There are about three or four game series that shaped my childhood, and much to the ESRB's dismay, Myth was one of them. For those who do not know of it, it was a tactical real-time strategy series that took place in a rather grim fantasy world in which a pack of powerful necromancers had pretty much wiped out almost every living force that did not serve them, and the player basically spent the entire series trying to figure out how to defeat large hordes of enemies with a handful of troops who were rarely any better than anything the enemy was using. It was one of Bungie's greatest achievements, and occasionally pops up on top 100 game lists, but the series pretty much died after Bungie got picked up by Microsoft.
Anyways, I do not know if there's anyone on this forum who even remembers the Myth series, but for the last couple of weeks I've been working on recreating the overall landscape of Myth within WorldPainter, and I think what I've got is at a point where the community might appreciate it. It is only a terrain map, and so has no structures, but I have tried to include some of the more interesting terrain features from the Myth games and add touches where needed. In addition, it is the first map that I'm releasing, and it is rather large, so there's probably a few things that need to be touched up on. That said, it should be quite functional as a survival map, and I hope people will enjoy exploring and building in it whether or not they have played any of the three Myth games.
Anyways, shutting up now and supplying the link: Download
Thanks to: Minecraft and Bungie for reasons that are probably obvious.
Captain_Chaos for World Painter
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.