The Meaning of Life, the Universe, and Everything.
Tried it on 1.8.3, exact same crash. I replicated it, and here's the crash report:
(Also, I'm using a custom texture pack for my color-deficiency)
EDIT: Probably a problem with my terrible computer. xD
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2/21/15 12:36 PM
Description: Tesselating block model
java.lang.OutOfMemoryError: Tesselating block model
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Had a problem with spawning... I died due to something with a gun... (Skeleton?) I spawned very far away... Using a modification after this happened it said I was 2,100 blocks away from the ship... Any help I can receive?
Hello! I love this map i think its great. I just have one problem with this map. when I play it I get
some very bad lag. I want to know if there is a fix for this. I have tried raising my ram but it does nothing.
First, why no shovel? I can imagine it is to speed up Dehydration on the players character, making them punch all that dust, but after making torch's. I just used that trick to collect all the dust I needed!
I agree - a shovel would have greatly sped up Zinc accumulation.
Third. I didn't mix all the drinks outside of the quest drinks, it seemed like no matter the drink, water or lemon grass tea, you only really got 10 Hydration from them, so no need to waste resources getting the other drinks and so I just stuck with water. Would be good if other drinks gave you better of worst hydration.
I don't get why you can make poison and harming potions that aren't throwable. (The might have a use I just haven't gotten to yet?)
Forth, not sure if it is a limit on the crafting method, but having to make 64 of the same item one at a time was a bit of a chore. It would have been nice to add all the items onto the crafting map and get a multiple return a once.
Agree, but I doubt this is easily fixable, given how the commands work. Also, I've lost important ingredients on accident if I left them in one of the unused squares while putting the 'right' materials in the proper places.
[quote=j_blitz;/members/j_blitz;/forums/mapping-and-modding/maps/2361752-1-8-2-planetary-confinement-the-dunes-a-k-a?comment=160]Fifth, the way your character overheated was not really logical, IMO. If I wore the whole suit or didn't wear any of it, except for the helmet. My characters heat generated at the same level. Only running around seemed to cause him to overheat and at the same level as having the suit on or off. I spent the first few hours placing torch's as little as possible, enough to keep the mobs from spawning in my base, but not enough to increase the chances of my character overheating, but I then noticed the increased light or possible heat added by the torch's made no difference. I thought it would be like crash landing where torch's increased your heat levels. I was expecting heat to go down, not up, or maybe change at different speeds at night. But overall it's cool.
I did fine one interesting thing...
If you have enough melons, it's more efficient to sprint/jump and then eat a melon as soon as you lose half a hunger, to keep your hydration up. If you just sprint (without jumping) your hydration will go down faster than your actual hunger.
Things I'm not sure have a use (yet):
Sandstone (I was hoping you could deconstruct)