I'm not a builder or anything, but I will test it when it's ready. So I could be your beta tester.
I was thinking of doing beta testing before releasing it since in the past my maps always break and contain many bugs that prevent the player from progressing.
So uh, it's been a few years (4 and a half to be exact) since I've last touched this map. I haven't even played minecraft in so long that everything they've added is completely new to me. I decided to take a look at this map and see where I left off and I decided to start it up again. Most of the command blocks in this map are broken since testfor and the parameters "[r=n]" no longer work. Tellraw also seem to have different notation now and most of the custom command block noteblocks beneath the towns no longer work.
However, I have managed to setup worldedit on minecraft 1.12 but I intend to release this map for 1.13.2 because in 1.13.2 you can add custom music to the resource pack without needing to setup any additional custom files. It's a little difficult to understand but I'll update this post again with a quick video once I get the chance.
I'm not sure how to make this into an adventure map right now since I know nothing about the new command blocks anymore and also since worldedit for singleplayer only works in 1.12, I can't work on the command blocks unless I'm in 1.13 or host a server and I can't switch between 1.12/1.13.2 or my save will become corrupted. If anyone is willing to help me with redstone/command blocks, building, or general advice on where and how I should continue, it would be very much appreciated. : )
So uh, it's been a few years (4 and a half to be exact) since I've last touched this map. I haven't even played minecraft in so long that everything they've added is completely new to me. I decided to take a look at this map and see where I left off and I decided to start it up again. Most of the command blocks in this map are broken since testfor and the parameters "[r=n]" no longer work. Tellraw also seem to have different notation now and most of the custom command block noteblocks beneath the towns no longer work.
However, I have managed to setup worldedit on minecraft 1.12 but I intend to release this map for 1.13.2 because in 1.13.2 you can add custom music to the resource pack without needing to setup any additional custom files. It's a little difficult to understand but I'll update this post again with a quick video once I get the chance.
I'm not sure how to make this into an adventure map right now since I know nothing about the new command blocks anymore and also since worldedit for singleplayer only works in 1.12, I can't work on the command blocks unless I'm in 1.13 or host a server and I can't switch between 1.12/1.13.2 or my save will become corrupted. If anyone is willing to help me with redstone/command blocks, building, or general advice on where and how I should continue, it would be very much appreciated. : )
Thrilled to hear that this map is still going. If you ever have any command questions, I'll answer what I can.
Thrilled to hear that this map is still going. If you ever have any command questions, I'll answer what I can.
Thanks for your continued support even after my long absence! I've updated the download so you can take a look and give me any feedback. I still haven't added any adventure map aspects yet but that will come in the next update.
added custom music for all the routes and cities currently built
updated 95% of command blocks on map to work with MC version 1.13.2 (may have missed a few)
slateport exterior building portion complete
mt chimney and jagged pass complete
fallarbor town, mauville city, route 114 and desert route/route 111 complete
@rabidgoodra27 I was wondering what you think the adventure aspect of the map should be like? I think it would be easier to leave it at a simplified teleport to arena battle with hand to hand combat system. For gym battles, there will probably be a parkour/puzzle/riddle or whatever challenge before you get teleported to the main arena where you fight the leader.
Now for wild battles, I was thinking of having preset 1x1 areas in the wild grass where if the player steps on it, gets teleported into a wild battle but if I do this then the wild battles will not be repeatable. Wild battles will also probably be regular PvE combat.
One last question, do you think custom cutscenes are still possible in the newer versions? I might decide to remove that entirely since I wouldn't be able to add them in correctly with my lack of command block and redstone knowledge.
Thanks for your continued support even after my long absence! I've updated the download so you can take a look and give me any feedback. I still haven't added any adventure map aspects yet but that will come in the next update.
added custom music for all the routes and cities currently built
updated 95% of command blocks on map to work with MC version 1.13.2 (may have missed a few)
slateport exterior building portion complete
mt chimney and jagged pass complete
fallarbor town, mauville city, route 114 and desert route/route 111 complete
@rabidgoodra27 I was wondering what you think the adventure aspect of the map should be like? I think it would be easier to leave it at a simplified teleport to arena battle with hand to hand combat system. For gym battles, there will probably be a parkour/puzzle/riddle or whatever challenge before you get teleported to the main arena where you fight the leader. This would definitely be the easiest, way to do it. Otherwise, you could rig up some kind of Poke CA-esque system (actually about 75% easier to do now that we have datapacks), but that would be a lot of work.
Now for wild battles, I was thinking of having preset 1x1 areas in the wild grass where if the player steps on it, gets teleported into a wild battle but if I do this then the wild battles will not be repeatable. Wild battles will also probably be regular PvE combat. It would not be hard to recreate the wild battle system with random encounters. You could use a step timer with loot tables (which is basically the best RNG system in the game) to randomize the pokemon in the route.
One last question, do you think custom cutscenes are still possible in the newer versions? I might decide to remove that entirely since I wouldn't be able to add them in correctly with my lack of command block and redstone knowledge. It actually probably wouldn't be so hard with the new and updated teleport command, which lets you teleport in directions, and facing certain entities. I'm working on a system for this for my map at the moment, and when it's done, I'll let you use it.
It's been a while since my last reply but I've managed to implement the wild battles. I'm finishing up the trainer battles and it'll be in a playable state soon! Would you like to test it first and give me your thoughts before I post it publicly?
Me and my friend were looking for regional maps that we could play in pixelmon. We bumped into this AMAZING ORAS map and wanted to know if you'll make this compatible with pixelmon? This is a recurring problem me and my friend always run into. We tried setting up pokemon spawners for each area and set up any missing NPCs. We tried fixing any barrier issues so the player/pokemons won't walk out of bounds, but it never works out.
It's neat seeing seemingly dead projects come back to life. It's sad, really, because people have such high ambitions with stuff like this, then it dies because of the sheer scale of the project.
I was thinking of doing beta testing before releasing it since in the past my maps always break and contain many bugs that prevent the player from progressing.
That sounds fine. It is quite smart as well. This way, you can find out what is wrong, and what people don't like about your map.
i think that this should use pokecube since it has a lot of mega evolutions
I would like to help
Age: 16
Skype : marcelo_creepy
Any past experience : I play minecraft since 2011, so far I played Pokemon Firered, Ruby and SoulSilver ( I beat Firered twice)
Availability (days): 4 days a week ( mainly weekends )
Worldedit knowledge: I have some medium knowledge on world edit, I have been using it on my maps for a while and I find myself using it quite often.
Also I would really like to help making route 113, my favourite route in hoenn.
Screenshots of builds:
Here are some of my buildings that I still have on my hard drive:
Screenshots here
I would really like to help building
Is this still going?
This project is dead
*Sigh* Sadly enough.
Yes and no. I've put it on a standstill for a while because I'm focusing on school right now.
:^(
Well, we all have to set our priorities.
So uh, it's been a few years (4 and a half to be exact) since I've last touched this map. I haven't even played minecraft in so long that everything they've added is completely new to me. I decided to take a look at this map and see where I left off and I decided to start it up again. Most of the command blocks in this map are broken since testfor and the parameters "[r=n]" no longer work. Tellraw also seem to have different notation now and most of the custom command block noteblocks beneath the towns no longer work.
However, I have managed to setup worldedit on minecraft 1.12 but I intend to release this map for 1.13.2 because in 1.13.2 you can add custom music to the resource pack without needing to setup any additional custom files. It's a little difficult to understand but I'll update this post again with a quick video once I get the chance.
I'm not sure how to make this into an adventure map right now since I know nothing about the new command blocks anymore and also since worldedit for singleplayer only works in 1.12, I can't work on the command blocks unless I'm in 1.13 or host a server and I can't switch between 1.12/1.13.2 or my save will become corrupted. If anyone is willing to help me with redstone/command blocks, building, or general advice on where and how I should continue, it would be very much appreciated. : )
Thrilled to hear that this map is still going. If you ever have any command questions, I'll answer what I can.
Thanks for your continued support even after my long absence! I've updated the download so you can take a look and give me any feedback. I still haven't added any adventure map aspects yet but that will come in the next update.
@rabidgoodra27 I was wondering what you think the adventure aspect of the map should be like? I think it would be easier to leave it at a simplified teleport to arena battle with hand to hand combat system. For gym battles, there will probably be a parkour/puzzle/riddle or whatever challenge before you get teleported to the main arena where you fight the leader.
Now for wild battles, I was thinking of having preset 1x1 areas in the wild grass where if the player steps on it, gets teleported into a wild battle but if I do this then the wild battles will not be repeatable. Wild battles will also probably be regular PvE combat.
One last question, do you think custom cutscenes are still possible in the newer versions? I might decide to remove that entirely since I wouldn't be able to add them in correctly with my lack of command block and redstone knowledge.
Replies in bold.
It's been a while since my last reply but I've managed to implement the wild battles. I'm finishing up the trainer battles and it'll be in a playable state soon! Would you like to test it first and give me your thoughts before I post it publicly?
Sorry for the late reply, didn't see this. I'll test it if you want me to.
Sure, that would be great. I'm trying to get some feedback before I turn the rest of the map into the current system. It will take me a while.
Me and my friend were looking for regional maps that we could play in pixelmon. We bumped into this AMAZING ORAS map and wanted to know if you'll make this compatible with pixelmon? This is a recurring problem me and my friend always run into. We tried setting up pokemon spawners for each area and set up any missing NPCs. We tried fixing any barrier issues so the player/pokemons won't walk out of bounds, but it never works out.
Age: 17
Discord (?): Eonflare #7578
Any past experience (?): Never been on a building team but have worked on a few minor small things (usually interiors) and have Alpha Sapphire
Availability (days): ~80% of the time - when I'm not at work or the gym etc. Not too locked down atm
Worldedit knowledge: Moderate (I'm not a pro, but I have enough knowledge that it can help me and I cannot live without it)
Screenshots of builds: N/A
𝓔𝓸𝓷𝓯𝓵𝓪𝓻𝓮 ❤︎ 14
-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉-҉
𝔒! 𝔚𝔞𝔫𝔡𝔢𝔯𝔢𝔯𝔰 𝔦𝔫 𝔱𝔥𝔢 𝔰𝔥𝔞𝔡𝔬𝔴𝔢𝔡 𝔩𝔞𝔫𝔡
𝔇𝔢𝔰𝔭𝔞𝔦𝔯 𝔫𝔬𝔱! 𝔉𝔬𝔯 𝔱𝔥𝔬𝔲𝔤𝔥 𝔡𝔞𝔯𝔨 𝔱𝔥𝔢𝔶 𝔰𝔱𝔞𝔫𝔡,
𝔄𝔩𝔩 𝔴𝔬𝔬𝔡𝔰 𝔱𝔥𝔢𝔯𝔢 𝔟𝔢 𝔪𝔲𝔰𝔱 𝔢𝔫𝔡 𝔞𝔱 𝔩𝔞𝔰𝔱,
𝔄𝔫𝔡 𝔰𝔢𝔢 𝔱𝔥𝔢 𝔬𝔭𝔢𝔫 𝔰𝔲𝔫 𝔤𝔬 𝔭𝔞𝔰𝔱:
𝔗𝔥𝔢 𝔰𝔢𝔱𝔱𝔦𝔫𝔤 𝔰𝔲𝔫, 𝔱𝔥𝔢 𝔯𝔦𝔰𝔦𝔫𝔤 𝔰𝔲𝔫,
𝔗𝔥𝔢 𝔡𝔞𝔶'𝔰 𝔢𝔫𝔡, 𝔬𝔯 𝔱𝔥𝔢 𝔡𝔞𝔶 𝔟𝔢𝔤𝔲𝔫.
𝔉𝔬𝔯 𝔢𝔞𝔰𝔱 𝔬𝔯 𝔴𝔢𝔰𝔱 𝔞𝔩𝔩 𝔴𝔬𝔬𝔡𝔰 𝔪𝔲𝔰𝔱 𝔣𝔞𝔦𝔩.
It's neat seeing seemingly dead projects come back to life. It's sad, really, because people have such high ambitions with stuff like this, then it dies because of the sheer scale of the project.
Stay fluffy~