Playing through Calamity Canyon, fell into dungeon 8 on accident and decided to explore a bit. The spawner at the entrance really threw me off while trying to establish a foothold, but looking at the server log as I did so gave me an error with evoker loot tables included in spoiler.
Just created an account only to comment on how amazing Corona Trials was. I've stopped playing CTMs (and Minecraft in general really) for a while and I had a blast doing this map. I just finished it 30 minutes ago and I'm simply blown off by the quality of it all. I enjoyed every single zone (except the jungle one because GOD DAMN I HATE JUNGLES AAAH but it was really good). Every place was incredibly original and so pretty at the same time! I had so much places to explore, and I had a feeling of completion when I was finally done with a dungeon. Switching from a place to another was like travelling for MILES. There was lot of stuff and places to discover, lot of stuff and unique items... And a very impressive difficulty increase, it really went natural... I just hope there were more maps like these??? I could play them for hours!
Props to you for creating it, I really, really, really am a fan of it. I'm hesitating over trying the others because I really dislike open world CTMs, as I tend to be overflooded with stuff to do and actually unable to know where to go next. Corona Trials is an experience I'll never forget for sure! I really recommend it for anyone.
Now I'll put the next part under spoils to avoid... spoilers, and walls of text.
About the dungeons :
Pink Wool / Winterbound -
I didn't expect to start with a frozen place, and it was really great! I admit having fallen into the damn fireplace trap ._. I felt it coming AFTER I lit it on fire. I'm glad I survived it. I really liked the general design of the place, it was really cute and enjoyable to explore.
Morrow Cavern / Monument -
When I entered it, I was amazed. It was so beautiful, and so unique at the same time. I really felt welcomed there, and the fact it was such a nice place to settle was very cool.
Magenta Wool / Aurora Valley -
I was impressed when seeing it in the screenshots - i was simply blown off when actually discovering it. And incredible and tricky second dungeon, which I really loved to explore. I really liked the facts it was so large, but still natural ! The trick with the sand close the houses caught me and rewarded me with my first death. I knew it was strange to have so much of it... A very large place, but very enjoyable to discover.
Purple Wool / Deep Dark Dungeon -
I finished it before Aurora Valley and was rewarded by my second death rip. I hate creepers. I HATE THEM. But I really like the general idea of the iron bars and just zigzaging from a place to another to reach the wool.
Blue Wool / Chillblast Mines -
Surprisingly quick compared to Aurora Valley, I also felt like it was waaaay easier. Also very classical in itself, but I liked the idea of putting so much ice and explosives in the same place. I made great use of them.
Light Blue Wool / Chillblast Pit -
IT MADE ME SCREAM. I SWEAR. I was so ****ING SCARED. Slipping from one web to the other was so scary. I didn't fall anywhere, nor I died, but god damn, I really enjoyed my scary time there. Honestly my preferred dungeon out of the first intersection.
Light Green Wool / Laminar Labs -
How did you dare PUTTING BLAZES SO EARLY. I swear, this dungeon was so hard for me, I blown up almost everything in there because of all those damn creepers... THE WAY TO GET THE WOOL WAS. HORRIBLEEEEEE. But so amazing at the same type like wow it was so creative????? My preferred out of the second intersection, even if I think, IMO, that it should have been a later map because it was really difficult compared to the two next.
Green Wool / Gemlight Bog -
I really loved the design of the place, it was so pretty and so great to explore! A bit short in comparison to others, but the two levels of exploration were really great. The trap when entering was clever, and honestly, it was amazing to discover it like that. A creative entrance indeed !
Lime Wool / Rotten Gorge -
The "classical" mushroom place, didn't get so much things to say except WHY DID YOU PUT THE WOOL UNDER THE HECKING SHROOM. I LIT ALL THE PLACE WITH TORCHES. EVERYWHERE. AND I COULDN'T FIND IT???? I just ended up seeing it ACCIDENTLY and I screamed so much like I was triggered??? Real talk it was really amusing. Also the fact it was so close to the monument blew my mind.
Yellow Wool / Primeval Woods -
I HATE JUNGLES. This is the only one I rushed out because I just physically can't take jungles, they're so big and it's impossible for me to orientate in them, I just ran randomly from a place to another and ended up finding everything by LUCK. I set half the jungle on fire in the end >:O AND GOD YOU REALLY LOVE CREEPERS TO KEEP THE WOOLS DON'T YOU?
Orange Wool / Deeper Darker Dungeon -
The name made me laugh - but the dungeon was surprisingly quick and easy, if you don't rush it out it's really easy to not get overflooded by the monsters in general? I died there because I made a torch rush with no stuff, but really it was the only reason I did. I completed it fully in 30 minutes. I feel like it should have been placed early on the map! (switch Laminar Labs with it, per example).
Red Wool / Corona Chamber -
It was so beautiful. I really loved my time here. It was incredibly hard, I died once in lava, but it was great overall. However it felt really difficult compared to the two next ones. I felt like it deserved to be fully in the third intersection. The incredible animation when entering it made me scream. You must have spent to much time on it! Also this first emerald. WHY.
White Wool / Crying Crystal Redux -
Wow. Just, wow... I was blown off by the beauty of the place. It was simply so pretty and enjoyable to explore and discover... I knew I was in a wonderful map when entering here. I mean --- the access to this place was really tricky to find. The diamonds trap almost killed me. AND THEY KILLED ME FOR REAL WITH ALL THOSE DAMN BLAZES. But still, wow, like. Wow. I really felt the difficulty there, I physically screamed a pair of times, but I made my way through, and it was so great. THIS EMERALD THO. THIS EMERALD. I DIDN'T CARE 'BOUT THE DIAMONDS BUT THIS EMERALD. IT ALMOST DIDN'T GET HOME. Honestly it's my second favorite dungeon out of it all.
Brown Wool / The Kraken Storm -
Short and disappointing. At this point of the map I expected much more difficulty. I had more fun getting to the emeralds than the wool in itself... I know it's supposed to be mainly a joke, but after being done with something as Crying Crystal it was just "meh". Also this emerald underwater, i hate you for it.
Light Gray Wool / Deathshade Ruins -
I hate skeletons. I really hate skeletons over towers. I HATE WHEN THERE'S A RAIN OF ARROWS PUSHING ME INTO LAVA BLBLB. Also this wool was really well kept. Very great. A tad classical in design and such, but a beautiful place.
Gray Wool / The Solar Citadel -
The name of the map didn't prepare me for what I saw. It was just so beautiful and creative. I never saw anything like this. It was an incredible experience. The whole place was really hard, and it felt accomplishing to get to the end of it. 10/10 would fall in the void and burn into the dying sun's lava again
Dark Wool / The Nebula Citadel -
My preferred map. Out of them all, it was... I have no words. When entering it, I felt simply... paralyzed. Words can't describe how I felt. Climbing the Citadel and reaching the heart of the Nebula was an amazing adventure, and it felt so rewarding to finally leave this hell place. As beautiful at it was, it also really felt like the last dungeon.
Intersections were really beautiful, the third one was incredible. I really like the fact you themed each of them, it helped me organizing and knowing when I went. The shortcuts were so funny and I was screaming everytime I was getting back to a place I knew. Thank you for putting them, I don't feel like I'd be able to go through AAAAALL the way, it's nor funny nor interesting. All of the places were full of interesting things and none seemed out of place, even though they were all very different from one to another. The difficulty climbing was very measured, even though I think some places should have been switched.
The peculiar items were fun to find and use. I really liked the food/health system, I hope more maps would include it. The emeralds were really easy to find at the beginning, but way too hard towards the end to find, sometimes... Even when you're a completist, some of them were really impossible to locate without spending lot of time, I'm thinking of the emerald under water in the Jungle, or the first one in the Corona Chamber. Or even all those of the Kraken Storm. Some are almost given while these were impossible to see from any angle, and very difficult to reach.
Also, for a few winning screenshots :
Thank you for this amazing experience ! My playtime was 30 hours, but I took my time to fully enjoy the map. I hope you'll make more linear/branching maps in the future, more like this one would be A+ !
Hi, I've been playing Corona Trials and have been very impressed with the map so far. Unfortunately my PC BSOD'd while I was playing, and after reloading the map the hunger and effects system is broken. I can no longer recover HP by eating and I don't get effects from certain items. Is there any way to fix it?
Just finished Calamity Canyon - what a fantastic map! I found the areas to be the perfect length, and the last few dungeons were challenging enough to feel difficult, without being an annoying slog. My favorites were Dungeons #5 and #7, although #6 deserves honorable mention just for appearing so menacing from a distance. I was legitimately terrified just walking over there! This is definitely my favorite CTM map I have played, hands down.
I'm playing Calamity Canyon with a couple of friends in a server, and I just want to say how awesome it is. I had an issue with other CTM maps (including Corona Trials) where some dungeons were way too long and the whole thing just felt disconnected, but Calamity Canyon is just perfect; we can do a dungeon per play session, and the whole thing feels like a cohesive whole instead of a bunch of different maps put together. I would love to play more maps like this.
Hey, I've been playing Myriad Caves, and I noticed an issue starting with the forbidden cliffs: I can't die. Every time I take damage, I get instant health and it won't actually let me take any damage. It's like I'm perpetually eating forever even though I'm not? How do I fix this, if I can?
Hey Render! I haven't played Minecraft in years but I just got back into it and started playing ctm maps again. One of the first series I found was yours and I started played Corona Trials and I'm loving it! I'm maybe 3 hours in and I can already tell I will probably play all the maps in the series. What order would you recommend to play the maps in for a rusty old player?
I've played all of render's full maps- this is what I've got for easiest to hardest maps
(Easy to Hard)
1. Bigleaf forest (broad, open, and the dungeons are all pretty easy)
2. Corona Trials (great for beginners and overall really fun)
3. Goliath (lengthy and honestly, at times, tedious; difficulty comes in the form of more and more mob spawner spam)
4. Myriad Caves (my favorite, pretty challenging overall and resources are mildly scarce)
5. Calamity Canyon (incredibly scarce resources, tough dungeons, and each death is punishing)
Hey renderXR! A group of friends and I just beat Corona Trials tonight as part of a weekly event over 13 weeks, and we were blown away by how amazing the map was. The entire thing was incredibly well done; thank you so much for making it!
When Minecraft updated to 1.13, Realms kicked the Untold Stories maps out (along with everything else) because I guess things work differently in 1.13. We were halfway through Corona Trials, so we had to move from Realms to a server on my own computer running 1.12, and it made the game extremely laggy and hard to play, especially when a lot of monsters spawned. We really want to play the other maps too, but it would be way better for us if I could upload it back to Realms and play it that way. Question: Do you have a way to make a v1.13 version of your maps that I could upload to Realms, or do you know if Realms will be able to bring Untold Stories back?
Thank you so much!! Looking forward to playing Calamity Canyon next!
Yeah, I'm also wondering how game breaking 1.13 would be on Calamity Canyon? I like the ease of running a Realm server so if possible I'd like to play the map there. Any insights on how bad things might be if we it on 1.13?
Hey everybody, I finally got another (mini)map out! The Sower! It is a tad on the difficult side, has 8 objectives and is for Minecraft 1.13.2. I have some new gameplay mechanics like an improved custom natural spawn system and spammable swords. Please give me some feedback, as I might use some of the mechanics in later maps if people like them enough! Hope you enjoy!