Incredible, still being updated. Your determination towards this project knows no bounds.
The only thing I could suggest is archiving old versions before major changes just so they're still playable. So far I've loved every version I've played of this, but they are certainly different experiences, as much as Minecraft the game has been different over the years.
Dungeon random object system completely redesigned
loot added to random Villager houses
Fixed possibility of last level Fireball to misfire
New system to increase default spawn rate as world levels up
Rex is back!!!
Set items removed
1st tier dungeons doubled in size
Players are teleported to dungeons that require loaded chunks to prevent under generating
Random Power-ups duration doubled
New random Sword Augments:
Adds Wither Damage
Gives Absorption every 10th hit
Replenishes half Heart on Zombie or Skeleton Death
Knocks em up
Poisons nearby mobs on Zombie or Skeleton Death
Ignites nearby mobs on Zombie or Skeleton Death
Spawns Killer Bats
Increases Boss spawn rate
2% Chance for Rare Item
Chance to summon Mob Magnet
Chance to drop Emerald
Man, it's been such a long time! I don't understand why all my comments ended up as deleted, but whatever, this is my favorite map so I'm glad it's still going strong.
I had to stop playing Minecraft because of my bad computer that couldn't handle it, but nostalgia is always here, and I'll happily play this again when I become able to do so.
It's been such a long time I forgot how minecraft stuff worked exactly, so I was wondering what the reasons were to not have the map on the latest version, is it an impossibility? Some new features could be worth having maybe?
Why 1.8.8? Well I still love the old combat systems fast action and the shields take up too much of my screen.
A bigger deal is the syntax changes to the command block code. I would have to relearn and rewrite every single line of code plus discover all the new bug workarounds.There are a few new code possibilities but really only save 1 or 2 command blocks. I'm also not a big fan of the extra CPU required for things I don't use like extra passive mobs, underwater vines, and fast clocks on every command block. A complete conversion might require a super computer to run.
If they change the combat back to PC style I would consider a new smaller adventure map.
I am very glad you enjoyed the map! I work on it instead of playing games and upload because I love watching people discover its secrets on Youtube.
EDIT: Deleted comments are probably because the thinning of old unused accounts switching to twitter or possibly the mods over censoring.