Rogue is a Minecraft procedural Dungeon Generator for Minecraft 1.8.3 and above. It generates a new, fresh Dungeon everytime, for a radically different experience everytime you play the map. Unlimited fun for the whole family!
Features
- A new, fresh and unique dungeon everytime you play.
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THIS MAP IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MAP TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of this MAP to be installed, manually or automatically, is given to the USER without restriction.
This MAP may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
Publishing any graphic material of this MAP (through sites as YouTube, Twitch, Reddit etc.) is only allowed when the USER posts a link to the original location of this map (http://www.minecraftforum.net/forums/mapping-and-modding/maps/2396839) and includes the name of the AUTHOR (Rubisk) in the description. Without any of these two prerequirements, publishing any graphic material of this MAP is STRICTLY FORBIDDEN.
The tl;dr for Youtubers and streamers:
In your description, you HAVE to include the following 2 lines:
I found this to be an excellent idea and eagerly downloaded it.
Unfortunately, it's a little hard to enjoy when every enemy has such high knockback that a single hit sends you flying against the wall behind you. Sure, you can stand back and snipe with arrows, but you're bound to run out, with even more enemies having spawned as you try to pick them off. God forbid you walk into a dead end, the mob of monsters waiting at the last crossroads will be impenetrable.
Maybe I just got a few bad rolls in my attempts. After all, roguelikes are meant to kill you more often than not. Definitely found the abundance of severe knockback to make it pretty unplayable, though.
That being said, it's about time something like this existed, and for the most part, it's quite well executed. Suppose I'll just spend more time trying to punch through walls and build up barricades.
An amazing and fun map, so far the furthest ive got to is the snow area.
Had a problem with world generation that caused me to look around for half an hour before deciding to find it it spectator mode http://i.imgur.com/v7V1FSE.png.
Huh, you summarised what I said during playtesting.
Anyway, it's a really well-made map tech-wise, but definitely isn't targeted at the average user - Rogue is extremely challenging at times, even more so than mine and Tobi's True Labyrinth map that released about a year ago (which, correct me if I'm wrong, but I think Rubisk started working on Rogue after seeing True Labyrinth?).
Anyone who enjoys CTM maps should love the challenge in this - and the well-balanced loot, too!
The variety in rooms is also very impressive, although it can be admittedly bland.
Overall, I highly recommend anyone to try this out, just don't expect to get very far without practice!
Oh by the way it's 'minihilly' rather than 'TheMinihilly' - I only use the latter for sites where minihilly was taken, like on twitter...
Whoops. I did indeed look for your twitter account. Fixed the OP and map, will be fixed in the next version
Main inspiration for the map was watching JoeHillsTSD play through dungeons of Vexmoore again, realizing I could probably make something like that much more up-to-date, but I've definitely seen True Labyrinth and it's definitely been some inspiration as well.
Hey, me and mates are struggling to spawn in the dungeon. The screen appears to get stuck on 'Generating Chests' and only actually teleports when there is only 1 person on the server. Anyway of fixing this?
E: Fixed this issue in version 1.1.1. Look at the starting thread for the new version, should work fine now.
Version 1.2 has been released to fix some balancing issues.
The following changes have ben made:
Increased the difficulty of the final area.
Spiders are now far lessl likely to "web" you.
Fixed a glitch causing the trap in fleecy boxes to get defused.
Fixed a glitch causing your levels not to be reset.
Increased the performance of generation by a very little bit.
Decreased the difficulty of some earlier areas.
I saw Etho doing this on his channel and downloaded to play with my buddies tonight at our gaming club. They ought to have fun watching me fail repeatedly. LOL Guess I'll be improving my combat skills quickly, or die.
just watched Etho's first video on your map, it looks awesome and like a ton of fun! definitely downloading to play with some friends great job on your map!
You did an awesome job on this map. I really enjoy it. It is very hard but not impossible. Just one thing. Maybe give a bit more food, it is irritating to starve to death.
So I decided to play this map with a friend, and when the dungeon was generating, the server randomly shut down. Is there any way that you can help? Here is the crash report.
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 4/8/15 4:41 PM
Description: Watching Server
java.lang.Error
at java.util.HashMap.getEntry(HashMap.java:465)
at java.util.HashMap.get(HashMap.java:417)
at aup.b(SourceFile:67)
at p$9.a(SourceFile:286)
at p$9.apply(SourceFile:268)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at adn.a(SourceFile:2243)
at p.a(SourceFile:433)
at p.b(SourceFile:136)
at k.a(SourceFile:49)
at add.a(SourceFile:97)
at afx.b(SourceFile:54)
at lf.a(SourceFile:526)
at lf.c(SourceFile:199)
at net.minecraft.server.MinecraftServer.A(SourceFile:597)
at kp.A(SourceFile:299)
at net.minecraft.server.MinecraftServer.z(SourceFile:533)
at net.minecraft.server.MinecraftServer.run(SourceFile:449)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.HashMap.getEntry(HashMap.java:465)
at java.util.HashMap.get(HashMap.java:417)
at aup.b(SourceFile:67)
at p$9.a(SourceFile:286)
at p$9.apply(SourceFile:268)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at adn.a(SourceFile:2243)
at p.a(SourceFile:433)
at p.b(SourceFile:136)
at k.a(SourceFile:49)
at add.a(SourceFile:97)
at afx.b(SourceFile:54)
at lf.a(SourceFile:526)
at lf.c(SourceFile:199)
at net.minecraft.server.MinecraftServer.A(SourceFile:597)
at kp.A(SourceFile:299)
at net.minecraft.server.MinecraftServer.z(SourceFile:533)
-- Thread Dump --
Details:
Threads: "Netty Server IO #3" Id=28 RUNNABLE (in native)
at sun.nio.ch.KQueueArrayWrapper.kevent0(Native Method)
at sun.nio.ch.KQueueArrayWrapper.poll(KQueueArrayWrapper.java:200)
at sun.nio.ch.KQueueSelectorImpl.doSelect(KQueueSelectorImpl.java:103)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
- locked io.netty.channel.nio.SelectedSelectionKeySet@73181c55
- locked java.util.Collections$UnmodifiableSet@5e4f92de
- locked sun.nio.ch.KQueueSelectorImpl@22b59d1
at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
...
"Netty Server IO #2" Id=27 RUNNABLE
at sun.nio.ch.KQueueArrayWrapper.kevent0(Native Method)
at sun.nio.ch.KQueueArrayWrapper.poll(KQueueArrayWrapper.java:200)
at sun.nio.ch.KQueueSelectorImpl.doSelect(KQueueSelectorImpl.java:103)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
- locked io.netty.channel.nio.SelectedSelectionKeySet@227f475
- locked java.util.Collections$UnmodifiableSet@3f163e7e
- locked sun.nio.ch.KQueueSelectorImpl@13b9beab
at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
...
"Server Watchdog" Id=30 RUNNABLE
at sun.management.ThreadImpl.dumpThreads0(Native Method)
at sun.management.ThreadImpl.dumpAllThreads(ThreadImpl.java:446)
at kq.run(SourceFile:43)
at java.lang.Thread.run(Thread.java:745)
"Netty Server IO #1" Id=26 RUNNABLE (in native)
at sun.nio.ch.KQueueArrayWrapper.kevent0(Native Method)
at sun.nio.ch.KQueueArrayWrapper.poll(KQueueArrayWrapper.java:200)
at sun.nio.ch.KQueueSelectorImpl.doSelect(KQueueSelectorImpl.java:103)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
- locked io.netty.channel.nio.SelectedSelectionKeySet@3c997870
- locked java.util.Collections$UnmodifiableSet@75c5cfb
- locked sun.nio.ch.KQueueSelectorImpl@45ce43b9
at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
...
"Netty Server IO #0" Id=25 RUNNABLE
at sun.nio.ch.KQueueArrayWrapper.kevent0(Native Method)
at sun.nio.ch.KQueueArrayWrapper.poll(KQueueArrayWrapper.java:200)
at sun.nio.ch.KQueueSelectorImpl.doSelect(KQueueSelectorImpl.java:103)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
- locked io.netty.channel.nio.SelectedSelectionKeySet@285a489e
- locked java.util.Collections$UnmodifiableSet@ad4fb58
- locked sun.nio.ch.KQueueSelectorImpl@106f4e54
at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
...
"DestroyJavaVM" Id=22 RUNNABLE
"Server thread" Id=19 RUNNABLE
at java.util.HashMap.getEntry(HashMap.java:465)
at java.util.HashMap.get(HashMap.java:417)
at aup.b(SourceFile:67)
at p$9.a(SourceFile:286)
at p$9.apply(SourceFile:268)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at adn.a(SourceFile:2243)
...
"TimerQueue" Id=18 TIMED_WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@6ce93086
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@6ce93086
at java.util.concurrent.locks.LockSupport.parkNanos(LockSupport.java:226)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(AbstractQueuedSynchronizer.java:2082)
at java.util.concurrent.DelayQueue.take(DelayQueue.java:220)
at javax.swing.TimerQueue.run(TimerQueue.java:171)
at java.lang.Thread.run(Thread.java:745)
Number of locked synchronizers = 1
- java.util.concurrent.locks.ReentrantLock$NonfairSync@7b7f7539
"Thread-3" Id=17 WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@4170e546
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@4170e546
at java.util.concurrent.locks.LockSupport.park(LockSupport.java:186)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2043)
at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogAppender.java:77)
at ks$4.run(SourceFile:114)
at java.lang.Thread.run(Thread.java:745)
"AWT-EventQueue-0" Id=16 RUNNABLE
at javax.swing.text.SegmentCache.getSegment(SegmentCache.java:92)
- locked javax.swing.text.SegmentCache@5adc783a
at javax.swing.text.SegmentCache.getSharedSegment(SegmentCache.java:66)
at javax.swing.text.PlainView.drawUnselectedText(PlainView.java:152)
at javax.swing.text.PlainView.drawElement(PlainView.java:113)
at javax.swing.text.PlainView.drawLine(PlainView.java:82)
at javax.swing.text.PlainView.paint(PlainView.java:311)
at javax.swing.plaf.basic.BasicTextUI$RootView.paint(BasicTextUI.java:1434)
at javax.swing.plaf.basic.BasicTextUI.paintSafely(BasicTextUI.java:737)
...
"Java2D Disposer" Id=15 WAITING on java.lang.ref.ReferenceQueue$Lock@40595670
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@40595670
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:135)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:151)
at sun.java2d.Disposer.run(Disposer.java:145)
at java.lang.Thread.run(Thread.java:745)
"Java2D Queue Flusher" Id=14 TIMED_WAITING on sun.java2d.opengl.OGLRenderQueue$QueueFlusher@2939f411
at java.lang.Object.wait(Native Method)
- waiting on sun.java2d.opengl.OGLRenderQueue$QueueFlusher@2939f411
at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:206)
"AWT-Shutdown" Id=13 WAITING on java.lang.Object@1bc69d3c
at java.lang.Object.wait(Native Method)
- waiting on java.lang.Object@1bc69d3c
at java.lang.Object.wait(Object.java:503)
at sun.awt.AWTAutoShutdown.run(AWTAutoShutdown.java:296)
at java.lang.Thread.run(Thread.java:745)
"AppKit Thread" Id=12 RUNNABLE (in native)
"Server Infinisleeper" Id=11 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at kp$1.run(SourceFile:65)
"Snooper Timer" Id=10 TIMED_WAITING on java.util.TaskQueue@c7cdc63
at java.lang.Object.wait(Native Method)
- waiting on java.util.TaskQueue@c7cdc63
at java.util.TimerThread.mainLoop(Timer.java:552)
at java.util.TimerThread.run(Timer.java:505)
"Signal Dispatcher" Id=4 RUNNABLE
"Finalizer" Id=3 WAITING on java.lang.ref.ReferenceQueue$Lock@5968edfc
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@5968edfc
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:135)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:151)
at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:209)
"Reference Handler" Id=2 WAITING on java.lang.ref.Reference$Lock@77e0693f
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.Reference$Lock@77e0693f
at java.lang.Object.wait(Object.java:503)
at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:133)
Stacktrace:
at kq.run(SourceFile:59)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.8.3
Operating System: Mac OS X (x86_64) version 10.10
CPU: 2x Intel(R) Core(TM)2 Duo CPU E8335 @ 2.93GHz
Java Version: 1.7.0_72, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 175704912 bytes (167 MB) / 358612992 bytes (342 MB) up to 954728448 bytes (910 MB)
JVM Flags: 0 total;
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Profiler Position: N/A (disabled)
Player Count: 2 / 20; [lg['Lyeurnar'/34, l='world', x=0.50, y=300.00, z=0.50], lg['tsumi1717'/46, l='world', x=0.50, y=300.00, z=0.50]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
Features
- A new, fresh and unique dungeon everytime you play.
- Completely vanilla Minecraft, no mods required.
- Randomized loot, freshly generated chest contents.
- Unique Custom Mobs, with spawners randomly placed all across the map.
- 5 different levels, with it's own mobs, loot and look.
RULES
Do not use commands.
Do whatever you feel like.
MULTIPLAYER
The map is fully multiplayer supportive.
Look in the readme, bundled with the download, for more information on the specific server settings.
THANKS TO
Lennart, Cameron, naor2013, Kruxization, Taschneide, Krose, minihilly, Tamarin, Killos, Infinity8miner, Chipmunk46, WittyWishcash, Cocaomix, Qwertyuiopthepie
LEGAL
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THIS MAP IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MAP TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of this MAP to be installed, manually or automatically, is given to the USER without restriction.
This MAP may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
Publishing any graphic material of this MAP (through sites as YouTube, Twitch, Reddit etc.) is only allowed when the USER posts a link to the original location of this map (http://www.minecraftforum.net/forums/mapping-and-modding/maps/2396839) and includes the name of the AUTHOR (Rubisk) in the description. Without any of these two prerequirements, publishing any graphic material of this MAP is STRICTLY FORBIDDEN.
The tl;dr for Youtubers and streamers:
In your description, you HAVE to include the following 2 lines:
Link to Forum thread: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2396839
Author: Rubisk
Without these two lines (or something similar) I do NOT give permission to upload any graphic material of this map.
Alternative download (mediafire) http://www.mediafire.com/download/2l534200uy22w1f/Rogue v1.3.zip
Roguelikes are AWESOME!
I found this to be an excellent idea and eagerly downloaded it.
Unfortunately, it's a little hard to enjoy when every enemy has such high knockback that a single hit sends you flying against the wall behind you. Sure, you can stand back and snipe with arrows, but you're bound to run out, with even more enemies having spawned as you try to pick them off. God forbid you walk into a dead end, the mob of monsters waiting at the last crossroads will be impenetrable.
Maybe I just got a few bad rolls in my attempts. After all, roguelikes are meant to kill you more often than not. Definitely found the abundance of severe knockback to make it pretty unplayable, though.
That being said, it's about time something like this existed, and for the most part, it's quite well executed. Suppose I'll just spend more time trying to punch through walls and build up barricades.
Just downloaded it. I'll make a map review on it because it's amazing!
Finally made a new Minecraft map after 6 years.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/3132673-biome-dasher-21-parkour-adventure
Rogue 1.1 has been released, fixing the following issues:
- Multiplayer over LAN not working.
- Player occasionally spawning in creative mode.
Check the download button at the top of this page for the download.
An amazing and fun map, so far the furthest ive got to is the snow area.
Had a problem with world generation that caused me to look around for half an hour before deciding to find it it spectator mode http://i.imgur.com/v7V1FSE.png.
I have a soft spot for self-building maps
Whoops. I did indeed look for your twitter account. Fixed the OP and map, will be fixed in the next version
Main inspiration for the map was watching JoeHillsTSD play through dungeons of Vexmoore again, realizing I could probably make something like that much more up-to-date, but I've definitely seen True Labyrinth and it's definitely been some inspiration as well.
I posted a video playthrough, part 1 can be found here!
Part 2 is also here!
everyone checks out Etho's video... but not mine ._.
Finally made a new Minecraft map after 6 years.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/3132673-biome-dasher-21-parkour-adventure
E: Fixed this issue in version 1.1.1. Look at the starting thread for the new version, should work fine now.
Is there any reason that natural regeneration is off? Because my health isn't regenerating...
Someone didn't read the text files that came with the map.
The following changes have ben made:
Spiders are now far lessl likely to "web" you.
Fixed a glitch causing the trap in fleecy boxes to get defused.
Fixed a glitch causing your levels not to be reset.
Increased the performance of generation by a very little bit.
Decreased the difficulty of some earlier areas.
I saw Etho doing this on his channel and downloaded to play with my buddies tonight at our gaming club. They ought to have fun watching me fail repeatedly. LOL Guess I'll be improving my combat skills quickly, or die.
just watched Etho's first video on your map, it looks awesome and like a ton of fun! definitely downloading to play with some friends great job on your map!
Now since I watched Etho's video and he didn't get really far, is there a objective I can get? Kind of like wool in a area of a CTM map. =
#pcmasterrace
Your welcome
This reminds me a bit like rouge legacy, nice keep up the amazing work!
You did an awesome job on this map. I really enjoy it. It is very hard but not impossible. Just one thing. Maybe give a bit more food, it is irritating to starve to death.
My recent creation
- Apocalyptic Disasters - Command block mod
My best Minigame
- Hangman
My best one command creation
- 1.9 Jetpack in minecraft
So I decided to play this map with a friend, and when the dungeon was generating, the server randomly shut down. Is there any way that you can help? Here is the crash report.
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 4/8/15 4:41 PM
Description: Watching Server
java.lang.Error
at java.util.HashMap.getEntry(HashMap.java:465)
at java.util.HashMap.get(HashMap.java:417)
at aup.b(SourceFile:67)
at p$9.a(SourceFile:286)
at p$9.apply(SourceFile:268)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at adn.a(SourceFile:2243)
at p.a(SourceFile:433)
at p.b(SourceFile:136)
at k.a(SourceFile:49)
at add.a(SourceFile:97)
at afx.b(SourceFile:54)
at lf.a(SourceFile:526)
at lf.c(SourceFile:199)
at net.minecraft.server.MinecraftServer.A(SourceFile:597)
at kp.A(SourceFile:299)
at net.minecraft.server.MinecraftServer.z(SourceFile:533)
at net.minecraft.server.MinecraftServer.run(SourceFile:449)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.HashMap.getEntry(HashMap.java:465)
at java.util.HashMap.get(HashMap.java:417)
at aup.b(SourceFile:67)
at p$9.a(SourceFile:286)
at p$9.apply(SourceFile:268)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at adn.a(SourceFile:2243)
at p.a(SourceFile:433)
at p.b(SourceFile:136)
at k.a(SourceFile:49)
at add.a(SourceFile:97)
at afx.b(SourceFile:54)
at lf.a(SourceFile:526)
at lf.c(SourceFile:199)
at net.minecraft.server.MinecraftServer.A(SourceFile:597)
at kp.A(SourceFile:299)
at net.minecraft.server.MinecraftServer.z(SourceFile:533)
-- Thread Dump --
Details:
Threads: "Netty Server IO #3" Id=28 RUNNABLE (in native)
at sun.nio.ch.KQueueArrayWrapper.kevent0(Native Method)
at sun.nio.ch.KQueueArrayWrapper.poll(KQueueArrayWrapper.java:200)
at sun.nio.ch.KQueueSelectorImpl.doSelect(KQueueSelectorImpl.java:103)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
- locked io.netty.channel.nio.SelectedSelectionKeySet@73181c55
- locked java.util.Collections$UnmodifiableSet@5e4f92de
- locked sun.nio.ch.KQueueSelectorImpl@22b59d1
at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
...
"Netty Server IO #2" Id=27 RUNNABLE
at sun.nio.ch.KQueueArrayWrapper.kevent0(Native Method)
at sun.nio.ch.KQueueArrayWrapper.poll(KQueueArrayWrapper.java:200)
at sun.nio.ch.KQueueSelectorImpl.doSelect(KQueueSelectorImpl.java:103)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
- locked io.netty.channel.nio.SelectedSelectionKeySet@227f475
- locked java.util.Collections$UnmodifiableSet@3f163e7e
- locked sun.nio.ch.KQueueSelectorImpl@13b9beab
at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
...
"Server Watchdog" Id=30 RUNNABLE
at sun.management.ThreadImpl.dumpThreads0(Native Method)
at sun.management.ThreadImpl.dumpAllThreads(ThreadImpl.java:446)
at kq.run(SourceFile:43)
at java.lang.Thread.run(Thread.java:745)
"Netty Server IO #1" Id=26 RUNNABLE (in native)
at sun.nio.ch.KQueueArrayWrapper.kevent0(Native Method)
at sun.nio.ch.KQueueArrayWrapper.poll(KQueueArrayWrapper.java:200)
at sun.nio.ch.KQueueSelectorImpl.doSelect(KQueueSelectorImpl.java:103)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
- locked io.netty.channel.nio.SelectedSelectionKeySet@3c997870
- locked java.util.Collections$UnmodifiableSet@75c5cfb
- locked sun.nio.ch.KQueueSelectorImpl@45ce43b9
at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
...
"Netty Server IO #0" Id=25 RUNNABLE
at sun.nio.ch.KQueueArrayWrapper.kevent0(Native Method)
at sun.nio.ch.KQueueArrayWrapper.poll(KQueueArrayWrapper.java:200)
at sun.nio.ch.KQueueSelectorImpl.doSelect(KQueueSelectorImpl.java:103)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:87)
- locked io.netty.channel.nio.SelectedSelectionKeySet@285a489e
- locked java.util.Collections$UnmodifiableSet@ad4fb58
- locked sun.nio.ch.KQueueSelectorImpl@106f4e54
at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:98)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
...
"DestroyJavaVM" Id=22 RUNNABLE
"Server thread" Id=19 RUNNABLE
at java.util.HashMap.getEntry(HashMap.java:465)
at java.util.HashMap.get(HashMap.java:417)
at aup.b(SourceFile:67)
at p$9.a(SourceFile:286)
at p$9.apply(SourceFile:268)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:359)
at adn.a(SourceFile:2243)
...
"TimerQueue" Id=18 TIMED_WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@6ce93086
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@6ce93086
at java.util.concurrent.locks.LockSupport.parkNanos(LockSupport.java:226)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(AbstractQueuedSynchronizer.java:2082)
at java.util.concurrent.DelayQueue.take(DelayQueue.java:220)
at javax.swing.TimerQueue.run(TimerQueue.java:171)
at java.lang.Thread.run(Thread.java:745)
Number of locked synchronizers = 1
- java.util.concurrent.locks.ReentrantLock$NonfairSync@7b7f7539
"Thread-3" Id=17 WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@4170e546
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@4170e546
at java.util.concurrent.locks.LockSupport.park(LockSupport.java:186)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2043)
at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogAppender.java:77)
at ks$4.run(SourceFile:114)
at java.lang.Thread.run(Thread.java:745)
"AWT-EventQueue-0" Id=16 RUNNABLE
at javax.swing.text.SegmentCache.getSegment(SegmentCache.java:92)
- locked javax.swing.text.SegmentCache@5adc783a
at javax.swing.text.SegmentCache.getSharedSegment(SegmentCache.java:66)
at javax.swing.text.PlainView.drawUnselectedText(PlainView.java:152)
at javax.swing.text.PlainView.drawElement(PlainView.java:113)
at javax.swing.text.PlainView.drawLine(PlainView.java:82)
at javax.swing.text.PlainView.paint(PlainView.java:311)
at javax.swing.plaf.basic.BasicTextUI$RootView.paint(BasicTextUI.java:1434)
at javax.swing.plaf.basic.BasicTextUI.paintSafely(BasicTextUI.java:737)
...
"Java2D Disposer" Id=15 WAITING on java.lang.ref.ReferenceQueue$Lock@40595670
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@40595670
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:135)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:151)
at sun.java2d.Disposer.run(Disposer.java:145)
at java.lang.Thread.run(Thread.java:745)
"Java2D Queue Flusher" Id=14 TIMED_WAITING on sun.java2d.opengl.OGLRenderQueue$QueueFlusher@2939f411
at java.lang.Object.wait(Native Method)
- waiting on sun.java2d.opengl.OGLRenderQueue$QueueFlusher@2939f411
at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:206)
"AWT-Shutdown" Id=13 WAITING on java.lang.Object@1bc69d3c
at java.lang.Object.wait(Native Method)
- waiting on java.lang.Object@1bc69d3c
at java.lang.Object.wait(Object.java:503)
at sun.awt.AWTAutoShutdown.run(AWTAutoShutdown.java:296)
at java.lang.Thread.run(Thread.java:745)
"AppKit Thread" Id=12 RUNNABLE (in native)
"Server Infinisleeper" Id=11 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at kp$1.run(SourceFile:65)
"Snooper Timer" Id=10 TIMED_WAITING on java.util.TaskQueue@c7cdc63
at java.lang.Object.wait(Native Method)
- waiting on java.util.TaskQueue@c7cdc63
at java.util.TimerThread.mainLoop(Timer.java:552)
at java.util.TimerThread.run(Timer.java:505)
"Signal Dispatcher" Id=4 RUNNABLE
"Finalizer" Id=3 WAITING on java.lang.ref.ReferenceQueue$Lock@5968edfc
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@5968edfc
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:135)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:151)
at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:209)
"Reference Handler" Id=2 WAITING on java.lang.ref.Reference$Lock@77e0693f
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.Reference$Lock@77e0693f
at java.lang.Object.wait(Object.java:503)
at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:133)
Stacktrace:
at kq.run(SourceFile:59)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.8.3
Operating System: Mac OS X (x86_64) version 10.10
CPU: 2x Intel(R) Core(TM)2 Duo CPU E8335 @ 2.93GHz
Java Version: 1.7.0_72, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 175704912 bytes (167 MB) / 358612992 bytes (342 MB) up to 954728448 bytes (910 MB)
JVM Flags: 0 total;
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Profiler Position: N/A (disabled)
Player Count: 2 / 20; [lg['Lyeurnar'/34, l='world', x=0.50, y=300.00, z=0.50], lg['tsumi1717'/46, l='world', x=0.50, y=300.00, z=0.50]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)