i did multiple times but it ends up saying that it will be finished in 2 hours then 3 then 5 then 12 then the timer goes away and it gets stuck at 0.02% complete and then it says it failed
i did multiple times but it ends up saying that it will be finished in 2 hours then 3 then 5 then 12 then the timer goes away and it gets stuck at 0.02% complete and then it says it failed
It downloads perfectly fine for me, hmmm maybe try using a different internet browser like Google Chrome or Firefox or something? I'm not sure honestly.
It downloads perfectly fine for me, hmmm maybe try using a different internet browser like Google Chrome or Firefox or something? I'm not sure honestly.
do i need any special sort of torrent like utorrent because ive tried it with firefox, googlecrome, and internet explorer and nothing will work
do i need any special sort of torrent like utorrent because ive tried it with firefox, googlecrome, and internet explorer and nothing will work
You don't need any torrent at all, it's just a normal download like every other map basically ^^; Maybe try restarting your computer and internet? Otherwise I really don't know why it wouldn't let you download it. I don't think anyone else has ever had the issue.
I have the same problem; It says it will take over 12 hours to download, then says it failed after a few minutes. Any other downloading of anything works fine, but not this map. :/
This is the first I've ever heard of such a problem, makes me wonder if it has something to do with the sudden download increase because of all the people from Pause and Beef's LP but I haven't found anything saying there is a medafire download limit. At any rate I uploaded the map to mega here too, hopefully that works https://mega.co.nz/#!FoFVEIhD!HDBQ6RwL8U2g6M6ECfSP1FceDndNuIvV5jcXqQ911U8
The Mega downloadd works much better. Thank you! I think it may be something with my computer and other computers (maybe ISP's?) because I suddenly can't get maps (i.e. Vechs' CTM maps I can't get (I assume it's okay to say that because he invented the genre)) from Fileswap.
During the battle using the airships to destroy the beacons. When I destroy a beacon it says "Beacon 1 destroyed". Yet when I've destroyed all 4 beacons I am unable to enter the castle. I did go back around pressing each button again to avail.
So I'm unsure on how to continue.
I did leave the area once during the battle whether that effects it or not.
I did run into the issue of the Volcano boss not spawning, they may be related.
Otherwise very good map so far. I look forward to playing it some more once I get this issue sorted out.
During the battle using the airships to destroy the beacons. When I destroy a beacon it says "Beacon 1 destroyed". Yet when I've destroyed all 4 beacons I am unable to enter the castle. I did go back around pressing each button again to avail.
So I'm unsure on how to continue.
I did leave the area once during the battle whether that effects it or not.
I did run into the issue of the Volcano boss not spawning, they may be related.
Otherwise very good map so far. I look forward to playing it some more once I get this issue sorted out.
That's a low render distance issue which caused both of those things, I'm fixing both in the newest update but here for the beacons:
Run these commands:
/scoreboard objectives add beaconsDisabled dummy
and then
/scoreboard players set TerraRestore beaconsDisabled 4
If that doesn't work then run these while close to the final structure:
/fill 2 2 -71 3 2 -71 minecraft:redstone_block
/fill 2 2 -69 3 2 -69 minecraft:redstone_block
/setblock 2594 107 -965 minecraft:redstone_block
That should fix it, if it doesn't for some odd reason then you can resort to this but be prepared:
/tp @a 2626 97 -1406
You will probably have to do the middle commands I'm guessing.
It was good with the begining intersections but then it went to the town and it got confusing where to go. i figured it out and went to the sewers and the barrier fight and got rid of the beacons took down the ship but then it doesnt really tell you where to go. but i went to the boss place where it had no indication for it. Then i rushed into the boss and it glitched out cause i was on multiplayer and i cheated FULL diamond armor in AND GOD APPLES and WE(3 of us) failed at the mini zombie because it does half health in one it on its final phase. So then i gave myself resistance 100 and strength 10 and killed it then the reward would have been CRAP for anyone who was doing this legit. then i had no idea where to go from there because was no indication where to go and how to get to the next intersection so then i just started flying around in creative.
So what i found bad was:
-Map was very confusing
-Balance issues (with the mini zombie)
-lots of glitches with multiplayer
ALSO the base was confusing to go through and remember the upgrades because there was so many different areas it would be better in one room
It was good with the begining intersections but then it went to the town and it got confusing where to go. i figured it out and went to the sewers and the barrier fight and got rid of the beacons took down the ship but then it doesnt really tell you where to go. but i went to the boss place where it had no indication for it. Then i rushed into the boss and it glitched out cause i was on multiplayer and i cheated FULL diamond armor in AND GOD APPLES and WE(3 of us) failed at the mini zombie because it does half health in one it on its final phase. So then i gave myself resistance 100 and strength 10 and killed it then the reward would have been CRAP for anyone who was doing this legit. then i had no idea where to go from there because was no indication where to go and how to get to the next intersection so then i just started flying around in creative.
So what i found bad was:
-Map was very confusing
-Balance issues (with the mini zombie)
-lots of glitches with multiplayer
ALSO the base was confusing to go through and remember the upgrades because there was so many different areas it would be better in one room
i hope that my feedback will help the map
Yeah there are a few issues later on, the seer in Niraton tells you that you will go into the sewers, then the barrier, then the caverns. The 2nd boss has been known to be fairly hard for people and is already nerfed in the upcoming update here. The reason he probably did so much damage was because once the skeleton dies you have around 3 minutes to kill the boss before he goes into super enraged mode and basically kills everything. I'll make a quick note here to make the area after that more noticeable as a few people don't seem to find it right away. The upgrades chamber being in one room might not be a bad idea, but that would be a thing for Terra Restore 2.
In general there are a lot of issues getting fixed in this newest update and the map shouldn't ever glitch out after it. Thanks for the feedback! ^^
Me and two of my friends are deciding to play the map tomorrow
It would be awsome if the update was tomorrow
I'll try to but no promises. After I finish up the rests of the tasks here I also have to do a test run through of the whole map on 5 render distance to check for bugs and such. I'll be speeding through it for the most part at least.
Thanks! =D The Valley of Beginnings Review will be coming out on Monday. However, if my ratings seem a little easier than intended, it's because I use keepInventory, so I can not lose my stuff every 15 minutes. That OK with you?
Thanks! =D The Valley of Beginnings Review will be coming out on Monday. However, if my ratings seem a little easier than intended, it's because I use keepInventory, so I can not lose my stuff every 15 minutes. That OK with you?
Yeah that's fine, the next version of the map will actually have an option set up for those who want to use keepInventory if they would enjoy the map more that way. Just a note there though, after each boss fight and every time you teleport out of the monument area you will have to set that gamerule again in that version. Also the loot is more so balanced around not keeping your inventory but again, it works ^^
Why can't you download it? Go to http://www.mediafire.com/download/k5qw65sz17d1abd/Terra Restore V1.3.zip and click the green download button?
It downloads perfectly fine for me, hmmm maybe try using a different internet browser like Google Chrome or Firefox or something? I'm not sure honestly.
do i need any special sort of torrent like utorrent because ive tried it with firefox, googlecrome, and internet explorer and nothing will work
You don't need any torrent at all, it's just a normal download like every other map basically ^^; Maybe try restarting your computer and internet? Otherwise I really don't know why it wouldn't let you download it. I don't think anyone else has ever had the issue.
During the battle using the airships to destroy the beacons. When I destroy a beacon it says "Beacon 1 destroyed". Yet when I've destroyed all 4 beacons I am unable to enter the castle. I did go back around pressing each button again to avail.
So I'm unsure on how to continue.
I did leave the area once during the battle whether that effects it or not.
I did run into the issue of the Volcano boss not spawning, they may be related.
Otherwise very good map so far. I look forward to playing it some more once I get this issue sorted out.
That's a low render distance issue which caused both of those things, I'm fixing both in the newest update but here for the beacons:
Run these commands:
/scoreboard objectives add beaconsDisabled dummy
and then
/scoreboard players set TerraRestore beaconsDisabled 4
If that doesn't work then run these while close to the final structure:
/fill 2 2 -71 3 2 -71 minecraft:redstone_block
/fill 2 2 -69 3 2 -69 minecraft:redstone_block
/setblock 2594 107 -965 minecraft:redstone_block
That should fix it, if it doesn't for some odd reason then you can resort to this but be prepared:
/tp @a 2626 97 -1406
You will probably have to do the middle commands I'm guessing.
It was good with the begining intersections but then it went to the town and it got confusing where to go. i figured it out and went to the sewers and the barrier fight and got rid of the beacons took down the ship but then it doesnt really tell you where to go. but i went to the boss place where it had no indication for it. Then i rushed into the boss and it glitched out cause i was on multiplayer and i cheated FULL diamond armor in AND GOD APPLES and WE(3 of us) failed at the mini zombie because it does half health in one it on its final phase. So then i gave myself resistance 100 and strength 10 and killed it then the reward would have been CRAP for anyone who was doing this legit. then i had no idea where to go from there because was no indication where to go and how to get to the next intersection so then i just started flying around in creative.
So what i found bad was:
-Map was very confusing
-Balance issues (with the mini zombie)
-lots of glitches with multiplayer
ALSO the base was confusing to go through and remember the upgrades because there was so many different areas it would be better in one room
i hope that my feedback will help the map
Yeah there are a few issues later on, the seer in Niraton tells you that you will go into the sewers, then the barrier, then the caverns. The 2nd boss has been known to be fairly hard for people and is already nerfed in the upcoming update here. The reason he probably did so much damage was because once the skeleton dies you have around 3 minutes to kill the boss before he goes into super enraged mode and basically kills everything. I'll make a quick note here to make the area after that more noticeable as a few people don't seem to find it right away. The upgrades chamber being in one room might not be a bad idea, but that would be a thing for Terra Restore 2.
In general there are a lot of issues getting fixed in this newest update and the map shouldn't ever glitch out after it. Thanks for the feedback! ^^
Right now I'm thinking it will be Sunday unless I decide to work on my map all through out the night tonight and a decent bit of tomorrow too.
I'll try to but no promises. After I finish up the rests of the tasks here I also have to do a test run through of the whole map on 5 render distance to check for bugs and such. I'll be speeding through it for the most part at least.
Sure, I don't mind at all ^^
Thanks! =D The Valley of Beginnings Review will be coming out on Monday. However, if my ratings seem a little easier than intended, it's because I use keepInventory, so I can not lose my stuff every 15 minutes. That OK with you?
Yeah that's fine, the next version of the map will actually have an option set up for those who want to use keepInventory if they would enjoy the map more that way. Just a note there though, after each boss fight and every time you teleport out of the monument area you will have to set that gamerule again in that version. Also the loot is more so balanced around not keeping your inventory but again, it works ^^
You should really watch VintageBeef's channel sometime, he's doing a LP right now on Terra Restore.