i was in chapter 2 in the room where there was a lever that opened 1 door and closed the other and i used the transposition orb and it worked but when i gone to that same area and used it again i got the screen in the atachement and in F3 ( i turned off the gamerule reduced debug info) it said i was in the biome: The End and the coordinates: -491 180 -9
EDIT: /kill fixed it
EDIT2: i found out the transposition orb wont work at that area so is there a way i can fix that?
This was a really well-made, unique map that held my interest, although I did get stuck a couple of times and had to watch videos to tell what i was supposed to do next. I didn't experience any glitches as far as I'm aware. However,
I was honestly disappointed with the ending. First of all, the final boss fight was much too hard for me even though i was playing on easy. I could hardly get one hit in without dying, much less 3 in a row. Secondly, I expected the repetition of "you are not a hero" to build to something more interesting, like me being the villain, for example. Instead, I felt like I was indeed a hero, just one who didn't get a particularly happy ending. Heroic sacrifices are all over the place in all kinds of media, so this map's definition of a hero being limited to someone who survives the story was very odd.
First I'm a big fan of all of your maps (but limbo) though I have only played Mizzle 2 and 3.
Now for the actual map: (was alone, on normal, took me over 2 hours and 15 minutes, using cheats, later on that)
I think Mizzle 2 was a lot better, it also took me like 2 and a half hours only because I was terrible with parkour. The story was way more complex and more interesting, the points of who are you, what you need to do, why you need to do it, and what can/will happen were significantly more understandable. [Also the clock item and the communicator were really cool, you needed, [i]IMO, [/i]to keep 'em, [i]as well as the fact that "mizzle" is a thing and a part of the gameplay[/i].] I was really waiting for the map and I'm quite disappointed, the puzzles weren't "puzzly" enough, (not to say they were easy, by "puzzly" I mean when you know what you need to do, and you need to find a way to do that, [like portal (the game) and all of these browser games (snakebird, shift)]) in Mizzle 3 the goal of every puzzle was very unclear,
like the up-down door in chapter two and the connected black & white parkour rooms + the fact that you need to brake the glass in the beginning though i knew you could brake glass with the sword, and it said in chat so thats OK, the tree in chapter one (until now, idk what it did), the fact that in the walk on blocks to make them green puzzle in chapter three you have to end on the press. plate [I turned all into green in 4 different ways before even thinking of this, tested it after another 2 "successes"].
I have no more time today, I will finish when I can plz don't reply yet
Ei cara eu adorei seu mapa. Queria saber quais foram os responsáveis por traduzir o mapa para o português, e como consigo entrar em contato com eles.
Hey man, I loved your map. I wanted to know who was responsible for translating the map into Portuguese, and how I can get in touch with them. (Sorry, I do not know how to speak English, so in case something is wrong here, blame Google Translate xD)