Have you any hint for the secret #1? And for the second, i went to the top of the cliff in the Aquaess field, but didn't found anything....
For secret two Filouthedog has shown you the entrance. For secret one, in the player base there are ladders next to the shulker boxes. Use them to get on top of the ones next to the wall and inside the hole there will be the entrance to an area where you can activate the base hard mode and obtain the advancement.
I know this is a really stupid question, but how do I cleanse the golem? I’m stuck.
Also, I can’t open chests in version 0.2.5. I’m assuming that’s a bug.
Void zombies will appear during the fight. When you kill them the will drop purification rods. You need four of them and then you have to place them on the emerald blocks. Then the void summoner will appear and you will need to kill him. This will need to be done multiple times as I don't think it's possible to kill him in one appearance.
i have a few questions:
1.are the essences used for anything as of now?
2.i couldn't get the sparkling swordfish ,has anyone gotten it?
Right now I believe there is only one recipe, for spiced trout, that involves the essence of fire. However more will be added in future updates.
I have. You just need to do a lot of fishing in any Aqueass areas.
Mithey, I have a bug to report. Whenever I relog onto the map I the map updates again every time.I don't know why this happens.
I also have this issue, however its not gamebreaking just a little annoying sometimes as wherever you last log off it'll just tp you into the map update room and make you have to wander all the way back to the area where you were
Right now I believe there is only one recipe, for spiced trout, that involves the essence of fire. However more will be added in future updates.
I have. You just need to do a lot of fishing in any Aqueass areas.
so is something wrong with mine or am i just really unlucky cuz i fished for about 3 hours, got everything except the swordfish
Hey Mithey just a suggestion but could you maybe add another main quest to the game that tells the player that Mistwood is their next objective? It's not necessary its just a little cosmetic thing that would be a nice addition
I could probably do that in the next minor update ^^
Thanks Mithey, were the boots unbreakable (i hope no :C) ?
Another questions: how change the name of the map in the game? It stills show the 0.2.3 version and im a bit maniac ^^
Could you add an option to remove the death counter? Even if it's the roleplay i find it anoying, like he's saying me all the time "You'r not very good, you die x time"
Who composed the musics? They are beautiful
Last question: if you have time, could you make an update pack to avoid redownload all the map? Only if you have time, obviously. It's details at this level ^^
Not unbreakable but had unbreaking 3 I believe.
If you mean how to change the name of the map while in Minecraft's map select screen then you would have to use MCEdit -> Load up world -> Hit NBT Explorer -> Change LevelName and hit okay -> Also need to make an actual physical change to the world super quick so you can actually save
You should be able to run "/scoreboard players reset @p Sidebar" to reset your death count. I might add in that option at some point though whenever I get around to adding in advanced options settings.
The names of the songs and the people who composed them get displayed each time a song plays. You can also find all the people I have ever used music from on the main post of this thread.
I probably won't ever have an update pack download. That would further complicate the update process for me basically and would take too much extra time. Plus you would probably be more or less downloading the same thing on major updates anyway. Maybe though when 1.13 comes out with the new datapacks.
I know this is a really stupid question, but how do I cleanse the golem? I’m stuck.
Also, I can’t open chests in version 0.2.5. I’m assuming that’s a bug.
Kill 4 void zombies, collect the end rods that drop, place the end rods in the 4 corners of the room, and kill the void caster that appears above the golem ^^
I'm not sure why you wouldn't be able to open chests really, no one else has reported it too. Only thing that I could think of is you might be playing on a server with a very large spawn protection and you are not an op but I rather doubt that.
Mithey, I have a bug to report. Whenever I relog onto the map I the map updates again every time.I don't know why this happens.
Yeah I forgot to set the new map version in memory so each time it will automatically update the map. Assuming you are on 0.2.5 you can run this to fix it: /scoreboard players set TerraRestore OldMapVersion 000205
so is something wrong with mine or am i just really unlucky cuz i fished for about 3 hours, got everything except the swordfish
Most likely very unlucky, it is a 1% drop chance after all. In the future I'll probably add in some sort of "pity timer" which guarantees a new fish catch after a certain amount of old fish caught.
found out a way around it basicly when the world starts to load up go to another tab or something so you automaticly get the esc menue up for it to load in then come back later
I was kind of dissapointed when there was no restoration event after defeating the sanctuary and the sanctuary was kind of easy when we discovered the solution!
Wait a minute, how did you beat the Lacean Sanctuary? It hasn't been fully implemented yet. Mithey even said in one of his earlier posts that while you can enter the sanctuary, you can do nothing in it as of right now and there is a sign that tells you that currently there is nothing to do here just when you enter the city.
Found a few bugs in Chunk Restore... Just little things but they bug me.
1. After updating, some items are changed, including the bread item. I can trade in the old bread which looks like an apple, but the bread above the item frame does not change and it looks like an apple still. I can't take it out of the item frame so it will be an apple forever.
2. The "Heal" ability is a carrot on the stick. When I sit on the a bench and hold the heal item, the pigs follow where I'm pointing and moves out of the stairs. I can't put them back.
Edit: I fixed the bench with creative and a few commands. Yes I did have to cheat but whatever, it's all good now.
P.S. When the season switches, all the mobs reset? Not sure if it's meant to be in the game or not. But I'm not complaining, extra experience.
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Hey mithey, I just restarded the map from the start. I finished the map in void (hardest) difficulty v0.2.2.
Just gonna put the rest inside a spoiler tag.
First of all, just some questions about the story.
In the boss fight (this is also the same dialogue in Terra Restore 1), Exiel said that the four goddesses turned his friends (us - the players and maybe including Vuco) against him. We know that from Terra Restore 2, Exiel was corrupted/controlled by Nacklock using some void magic of some sort. Why did Exiel think that the four goddesses are the ones behind it? Maybe Nacklock brainwashed him to think that the goddesses are his enemies? We would appreciate it if you could reveal the rest of the story of Terra Restore 2 since you're not planning on continuing that map anyway so we could understand the story of Chunk Restore better.
Did Exiel killed the four goddesses here? Is it even possible to kill a goddes? And how did they fall when they could fly yet the players, Vuco and Exiel didn't seem to get sucked in by the void? Last question: What exactly is Vuco? She has a different name from the other goddesses. Is she like the leader of them or is she just a lesser goddess?
Now with the gameplay.
I've noticed that the first boss fight got extremely easy. For the most part, Exiel was just standing around not attacking me. He was ignoring me even though I'm attacking him. This is probably a bug. I finished that boss fight with 0 deaths. Previously in 0.1, I died more than 10 times.
The poison water area is too hard in my opinion. i died so many times from getting hit by the guardians while jumping on the lily pads/leaves and knocking me to the poison water. The slowness is too much. Once you're in the water, you're dead 'cause the wither ticking damage won't even let you climb back up to land because of the knockback.
Then to the boss fight. I died a lot of times again because the void zombies seem to be going invisible attacking you without being able to attack back. It's not just an invisibility effect, they're literally gone (you can't hit them even if you spam your sword around, they're just gone) and you're just taking damage from nothing.
I eventually finished the map (so far) with 28 deaths.
Conclusion: I liked the map so far besides the cheaty void zombies
Heyo, took around a week break there, I'm back now I'll likely be trying to push out a couple of minor updates here to Chunk Restore sometime soon. I'm still not 100% sure if I'll get to making any more major areas before 1.13 comes or not, I wish I knew how close it was. I'm also beginning to work on another fair sized project though I can't really say anything about it right now ^^ But yeah, more or less just doing minor things until 1.13, but if it takes too long I'll probably try and get another area out or something.
Mithey, I have a question. Will the Lacean Sanctuary become a full dungeon/city in a 0.2.X patch or will it be coming in 0.3?
In 0.3 or a future version. I'm not sure if that will be the next major area I'll be working on, or if I'll be working on one of the side areas instead in the next update.
Hey mithey (thanks for your answer by the way) i have a suggestion: could you add a secondary quest to save "Coco the 3rd" after the collapse of the tower? Because i don't want to let it die The player should, for exemple, defend him against waves of monster, and then he joins us in Aquaess =D
Additionaly, could you advise that soulsand take our live? Because i almost die when i first walk on it x)
There will be plenty of Cocos to go around in the map
I could probably make the area around the soul sand look a bit more ominous.
I recently finished the latest update of chunk restore and I want to say that it is awesome once again!
Thank you for adding the ability to fish 'unaware' mobs! (And fishing a friend of ledges is very amusing XD)
It's also nice that there is much random loot floating around (half of the time I try to jump to it instead of using the rod...)
I was kind of dissapointed when there was no restoration event after defeating the sanctuary and the sanctuary was kind of easy when we discovered the solution! Also: We lost a great amount of gold when picking up 60 gold and already having the max amount... And fishing legendaries takes way too long XD.
Bugs:
1. You still spawn in lava when hardcore base enabled
2. You can skip the guardian temple by using the tree too fall off to the other side
Yeah the fishing rod is pretty great lol. I'll see about looking into those bugs though!
Found a few bugs in Chunk Restore... Just little things but they bug me.
1. After updating, some items are changed, including the bread item. I can trade in the old bread which looks like an apple, but the bread above the item frame does not change and it looks like an apple still. I can't take it out of the item frame so it will be an apple forever.
2. The "Heal" ability is a carrot on the stick. When I sit on the a bench and hold the heal item, the pigs follow where I'm pointing and moves out of the stairs. I can't put them back.
Edit: I fixed the bench with creative and a few commands. Yes I did have to cheat but whatever, it's all good now.
P.S. When the season switches, all the mobs reset? Not sure if it's meant to be in the game or not. But I'm not complaining, extra experience.
Yeah it's a bit weird how pigs with NoAI still end up moving when you use a carrot on a stick.
When it turns day time all of the "night creatures" vanish from the sunlight. Outside of that the only time mobs reset is if you re-enter an area.
Hey mithey, I just restarded the map from the start. I finished the map in void (hardest) difficulty v0.2.2.
Just gonna put the rest inside a spoiler tag.
First of all, just some questions about the story.
In the boss fight (this is also the same dialogue in Terra Restore 1), Exiel said that the four goddesses turned his friends (us - the players and maybe including Vuco) against him. We know that from Terra Restore 2, Exiel was corrupted/controlled by Nacklock using some void magic of some sort. Why did Exiel think that the four goddesses are the ones behind it? Maybe Nacklock brainwashed him to think that the goddesses are his enemies? We would appreciate it if you could reveal the rest of the story of Terra Restore 2 since you're not planning on continuing that map anyway so we could understand the story of Chunk Restore better.
Did Exiel killed the four goddesses here? Is it even possible to kill a goddes? And how did they fall when they could fly yet the players, Vuco and Exiel didn't seem to get sucked in by the void? Last question: What exactly is Vuco? She has a different name from the other goddesses. Is she like the leader of them or is she just a lesser goddess?
Now with the gameplay.
I've noticed that the first boss fight got extremely easy. For the most part, Exiel was just standing around not attacking me. He was ignoring me even though I'm attacking him. This is probably a bug. I finished that boss fight with 0 deaths. Previously in 0.1, I died more than 10 times.
The poison water area is too hard in my opinion. i died so many times from getting hit by the guardians while jumping on the lily pads/leaves and knocking me to the poison water. The slowness is too much. Once you're in the water, you're dead 'cause the wither ticking damage won't even let you climb back up to land because of the knockback.
Then to the boss fight. I died a lot of times again because the void zombies seem to be going invisible attacking you without being able to attack back. It's not just an invisibility effect, they're literally gone (you can't hit them even if you spam your sword around, they're just gone) and you're just taking damage from nothing.
I eventually finished the map (so far) with 28 deaths.
Conclusion: I liked the map so far besides the cheaty void zombies
In the future I'm hoping to have some sort of area which teaches you more about what happened in Terra Restore 2. Nacklock did corrupt Exiel into thinking such things though yes. The portal sucked the elemental godesses in, but Vuco was strong enough to withstand it. Vuco is the goddess of restoration, I can't really say if she has much of a relation to the other goddesses though. Can't really say much else story wise, you'll have to wait and see
Exiel standing around and doing nothing is a Minecraft bug unfortunately. The same thing can even happen in survival Minecraft which is where me and some friends once had a pet Enderman xD I did make the fight a fair bit easier though.
I did nerf the wither water damage rate at some point, I forget when though. You should be able to get out of the water though.
The void zombies temporarily shift into another dimension where they not only become invisible, but also become invulnerable to damage. Assuming you have particles on with Optifine (or don't have Optifine on at all) you should still be able to see roughly where they are though.
Heyo, took around a week break there, I'm back now I'll likely be trying to push out a couple of minor updates here to Chunk Restore sometime soon. I'm still not 100% sure if I'll get to making any more major areas before 1.13 comes or not, I wish I knew how close it was. I'm also beginning to work on another fair sized project though I can't really say anything about it right now ^^ But yeah, more or less just doing minor things until 1.13, but if it takes too long I'll probably try and get another area out or something.
In 0.3 or a future version. I'm not sure if that will be the next major area I'll be working on, or if I'll be working on one of the side areas instead in the next update.
Thanks for the info once again Mithey. I assume the other project is the Bedrock Edition Breath of the Wild style map you talked about making while alternating between it and Chunk Restore, right?
For secret two Filouthedog has shown you the entrance. For secret one, in the player base there are ladders next to the shulker boxes. Use them to get on top of the ones next to the wall and inside the hole there will be the entrance to an area where you can activate the base hard mode and obtain the advancement.
Void zombies will appear during the fight. When you kill them the will drop purification rods. You need four of them and then you have to place them on the emerald blocks. Then the void summoner will appear and you will need to kill him. This will need to be done multiple times as I don't think it's possible to kill him in one appearance.
i have a few questions:
1.are the essences used for anything as of now?
2.i couldn't get the sparkling swordfish ,has anyone gotten it?
Right now I believe there is only one recipe, for spiced trout, that involves the essence of fire. However more will be added in future updates.
I have. You just need to do a lot of fishing in any Aqueass areas.
Mithey, I have a bug to report. Whenever I relog onto the map I the map updates again every time.I don't know why this happens.
I also have this issue, however its not gamebreaking just a little annoying sometimes as wherever you last log off it'll just tp you into the map update room and make you have to wander all the way back to the area where you were
so is something wrong with mine or am i just really unlucky cuz i fished for about 3 hours, got everything except the swordfish
Yes, just one recipe right now
Unless you can figure out why then you might need to restart ^^;
I could probably do that in the next minor update ^^
Not unbreakable but had unbreaking 3 I believe.
If you mean how to change the name of the map while in Minecraft's map select screen then you would have to use MCEdit -> Load up world -> Hit NBT Explorer -> Change LevelName and hit okay -> Also need to make an actual physical change to the world super quick so you can actually save
You should be able to run "/scoreboard players reset @p Sidebar" to reset your death count. I might add in that option at some point though whenever I get around to adding in advanced options settings.
The names of the songs and the people who composed them get displayed each time a song plays. You can also find all the people I have ever used music from on the main post of this thread.
I probably won't ever have an update pack download. That would further complicate the update process for me basically and would take too much extra time. Plus you would probably be more or less downloading the same thing on major updates anyway. Maybe though when 1.13 comes out with the new datapacks.
Try this link instead: http://www.mediafire.com/file/118yrrs2azy6rw4/Chunk Restore - Version Base 0.2.5.zip
You can update your old world yes, it's totally up to you if you want to start over or not though.
Kill 4 void zombies, collect the end rods that drop, place the end rods in the 4 corners of the room, and kill the void caster that appears above the golem ^^
I'm not sure why you wouldn't be able to open chests really, no one else has reported it too. Only thing that I could think of is you might be playing on a server with a very large spawn protection and you are not an op but I rather doubt that.
Yeah I forgot to set the new map version in memory so each time it will automatically update the map. Assuming you are on 0.2.5 you can run this to fix it: /scoreboard players set TerraRestore OldMapVersion 000205
Most likely very unlucky, it is a 1% drop chance after all. In the future I'll probably add in some sort of "pity timer" which guarantees a new fish catch after a certain amount of old fish caught.
found out a way around it basicly when the world starts to load up go to another tab or something so you automaticly get the esc menue up for it to load in then come back later
Wow, this map is AWESOME! Hope to see more updates soon ;P
Mithey, I have a question. Will the Lacean Sanctuary become a full dungeon/city in a 0.2.X patch or will it be coming in 0.3?
Yes, keep coco the third definitely! (or have coco the fourth)
Wait a minute, how did you beat the Lacean Sanctuary? It hasn't been fully implemented yet. Mithey even said in one of his earlier posts that while you can enter the sanctuary, you can do nothing in it as of right now and there is a sign that tells you that currently there is nothing to do here just when you enter the city.
I'm pretty sure he is talking about the guardian dungeon area right before the sanctuary.
Found a few bugs in Chunk Restore... Just little things but they bug me.
1. After updating, some items are changed, including the bread item. I can trade in the old bread which looks like an apple, but the bread above the item frame does not change and it looks like an apple still. I can't take it out of the item frame so it will be an apple forever.
2. The "Heal" ability is a carrot on the stick. When I sit on the a bench and hold the heal item, the pigs follow where I'm pointing and moves out of the stairs. I can't put them back.
Edit: I fixed the bench with creative and a few commands. Yes I did have to cheat but whatever, it's all good now.
P.S. When the season switches, all the mobs reset? Not sure if it's meant to be in the game or not. But I'm not complaining, extra experience.
Hey mithey, I just restarded the map from the start. I finished the map in void (hardest) difficulty v0.2.2.
Just gonna put the rest inside a spoiler tag.
In the boss fight (this is also the same dialogue in Terra Restore 1), Exiel said that the four goddesses turned his friends (us - the players and maybe including Vuco) against him. We know that from Terra Restore 2, Exiel was corrupted/controlled by Nacklock using some void magic of some sort. Why did Exiel think that the four goddesses are the ones behind it? Maybe Nacklock brainwashed him to think that the goddesses are his enemies? We would appreciate it if you could reveal the rest of the story of Terra Restore 2 since you're not planning on continuing that map anyway so we could understand the story of Chunk Restore better.
Did Exiel killed the four goddesses here? Is it even possible to kill a goddes? And how did they fall when they could fly yet the players, Vuco and Exiel didn't seem to get sucked in by the void? Last question: What exactly is Vuco? She has a different name from the other goddesses. Is she like the leader of them or is she just a lesser goddess?
Now with the gameplay.
I've noticed that the first boss fight got extremely easy. For the most part, Exiel was just standing around not attacking me. He was ignoring me even though I'm attacking him. This is probably a bug. I finished that boss fight with 0 deaths. Previously in 0.1, I died more than 10 times.
The poison water area is too hard in my opinion. i died so many times from getting hit by the guardians while jumping on the lily pads/leaves and knocking me to the poison water. The slowness is too much. Once you're in the water, you're dead 'cause the wither ticking damage won't even let you climb back up to land because of the knockback.
Then to the boss fight. I died a lot of times again because the void zombies seem to be going invisible attacking you without being able to attack back. It's not just an invisibility effect, they're literally gone (you can't hit them even if you spam your sword around, they're just gone) and you're just taking damage from nothing.
I eventually finished the map (so far) with 28 deaths.
Conclusion: I liked the map so far besides the cheaty void zombies
Heyo, took around a week break there, I'm back now I'll likely be trying to push out a couple of minor updates here to Chunk Restore sometime soon. I'm still not 100% sure if I'll get to making any more major areas before 1.13 comes or not, I wish I knew how close it was. I'm also beginning to work on another fair sized project though I can't really say anything about it right now ^^ But yeah, more or less just doing minor things until 1.13, but if it takes too long I'll probably try and get another area out or something.
In 0.3 or a future version. I'm not sure if that will be the next major area I'll be working on, or if I'll be working on one of the side areas instead in the next update.
There will be plenty of Cocos to go around in the map
I could probably make the area around the soul sand look a bit more ominous.
Yeah the fishing rod is pretty great lol. I'll see about looking into those bugs though!
Yeah it's a bit weird how pigs with NoAI still end up moving when you use a carrot on a stick.
When it turns day time all of the "night creatures" vanish from the sunlight. Outside of that the only time mobs reset is if you re-enter an area.
In the future I'm hoping to have some sort of area which teaches you more about what happened in Terra Restore 2. Nacklock did corrupt Exiel into thinking such things though yes. The portal sucked the elemental godesses in, but Vuco was strong enough to withstand it. Vuco is the goddess of restoration, I can't really say if she has much of a relation to the other goddesses though. Can't really say much else story wise, you'll have to wait and see
Exiel standing around and doing nothing is a Minecraft bug unfortunately. The same thing can even happen in survival Minecraft which is where me and some friends once had a pet Enderman xD I did make the fight a fair bit easier though.
I did nerf the wither water damage rate at some point, I forget when though. You should be able to get out of the water though.
The void zombies temporarily shift into another dimension where they not only become invisible, but also become invulnerable to damage. Assuming you have particles on with Optifine (or don't have Optifine on at all) you should still be able to see roughly where they are though.
Thanks for the info once again Mithey. I assume the other project is the Bedrock Edition Breath of the Wild style map you talked about making while alternating between it and Chunk Restore, right?
WOW ! I think Chuck Restore is better than Terra Restore 2 ! That's so wonderful ! I'll play it at once .
Here's my first video of the newest update:
~A CTM Addict
Check out my channel here.