Ladies and gentlemen, I'm proud to introduce you my latest creation: Swapping Chunks.
To put it in a nutshell, Swapping Chunks is a PvP map in which players fight in a randomly generated arena. The arena evolve during the battle too.
The map can easily support more than 30 players and you can make up to 8 different teams.
The arena consists in chunks of 8*8 blocks that can be randomly swapped. When a chunk is going to be destroyed, you'll have a little warning in your hotbar and explosion particles. If you want to live, don't stay in these chunks.
The longer a player stay in a chunk the higher the chance for this chunk to be destroyed: You'll have to move!
- Flag Keeper: Catch the flag and keep it as long as possible with you. First team to reach the goal win.
- Melee: Each player has a predetermined number of lives. Last team alive win.
- Fight For Fun: One life, no team. Perfect for quick games. And to spice up the thing, special zombies can spawn.
Powered by Minecraft 1.9
Most of the new features added by Minecraft 1.9 are present in this map: Shulker, offhand weapons, custom cooldowns, shields...
You're not used to these features? A tutorial is available in the lobby!
Notice: Under no circumstances can this be posted to other sources unless otherwise agreed by the creator. You are free to make and share screenshots or videos of the map as long as you add a link to this page in the description.
I really enjoyed the map (one of the best I've played), but the main problem that I ran into was that the other players were able to camp on the desert towers (on the big chunk) and if anyone tried to get to them the person could just get knocked off. So, my suggestion is to add a timer if the player stays on the chunk for too long. The chunk would "swap" with itself, killing any player left on the chunk, or a second option could be to swap the big chunks with other big chunks.
There's 9 Achievements unlockable and 5 Ranks from Steeve to Enderdragon. Achievements are small rewards linked to specific actions (win a game, complete the -hidden- parkour...) and ranks are representative of the number of player killed.