Oh my gawd. This map was amazing! You really nailed the story, the building, and the ways of making people not sleep
Here is my gameplay of this chilling map!
P.S. Can't wait for Denial!
"Nailed the story, the building etc"
Let me quote rsmalec, who wrote a brief review for this map, since he hit the nail on the head:
"It's another limited vision jumpscare map with a thin story. In fact, the story doesn't make any sense as related to the title. There was no Grief. I would rather have a jumpscare map with no story, than one with a bad story (which I'll come back to in a moment). The build was quite plain. Rules were 90-percent unneccessary. Effects were decent - resource pack for sound effects of course, opening gate, television screen. There's a decent section where you keep navigating the same room over and over - I guess you are going insane. Maybe. STORY SPOILER: Let's see if I understand what happened. Some strange 'event' makes everyone go crazy. And people escape from an asylum. But for some reason the big story is a nameless 17 year old girl is smiling. Meanwhile, I can't find my daughter, even though I keep my daughter locked up in the basement. My storage room is 4x bigger than all the living areas in my entire house. You're given (what I assume to be) your character's name, so you aren't playing 'yourself'. You are a dad. But I don't see nearly enough story to care about your daughter. She's not home after school, so you just go to bed. I guess you have a bad feeling after your dream, so you go through a series of keys to unlock what can only be described as the dungeon you keep her in. And then there's a dude with a broken neck standing in her bloody closet. He kills me. I guess? But then I'm running from the cops and arrested as a coverup? No idea."
The fact that this map gets so much praises just goes to show how mindblowingly low people's standards are when it comes to any kind of horror or story-driven experience. Story makes no sense. Jumpscares are not horror. This map is just bad.
I'm not saying this out of hate, either. I'm saying this as someone who has created a map within the same genre that attempted to push the boundaries of what people expect from this kind of map, and I'm tired of seeing these Youtube fodder, lowest common denominator, cheap jumpscare maps get ridiculous amounts of praise from people. I appreciate the effort put into this map, and it shows real potential, but what's here is bad.
You appear to not be active (on this thread) anymore, but I thought I'd let you know that someone appears to have stolen your resource pack. Not a whole lot you can do, and I may be wrong, but I figured I might as well let you know. *shrug*
We had a ton of fun playing this map. We both almost **** our pants playing this! Thank you so much for creating and sharing it. I hope you don't mind me linking your channel in my description. We would love to hear any feedback on our video.
Ugh! I should have known this would happen DX. There's some stupid duplication bug in 1.8 that causes hoppers to sometimes double the item it holds at random when reloading chunks. This clogged up the hopper clocks during development, but I didn't think that it would carry over to the actual finished map.
I tried out a couple of other clocks to try and fix the problem, but THEY got stuck too. So, right now, there really isn't anything that I can do about it other than hope that it doesn't happen to often. Until Mojang fixes this dumb duplication glitch, we're just going to have to deal :(. Sorry for the trouble.
So you can't try a classic redstone clock? Or many you can time a command block to set a redstone block every few seconds or so..... But I am sure a classic redstone clock will work