I apologise for the delay. I have been busy with work lately (and watching anime) and barely have time to work on this map. I may take about one month just to complete a challenge. This is because each challenge, especially big ones, requires over 100 command blocks (basic commands, titles, translations etc.). Athlete's Playground alone needs over 200 command blocks (could be over 300, though I never really count, might be too optimistic). Recently, I find it tiring to build the challenge, especially when it comes to command blocks (lots of repetitive actions and hiding them), and determining the position of the blocks, ensuring no flaws and bug free. Nevertheless, I will try to squeeze some time to update this map.
Right now this map is not getting any attention compared to my previous maps. I hope it could gain some attention so that I will be more motivated to expand.
Upcoming Version 1.5 Plan
Here are some plans I decided for Version 1.5:
I will be focusing on building a new challenge, Challenge N3: Garden Walk.
I will be assigning a number code for each challenges - an alphabet and a number
The alphabet is determined by the difficulty of the challenge.
E - Easy
N - Normal
H - Hard
P - Pro
X - Expert
M - Master
The number represents when the challenge is built - "1" means it is the 1st challenge
Therefore these challenges will be given a number code:
Challenge E1: Newbie's Hangout
Challenge N1: Little Iron
Challenge N2: Rush Tower
Challenge N3: Garden Walk
Challenge P1: Athlete's Playground
I decided that to change the difficulty of the challenge Athlete's Playground from 'Hard' to 'Pro', because the fence parkour is actually much more difficult than I anticipated to be. (Thank you for those who made videos on this challenge - You guys prompt me to make this decision)
Challenge E1: Newbie's Hangout will be changed so that it is even easier to reflect its difficulty rating - expect ladder jumps to be fewer and easier.
Future Plans
After building the new challenge, I will finally be able to estimate the space needed for Athlete's Town. My plans are to fill the town with challenges, and then build connectors (roads) to it, which leads to different areas I planned - Lakeside, Neo City, and Oasis. The connectors (like East Forest Road) will also contain challenges too.
I decided that to change the difficulty of the challenge Athlete's Playground from 'Hard' to 'Pro', because the fence parkour is actually much more difficult than I anticipated to be. (Thank you for those who made videos on this challenge - You guys prompt me to make this decision)
Yep it needs to be [Pro]. Here's the video proof of it.
It took a long time to complete. It is also very hard on the fence jumps too.
I decided that to change the difficulty of the challenge Athlete's Playground from 'Hard' to 'Pro', because the fence parkour is actually much more difficult than I anticipated to be. (Thank you for those who made videos on this challenge - You guys prompt me to make this decision)
Honestly, this Challenge was perfect for Hard (to me) because it wasn't long and only the last 3 Levels were difficult. Just my opinion! I know many people found this Challenge to be way harder than you intended.
Rollback Post to RevisionRollBack
I'm currently working on a parkour map. See its progress on my YouTube Channel.
Tetrix, please keep updating this map. I know it hasn't gotten much attention yet, but I'm sure it will once it gets bigger. All that needs to happen is for a big youtuber, like Antvenom, to relaize that you have made another map and play this. I made an account just to tell you this. Please update!
When I saw this map is discontinued, are you SERIOUSLY going to cancel yet ANOTHER parkour map? You have canceled more than enough! Just keep going and don't give up. It's not that hard.
When I saw this map is discontinued, are you SERIOUSLY going to cancel yet ANOTHER parkour map? You have canceled more than enough! Just keep going and don't give up. It's not that hard.
Trust me, making a map as complex as the ones tetrix builds is arduous and has its downsides. Creating a map can be discouraging when you feel like you don't have as large a demand as you used to have. And as for discontinuing maps, it is always a sad, but it's never the responsibility of the creator to keep making something that they don't want to make. I'm guilty of discontinuing maps after getting very far in their progress, and it just feels like a relief sometimes to not have that pressure anymore. I'm sure many other map creators can sympathize.
Rollback Post to RevisionRollBack
I'm currently working on a parkour map. See its progress on my YouTube Channel.
seeing that there was the plan for 70 warps and only 4 relatively easy challenges existed made me feel that more was to be desired for this map, especially considering that you were able to continue maps like TPC for so long. I must admit though, I did enjoy athlete's playground, and wish you luck with work, school, or whatever other factor led you to discontinue the map.
So far I did not see any videos made on the new version of the map. I'm quite disappointed though.
Now that 1.9 was released, I will be changing the stopwatch's system (for time trial) so that the lag will be reduced. But I don't know how to make it count 0.1s per tick (one tick is 0.05s, which means 1 second is 20 ticks). So with the new stopwatch, the final time must be divided by 20 in order to get the actual time.
Also I have been experimenting with clickable signs which will replace all the buttons that teleport you back to the stage. There are already clickable signs in the newest challenge Garden Walk. It will also be easier for me too. Since I can just give myself the sign with the commands inserted into it, and I can place them quickly and as many as I want. (Previously, with buttons, I need to place command blocks next to the button to activate. And have to insert the same commands every time)
All new challenges will have clickable signs.
Signs with a bold green text that says "Right Click" are clickable. Signs with bold red text that says "Locked" means they cannot be clicked, but will change into bold green "Right Click" text when conditions are met. Some signs with bold blue text are clickable as well in the game (like the challenge name).
Now that 1.9 was released, I will be changing the stopwatch's system (for time trial) so that the lag will be reduced. But I don't know how to make it count 0.1s per tick (one tick is 0.05s, which means 1 second is 20 ticks). So with the new stopwatch, the final time must be divided by 20 in order to get the actual time.
I've tried making a time trial system using the newest command features, but it doesn't seem very possible to do. Maybe turning down the map's tick speed would be the only possible option.
Rollback Post to RevisionRollBack
I'm currently working on a parkour map. See its progress on my YouTube Channel.
Inactive
I apologise for the delay. I have been busy with work lately (and watching anime) and barely have time to work on this map. I may take about one month just to complete a challenge. This is because each challenge, especially big ones, requires over 100 command blocks (basic commands, titles, translations etc.). Athlete's Playground alone needs over 200 command blocks (could be over 300, though I never really count, might be too optimistic). Recently, I find it tiring to build the challenge, especially when it comes to command blocks (lots of repetitive actions and hiding them), and determining the position of the blocks, ensuring no flaws and bug free. Nevertheless, I will try to squeeze some time to update this map.
Right now this map is not getting any attention compared to my previous maps. I hope it could gain some attention so that I will be more motivated to expand.
Upcoming Version 1.5 Plan
Here are some plans I decided for Version 1.5:
N3: Garden Walk.I will be assigning a number code for each challenges - an alphabet and a numberThe alphabet is determined by the difficulty of the challenge.E - EasyN - NormalH - HardP - ProX - ExpertM - MasterThe number represents when the challenge is built - "1" means it is the 1st challengeTherefore these challenges will be given a number code:Challenge E1: Newbie's HangoutChallenge N1: Little IronChallenge N2: Rush TowerChallenge N3: Garden WalkChallenge P1: Athlete's PlaygroundE1: Newbie's Hangout will be changed so that it is even easier to reflect its difficulty rating - expect ladder jumps to be fewer and easier.Future Plans
After building the new challenge, I will finally be able to estimate the space needed for Athlete's Town. My plans are to fill the town with challenges, and then build connectors (roads) to it, which leads to different areas I planned - Lakeside, Neo City, and Oasis. The connectors (like East Forest Road) will also contain challenges too.
Yep it needs to be [Pro]. Here's the video proof of it.
It took a long time to complete. It is also very hard on the fence jumps too.
Honestly, this Challenge was perfect for Hard (to me) because it wasn't long and only the last 3 Levels were difficult. Just my opinion! I know many people found this Challenge to be way harder than you intended.
I'm currently working on a parkour map. See its progress on my YouTube Channel.
When is the next map up?!?
Here are some new additions coming to the map soon!
Future Plans
Looking great!
Part 3 is up! And I'm proud to have made it to the Hall of Fame
Tetrix, please keep updating this map. I know it hasn't gotten much attention yet, but I'm sure it will once it gets bigger. All that needs to happen is for a big youtuber, like Antvenom, to relaize that you have made another map and play this. I made an account just to tell you this. Please update!
Hey Tetrix, i have a small question and a sall idea.
First the question, are you planning to copy some of your previous challenges that you or most players liked the most from maps like tpc?
And now the idea, you could maybe add a nether area, like you have oasis, lakeside, ...
Thanks in forward, and please, keep updating the map, i've played it and enjoyed it as much as i did with tpc and t3c
I recently played the map and enjoyed it! Why is LAN against the rules though?
Image Removed
I looks cool
When I saw this map is discontinued, are you SERIOUSLY going to cancel yet ANOTHER parkour map? You have canceled more than enough! Just keep going and don't give up. It's not that hard.
Trust me, making a map as complex as the ones tetrix builds is arduous and has its downsides. Creating a map can be discouraging when you feel like you don't have as large a demand as you used to have. And as for discontinuing maps, it is always a sad, but it's never the responsibility of the creator to keep making something that they don't want to make. I'm guilty of discontinuing maps after getting very far in their progress, and it just feels like a relief sometimes to not have that pressure anymore. I'm sure many other map creators can sympathize.
I'm currently working on a parkour map. See its progress on my YouTube Channel.
seeing that there was the plan for 70 warps and only 4 relatively easy challenges existed made me feel that more was to be desired for this map, especially considering that you were able to continue maps like TPC for so long. I must admit though, I did enjoy athlete's playground, and wish you luck with work, school, or whatever other factor led you to discontinue the map.
Hey guys! I decided to continue expanding this map after a long hiatus!
NEW CHALLENGE! 【Normal】 Garden Walk
【Normal】 Garden Walk
No. of stages: 8
Location: Athletes' Town, west (next to Warp Centre)
Version 1.5 (13 Feb 2016)
- Added new challenge - 【Normal】 Garden Walk
- Added street names
- Added Warp BRAVO
- Changed all the Challenge and Difficulty signs with colored text (some can be right-clicked)
- Changed the difficulty and reward for 【Pro】Athlete's Playground
- Changed the structure of Stage 9 of 【Easy】Newbie's Hangout.
Very nice, tetrix. I hope this map continues to expand (at whatever rate that may be: slow or fast).
I'm currently working on a parkour map. See its progress on my YouTube Channel.
Glad to see the map still thriving....I'll check this out!!
CHECK OUT MY MAP: JUMP KINGDOM!
So far I did not see any videos made on the new version of the map. I'm quite disappointed though.
Now that 1.9 was released, I will be changing the stopwatch's system (for time trial) so that the lag will be reduced. But I don't know how to make it count 0.1s per tick (one tick is 0.05s, which means 1 second is 20 ticks). So with the new stopwatch, the final time must be divided by 20 in order to get the actual time.
Also I have been experimenting with clickable signs which will replace all the buttons that teleport you back to the stage. There are already clickable signs in the newest challenge Garden Walk. It will also be easier for me too. Since I can just give myself the sign with the commands inserted into it, and I can place them quickly and as many as I want. (Previously, with buttons, I need to place command blocks next to the button to activate. And have to insert the same commands every time)
All new challenges will have clickable signs.
Signs with a bold green text that says "Right Click" are clickable. Signs with bold red text that says "Locked" means they cannot be clicked, but will change into bold green "Right Click" text when conditions are met. Some signs with bold blue text are clickable as well in the game (like the challenge name).
I've tried making a time trial system using the newest command features, but it doesn't seem very possible to do. Maybe turning down the map's tick speed would be the only possible option.
I'm currently working on a parkour map. See its progress on my YouTube Channel.
Minor updates
Version 1.5.1 (5 Mar 2016)
- Fixed the map to be compatible with Minecraft 1.9
- Changed the structure of Stage 8 of 【Easy】 Newbie's Hangout.
- Changed the stopwatch mechanics such that 20 points = 1 second.
Sneak Peak for Version 1.6