Welcome to Tower Clash!
Tower Clash is a combination of a MOBA game and a Minecraft PvP game. The objective of the game is to destroy the enemies 4 towers while keeping yours own alive. This game is very team oriented, in order to win your team must have good communication and teamwork. You can battle with 4 different classes, each having their own unique spells and skill sets. The twist with this game is that every team has a Commander. The Commander is a player who runs above the map giving his team intel on enemy locations as well as dropping them armor and traps. He can also teleport down to the battlefield and become any class he wants to. In the lobby we've provided 2 books to help you learn more about this game.
Classes & Spells:
Swordsman: Primary Weapon - Sword
Primary Spell - Adrenaline Rush: Gives the user a short burst of speed and strength to overpower his opponents. Cooldown: 25s.
Secondary Spell - Shields: Surrounds you with shields, rendering you immune to all ranged attacks for 10 seconds. If an enemy player comes within a 5 block radius the shields are instantly removed and set back on cooldown. Cooldown: 30s.
Ultimate Spell - Blade Fury: Spin around like a hurricane, dealing 3 hearts of damage per second to all enemies within a 2 block radius. Lasts 5 seconds. Cooldown: 50s..
Passive - Warriors Strength: Trained from birth to be a savage warrior has made you very powerfull with your sword. Adds 3 attack damage.
Viking: Primary Weapon - Axe
Primary Spell - Axe Toss: Throws an axe towards target location, dealing 6½ hearts of damage to the first target struck. Cooldown: 10s.
Secondary Spell - Down the Hatch: Restores 6 hearts over 4 seconds. Also gives 40% damage resistance for 6 seconds. The player becomes dizzy for 10 seconds after drinking. Cooldown: 20s.
Ultimate Spell - Ground Pound: Slams the ground knocking everyone backwards from the blast. Deals 8 hearts of damage at the center of the blast, dealing less the further out you are. Cooldown: 45s.
Passive - Drunken Brawler: Being drunk on the battlefield can be an advantage as much as it can be your downfall. It permanently adds 20% damage reduction but causes you to become drunk whenever you take a sip of mead.
Shaman: Primary Weapon - Scythe
Primary Spell - Earth Blast: Shoots a chunk of the earth towards target location and deals 5 hearts of damage at the center, dealing less the further out you are. Also knocks all enemies back. Cooldown: 15s.
Secondary Spell - Fire Breath: Breathes out a line of fire in front of the shaman, dealing 2 hearts of damage every second to all enemies lit on fire. Lasts 3 seconds. Cooldown: 25s.
Ultimate Spell - Freezing Mists: Freezes all players within a 5 block radius for 3 seconds and deals 3 hearts of damage per second to all enemies. Cooldown: 60s.
Passive - Wind Walker: You are in tune with the elements and have bent the power of the wind to your benefit, permanently adding 20% to your movement speed.
Archer: Primary Weapon - Bow
Primary Spell - Root/Unroot: [Toggle] You become rooted in place, unable to move. While rooted you deal 40% more damage with your basic attack. Cooldown: 0s.
Secondary Spell - Exploding Arrows: The next two arrows you shoot will become charged, exploding upon impact. Deals 6 damage at the center of the blast, dealing less the further out you are. Cooldown: 20s.
Ultimate Spell - Hail of Arrows: Sends down a hail of arrows in a 5 block radius at targets location dealing 3½ hearts of damage per arrow to anyone it hits. Lasts for 3 seconds. Cooldown: 60s.
Passive - Attuned with Nature: Being light and agile lets you regenerate your wounds faster. Regenerates an extra heart every 4 seconds. Also permanently adds 20% movement speed.
The first 300 seconds are used as the "Preparation Phase". Basically you and your team mates frantically run around the jungles along the map trying to farm as much experience and coins as possible. With these coins you can then upgrade your gear and buy traps. To do so you must kill Jungle Minions that spawn in the jungle. During these first 300 seconds tower killing is disabled.
By the end off the "Preparation Phase" you and your team should be geared up with some Traps and Armor your Commander bought for you. Now you are ready to coordinate attacks against the enemy's towers. Once all of their Towers reach 0 health your team wins.