Apologies for it being a while since last posting, but we haven't given up... yet.
Remembering what ProNoob135 said about how the world still didn't work in multiplayer even if all chunks were removed, I thought the solution might be to simply move all the chunks to a fresh, new world. I did this using MCEdit, for both the Overworld and End dimensions. I also copied the world icon, loot tables, structures and scoreboard.dat file from the original world to the fresh, new world using good old Windows Explorer (becuase it would take ages to recreate all the scoreboards and currently set scores manually).
Download Attempted Fix #5 here. As usual, the world doesn't have the resource pack so the link is here even though you probably don't need it.
And if it does work... please play through up to say Mission 4 or 5 and report back any problems (if any). I just want to make sure nothing broke from the copying-over before making the patch live. (If it works, that is)
I've found the issue, it was the team named "Enemy" with over 90000 entries. I assume this is leftover entries from testing, hopefully the old entries can be removed? (also thank you NBTexplorer)
I've found the issue, it was the team named "Enemy" with over 90000 entries. I assume this is leftover entries from testing, hopefully the old entries can be removed? (also thank you NBTexplorer)
I'm ProNoob's friend, just so you know. Me and him encountered a glitch on chapter 5. The gravity device is not working at all.
This seems to be happening to a lot of players for some reason... it seemed like it kept getting fixed whenever they manually teleported to the spawn chunks (use /tp @p 250 66 1000) then teleported back to Mission 5. This is something I'm definitely going to look into and fix properly for the next patch, along with removing the fake players for the team "Enemy".
Another problem, the chests that are meant to have equipment, potions and food aka reward chests are always empty. I did use the bonus code from AOS2. Maybe that is the problem?
I can't access hidden mission 2, tried in mission 8 and after mission 8 flying to the barriers with gm3 too, they don't get removed.
In mission 12, many of the caves dont open by defeating the dragon guys, and the i believe 4th lever in the walkthrough can't be accessed, one where the lever is at the very top of the cave thing, I think it's missing a boat or something, because I can't get higher from a place there, about half way through, I think its right above the huge arrow pointing down.
Impossible to download it, would need a mediafire pro account that you cant get for free. Could you try to upload it somewhre else?
nvm. Blaze and I tried it ourselves and sure enough, we're having the same problem now.
#ThisMakesNoSense
Apologies for it being a while since last posting, but we haven't given up... yet.
Remembering what ProNoob135 said about how the world still didn't work in multiplayer even if all chunks were removed, I thought the solution might be to simply move all the chunks to a fresh, new world. I did this using MCEdit, for both the Overworld and End dimensions. I also copied the world icon, loot tables, structures and scoreboard.dat file from the original world to the fresh, new world using good old Windows Explorer (becuase it would take ages to recreate all the scoreboards and currently set scores manually).
Download Attempted Fix #5 here. As usual, the world doesn't have the resource pack so the link is here even though you probably don't need it.
And if it does work... please play through up to say Mission 4 or 5 and report back any problems (if any). I just want to make sure nothing broke from the copying-over before making the patch live. (If it works, that is)
Assassin of Steve 3's Walkthrough has been finished!
You can download it here or on the Planet Minecraft page.
I've found the issue, it was the team named "Enemy" with over 90000 entries. I assume this is leftover entries from testing, hopefully the old entries can be removed? (also thank you NBTexplorer)
we'll try a playthrough and see how it goes, Devin says he's a big fan.
We've gotten to moostern and everything is working swell
Just open teams in nbtexplorer, go to the second one from the bottom, and delete the players part. I used the original save
I'm ProNoob's friend, just so you know. Me and him encountered a glitch on chapter 5. The gravity device is not working at all.
Great!
This seems to be happening to a lot of players for some reason... it seemed like it kept getting fixed whenever they manually teleported to the spawn chunks (use /tp @p 250 66 1000) then teleported back to Mission 5. This is something I'm definitely going to look into and fix properly for the next patch, along with removing the fake players for the team "Enemy".
We just tested that fix. Sadly, it didn't work.
Okay, we fixed it. We replaced the redstone dust for the levitation command block. Also, what are the coordinates to mission 5?
/tp @a -149 214 -588 -180 0
The patch which fixes Assassin of Steve 3 being unplayable in multiplayer and an attempt at fixing the Gravity Device is now live!
Also edit: 300th post!
woot!
2 deep hole, 1674 19 404
another 1657 31 821
Another problem, the chests that are meant to have equipment, potions and food aka reward chests are always empty. I did use the bonus code from AOS2. Maybe that is the problem?
1707 5 1129
and 1709 4 1133
(we fell in both at the same time! xD)
after the hidden mission between level 10 and 11 one of us got stuck in a 3x3 stone room.
also how do we get across the bridge?
I can't access hidden mission 2, tried in mission 8 and after mission 8 flying to the barriers with gm3 too, they don't get removed.
In mission 12, many of the caves dont open by defeating the dragon guys, and the i believe 4th lever in the walkthrough can't be accessed, one where the lever is at the very top of the cave thing, I think it's missing a boat or something, because I can't get higher from a place there, about half way through, I think its right above the huge arrow pointing down.