i was in chapter 2 in the room where there was a lever that opened 1 door and closed the other and i used the transposition orb and it worked but when i gone to that same area and used it again i got the screen in the atachement and in F3 ( i turned off the gamerule reduced debug info) it said i was in the biome: The End and the coordinates: -491 180 -9
EDIT: /kill fixed it
EDIT2: i found out the transposition orb wont work at that area so is there a way i can fix that?
i managed to fix it by making another armor stand and giving it the same score board values then i used it and broke the duplicate armor stand in creative.
This was a really well-made, unique map that held my interest, although I did get stuck a couple of times and had to watch videos to tell what i was supposed to do next. I didn't experience any glitches as far as I'm aware. However,
I was honestly disappointed with the ending. First of all, the final boss fight was much too hard for me even though i was playing on easy. I could hardly get one hit in without dying, much less 3 in a row. Secondly, I expected the repetition of "you are not a hero" to build to something more interesting, like me being the villain, for example. Instead, I felt like I was indeed a hero, just one who didn't get a particularly happy ending. Heroic sacrifices are all over the place in all kinds of media, so this map's definition of a hero being limited to someone who survives the story was very odd.
First I'm a big fan of all of your maps (but limbo) though I have only played Mizzle 2 and 3.
Now for the actual map: (was alone, on normal, took me over 2 hours and 15 minutes, using cheats, later on that)
I think Mizzle 2 was a lot better, it also took me like 2 and a half hours only because I was terrible with parkour. The story was way more complex and more interesting, the points of who are you, what you need to do, why you need to do it, and what can/will happen were significantly more understandable. [Also the clock item and the communicator were really cool, you needed, [i]IMO, [/i]to keep 'em, [i]as well as the fact that "mizzle" is a thing and a part of the gameplay[/i].] I was really waiting for the map and I'm quite disappointed, the puzzles weren't "puzzly" enough, (not to say they were easy, by "puzzly" I mean when you know what you need to do, and you need to find a way to do that, [like portal (the game) and all of these browser games (snakebird, shift)]) in Mizzle 3 the goal of every puzzle was very unclear,
like the up-down door in chapter two and the connected black & white parkour rooms + the fact that you need to brake the glass in the beginning though i knew you could brake glass with the sword, and it said in chat so thats OK, the tree in chapter one (until now, idk what it did), the fact that in the walk on blocks to make them green puzzle in chapter three you have to end on the press. plate [I turned all into green in 4 different ways before even thinking of this, tested it after another 2 "successes"].
I have no more time today, I will finish when I can plz don't reply yet
Mob colors highlight the whole mob instead of a border
force fields and such just show up as glass panes
The missile doesn't do anything, and vanishes after the first robot fight (intended?).
The Yellow zombie at the end spawned inside the center area. I had to switch to creative, open it, lure him out, close it again, and switch back to survival
If you hit the final witch with a sword enough times, she dies.
This breaks the ending; skeletons keep spawning and the flames continue to circle, but no hole appears, and no fireballs appear to bounce back.
Shall I upload the Minecraft settings and save file?
EDIT: Also, what's the point of collecting the gems?
Ei cara eu adorei seu mapa. Queria saber quais foram os responsáveis por traduzir o mapa para o português, e como consigo entrar em contato com eles.
Hey man, I loved your map. I wanted to know who was responsible for translating the map into Portuguese, and how I can get in touch with them. (Sorry, I do not know how to speak English, so in case something is wrong here, blame Google Translate xD)
Bring it near the right color
Create a little server and when the other player joins; you can start playing.
-------------------------------------
Updated the map: Added Deutch and Turkish support
Latest map created: Mizzle III| Swapping Chunks | Replica
Hey! Im unable to play this map, sometimes when I switch to my clone I get this screen Im completely encased in end stone and cant do anything
This is really weird because this part of the world should not be loaded at this point. I'll try to see why.
Latest map created: Mizzle III| Swapping Chunks | Replica
i was in chapter 2 in the room where there was a lever that opened 1 door and closed the other and i used the transposition orb and it worked but when i gone to that same area and used it again i got the screen in the atachement and in F3 ( i turned off the gamerule reduced debug info) it said i was in the biome: The End and the coordinates: -491 180 -9
EDIT: /kill fixed it
EDIT2: i found out the transposition orb wont work at that area so is there a way i can fix that?
No idea why, but the ArmorStand load the 3rd chapter instead of 2nde one. I'm trying to find a solution. :x
Latest map created: Mizzle III| Swapping Chunks | Replica
i managed to fix it by making another armor stand and giving it the same score board values then i used it and broke the duplicate armor stand in creative.
I'm having a problem with the orb. It won't switch positions with the armor stand. Any way to fix it?
Does it says "Teleportation Disabled" ? If not, you should try to increase your render distance a bit or use the following command:
Latest map created: Mizzle III| Swapping Chunks | Replica
Added Portuguese (Brazil) support.
Latest map created: Mizzle III| Swapping Chunks | Replica
This was a really well-made, unique map that held my interest, although I did get stuck a couple of times and had to watch videos to tell what i was supposed to do next. I didn't experience any glitches as far as I'm aware. However,
I was honestly disappointed with the ending. First of all, the final boss fight was much too hard for me even though i was playing on easy. I could hardly get one hit in without dying, much less 3 in a row. Secondly, I expected the repetition of "you are not a hero" to build to something more interesting, like me being the villain, for example. Instead, I felt like I was indeed a hero, just one who didn't get a particularly happy ending. Heroic sacrifices are all over the place in all kinds of media, so this map's definition of a hero being limited to someone who survives the story was very odd.
Ok prepare for this...
3...
2...
1...
Lets begin!!!
First I'm a big fan of all of your maps (but limbo) though I have only played Mizzle 2 and 3.
Now for the actual map: (was alone, on normal, took me over 2 hours and 15 minutes, using cheats, later on that)
I think Mizzle 2 was a lot better, it also took me like 2 and a half hours only because I was terrible with parkour. The story was way more complex and more interesting, the points of who are you, what you need to do, why you need to do it, and what can/will happen were significantly more understandable. [Also the clock item and the communicator were really cool, you needed, [i]IMO, [/i]to keep 'em, [i]as well as the fact that "mizzle" is a thing and a part of the gameplay[/i].] I was really waiting for the map and I'm quite disappointed, the puzzles weren't "puzzly" enough, (not to say they were easy, by "puzzly" I mean when you know what you need to do, and you need to find a way to do that, [like portal (the game) and all of these browser games (snakebird, shift)]) in Mizzle 3 the goal of every puzzle was very unclear,
like the up-down door in chapter two and the connected black & white parkour rooms + the fact that you need to brake the glass in the beginning though i knew you could brake glass with the sword, and it said in chat so thats OK, the tree in chapter one (until now, idk what it did), the fact that in the walk on blocks to make them green puzzle in chapter three you have to end on the press. plate [I turned all into green in 4 different ways before even thinking of this, tested it after another 2 "successes"].
I have no more time today, I will finish when I can plz don't reply yet
meow meow meow meow meow
minutephisics
This is heavily broken in 10.10.2 w/ Optifine:
Shall I upload the Minecraft settings and save file?
EDIT: Also, what's the point of collecting the gems?
Ei cara eu adorei seu mapa. Queria saber quais foram os responsáveis por traduzir o mapa para o português, e como consigo entrar em contato com eles.
Hey man, I loved your map. I wanted to know who was responsible for translating the map into Portuguese, and how I can get in touch with them. (Sorry, I do not know how to speak English, so in case something is wrong here, blame Google Translate xD)