The Meaning of Life, the Universe, and Everything.
Join Date:
2/12/2011
Posts:
53
Member Details
A friend and I have been working on recreating the Kanto region from the games of Pokémon HeartGold/SoulSilver for some time now and have finally got it to a presentable and almost entirely completed state (we're still changing things here and there to improve it when we get ideas). The map is made using the scale where every one tile in Pokémon counts as a 2x2 square in Minecraft. Please note, the map is made using vanilla Minecraft, it can therefore be played without the need for any mods (although, I am pretty sure that the map would work rather nicely using Pixelmon)
We chose to base our recreation off of the games of HGSS mostly because the games are far more colourful and detailed than the previous generations that contain Kanto; because of that, we were able to build a more aesthetically appealing map.
To make the map more immersive, we have added a number of features. Firstly, the player does not have the ability to jump in the map; this is due to there being no jumping in Pokémon games. Secondly, we have covered the map with barrier blocks to prevent the player from going places that they aren't able to access in the games. Third, we use command block interiors for most of the important buildings so that the necessary interior decorations could seemly fit within the much smaller exteriors. Fourth, titles are used throughout the map; therefore, when entering a town, city or route, the player is presented with a title informing them of the location that they are currently in. Finally, we give the player the night-vision potion effect through most of the map so that lighting was not an issue in large teleport interiors or in caves.
Future Tasks
As mentioned earlier, the map is made in vanilla Minecraft version 1.8 and above. Our eventual hope (after we finish off Johto) is to make a second version of the map which would use many Pixelmon features such as the custom Pokémon spawnings, Pokémon trainers and decorative and functional blocks. Using said features, we would attempt to recreate the spawning habits of Pokémon throughout the regions and include all trainers and Gym Leaders where they should be found. But these goals are likely quite a way off.
This is actually really awesome.
You guys have done a great job recreating the Kanto Region.
I see that your talented with building, so how bout an offer? Right now im recruting mega builders for my Animation Project and im trying to find as many people as possible
A friend and I have been working on recreating the Kanto region from the games of Pokémon HeartGold/SoulSilver for some time now and have finally got it to a presentable and almost entirely completed state (we're still changing things here and there to improve it when we get ideas). The map is made using the scale where every one tile in Pokémon counts as a 2x2 square in Minecraft. Please note, the map is made using vanilla Minecraft, it can therefore be played without the need for any mods (although, I am pretty sure that the map would work rather nicely using Pixelmon)
Download:
Link in case widget doesn't work:
https://minecraft.curseforge.com/projects/pokemon-kanto-reproduction-hgss
Kanto Map tours:
General map information
We chose to base our recreation off of the games of HGSS mostly because the games are far more colourful and detailed than the previous generations that contain Kanto; because of that, we were able to build a more aesthetically appealing map.
To make the map more immersive, we have added a number of features. Firstly, the player does not have the ability to jump in the map; this is due to there being no jumping in Pokémon games. Secondly, we have covered the map with barrier blocks to prevent the player from going places that they aren't able to access in the games. Third, we use command block interiors for most of the important buildings so that the necessary interior decorations could seemly fit within the much smaller exteriors. Fourth, titles are used throughout the map; therefore, when entering a town, city or route, the player is presented with a title informing them of the location that they are currently in. Finally, we give the player the night-vision potion effect through most of the map so that lighting was not an issue in large teleport interiors or in caves.
Future Tasks
As mentioned earlier, the map is made in vanilla Minecraft version 1.8 and above. Our eventual hope (after we finish off Johto) is to make a second version of the map which would use many Pixelmon features such as the custom Pokémon spawnings, Pokémon trainers and decorative and functional blocks. Using said features, we would attempt to recreate the spawning habits of Pokémon throughout the regions and include all trainers and Gym Leaders where they should be found. But these goals are likely quite a way off.
booo
This is actually really awesome.
You guys have done a great job recreating the Kanto Region.
I see that your talented with building, so how bout an offer? Right now im recruting mega builders for my Animation Project and im trying to find as many people as possible
I made a thread on this not so long ago: The Elemental Warriors
Hope you'll join