The chaos from Exo Zombies now continues in a new version... Minecraft version. Our aim is to recreate every single detail from the actual map, into a Minecraft world, so it is fully functional for you to play.
By every single detail, we mean, a 1x1 scale of the map, a working credits system, wall weapons, perks, rounds, 3D printers, exo-suits, exo zombies, a working easter egg replica, and much, much more.
This project is our biggest yet, and we refuse to disappoint.
YOU MUST USE THE RESOURCE PACK WHEN PLAYING THE MAP
IMPORTANT: Once player is dead, you will have to reinstall the map since we are currently working on a reset function. If there is more than one person then just teleport to another player (or make several copies of the save before playing)
(THIS WAS BEFORE THE MAP RELEASE, THE VIDEOS YOU SEE ARE FROM EARLY STAGES OF THE MAP)
(this section is to keep you up-to-date with the latest stuff added to the map, along with redstone showcases and tests).
As mentioned before, this project is our biggest yet. In the past, we have made many maps, all of them a variety of different genres/game-modes, for example, Science Santa 2.0. We have received good feedback from the players who have played our maps and we hope to keep it that way. This project will include every feature from the game itself to make the playing experience much more fun.
However, it won't be easy but we always try our hardest to make the map enjoyable for the Minecrafters.
Here is a basic breakdown of the map:
Map Name: EXO Zombies in Minecraft
Map Size: Large (1x1 scale off the game itself)
Player Limit: 4 players (the same as the game)
Difficulty: Game difficulty will be set as Medium and cannot be changed.
Objective: Survive waves of different forms of zombies (including dog rounds) and complete the two easter eggs. (one of them being our own one ).
We hope you enjoy the map, feel free to send in any YouTube videos or even donations! (PM tRmz for more details), if you have any questions, please leave them as a reply below and we will answer them as quick as we can.