Enter the dungeon with nothing but your bare hands and thirst for treasure. Sneak, run, fight, or outsmart your way through monsters, grabbing all the loot you can find. Make your way through the maze to the Exit, and return to the safe room to store your hard-earned goods before you brave the next level. Will you risk your best gear, forging ever-further into the increasingly difficult waves of enemies in search of even better goods and opportunities - or will you stash it all and bravely face your demise, secure in the knowledge that your loot lives on for another try? The dungeon and its treasures are calling....
A procedurally generated, fully populated random dungeon maze - every level is unique
Gameplay inspired by "Roguelike" games such as NetHack and Rogue Legacy, but built to embrace the Minecraft play style
Single or multiplayer compatible - fully autonomous command-block creation requires no intervention or maintenance
No resource packs, plug-ins, mods, or add-ons required - just drop in to vanilla Minecraft
Experience the simple, engaging, and addictive gameplay that will keep you coming back
Crafting in the dungeon, storage at the base, and a dungeon that gets progressively more difficult and rewarding
Three unique sets of powerful special gear, and a collection of consumable Seals that affect all players
Nether features a changing chamber with several unique opportunities, even the Wither
Every in-game Achievement can be unlocked - Beacons can provide a powerful benefit to all players, for a while
For Single-Player Minecraft: Simply unzip the file into your saves folder, and launch Minecraft. RogueCraft should appear in your world list, ready to play!
For a Minecraft Server: First back up your "world" folder (if you wish). Unzip the file into your server and rename "RogueCraft" to "world". Be sure your "server.properties" are set correctly: all spawning options must be set to true, command blocks must be enabled (true), and the difficulty should be 2 (hard). That's it - launch your server and call your friends!
If you try to use Creative mode you'll notice the map will automatically put you back in Adventure Mode. I've provided in-map tools to circumvent this; simply "/tp 8 5 1 0 0" (RogueCraft 1.1 only!) and there you will find some useful signs that will assist in modification. For RogueCraft 1.3, you don't need to do that, you can just alter the structures directly; you can still access the technicals with "/tp 14 4 4" (RogueCraft 1.3 only!)
A critical fix has been uploaded that makes it possible to complete The Wither (along with a couple minor cosmetic changes). You can upgrade just the loot tables to keep your existing progress on the map. Enjoy!
Holy crap, man. Really nice work! It's hard... you've definitely got to learn when it's time to call it quits. I think it would be really nice to have your hunger and HP restored at the end of each level.
Do you have any problem with YouTube videos if I want to make one? cx
I most certainly do not! This map is licensed GPLv3 which means you are free to video all you like, just don't attempt to take false credit for the map. When it's done please link back the video so I can watch and "Like" it!
Really fun, eventually made it to level 8 and embarrassingly showed a lack of parkour skill in a lava/bridge room. Lucked out looting an unbreaking sword in that one, gone now though... Luckily I stashed quite a bit that run
May i submit a request for a pausing seal or something? It is rather annoying trying to beat this in one go without logging off because errors and whatnot.
It's a known bug that after you consume a Seal the first time, you'll automatically consume any you hold in the future. Small scoreboard glitch, will be fixed in a future release. Thanks for bringing it up, though, it tells me people are playing!
It would be fine, I just wish there was a sort of pause option in case a unrendered spider comes and attacks your face.
Attacked by an unrendered mob? I've never heard of that happening before (in Minecraft at all!) Doesn't sound related to my map, though. There are limits to what I can do - this is a multiplayer map, so I can't just "pause" a dungeon or freeze the level. If you're playing singleplayer, the escape key will pause the game completely, but on a server, Realms, or in multiplayer, the game moves on with or without you and there isn't anything I can do about it.