Welcome to Untold Stories. This is where I post my CTM maps. (Complete The Monument) The objective is to finish the Monument by placing different colored wools and other material blocks on it. You find these wool blocks scattered around the map. The material blocks are iron, gold and diamond blocks. You may craft these blocks for the monument, But you are not allowed to craft the wool blocks.
Are you new to my maps? Or just new to the CTM genre in general? Then you should play Corona Trials! It's one of the best works I have to offer and is also really enjoyable for CTM newcomers!
Do you want to make videos of a map of mine? Sure, I recommend it, but you must have a link to this thread. If people watched your videos and want to play it themselves, they can find it really fast.
Without further ado, Let's get on to the maps!
For MC 1.9 - 1.12:
Untold Stories 06 - Horrifeye - 1.2.1 For MC 1.14.4
A shattered realm now void of life and filled with an eerie shadow. All that is left are remnants of a long-forgotten world.
This map features an expansive dark sky world filled with grand areas and brutal design not for the faint-hearted.
furthermore, expect a difficulty that ramps up as natural-spawning monsters scale with the map progress.
Can you survive in this forlorn wasteland or will you perish together with what is left?
Map Information:
Recommended MC version: 1.14.4
Difficulty: 5/5 (Hard)
Length: 4/5 (Hard)
Map Style: Open World (with semi-linear layout)
Amount of Monument goals: 12 Ender Eyes (+ 12 Bonus Music Discs + 65 Advancements)
The map features a custom soundtrack in the form of music discs made by Crinkles! (check his work out here: https://crinklesmusic.bandcamp.com/ )
Pictures:
Untold Stories 05 - Calamity Canyon - 2.4 For MC 1.12.2
These once fertile lands are now blighted and devoid of life. Dark clouds have covered the canyon and spread evil. Survival in this barren wasteland is difficult due to the absence of an infinite food source. Explore the mesa and uncover the secrets that it holds. Can you manage to stay alive?
Map Information:
Recommended MC version: 1.12.2
Difficulty: 3/5 (Medium)
Length: 3/5 (Medium)
Map Style: Open World
Amount of Monument goals: 11 Wool + 6 Material Blocks (+ 1 Emerald Block + 39 advancements)
Pictures:
Untold Stories 04 - Corona Trials - 1.2.2 For MC 1.12 (recommended for newcomers to my maps!)
I've frequently gotten requests about an easier map, so here we go! This map is based around fire with a difficulty that builds up. It starts off at a manageable level suitable for newcomers to the CTM (Complete The Monument) genre, but will get quite tricky over time.
Map Information:
Recommended MC version: 1.12
Difficulty: 2/5 --> 3/5 (from Easy into Normal)
Length: 3/5 (Medium)
Map Style: Linear-Branching
Amount of Monument goals: 16 Wool + 6 Material Blocks (+ 27 Bonus Emeralds)
Pictures:
The same render, but without the logo. The logo is on the bottom of the pictures. Feel free to use it for video thumbnails! Huge thanks to Moldybread for the Corona Trials logo!
Untold Stories 03 - Myriad Caves - 1.2.1 for MC 1.10
Myriad Caves, an extensive network of caves providing plenty to explore. This map is experimental in two ways.
Firstly, the map layout is an open-world cave layout. So areas may have an abounding amount of pathways to other areas. Secondly, the map uses a different food/health system than a normal MC world. Instead of getting food points back you get health back directly when you eat a piece of food. This in combination with the challenging areas will provide you with a challenging yet rewarding experience. How far will you make it?
Map information:
Recommended MC version: 1.9 / 1.10 (1.9 recommended, 1.10 works as well)
Difficulty: 4/5 (Hard)
Length: 4/5 (Long)
Map Style: Open World
Amount of Monument goals: 16 Wool + 6 Material Blocks (+ 54 Bonus Emeralds)
Pictures:
For MC 1.8:
Untold Stories 01 - Goliath - 1.1 for MC1.8
From forests to deserts. Go diving in the deepest oceans or go spelunking in the darkest caves. This map is an environment based map. It is extremely vast so that explains its name. It starts off relatively easy, but it gets harder and harder over time. But be wary, the map has a fair amount of traps
This map is a really rough map and not my best quality work. I recommend you Try some of my MC1.9+ maps.
Difficulty: Progressive 2/5 ---> 5/5 (Easy ---> Very Hard)
Length: 5/5 (Extremely Long)
Map Style: Linear Branching
Amount of Monument goals: 19 (+ 1 Bonus goal)
Pictures:
Untold Stories 02 - Bigleaf Forest - 1.0 for MC1.8
Stranded on an island full of vast trees you must survive. Explore and
discover in this overgrown wilderness. This is an open-world map that is more of a survival map than an adventure map. Also, because this
map has many leaves, fire doesn't spread, just to save your computer some hassle.
This map is a really rough map and not my best quality work. I recommend you Try some of my MC1.9+ maps.
Minimaps: Untold Stories Mini 03 - The Sower - 2.1 For MC 1.13.2
This is my first (mini) map for 1.13. The map experiments a bit with the core mechanics by introducing a new hostile mob spawning
system and and a spammable sword system. Feel free to leave feedback on how they play as I might use them again in a future map.
The map was originally made for the 21st Strawberry Jam, but I ran into time constraints, so I finished it as a standalone project.
In a world roses have withered and gloom filled the sky your objective is to find all flowers in the dark depths.
Retrieve all flowers to reap the victory. You start in a barren wasteland filled with old barrows.
As you explore these desolate ruins you will discover there is more than just old crypts below.
Map information:
Recommended MC version: 1.13.2
Difficulty: 4/5 (Hard)
Length: 2/5 (Short)
Map Style: Open World
Amount of Monument goals: 8 Flowers
Pictures
Videos:
Curious how other players handle different areas? This place is where I give shout-outs to awesome guys who deserve some attention by doing an LP of my map(s). Show these guys some love! <3
This looks fantastic! I especially like the amount of detail in the first screenshot. My only criticism is that the circular brushstrokes are a bit obvious in the last picture, but other than that, everything else is really nice. I'll definitely be trying this one out.
I made this since the first snapshot from 1.8. I mainly used world-edit I have found a technique already to avoid those obvious brushstrokes, You can find it in one of the last areas. I have imrpoved since the beginning of making the map. I am probably going to update the map to fix/change some thing, If you see anything that could use some changing, just say it. Maybe the difficulty curve? That's something hard to do right. (That's why I have tested this map 6 times. Just to try getting it pretty stable.)
Nice! Can't wait! Let's plays are THE way of feedback. You can see what the player thinks and does. And of course, It would be fun to see someone fall and die in my own creation.
Nice! Can't wait! Let's plays are THE way of feedback. You can see what the player thinks and does. And of course, It would be fun to see someone fall and die in my own creation.
Please add to the the OP a suggestion to use /gamerule keepInventory true
You can start a LAN world and then do the command. But I personally don't recommend that idea because there is no penalty to death anymore. You can just simply run in with your stuff and keep dying over and over without having anything to pay for the deaths.
there are a lot of traps in the map, but there are also alot of chests with supplies lying around.
I have updated the map to version 1.1. This update fixed some small bugs, made some areas prettier and added a little bit of extra content: I have added some extra treasure maps and changed the cyan wool a bit. It was previously right in the open with some spawners around it. Now It's less lazy designed and you can see easier where to go.
I don't think it has gotten the exposure it deserves. I don't think it had the -CTM- tag at first, which I usually search for, but I'm glad I found it! Your attention to detail is much appreciated, and the balance of the map has obviously been given a great deal of attention.
I've been playing the 1.0 map, and made it about halfway through., I just downloaded the 1.1 to start over and see what's new.
my comments:
There are traps. Tear-jerking, rage-inducing traps. The balancing factor of loot chests, though, makes up for it, Just make sure that whenever you find resources beyond your current need to take them back to a safe place. One you can easily reach if when you die.
Cobblestone is scarce in the first half of the map. Enough so that when you see a patch of it, you're happy to see it! I found my main use for it was repairing the enchanted stone tools.
I enjoy the bonus goal of finding all the emeralds. Once I had over a dozen, though, it became difficult to remember which I found where. Perhaps you might add an optional writable book or two in the first emerald chest, for players who would like to note where each one was found?
Until I started my second play-through today, I thought the shortcut at intersection 1 was a joke. But if you keep digging straight /after/ hitting the large cross-tunnel, it actually is a shortcut! I first thought the tunnel referenced in the sign was the 1-wide behind the gravel. Change the sign to indicate ' Keep digging straight until you hit stairs' or some such?
I really like how the map just opens up so much at the second intersection. You get that sense of exploration and discovery. And there's almost always something hidden where something out of the ordinary is. (I got a nasty surprise in the red sands when I started digging to find where those bat noises were coming from!)
I spent a long time stuck trying to find the path to the third intersection - perhaps add a 'cactus farmer's journal' indicating where it would be?
The underwater temple area really impressed me. It felt like I'd always hoped for an underwater temple being in vanilla.
Islands of Adventure really did seem adventure-y! I really appreciate the attention to detail and the sheer amount of /stuff/ added in. The pirate maps were a wonderful touch.
Here's hoping this map gets the exposure it deserves!
I don't think it has gotten the exposure it deserves. I don't think it had the -CTM- tag at first, which I usually search for, but I'm glad I found it! Your attention to detail is much appreciated, and the balance of the map has obviously been given a great deal of attention.
I've been playing the 1.0 map, and made it about halfway through., I just downloaded the 1.1 to start over and see what's new.
my comments:
There are traps. Tear-jerking, rage-inducing traps. The balancing factor of loot chests, though, makes up for it, Just make sure that whenever you find resources beyond your current need to take them back to a safe place. One you can easily reach if when you die.
Cobblestone is scarce in the first half of the map. Enough so that when you see a patch of it, you're happy to see it! I found my main use for it was repairing the enchanted stone tools.
I enjoy the bonus goal of finding all the emeralds. Once I had over a dozen, though, it became difficult to remember which I found where. Perhaps you might add an optional writable book or two in the first emerald chest, for players who would like to note where each one was found?
Until I started my second play-through today, I thought the shortcut at intersection 1 was a joke. But if you keep digging straight /after/ hitting the large cross-tunnel, it actually is a shortcut! I first thought the tunnel referenced in the sign was the 1-wide behind the gravel. Change the sign to indicate ' Keep digging straight until you hit stairs' or some such?
I really like how the map just opens up so much at the second intersection. You get that sense of exploration and discovery. And there's almost always something hidden where something out of the ordinary is. (I got a nasty surprise in the red sands when I started digging to find where those bat noises were coming from!)
I spent a long time stuck trying to find the path to the third intersection - perhaps add a 'cactus farmer's journal' indicating where it would be?
The underwater temple area really impressed me. It felt like I'd always hoped for an underwater temple being in vanilla.
Islands of Adventure really did seem adventure-y! I really appreciate the attention to detail and the sheer amount of /stuff/ added in. The pirate maps were a wonderful touch.
Here's hoping this map gets the exposure it deserves!
WOW! I love the amount of positive feedback. It really gives me a feeling of accomplishment. <3
The traps in this map are really rage-inducing and meant to be like that. The last ones are especially going to make you cry. I just loved the amount of evil traps in Legendary. I would put you on edge all of the time. You have to look out of everything you do. one mistake and you can lose everything. I think the newer Super Hostile maps lack that a bit.
You know, that idea of saying that you must keep digging after you hit stairs is a good idea. I will probably put that in the next update.
It makes way more sense than what I previously wrote.
The map opening up in the second IS is because newcomers that have never played CTM maps would feel really overwhelmed in the beginning. It gives them a really linear path to discover the kind of gameplay. I wanted to make an epic and vast adventure. After the map people want to see more/play more. It's the first map, so new people will play it first. It's important to make a good first impression.
At first there was a journal in the tent camp which explained some important locations and where to go. It said that they escaped via the south.
But sadly the map got corrupted and lost some features including the journal. I was a bit lazzy and didn't want to put it in again. I wanted to release the map as quickly as I could, because it was taking almost a whole year.
I have heard before that the water temple was looking amazing by friends and some other posts. I personally like the fact that it goes a bit underground, underwater and above water. The treasure maps were also a really fun little side thing. In the 1.1 version I have added a bunch more. Now you can't see yourself on the map anymore. You have to find it's location by landmarks, So it's a little bit harder to locate.
Have you ever played LOZ: Twilight Princess? It has 60 poes as a side quest. I really loved the searching for them. That inspired me to make the emerald system. Only in future maps the won't be 54 emeralds. The will be 27 because future maps aren't going to be as big as this one.
If you missed a few, you can look at the numbers. of course it can be really confusing if you get many of them.
Shall I add a book with all locations of the emeralds at the end of the map? I think it's a bonus goal, So it should be a challenge to find them, and not everyone will succeed. That's at least my opinion.
wow. I have been ranting for quite a bit, haven't I?
Thanks for your feedback! It's really appreciated and it makes my day! <3
This map is heavily focused on exploration and adventure. If you loved the treasure maps and big areas such as the desert, you are going to love some of the other areas. Especialy the Islands of Adventure.
Welcome to Untold Stories. This is where I post my CTM maps. (Complete The Monument) The objective is to finish the Monument by placing different colored wools and other material blocks on it. You find these wool blocks scattered around the map. The material blocks are iron, gold and diamond blocks. You may craft these blocks for the monument, But you are not allowed to craft the wool blocks.
Are you new to my maps? Or just new to the CTM genre in general? Then you should play Corona Trials! It's one of the best works I have to offer and is also really enjoyable for CTM newcomers!
Do you want to make videos of a map of mine? Sure, I recommend it, but you must have a link to this thread. If people watched your videos and want to play it themselves, they can find it really fast.
Without further ado, Let's get on to the maps!
For MC 1.9 - 1.12:
Untold Stories 06 - Horrifeye - 1.2.1 For MC 1.14.4
A shattered realm now void of life and filled with an eerie shadow. All that is left are remnants of a long-forgotten world.
This map features an expansive dark sky world filled with grand areas and brutal design not for the faint-hearted.
furthermore, expect a difficulty that ramps up as natural-spawning monsters scale with the map progress.
Can you survive in this forlorn wasteland or will you perish together with what is left?
Click me to download
Map Information:
Recommended MC version: 1.14.4
Difficulty: 5/5 (Hard)
Length: 4/5 (Hard)
Map Style: Open World (with semi-linear layout)
Amount of Monument goals: 12 Ender Eyes (+ 12 Bonus Music Discs + 65 Advancements)
The map features a custom soundtrack in the form of music discs made by Crinkles! (check his work out here: https://crinklesmusic.bandcamp.com/ )
Pictures:
Untold Stories 05 - Calamity Canyon - 2.4 For MC 1.12.2
These once fertile lands are now blighted and devoid of life. Dark clouds have covered the canyon and spread evil. Survival in this barren wasteland is difficult due to the absence of an infinite food source. Explore the mesa and uncover the secrets that it holds. Can you manage to stay alive?
Click me to download
Map Information:
Recommended MC version: 1.12.2
Difficulty: 3/5 (Medium)
Length: 3/5 (Medium)
Map Style: Open World
Amount of Monument goals: 11 Wool + 6 Material Blocks (+ 1 Emerald Block + 39 advancements)
Pictures:
Untold Stories 04 - Corona Trials - 1.2.2 For MC 1.12 (recommended for newcomers to my maps!)
I've frequently gotten requests about an easier map, so here we go! This map is based around fire with a difficulty that builds up. It starts off at a manageable level suitable for newcomers to the CTM (Complete The Monument) genre, but will get quite tricky over time.
Click me to download
Map Information:
Recommended MC version: 1.12
Difficulty: 2/5 --> 3/5 (from Easy into Normal)
Length: 3/5 (Medium)
Map Style: Linear-Branching
Amount of Monument goals: 16 Wool + 6 Material Blocks (+ 27 Bonus Emeralds)
Pictures:
The same render, but without the logo. The logo is on the bottom of the pictures. Feel free to use it for video thumbnails! Huge thanks to Moldybread for the Corona Trials logo!
Untold Stories 03 - Myriad Caves - 1.2.1 for MC 1.10
Myriad Caves, an extensive network of caves providing plenty to explore. This map is experimental in two ways.
Firstly, the map layout is an open-world cave layout. So areas may have an abounding amount of pathways to other areas. Secondly, the map uses a different food/health system than a normal MC world. Instead of getting food points back you get health back directly when you eat a piece of food. This in combination with the challenging areas will provide you with a challenging yet rewarding experience. How far will you make it?
Click me to download
Map information:
Recommended MC version: 1.9 / 1.10 (1.9 recommended, 1.10 works as well)
Difficulty: 4/5 (Hard)
Length: 4/5 (Long)
Map Style: Open World
Amount of Monument goals: 16 Wool + 6 Material Blocks (+ 54 Bonus Emeralds)
Pictures:
For MC 1.8:
Untold Stories 01 - Goliath - 1.1 for MC1.8
From forests to deserts. Go diving in the deepest oceans or go spelunking in the darkest caves. This map is an environment based map. It is extremely vast so that explains its name. It starts off relatively easy, but it gets harder and harder over time. But be wary, the map has a fair amount of traps
This map is a really rough map and not my best quality work. I recommend you Try some of my MC1.9+ maps.
Click me to download
Map information:
Recommended MC version: 1.8
Difficulty: Progressive 2/5 ---> 5/5 (Easy ---> Very Hard)
Length: 5/5 (Extremely Long)
Map Style: Linear Branching
Amount of Monument goals: 19 (+ 1 Bonus goal)
Pictures:
Untold Stories 02 - Bigleaf Forest - 1.0 for MC1.8
Stranded on an island full of vast trees you must survive. Explore and
discover in this overgrown wilderness. This is an open-world map that is more of a survival map than an adventure map. Also, because this
map has many leaves, fire doesn't spread, just to save your computer some hassle.
This map is a really rough map and not my best quality work. I recommend you Try some of my MC1.9+ maps.
Click me to download
Map information:
Recommended MC version: 1.8
Difficulty: 3/5 (Medium)
Length: 3/5 (Medium)
Map Style: Open World
Amount of Monument goals: 19 (+ 1 Bonus goal)
Pictures:
Minimaps:
Untold Stories Mini 03 - The Sower - 2.1 For MC 1.13.2
This is my first (mini) map for 1.13. The map experiments a bit with the core mechanics by introducing a new hostile mob spawning
system and and a spammable sword system. Feel free to leave feedback on how they play as I might use them again in a future map.
The map was originally made for the 21st Strawberry Jam, but I ran into time constraints, so I finished it as a standalone project.
In a world roses have withered and gloom filled the sky your objective is to find all flowers in the dark depths.
Retrieve all flowers to reap the victory. You start in a barren wasteland filled with old barrows.
As you explore these desolate ruins you will discover there is more than just old crypts below.
Click me to download!
Map information:
Recommended MC version: 1.13.2
Difficulty: 4/5 (Hard)
Length: 2/5 (Short)
Map Style: Open World
Amount of Monument goals: 8 Flowers
Pictures
Videos:
Curious how other players handle different areas? This place is where I give shout-outs to awesome guys who deserve some attention by doing an LP of my map(s). Show these guys some love! <3
Poopinhammer:
WarNev3rChanges:
Orgeron KITT:
Lorgon111:
Rockenroll4life:
Gold Hawk (french):
Saidenmaster (with WarNev3rChanges):
Donations:
If you really like my work and want to support my maps, feel free to donate by clicking the link down below! Any amount is appreciated!
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=E4BQZ695ZHWTQ
Legal:
- You are free to make videos of my maps and you are allowed to monetize it. (I even recommend making videos.)
- Making money from my maps in any other way than given above is forbidden.
- Don't claim my maps as your own.
- You may not re-upload, mirror or directly link to my maps without my permission. You must link to this page only.
- I am not responsible for any damage caused by my maps. All damage caused by the use of my maps fall under the user.
- I am not responsible for any damage to your Minecraft player.
- Chipmunk
I made this since the first snapshot from 1.8. I mainly used world-edit I have found a technique already to avoid those obvious brushstrokes, You can find it in one of the last areas. I have imrpoved since the beginning of making the map. I am probably going to update the map to fix/change some thing, If you see anything that could use some changing, just say it. Maybe the difficulty curve? That's something hard to do right. (That's why I have tested this map 6 times. Just to try getting it pretty stable.)
.
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
Please add to the the OP a suggestion to use /gamerule keepInventory true
It's really impossible without it
there are a lot of traps in the map, but there are also alot of chests with supplies lying around.
I don't think it has gotten the exposure it deserves. I don't think it had the -CTM- tag at first, which I usually search for, but I'm glad I found it! Your attention to detail is much appreciated, and the balance of the map has obviously been given a great deal of attention.
I've been playing the 1.0 map, and made it about halfway through., I just downloaded the 1.1 to start over and see what's new.
my comments:
ifwhen you die.WOW! I love the amount of positive feedback. It really gives me a feeling of accomplishment. <3
The traps in this map are really rage-inducing and meant to be like that. The last ones are especially going to make you cry. I just loved the amount of evil traps in Legendary. I would put you on edge all of the time. You have to look out of everything you do. one mistake and you can lose everything. I think the newer Super Hostile maps lack that a bit.
You know, that idea of saying that you must keep digging after you hit stairs is a good idea. I will probably put that in the next update.
It makes way more sense than what I previously wrote.
The map opening up in the second IS is because newcomers that have never played CTM maps would feel really overwhelmed in the beginning. It gives them a really linear path to discover the kind of gameplay. I wanted to make an epic and vast adventure. After the map people want to see more/play more. It's the first map, so new people will play it first. It's important to make a good first impression.
At first there was a journal in the tent camp which explained some important locations and where to go. It said that they escaped via the south.
But sadly the map got corrupted and lost some features including the journal. I was a bit lazzy and didn't want to put it in again. I wanted to release the map as quickly as I could, because it was taking almost a whole year.
I have heard before that the water temple was looking amazing by friends and some other posts. I personally like the fact that it goes a bit underground, underwater and above water. The treasure maps were also a really fun little side thing. In the 1.1 version I have added a bunch more. Now you can't see yourself on the map anymore. You have to find it's location by landmarks, So it's a little bit harder to locate.
Have you ever played LOZ: Twilight Princess? It has 60 poes as a side quest. I really loved the searching for them. That inspired me to make the emerald system. Only in future maps the won't be 54 emeralds. The will be 27 because future maps aren't going to be as big as this one.
If you missed a few, you can look at the numbers. of course it can be really confusing if you get many of them.
Shall I add a book with all locations of the emeralds at the end of the map? I think it's a bonus goal, So it should be a challenge to find them, and not everyone will succeed. That's at least my opinion.
wow. I have been ranting for quite a bit, haven't I?
Thanks for your feedback! It's really appreciated and it makes my day! <3
My Minecraft Maps: coldfusionmaps.com