhead path; for the second, you are expected to understand you have to put a slime block directly under the sea of the small overhead glass lantern room: in fact, you can enter the other small glass room going through a secret path behind a fake wall; either way, by stepping on the placed slime, you will find another trio.
The last sign to find is in a secret room under the stairs: you can access it only by falling from the platform you can reach by taking those stairs, but don't go too far, or the room will close.
Danger: The danger here is not knowing what to do. Think!
The pumpkin is outside, on top of the nearest mountain.
In this same thread you can find the answer...
Redstone is the soul of every story: is what makes possible creating contraptions and mechanisms that help fuse togheter everything that was built. But sometimes is can not work very well: the protagonist will have to analize and fix a broken contraption to solve this puzzle. It could seem difficult, but redstone is something ductile that can be fixed in many ways...
What to do: Fix the redstone and use it to open the way.
How: The fixing is very simple: you only have to add missing redstone or use a comparator to prolong a signal and, at the end, you will have used two of each. After that, you can simply solve it by flipping the levers in the right way, but you can also break and replace redstone; just keep in mind that the puzzle is divided in two parts, so you simply have to go step by step.
Danger: Don't break too much redstone, you could ruin the contraption, just break what you need.
The pumpkin is at the end of the tunnel that opens after you have activated the note block.
I dont understand the jumping one. I got the one behind the all. I got the one on the soulsand and the one you throw sown the river. but I cant find another alcove or where I need to be jumping.
As I wrote in the solution post of this same thread, the button is simply in a difficult place to reach. There's a torch with two green carpets and, close to it, there's an alcove you can reach only by doing parkour: the button is there, not hidden.
I found it about 10 minutes after posting this. Thanks though haha really enjoying the map so far
The mirror divides...
What to do: Reach the end, platform by platform, using the ender pearls.
How: Using F3 is the best way to use the pearls in the most effective arc, as also jumping while launching it or even jumping from the platform to gain distance.
Danger: Here the only danger is hitting the sides of a platform. However, if you always go for the best shoot, you will at most go over a platform, so it's the safest way to calibrate the launch.
The pumpkin is at the end, divided...
A walk in the woods is really nice: you can see the nature in all his splendor and relax while also doing some healthy physical activity. But the situation seems to reverse when the woods is rotated vertically...
What to do: Reach the end of the woods by falling without taking too damage.
How: You will have to carefully choose your path and find the minimum drop available. To do so you may need to do some parkour, but it can be avoided. The best thing you can do is following a snow path, but sometimes you will need to use the trees, so go in an area where there are a lot of them.
Danger: Be really careful and use shift constantly: the smallest mistake can cost you a lot of hearts, so really think before you take a fall or a jump.
The pumpkin will await you in a small cave at the end that you can reach from any point of the bottom using the catwalk.
No beginning or end in sight. 3 pillars in the sky. Ice connects them with windy paths and a boat is the only way to cross them. In this place with no sake, the certainty is only one: boats are strange in this game, so this place partcularly suits them...
What to do: Reach the end of the track by carefully driving your boat.
How: If you need to do jumps, go the fastest possible; if you need to not fall, go the slowest possible...
Danger: Is really easy losing control of the boat, but you will quickly learn new tricks, like doing curves by rotating on yourself if you risk to fall. Use the glowstone to stop in the third part, it can be really useful.
The pumpkin will awaits you on the limit between nothing and everything.
Building is usually relaxing, even more when you're building an happy gingerbread man. But there's a dark side in all this: you're suspended in the void and the little man isn't that happy...
What to do: Copy the gingerbread man.
How: Like the snowman, this isn't a difficult puzzle, but you're suspended in the void, so building can be a little trickier.
Danger: Not too much danger here, simply be careful.
The pumpkin is in the sky. Reach the hand.
Suspended isles and skeleton horses; rattle of bones accompanies every jump and dash. In this puzzle of precision, the protagonist will truly need all his skillfulness, because is here that the power of a mythical beast needs to be used at the best. It won't be easy to reach the top, but, once there, only pride will fill the spirit.
What to do: Reach the top of the track.
How: If you'll need to jump, always start from the highest point you can find, but when you need to not fall, you have to stay calm and carefully guide the horse. If you need to see what's below you, you can ride the horse sideways: it can be really useful, even more when on iron bars.
Danger: The easiest error to do is jumping too little: don't be afraid and go forward until you hit the target, then you can quickly back. Other than that, be careful not to refresh a previous checkpoint.
The pumpkin is on the last island.
I cant play the 1st puzzle didnt open
What do you mean? There's no button? There is, but you aren't teleported? Be more precise.
...The mirror connects
What to do: Fly with elytra on each platform.
How: If you know how to use the elytra, this puzzle is pretty simple. You have platforms in 3 directions and, when you reach the last one, you will have to return to the starting one. After you stepped on the pressure plates of all the 9 platforms, you will have to fly in the in the direction with no platforms, in order to reach the mirror.
Danger: If you go beyond the mirror, you will lose the elytra. Only the starting platform gives new ones when you step on the pressure plate, so be sure to have that checkpoint when you try to reach the end, or you could remain stuck!
The pumpkin is at the end, connected.
Target and beams, a perfect combination for a bow puzzle. The protagonist will have to shoot arrows till he drops in order to reach the goal: it's a trial and error game that only the most patients can complete, also because, in this game, the bow is so imprecise!
What to do: Reach the goal of 15 points.
How: Blue is one point, red is two and gold is three: this means that you have to hit at least one gold, but this only if all the others are red. It's not difficult, only tedious.
Danger: Don't worry here: it's a calm puzzle with no danger whatsoever!
The pumpkin is somewhere, but you will find it easily...
I keep getting this error when trying to run this map on a dedicated server: or 10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Jumpy_Ch
ld for 10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Pry_Chil
for 10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Mayor fo
10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Speedy_C
ild for 10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Shy_Chil
for 10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to A_Child
or 10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Jumpy_Ch
ld for 10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Pry_Chil
for 10 seconds]
18:19:57] [Server thread/INFO]: [@: Given Regeneration (ID 10) * 10 to Mayor fo
Play 4.0 and you shouldn't have this problem.
getting this error code when trying to play 4.0: [20:52:59] [Server thread/INFO]: [@: Entity data updated to: {NoGravity:1b,HurtB
yTimestamp,Attributes:[0:{Base:100.0d,Name:"generic.maxHealth"},1:{Base.0d,N
ame:"generic.knockbackResistance"},2:{Base.5d,Name:"generic.movementSpeed"},3:
{Base.0d,Name:"generic.armor"},4:{Base.0d,Name:"generic.armorToughness"},5:{
Base:16.0d,Name:"generic.followRange"}],Riches,Invulnerable:1b,FallFlyingb,F
orcedAge,PortalCooldown,AbsorptionAmount.0f,FallDistance.0f,DeathTimes
,HandDropChances:[0.085f,1.085f],PersistenceRequiredb,Age,Motion:[0.0d
,1.0d,2.0d],Leashedb,UUIDLeast:-4882013960427907963L,Health:1000,LeftHande
db,Air:300s,OnGroundb,Dimension,Offers:{Recipes:[]},NoAI:1b,Rotation:[0:18
0.0f,1.0f],HandItems:[0:{},1:{}],ArmorDropChances:[0.085f,1.085f,2.085f,
3.085f],Profession:2,UUIDMost:-5505998251632081586L,CustomName:"Writer",Pos:[0
:10.5d,1:58.0d,2:67.5d],Fires,ArmorItems:[0:{},1:{},2:{},3:{}],CanPickUpLoot:1
b,HurtTimes,CareerLevel:100,C
Do this:
/gamemode 1
/tp @a 0 41 100
Search a gingerbread man with a green circle around;
Find 4 command blocks at his feet and deactivate them.
The protagonist finds himself in a strange room ... Space and Time are not 4 dimensions here. He has to find 5 trios of numbers, a code that unlocks the way ... But he has to search them, not with the eye, but with the mind...
What to do: Find the 15 numbers od the code.
How: For two trios, you will have to face a dispenser. The first is inside the glass room: go into the alcove, face the dispenser and a sign will Appear, but you can see it only if you go in F5 mode; the second is at the end of the path overhead: face the dispenser, walk backwards and you will enter a secret room.
Other two need a block slime that you can obtain by pressing the button you can reach by falling on the glass room and stepping on the pillar block: you will Obtain a slime egg you can use to place a block slime on a quartz block. For the first, you will have to place a slime block in order to bounce on the small platform with a Glowstone, falling from the overhead path; for the second, you are expected to understand you have to put a slime block directly under the sea of the small overhead glass lantern room: in fact, you can enter the other small glass room going through a secret path behind a fake wall; either way, by stepping on the placed slime, you will find another trio.
The last sign to find is in a secret room under the stairs: you can access it only by falling from the platform you can reach by taking those stairs, but don't go too far, or the room will close.
Danger: The danger here is not knowing what to do. Think!
The pumpkin is outside, on top of the nearest mountain.
how would one deactivate those command blocks? just break them?