So... This map is good but...It was pretty boring...in my opinion. I'm don't want to say what this is bad map,this map really cool but for me it was boring. I'm don't know why.
I'm sorry if offended you with his comment.
Just saying its boring is not going to help us. If you give us constructive criticism it would a lot less likely offend us. It's kind of pointless to the say the map is boring and not tell us why. So why was it boring?
So... This map is good but...It was pretty boring...in my opinion. I'm don't want to say what this is bad map,this map really cool but for me it was boring. I'm don't know why.
I'm sorry if offended you with his comment.
I knew we should've kept in the super speed blaze creepers...
Regarding number two, how do you mean? Which area, what spots, and so on. I can't really fix anything just off that response, and it would be very helpful to know where things feel messy, rather than just that something did!
I've just defeated 2 areas. It's a lot of fun, good work men. The map is pretty well designed. This is a big advantage of making map in many people - lots of details. Hope there will be another cool project later.
Next project is actually nearing completion as well - this time a full 16 wool map! Really glad you're enjoying this map so far ^^
Creepers in boss room need a more powerful explosion since they cant even break a block
Strength 3 needs to be removed from brewery
Buff to santa boss fight
A little bit more difficulty for the 3rd and 4th wools
Too easy to get god apples
Like I said earlier I wont be on for 2 weeks so hope it goes well with balancing this map and the finishing of of the other one.
Edit: Just realised I placed lime and cyan in the wrong order...
Thanks for the feedback! I'll be looking into all of that over the next day or so to see what I can do! The creepers in the Santa fight are definitely what I'd like to try and deal with first, as well as buffing our lord and savior Zombie Santa
Just finished and I agree with xnx17ts on most points. My thoughts :
Thought the nausea was sufficient balance for the strength 3 potions, my bad. I do like the gold though, so I'd advise just removing the few apples around the map, replace with bread or something. But yeah, final boss fight definitely needs the most work; which is understandable since we made it ridiculously fast Perhaps drop some blast protection books earlier for the players so we can crank up the creeper blast power, since the main challenge should be the rapidly vanishing floor. Also, let's just replace the santa spawner with a command block system to make sure he appears. I think the ground level of wool #3 is fine, it's just the upper levels that could use some more mobs and variation, since right now it's just way too easy to pillar and bridge. Wool #4 could use a few more mobs in the library
I Saw a Zombie Eating Santa Claus by the CTM Community (Played in 1.8)
Difficulty: 7/10 Overall Enjoyment: 7/10
Overall Comments: I began this map expecting something good. All of these awesome map makers have been making this awesome map, so it should be amazing! Right? I was half right and half wrong. The whole map worked out, I guess, as in it all kept one single theme the whole time and there wasn't any annoying trolly stuff. I liked the overall theme with the abandoned factory and detailed buildings.
Aesthetics: I loved the aesthetics of the first area. The abandoned train station and the vines and frozen ice and all the nice detail was great. There was alot of detail in the map, and it was very unique. Some areas were a bit empty. First area- the bottom was kind of bland, and the tree was so un-eroded(is that a word?) The passageway going up above the tree was very pretty. Second area- I didn't love this. Cauldrons and webs. Kind of bland imo. Not my favorite. Third area- Kind of empty at points. There weren't any visual cues pointing to the wool(but I'll talk about that later). Fourth area- The big open room was kind of bland- but when you got into the small interiors, I loved it. Pretty much, the library and the big open room were empty and bland. The dormitories were so pretty <3. Last area- I didn't love it. The fortress at the beginning was a monotone gray- pretty stereotypical build. The cave following was empty except for spawner spam. The final santa area boss fight looked cool I didn't care for the sleigh cage thing that you had to go down to find the wool. But meh. Overall- the aesthetics were neat and unique- just needed a bit less negative space.(negative? positive? idk- just less empty space)
Creativity: It was a creative map. Nice custom mobs, fancy opening sequence, neat map concept(I SAW A ZOMBIE EATING SANTA CLAUS HOLY CRAP) and yeah. It could have used a bit more oomph however. Some special concept or gimmick that helped the map at all. The blazes were just annoying and the one special concept- Santa Zombie didn't really work. But it was quite a unique map, with just a few rushed areas.
Gameplay: This is hard to comment on- because it had so much potential- but it just dragged for me. The first area was nice- crawling up a factory- with stairs somehow constructed in a tree- you knew what path to take. Loot was decent- you gave us a bit too much loot though. Too easy of an area. Also, the wool felt random- there wasn't even a path leading to the wool. Again- the bottom of the tree was useless honestly. The loot was much better following the designated path. Second area- my least favorite area. Sub-par aesthetics, annoying cobwebs, repetitive gameplay, and non-unique mobs. Honestly, it felt like you copy and pasted the same area three times and changed the loot. It wasn't difficult at all- just a waste of time. I'm sorry- just felt this area wasn't the best. Third area- I couldn't find the wool at all. There was no path going up to the wool- and no visual cue to lead you there. I eventually figured it out- but not without running around the floor of the area for a while. The mobs seemed too weak again- besides the blazes. Again- another rushed area. I feel like it's just a huge area with none of the space used. Fourth area- one of my favorite areas actually. It was a decent difficulty and you got good loot- but not overpowered loot. There was open combat, and close combat. A good mix of exterior and interior- good job. Last area- for some reason- I felt like this was lacking. I felt like you guys just wanted a hard last area, so you gave us a ton of loot to complete make the gear you previously had obsolete. You go from zombies you can one shot to super charged creepers. The mobs were all boosted by a lot- and it didn't progress fast enough. The Santa boss fight was kind of useless- I just avoided him and ran down for the wool. Also, the rainbow platforms going down to the wool were kinda useless. The cave leading to the Santa fight was also useless- just a spawner spam. Overall, the mobs and loot were executed well. However, I felt like the first 4 areas were one big area, with all the same difficulty, then the fifth area just completely increased the difficulty immensely. Needs better progression.
Overall: Above average map worth playing- with just a few kinks to work out.
I love it! I was actually kinda sad that the map ended so quickly. The Black Wool area is too easy in my opinion. I managed to complete it before getting the Cyan and Red wool (Full chain armor, Iron sword). And I ended up rekting those two wool with full diamond armor.
Thank you for all the feedback guys! So it looks like the later zones need some further buffing up to feel a bit stronger, and some more interesting mob design needs to take place in a few different areas. I'll get to work on that ASAP and see what happens!
I love it! I was actually kinda sad that the map ended so quickly. The Black Wool area is too easy in my opinion. I managed to complete it before getting the Cyan and Red wool (Full chain armor, Iron sword). And I ended up rekting those two wool with full diamond armor.
Really? In my opinion the Black Wool was the hardest!
Just saying its boring is not going to help us. If you give us constructive criticism it would a lot less likely offend us. It's kind of pointless to the say the map is boring and not tell us why. So why was it boring?
I knew we should've kept in the super speed blaze creepers...
2 Some areas are pretty messy.
3 And map is too easy in my opinion.
This is things what I don't like in this map.
This map is good but pretty boring for me.
Regarding number two, how do you mean? Which area, what spots, and so on. I can't really fix anything just off that response, and it would be very helpful to know where things feel messy, rather than just that something did!
This area pretty messy. IN MY OPINION
Next project is actually nearing completion as well - this time a full 16 wool map! Really glad you're enjoying this map so far ^^
Yes that is a god apple.
Problem with the map atm:
Creepers in boss room need a more powerful explosion since they cant even break a block
Strength 3 needs to be removed from brewery
Buff to santa boss fight
A little bit more difficulty for the 3rd and 4th wools
Too easy to get god apples
Like I said earlier I wont be on for 2 weeks so hope it goes well with balancing this map and the finishing of of the other one.
Edit: Just realised I placed lime and cyan in the wrong order...
Thanks for the feedback! I'll be looking into all of that over the next day or so to see what I can do! The creepers in the Santa fight are definitely what I'd like to try and deal with first, as well as buffing our lord and savior Zombie Santa
Strength 3 and God Apples OP, yo.
Thought the nausea was sufficient balance for the strength 3 potions, my bad. I do like the gold though, so I'd advise just removing the few apples around the map, replace with bread or something. But yeah, final boss fight definitely needs the most work; which is understandable since we made it ridiculously fast Perhaps drop some blast protection books earlier for the players so we can crank up the creeper blast power, since the main challenge should be the rapidly vanishing floor. Also, let's just replace the santa spawner with a command block system to make sure he appears. I think the ground level of wool #3 is fine, it's just the upper levels that could use some more mobs and variation, since right now it's just way too easy to pillar and bridge. Wool #4 could use a few more mobs in the library
.
Difficulty: 7/10
Overall Enjoyment: 7/10
Overall Comments: I began this map expecting something good. All of these awesome map makers have been making this awesome map, so it should be amazing! Right? I was half right and half wrong. The whole map worked out, I guess, as in it all kept one single theme the whole time and there wasn't any annoying trolly stuff. I liked the overall theme with the abandoned factory and detailed buildings.
Aesthetics: I loved the aesthetics of the first area. The abandoned train station and the vines and frozen ice and all the nice detail was great. There was alot of detail in the map, and it was very unique. Some areas were a bit empty. First area- the bottom was kind of bland, and the tree was so un-eroded(is that a word?) The passageway going up above the tree was very pretty. Second area- I didn't love this. Cauldrons and webs. Kind of bland imo. Not my favorite. Third area- Kind of empty at points. There weren't any visual cues pointing to the wool(but I'll talk about that later). Fourth area- The big open room was kind of bland- but when you got into the small interiors, I loved it. Pretty much, the library and the big open room were empty and bland. The dormitories were so pretty <3. Last area- I didn't love it. The fortress at the beginning was a monotone gray- pretty stereotypical build. The cave following was empty except for spawner spam. The final santa area boss fight looked cool I didn't care for the sleigh cage thing that you had to go down to find the wool. But meh. Overall- the aesthetics were neat and unique- just needed a bit less negative space.(negative? positive? idk- just less empty space)
Creativity: It was a creative map. Nice custom mobs, fancy opening sequence, neat map concept(I SAW A ZOMBIE EATING SANTA CLAUS HOLY CRAP) and yeah. It could have used a bit more oomph however. Some special concept or gimmick that helped the map at all. The blazes were just annoying and the one special concept- Santa Zombie didn't really work. But it was quite a unique map, with just a few rushed areas.
Gameplay: This is hard to comment on- because it had so much potential- but it just dragged for me. The first area was nice- crawling up a factory- with stairs somehow constructed in a tree- you knew what path to take. Loot was decent- you gave us a bit too much loot though. Too easy of an area. Also, the wool felt random- there wasn't even a path leading to the wool. Again- the bottom of the tree was useless honestly. The loot was much better following the designated path. Second area- my least favorite area. Sub-par aesthetics, annoying cobwebs, repetitive gameplay, and non-unique mobs. Honestly, it felt like you copy and pasted the same area three times and changed the loot. It wasn't difficult at all- just a waste of time. I'm sorry- just felt this area wasn't the best. Third area- I couldn't find the wool at all. There was no path going up to the wool- and no visual cue to lead you there. I eventually figured it out- but not without running around the floor of the area for a while. The mobs seemed too weak again- besides the blazes. Again- another rushed area. I feel like it's just a huge area with none of the space used. Fourth area- one of my favorite areas actually. It was a decent difficulty and you got good loot- but not overpowered loot. There was open combat, and close combat. A good mix of exterior and interior- good job. Last area- for some reason- I felt like this was lacking. I felt like you guys just wanted a hard last area, so you gave us a ton of loot to complete make the gear you previously had obsolete. You go from zombies you can one shot to super charged creepers. The mobs were all boosted by a lot- and it didn't progress fast enough. The Santa boss fight was kind of useless- I just avoided him and ran down for the wool. Also, the rainbow platforms going down to the wool were kinda useless. The cave leading to the Santa fight was also useless- just a spawner spam. Overall, the mobs and loot were executed well. However, I felt like the first 4 areas were one big area, with all the same difficulty, then the fifth area just completely increased the difficulty immensely. Needs better progression.
Overall: Above average map worth playing- with just a few kinks to work out.
Aesthetics: 8
Creativity: 8
Gameplay: 6
TOTAL: 22/30
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
It's up! You can find the download under the Download banner!
Really? In my opinion the Black Wool was the hardest!