Be sure to use the correct Minecraft version or chances are high you will run into game breaking bugs!
Main maps: These maps often have a lot of depth and length to them, as they often have 50 to 1000+ hours in development time. They also can be a fair bit challenging at times!
A story/combat driven adventure map inspired by the book A Hole New World by PopularMMOs. It follows the story of Pat and Jen as they go on an adventure to try to rescue their friend Bomby, a creeper, and in the process discover a "hole" new world.
Custom textures - A number of items including armor has custom textures
Shops - Collect gold and purchase items from Chuck to help you out on your adventure
Side quests - Help Sparky the wolf get rid of skeletons in the land
Leveling system - Find hidden lucky block items to level up and increase your stats
Loot - There is plenty of loot hiding to find
7 areas total in length
The map was developed on and off over the course of a year, and is pretty advanced/unique
Download
This map requires:
Minecraft version 1.14.4 to play
Resource pack that comes with the map download (Named resources.zip in the world folder)
5+ chunk render distance, if on a server the server view distance must be at 5+ instead (Use a server if your computer can't handle that high render distance)
If on multiplayer only use the normal Minecraft server JAR, LAN, or Minecraft Realms!
Other server software like Spigot will break the map!
If using the normal Minecraft server JAR you may want to give it slightly more memory to work with
Optifine recommended/optional for additional armor textures and better performance. Use the same version as the Minecraft version listed above. Optifine download: http://optifine.net/downloads
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Chunk Restore is an ever expanding and updating RPG full of bite sized chunk like content that you can go out and explore, restore and find the secrets of while progressing through a unique world
Features
Length: Roughly 2 hours of gameplay currently Difficulty: Has 4 different difficulty modes Players: 1-3 players recommended. 1-4 supported, 5+ semi supported.
Dungeons - Through out the world there are dungeons for you to try and conquer. Dungeons contain treasures and riches, parkour, puzzles, boss fights, events, traps, challenges, special/unique mechanics, variety and much more!
Boss fights and events - Dungeons often end with either an epic boss fight or event. They contains monsters with special abilities controlled by command blocks that the player must try and overcome.
Chunk sized variety content - The world is split into chunks and offer a variety of content to experience
Player town - As the player progresses throughout the map they will restore the land of a once peaceful city. People that the player meets on their travels will move into the town and you will unlock new features
Loot - There is tons of loot to go out and search for and collect, including custom weapons and armor with their own unique look
Overworld - Travel places you been to before quickly via the overworld
Updateable - Map updates don't cause you to lose any progress and are easy to install
Character leveling - As you progress through the map you will gain levels in a custom leveling system. Monsters you encounter will become easier as you level more.
Music - Each area has music attached to it so you can immerse yourself even more.
Custom models - There are a great degree of custom models and some textures through out the map including weapons, armor, some mobs, and environment detail!
Story - The story is about there being 5 different main factions in a world and the player must try and bring peace to them all. The story continues where Terra Restore 1 leaves off, though you don't need to play Terra Restore 1 or 2 to learn what is going on.
Seasons and time - To make the game feel like even more like a world there are seasons where the weather changes, and the grass and leaves turn color.
Multiplayer scaling - The whole map scales with the amount of players present
Adventure mode and keep inventory are both on
Difficulty options - The map contains 4 different combat difficulty modes and the option to have infinite lives during boss fights
Inspirations - The map is inspired by games such as World of Warcraft, Kingdom Hearts, Dark Cloud 2, Legend of Zelda, and Paper Mario!
Download
This map requires:
Minecraft version 1.12.2 to play
Resource pack that comes with the map download (Named resources.zip in the world folder)
8+ chunk render distance, if on a server the server view distance must be at 8+ instead (Use a server if your computer can't handle that high render distance)
If on multiplayer only use the normal Minecraft server JAR, LAN, or Minecraft Realms!
Other server software like Spigot will break the map!
If using the normal Minecraft server JAR you may want to give it slightly more memory to work with
Optifine recommended for additional item/armor textures and better performance. Use same version as the Minecraft version listed above. Optifine download: http://optifine.net/downloads
Required optifine settings
Video settings -> Performance -> Fast render OFF
ALSO Video settings -> Quality -> Antialiasing OFF
If on, things that glow will turn purely white
Video settings -> Animations -> ALL ON
Particles are often used to telegraph enemy abilities, without this you won't be able to see such things
Video settings -> Quality -> Custom items ON
To see the additional custom textures
Video settings -> Performance -> Lazy chunk loading OFF
Area loading will sometimes take a lot longer if this is on due to it failing because not all chunks load right away
NOTE: This map is currently in alpha which means you may run into bugs or other issues, please make sure to report anything that you run into here. In addition when Minecraft 1.13 comes out the map will transition into a beta and there will be some additional steps involved to update your map into beta form as 1.13 is going to break the map.
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
v0.2.6
Made soul sand look slightly more ominous in Aquaess Field area
Removed slowness effect from water in Lost Guardian Swamp area
Coco The 3rd is alive in the Old Tower Ruins and quite well!
Fixed spot in Lost Guardian Swamp area where you could jump off a tree and skip the dungeon
The song "Flight" (Overworld music) is now also victory music that plays after defeating a boss/event
Added cauldron teleport in the Lost Guardian Swamp area
Zombies and skeletons in Lost Guardian Swamp now only have thorns on challenge/void difficulty
Added in main quest advancement for Mistwood; Mistwood still of course isn't out yet
Added note on turning off antialiasing or you will get a messed up glowing effect like with fast render
If you die in a boss fight/event and have infinite lives enabled you will now be given the option to give up in chat
Nerfed golem speed slightly on easier difficulties in Lost Guardian Swamp event
Made Lost Guardian Swamp slightly easier on casual difficulty
Teleport crystals now have names as to where they teleport you to
Added some quick dialogue to the chicken in Aquaess Field
Fixed issue where if your spawnpoint was obstructed you would get sent back to the starting lobby
v0.2.5
Fixed issue with enemy detection system not working for some people
v0.2.4
In the Lost Guardian Swamp event made void zombies spawn less often on casual/normal/challenge difficulty
In the Lost Guardian Swamp event made void caster appear for slightly longer, especially on easier difficulties
In the Lost Guardian Swamp event fixed issue with how multiplayer scaling void zombies wouldn't die
In the Lost Guardian Swamp event fixed issue where if you died during swamp event with infinite lives enabled you would respawn outside of the event
In the swamp area made the barrier chest slightly easier to obtain
v0.2.3
Fixed issue which caused you to lose all gold on death while on casual/normal/challenge difficulty
Issues relating to enemy detection system not working should be fixed on this version
v0.2.1
Fixed map to be able to be uploaded with Realms
v0.2.0
Added in new field and new dungeon area
Added in a few new types of items:
Recipe items
Material items
Potion items
Torches
Added in player ability system
Added in experience crystals
Added in new "elite enemies" who have a lot more health and have custom abilities
Added in new secrets advancements tab
Added in new fishing advancements tab
Added in world explorer achievement
Added in new custom 3D model hat
Added in slightly hidden unbreakable boots, leggings, and helmet to the existing areas
Added in "void spawnpoints":
On falling into the void you will be teleported back up to the nearest void spawnpoint
You probably won't die but will still take fall damage
Added in new "barrier chest"
Must kill certain enemies nearby to unlock chest
You now get a spawner breaking pickaxe early on
Enemy detection system has been updated:
Fishing rods can now pull enemies
Arrows and any type of damage in general can now pull enemies
Special things can happen on certain pulls
Season system updated slightly:
Apples now respawn instantly on season change
Apples now despawn if it is Winter
Level cap is now at level 10
Made combat a bit more strategic/tactical at parts
Improved the telegraphing of some abilities
Lots of bug fixes, nerfs, tweaks and optimzations
v0.1.1
Keys will now be cleared from your inventory when you use them
The fireballs in airship event are now slower
Normal chests are no longer destroyed upon opening them
Some food has been buffed...
Apples buffed from 4 food, 2.4 saturation -> 5 food, 6 saturation
River trout buffed from 4 food, 2.4 saturation -> 5 food, 6 saturation
River Salmon buffed from 6 food, 7.2 saturation -> 6 food, 9.6 saturation
Slightly less food given in chests to compensate
Fish that you fish up now have a question mark icon upon reeling them in
Dye drop rate changed from 1% to 0.5%
Added glowing effect to armor stands in road area when you get near them since you can take the armor off them
Slightly nerfed zombie hp in airship event on higher difficulties
Made old tower slightly easier on casual mode
Made old tower parkour section a fair bit more forgiving
Fixed: Advancements "Completed: Old Magical Tower" and "Level 5 (current max)" not properly being given
Added enchanted legs/helm to chests hidden in Old Tower
Some other minor changes, balancing, and bug fixes...
v0.1.0
*First alpha released
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Features Terra Restore is a new CTM map for 1.8 that I began development in 1.6 and has the following features: Length: 15-30 hours of gameplay Difficulty: Easy for the first part of the map but gets progressively harder and more challenging Players: 1-4 players (1-2 recommended)
5 unique, challenging, and well thought-out boss monsters which have abilities controlled by redstone and fully reset if you die
Bosses scale with the amount of players, up to 2 players
A custom upgradable base with farms, teleports, music and such
Restore the monument area to it's original state! You can find up to 16 Terra Restores located in chests in dungeons to use on the monument area to restore structures and bring life back to the land
Recipe system for 3 custom types of armors which have 4 tiers
Custom potion system to make potions more useful
Takes full control of the newest commands in 1.6-1.8
Beautiful and immersive music, every area has a song attached to it and so do bosses
A wide variety of beautiful environments including some outdoor areas
Partially inspired by many great games such as Kingdom Hearts, Legend of Zelda, World of Warcraft, Final Fantasy, Rogue Legacy, and many more
Fantasy setting with some story elements and some cutscenes
Screenshots
Download
This map requires Minecraft 1.8.1 to play. It is suggested that you don't play with more than 16 chunk render distance.
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
In version 1.4-1.4.2 of the map •There is a bug that would randomly end the 4th boss fight and the first part of the 5th boss fight. To fix this issue do this:
1) Go to the 4th boss fight and start it up
2) /gamemode creative
3) /give @p minecraft:command_block
4) Place down two command blocks and copy and paste (highlight and ctrl+c to copy, ctrl+v in-game to paste) this into them and then power it:
In version 1.3 of the map
•A few people are having issues with the battle area force field knocking them out even if all 4 beacons are disabled. From what I can tell so far this seems to be happening on multiplayer only, but at any rate here is a fix if you run into this issue...
Run these commands:
/scoreboard objectives add beaconsDisabled dummy
and then
/scoreboard players set TerraRestore beaconsDisabled 4
If that doesn't work then run these while close to the final structure:
/fill 2 2 -71 3 2 -71 minecraft:redstone_block
/fill 2 2 -69 3 2 -69 minecraft:redstone_block
/setblock 2594 107 -965 minecraft:redstone_block
That should fix it, if it doesn't for some odd reason then you can resort to this but be prepared:
/tp @a 2626 97 -1406
•Part of the last Terra Restoration doesn't restore properly unless you set the render distance (or server view-distance) to at least 14 or higher
•Parts of the map could be buggy in general if you set the render distance to 15 or less
v1.4.3
•Fixed a bug that would randomly end the 4th boss fight and the first part of the 5th boss fight v1.4.2
•Fixed a keep inventory bug in 1.4. If you are on 1.4 then you can either upgrade the map to 1.4.2 or you can get to each boss, wait for the boss to be summoned in (during the 2nd boss you actually have to get to it), and die with nothing in your inventory. (The bug is only there for each first attempt of each boss) v1.4
•Music now repeats by default!
-You can disable the auto-repeat feature at any time using "/setblock 2 1 -78 minecraft:air". Like wise you can re-enable it with "/setblock 2 1 -78 minecraft:redstone_wire"
•Hopper clocks in the map now should be fixed for good!
•Bosses have received a pretty big update
-All bosses now have health bars
-All bosses now have multiple difficulty modes
-Boss kill times
-No longer should glitch out on death or player detection
-Friendly fire is turned off for boss fights
-Some bosses have had a few changes to them
-Players can now view boss hints at any time
-Now slightly scale to the amount of players present and not just up to 2 players
•Certain special monsters ("mini-bosses", 5 in total) now have a redstone ability attached to them so they are not just a normal monster. Some now have some basic loot attached to them too.
•New system in place that allows players to have the option to keep their inventory on death if they would enjoy the map more that way
•The map now supports 5 chunk render distance, using anything lower could cause a few bugs here and there.
•Knockback resistance armor now works properly
•Modified a couple costs for base upgrades so the player can get some base upgrades earlier on
•Added a few more trades for emeralds to make them more useful
•Added around 30 set spawn points through out the map
•Most area titles now only display once
•Added ender chests in the Chambers of Valor for convenience
•Some later on areas that were super swarmy in the past have been made slightly less swarmy
•Potion of prowess has now been turned into a 24/7 effect that you get from killing the 3rd boss
•Island area secret mini-boss's redstone has been improved and made less glitchy
•Mining fatigue debuff reduced to level 1 instead of level 2 in the last two dungeons
•A small part of the Tree of Yore dungeon has been nerfed slightly
•Map chunks have been pre-loaded for 32 chunk render distance
•Opening cut scene has been made slightly slower (for slow readers) and made more smooth
•Changed a few signs around at the start of the map and made some more clear
•Cloudsville ground teleports now teleport the player to the appropriate section instead of all leading back to the start
•And a few more small changes
•Added in some pointless, but quite fun stuff when you beat the map
v1.3
•Fixed recipe armor attributes not stacking if you had multiple of the same type of armor
•Added villagers to the recipe rooms that will make the items for you in case the systems bug out
•Fixed bug where monsters spawned after the ending credits
•Island area jump boost platforms also now give resistance
•Added quick warp out of UHC area v1.2
•Added in easy mode for all bosses which just decreases the boss's health by 30%
•Added a hint system for the bosses which gives the players up to 3 hints per boss each time they die to it
•Added in a command block to every boss's starting room in case the player wants to fight it again
•Added slightly more lighting to various areas, mainly ones with darker blocks. Night vision potions can still be your friends in such areas
•Removed bedrock blocking ladder exit in the island dungeon
•Quick warps to the village added on the ground in Cloudsville if you fall and survive
•Quite a few bug fixes, mostly with multiplayer and some tweaks such as:
-The last boss's music was only being played to the nearest player and not everyone
-The last boss only gave potions to the nearest player and not all
-Jumping down the hole to start the second boss could sometimes kill the player from fall damage due to lag on servers
-All boss titles were previously only being displayed to one player
-A couple bug fixes with the 2nd boss
•The most important hopper clocks have been moved to the spawn chunks so they "shouldn't" ever glitch out now and duplicate items and such. v1.1
•Player should now start in survival mode and not have anything in their inventory or ender chest
Do not upload or mirror my map anywhere else, only use the link on this page
Official Soundtrack
Terra Restore 2 is a massive new 1.9 map in a new type of sub-genre, an adventure/CTM hybrid styled map. The map mixes the best elements of an adventure map along with a CTM map into a truly unique and awesome experience. You will travel the lands of Nira with your friend Exiel (an enderman) as you try to help restore the land and bring peace to it once more among the three types of species - humans, animals, and monsters. The map mostly has you in survival mode to give you freedom on how you want to do things, however it also at times throws you into adventure mode to do various challenges and other things that you can't properly do in survival mode.
If you want a map that breaks the mold of traditional maps and uses command blocks to a great degree to create awesome unique experiences then this is the map for you!
Features
Length: Roughly 11-14 hours of gameplay currently, 9/16 wools added Difficulty: Has multiple difficulty modes. Starts off fairly easy in the first couple of areas. Players: 1-4 players supported
Story - Fantasy setting with character development and animated cut scenes. The setting involves the 3 groups - humans, monsters, and animals trying to strive for equality and peace even though they are very different from each other. Some monsters don't like such an idea so unfortunately some conflict starts to arise. You travel through the world, called Nira, with your friend "Exiel" an enderman. Cut scenes can be skipped if you're not interested in story.
Boss fights and events - Each dungeon area either ends in a boss fight or an event. The boss fights contain powerful monsters which have extra abilities powered by command blocks, they also have multiple difficulties and are not easily abused/cheesed. The events throw an objective at you that you must complete such as defend a skeleton or survive for 3 minutes. All boss fights and events set you into adventure mode and fully reset if you die.
Restoration - You will find a terra restore (wool block) at the end of each dungeon. On placing terra restores on the monument you will slowly start to restore the land around the area back to life. NPCs will start to pop up and fill the areas.
Base upgrades - In addition to restoration, you can also upgrade your base with several things such as a disco dance floor, enchantment tower, kitchen, and more! Each of which has it's own practical use.
Challenges - Roughly mid way through each dungeon there will be a challenge area. The goal of each challenge area is simply to get to the chest at the end. Challenges like bosses/events set you into adventure mode and can contain some slight parkour, puzzles, time elements and the likes.
Music - Every area in the map has a song attached to it and so do the bosses. The music will help you immerse yourself even more into the map.
Minigames - Every town area has at least one minigame in it. If you manage to complete them then you will gain a cool prize!
Towns - Towns contain NPCs, inns, shops, and more. Hostile monsters don't spawn while in such areas so they are pretty safe. Towns serve as intersections for dungeon areas and are linked to the overworld.
Essence currency system - Each monster you kill gives you essence. Essence can be used to purchase upgrades for your base, buy items from shops, and more!
Overworld and horses - The overworld connects all the towns and areas together. To help you travel through out the overworld you get access to some horses. Even though the map contains an overworld, later on areas can't be accessed until you beat previous ones.
Keep inventory - You don't lose your items if you die, instead you lose some of your essence and all of your levels.
Rare gear - The gear in the map is often unbreakable and tricky to find. On leaving a dungeon area you are told how many of said items you have found and how many are in the area.
Custom ability monsters - The farther you get into the map, the more monsters you will run into which have more abilities than normal.
Player upgrades - Later on in the map you will start to unlock ways to upgrade your character with more strength, speed, regeneration, and health.
Uniqueness - This map is very unique in comparison to any other map out there currently. I constantly strive to innovate in the map and show you all what Minecraft is capable of. As such the map is both in 1.9 and uses command blocks to a great degree. It will have you constantly wondering what is next!
Multiplayer scaling - Some parts of the map scale very slightly with the amount of players present.
Inspiration - The map has been heavily inspired by games such as Legend of Zelda, World of Warcraft, and Dark Cloud!
And much more...
•Massive gear system change. Gear is a lot harder to find, is often unbreakable, and scales quite steadily through out the map. Gear/items no longer drop on death.
•Way better and more organized system for redstone, what this means is I can fill each area with dozens of tiny events, traps/ambushes, cool effects, and more with the magic of command blocks!
•Essence is no longer a physical drop but rather a scoreboard objective which gets incremented for every mob you kill. Because of this and the gear system change inventory management is a lot better.
•Terra Restores are no longer sponges but rather the wool blocks themselves.
•NPCs will actually populate in the land that you restore.
•You actually see the restoration happen now in front of your eyes.
•The land that you restore can sometimes be useful instead of it sometimes being purely for chests.
•New event and challenge system as described above.
•No more long distance teleportation from area to area, however there is a overworld which connects the areas together and you get access to a horse quite early on.
•Way bigger focus on the story this time with something generally happening in each area that you enter. Character development is very much a thing this time too and you will see that the setting has a lot more character to it.
•No more recipe system in the Chambers of Valor but there might be "quests" and such in the future for powerful items.
•This is a prequel to Terra Restore 1 so Exiel is with you and he is your best friend.
•Intersections now fit into the world better and contain towns with minigames and shops and the likes, somewhat similar to Niraton. Areas connected to each intersection now have similar themes to each other, just different settings.
Download
This map requires Minecraft 1.9 to play. It is suggested that you don't play with more than 16 chunk render distance.
Feel free to vote for them so they get fixed quicker!
This map will be released in "episodes". Each new episode will contain new areas and the areas from the previous episodes. In addition I will provide save files for new episodes so that you can keep kicking off where you left off while retaining an average amount of gear. Even though the map is somewhat early in development, the current areas are quite complete and it's still very much worth playing right now. Feedback that I get is also easier to implement now rather than later!
Episode 1 - 4/16 areas of the map, the monument, and some other areas. Episode 2 - 7/16 areas of the map (3 new ones) Episode 3 - 9/16 areas of the map (2 new ones) Currently out. Episode 4 - 12/16 areas of the map (3 new ones) Episode 5 - 15/16 areas of the map (3 new ones) Episode 6 - 16/16 areas of the map (1 new one) Full Release - Any remaining issues are fixed and all areas are polished up
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
v0.3.1
Map has been updated to Minecraft version 1.9!
Two new dungeon areas and a city have been added.
Chambers of Valor now contains all of the base upgrades.
New feature - player upgrades which will give you a 24/7 status effect.
-New potential upgrades unlock after beating certain intersections
-4 current player upgrade categories: Speed, max health, regeneration, and melee damage
Horse upgrades are now tied in with the Chambers of Valor
Almost all cut scenes in the map are now on a new system which controls your camera/player movements and gives you the option to skip the scene and give you a summary.
Some new rare off-hand items have been added through out the world
New random loot chests have been added into the new areas.
-Completely random loot from custom loot tables
-Most trapped chests are random loot chests
-Trapped chests have a new graphic
-New luck attribute; the higher your luck attribute the higher chance you have of getting good loot from chests and off of monsters from the new areas
Most weapons now properly display their total damage after enchants.
Bosses no longer have health bars due to loss of support for them to work in 1.9. (Mojang removed the "health" short variable tag)
The map should be less resource intensive
Each time you find a rare item you are told so in chat
When leaving dungeon areas you are now told how many treasures you've found and how many are in the dungeon. If you managed to find them all then you get a little bit of bonus essence.
Entering areas for the first time will now result in a quick scene to happen which just shows a couple parts of the area
Better language translation support. All /says, /tellraws, /titles, and /subtitles are now in spawn chunks in one single organized location
Tons of bug fixes
And more!
v0.2.0
Three new areas have been added and much more...
v0.1.2
Made it so you lose 20% of your total essence on death
-For dying in an event/boss you still only lose 15 in total
Reduced food by approximately 1/2
Bread shop price has increased to 20 in the monument area, and 25 in Mistwood for 10
Added a small side quest to Melissa in the first restoration. You can give her a poisonous potato in exchange for 50 essence and a golden apple.
Added extra map option - dialogue speed. You can now choose to increase the dialogue speed by 50% for most cut scenes.
Added extra map option - death penalty. You can now choose how much essence you lose per death. It can be 33%, 20%, or 10%.
Nerfed some purple items and a couple blue items very slightly because they had too many attributes on them
Reduced the amount of copies of gear for some items in the 2nd/3rd/4th areas
Some other small fixes
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Teaser Videos
Teaser 10 (Treasure tracker and first time area intros) Teaser 9 (NPC animations) Teaser 8 (cut scene example) Teaser 7 (moving platform) Teaser 6 (ghast transportation) Teaser 5 (challenge) Teaser 4 (opening) Teaser 3 (minigame) Teaser 2 (event) Teaser 1 (random encounter)
Sad Panda Adventures is a new map which involves riding different types of pandas while shooting enemies, manipulating the environment, and shooting chests you see to obtain loot. Get your bow ready for this one!
5 different panda classes in total, 4 of which need to be unlocked
Tons of loot to find in each level, with each level ending with telling you what you've yet to find
Multiple difficulties
Has custom music and custom models with the resource pack
Download
This map requires Minecraft 15w51b to play. 1.8 won't work.
Download link:
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Sad Panda Adventures 2 is a new cute rail shooter map which involves riding different types of pandas while shooting enemies, manipulating the environment, and shooting chests to obtain awesome loot! Get your bow ready for this one!
Features
Players: 1-4 supported Length: 45+ minutes
Minecraft Version: 1.10.2
Rail shooter style map
6 different levels to beat
Inspired by Pokemon Snap
You get to ride different types of pandas
5 different panda classes in total, 4 of which need to be unlocked
Some story elements
Tons of loot to shoot for in each level, including custom model weapons, hats, and pandas!
Each level ends telling you how much loot in total you've found
Has custom music and custom models with the resource pack
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
A new small adventure map where you control a chicken that wishes they could one day fly and get off the floating island they were born on. The map contains some story, puzzles, parkour, combat and bosses!
Features
Players: 1-4 supported Length: 60-90 minutes
Minecraft Version: 1.9.4
Story - You control a chicken in the map that wishes they could one day fly and get off a floating island that they were born on. The story and dialogue is quite simple and easy to read.
Three boss fights with custom abilities, health bars, and multiple difficulty modes.
Ruby gem collectables; every 4 you collect will make your character stronger! 12 in total hidden in the map - 4 on each floor.
Custom music, models, and sound effects with the resource pack
Some parkour elements that will have you using your flap ability to stay in the air for a couple of seconds
Some puzzle elements through out the map
Multiple difficulty modes
Whole map scales slightly with the amount of players present
Inspired by games/maps like Legend of Zelda, Herobrine's Mansion map, World of Warcraft and more!
Download
This map requires Minecraft 1.9.4 to play, 1.8 won't work.
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Control a bear through a small adventure map which contains some story, puzzles, parkour, and combat!
Features
Players: 1-4 supported Length: 40-60 minutes
Minecraft Version: 1.10.2
Story - You control a polar bear who is out fish hunting with their dad when suddenly something happens. The story and dialogue is quite simple and easy to read.
One boss fight with custom abilities, health bar, and multiple difficulty modes.
Ruby gem collectibles: every 4 you collect will make your character stronger! 8 in total hidden through out the map.
Custom music, models, and sound effects with the resource pack.
Some parkour elements that will have you using your dash ability to dash across gaps.
Some puzzle elements through out the map.
Multiple difficulty modes.
Map scales slightly with the amount of players present.
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Ice Boat Madness is a new map which involves gliding over ice while riding a boat in a race against your friends while also using power ups against them! Get your friends ready for a blast!
Features
Players: 1-8 supported (the more the better as the map is intended for multiplayer)
Minecraft Version: 1.9.2
5 different big racing tracks!
10 different power ups to collect and use on your friends!
Inspired by Mario Kart
Leader boards to see who is the top racer
Ability to customize what power ups are used
Custom music and sound effects
Custom boat textures
Bonus challenge modes
Bonus boat spleef mode
Download
This map requires Minecraft 1.9.2 to play, 1.8 won't work.
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
A scary finding/puzzle type of map where you have to sneak into your neighbor's house while avoiding being detected! Heavily inspired by the game Hello Neighbor.
Features
Players: 1+ Length: 10-25 minutes
Minecraft Version: 1.11.2
Scary horror/finding style map
Sneak into and explore your zombie neighbor's house and try not to get caught
Some small puzzles
Heavily inspired by the game Hello Neighbor
Custom advanced zombie mechanics/AI...
Uses custom path finding to occasionally go from one room to another in the house
Opens/closes doors
Breaks windows
Becomes aware of the player's position if they make too much sound or sprint
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Remember the old survival beta Minecraft 404 challenge? It has returned once more in this map with some new features, while also keeping some old mechanics!
What is the 404 challenge? It was a challenge created by Neoxx that came into existence 5 years ago when world seeds first came out. It involved putting in 404 as the world seed for a survival world, gathering resources on the surface, and then when night time hit delving deep into a treacherous cave hidden below a patch of gravel. When in the cave you would try and survive for as long as possible while completing achievements, never returning to the surface ever again. You only had one life to work with - when you died it was game over. Using torches in the challenge is banned, meaning lighting up caves is a lot more trickier.
In this map you will get to re-experience what it was like caving in Minecraft beta once more! There is no hunger bar, no sprinting, food instant heals you, no swing timings with swords, no shields, and there is no enchanting tables in this. The cave system you will experience is not at all like the ones that you are used to, there are holes everywhere in the floor and in the ceiling, and there are twists and turns around almost every corner! This is caving before it became incredibly easy like it is today. You better become brave and think logically for this one, as you can easily die especially on harder difficulties.
There have also been a number of small features added in to keep the challenge fresh...
Features
Players: 1+, multiplayer fully supported Length: However long you survive for unless you somehow manage to conquer everything (re-extract the world zip for multiple attempts)
Minecraft Version: 1.10
Experience the 404 challenge once more, now updated to 1.10 while keeping most of the old mechanics!
Secrets - I added 10 small secrets through out the cave, some being good things, and other things being bad!
Customize - You can change many aspects of the challenge including how many lives you have, and whether you want certain beta/new features or not
More natural monster spawns - One of the options allows you to modify how many monsters naturally spawn in the cave. You can have the default Minecraft number of monsters (80ish), the beta-like number of monsters (140ish), or even go all the way up to 500 monsters at once if you want a very difficult challenge!
Achievements - There are a number of achievements you can work towards as you try and conquer the cave.
Resource pack - Most of the old textures for blocks/items, and sounds are back in the game again. There is also some very spooky cave music which occasionally plays to keep you tense! The resource pack comes with the world file.
Multiplayer support - Grab as many friends as you need to keep yourself sane in the caves and even try a harder difficulty than you're comfortable with! No need to try and figure out how to set up a beta server.
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Older maps: These maps are ones that are fairly old, and are sometimes not necessarily the best examples of what my maps are like and capable of.
If you enjoy my maps and want to support me in being able to continue doing this full time then feel free to donate! I can't continue to do this full time without support.
Video from Patreon:
Basically you can choose to support me by giving money to me on the 1st of each month, in return you can get access to certain rewards and can help me reach certain goals! ^^
Video permission:
Feel free to do videos on any of my maps, videos are normally the best kind of feedback I can get while developing maps! Please try and put a link to the map's forum page in your description if you can though, and if the map is in alpha/beta then try to mention that fact once. ^^
Music permission:
I got permission from all the artists to both use their music in my maps and for people to be able to do videos of themselves playing the map. (and even monetize their videos, even with the artist's music playing in the background while they are playing the map) If YouTube ever decides to flag one of your videos because of a certain song in one of my maps then let me know right away!
If you ever plan on putting music in your maps then make sure you ask for proper permission and credit them!
When I started playing the map, I was in spectator mode with an inventory of weird items, so that needs to be fixed. I haven't gotten much farther than the beginning, but I have to say that I LOVED the intro cutscene, and the first area looks amazing so far. I love CTM's that have stories and lore in them.
Edit: You also left some stuff in the enderchest. Another thing to fix.
Strange, wouldn't think everyone else would have my inventory and the stuff in my enderchest but alrighty thanks! Uploading a new map file now within a few minutes where that should be fixed.
As Mithey's alpha tester I can assure everyone that this map is pretty darn incredible, and often quite challenging. Every element has had quite a deal of thought put into it, and it all works quite well together. I hope everyone enjoys it as much as I do/did!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
187
Location:
Western Hemisphere
Minecraft:
Gman11020
Member Details
Just looking at the screenshots tells me that this map is gonna be pretty darn CPU intensive, but it also looks very b-e-a-utiful. Vechs better start upping his game. :3
"Odd is Benjamin Franklin playing tetherball with Van Helsing. Odd is a big toed tadpole tainted by the tides of a dawn since past. ODD IS A FORTY YEAR OLD OFFICER CRIES HIMSELF TO SLEEP EVERY NIGHT DREAMING ABOUT LIFE ON THE ROAD AS A TRAVELING NAKED CONTORTIONIST! NEVER RETURNING HOME! NEVER STOPPING OR BREAKING HIS STRIDE! Uhm. Unless he sells at TGI Fridays. ******* loves that place."
Just looking at the screenshots tells me that this map is gonna be pretty darn CPU intensive, but it also looks very b-e-a-utiful. Vechs better start upping his game. :3
it does look very nice, we will have to play this XD though my 2002 PC will have it's balls to the wall due to the CPU intensity XD but thats ok
aesthetics- they need work. most areas have one block and lots of random space to explore but nothing there(the hillside area)
On that area, i went on top of the castle and found the redstone of the boss battle.
Also, I don't understand boss battle.
Explain what I have to do? but good job so far
And i just tried to go back into the arena from i2 and when it tped me it first said i was 1 player then 2 then 3 then 4 and when i pressed play it said 2
Agreed, so far I like the simple aesthetics of the first few areas, though I have yet to see anything past intersection 1 (though I did catch a glimpse of another area from before the spawning fix, and it looked pretty cool)
Rollback Post to RevisionRollBack
There are two kinds of people: those without signatures and those who have nothing better to do than type one out. Yep.
I really haven't had much time to play CTMs lately, so instead of doing a legitimate playthrough I decided to fly through the map so I could experience it and give feedback without having to put too much time into it.
I can't really say too much about the gameplay balance, but there seems to be a nice variety of gameplay mechanics in place without them being overwhelming, and the bosses seem to be generally well done. I'd kinda like to see the last two bosses in particular have a wider variety of attacks to make the ones with high health less grindy. Aesthetics are honestly fine - they're not the best in the world, but they still serve their purpose and look nice (although some areas are in need of more ambient lighting - I don't know if it's just me, but it hurts my eyes looking at an area that has no light at all).
But that aside... Good job. Seriously. There are SO many things in this map I saw that haven't been done in CTMs before, and a few things I haven't seen in any maps at all. Armor recipes, the upgradable base, the restoration of the structures, the cannons in the green wool area, the aerial boat assaults... The list goes on. I really admire the level design in many of the areas (especially the one shown in your third screenshot in the OP), and the music adds a very nice touch to the entire experience. Not to mention you have an actual good cutscene at the beginning that draws the player in from the very start. And I especially like the gauntlet where you have to run through the massive swarms of baby zombies to fight the boss in the purple wool area.
You should be proud of this map. The effort you put into it really shows. I didn't even do a fair playthrough and I'm still very, very impressed by what you've done.
aesthetics- they need work. most areas have one block and lots of random space to explore but nothing there(the hillside area)
On that area, i went on top of the castle and found the redstone of the boss battle.
Also, I don't understand boss battle.
Explain what I have to do? but good job so far
And i just tried to go back into the arena from i2 and when it tped me it first said i was 1 player then 2 then 3 then 4 and when i pressed play it said 2
Thanks for your feedback! ^.^ As far as the hillside area goes I kind of intended for it to be a decent size and have it so you have to scout around for the little spawner den caves if you wanted to get rid of the monsters in the area. So that area at least is fairly big and kind of "flat" in a sense and all, but I think it serves the area well.
As far as going on top of the castle walls there in that area I kind of didn't really intend for the player to go up there but I added in a chest or two in case someone was really adventurous.
As far as seeing the redstone stuff in the distance goes, the boss was actually made before the 16 chunk render distance (and now 32) so way back then you couldn't see it in the distance but now you can x.x At least it's still pretty far out there and off to the side so I don't expect many people to see it. I'd move it even further but that would involve updating quite a few command blocks to new coordinates.
With the first boss you get teleported into a player detector when you approach the wool which detects how many players there are. It detected four or more players playing there, which if you are playing by yourself there I don't know why it would do that because it never bugged like that before. =/ It said 2 player difficulty because 3 and 4 player difficulties have been disabled temporarily because they would no doubt be way too hard and haven't been tested at all up to this point.
As far as some hints go for the first boss - make sure you take advantage of the potions that spawn in the room, there is also a bow that spawns in the middle every minute which will deal a lot of damage, and make sure you use the 3 healing potions it gives you when you need them.
I really haven't had much time to play CTMs lately, so instead of doing a legitimate playthrough I decided to fly through the map so I could experience it and give feedback without having to put too much time into it.
I can't really say too much about the gameplay balance, but there seems to be a nice variety of gameplay mechanics in place without them being overwhelming, and the bosses seem to be generally well done. I'd kinda like to see the last two bosses in particular have a wider variety of attacks to make the ones with high health less grindy. Aesthetics are honestly fine - they're not the best in the world, but they still serve their purpose and look nice (although some areas are in need of more ambient lighting - I don't know if it's just me, but it hurts my eyes looking at an area that has no light at all).
But that aside... Good job. Seriously. There are SO many things in this map I saw that haven't been done in CTMs before, and a few things I haven't seen in any maps at all. Armor recipes, the upgradable base, the restoration of the structures, the cannons in the green wool area, the aerial boat assaults... The list goes on. I really admire the level design in many of the areas (especially the one shown in your third screenshot in the OP), and the music adds a very nice touch to the entire experience. Not to mention you have an actual good cutscene at the beginning that draws the player in from the very start. And I especially like the gauntlet where you have to run through the massive swarms of baby zombies to fight the boss in the purple wool area.
You should be proud of this map. The effort you put into it really shows. I didn't even do a fair playthrough and I'm still very, very impressed by what you've done.
Woo, you might of been the first person so far in open beta to beat the map or at least to my knowledge! Thanks a bunch for the feedback, I was considering adding in another ability or two for the last phase of the last boss but to me at least it seemed to be work pretty great with what the boss has and the boss is still pretty intense. Also on top of that if I did do that I would probably have to nerf other parts of the fight because the boss is already a very challenging and hard boss I think.
As far as more ambient lighting goes though I do agree, I thought I did pretty good lighting wise there but after recording some parts of the map during testing and seeing how dark some parts of the video were I'm thinking I should probably light up certain areas of the map some more. I'm sure some people might end up playing my map on moody lighting too. The battle area for sure needs looked at lighting wise and I'm thinking maybe even the last dungeon.
I meant the complete roof, I went up on the slabs and saw redstone inside it(there were command blocks and bedrock)
By the way, I2 is done.
Frozen Area- Awesome. Ice melting was annoying but fun.
UHC- Health wasn't a challenge, but overall, gameplay worked.
Islands- I loved this. The islands were awesome, just a few things bugged. Signs blew up with the sun/moon in the last gate in volcano. It was kinda confusing from there. The ladder in the wool room(going out of the volcano) had bedrock above it. But the boss and the volcano "erupting" was beautiful.
This map is so cool so far!(i need more flame essences ugh. the mobs dropped nothing)
Be sure to use the correct Minecraft version or chances are high you will run into game breaking bugs!
Main maps: These maps often have a lot of depth and length to them, as they often have 50 to 1000+ hours in development time. They also can be a fair bit challenging at times!
A story/combat driven adventure map inspired by the book A Hole New World by PopularMMOs. It follows the story of Pat and Jen as they go on an adventure to try to rescue their friend Bomby, a creeper, and in the process discover a "hole" new world.
Features
Length: Roughly 3 hours of gameplay
Players: 1-4 players recommended. 11 supported
Download
Download link: https://www.curseforge.com/minecraft/worlds/hole-new-world/files
Alternative download link: https://www.minecraftmaps.com/adventure-maps/a-hole-new-world
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Chunk Restore is an ever expanding and updating RPG full of bite sized chunk like content that you can go out and explore, restore and find the secrets of while progressing through a unique world
Features
Length: Roughly 2 hours of gameplay currently
Difficulty: Has 4 different difficulty modes
Players: 1-3 players recommended. 1-4 supported, 5+ semi supported.
Download
NOTE: This map is currently in alpha which means you may run into bugs or other issues, please make sure to report anything that you run into here. In addition when Minecraft 1.13 comes out the map will transition into a beta and there will be some additional steps involved to update your map into beta form as 1.13 is going to break the map.
Download link: http://adf.ly/1o2TdI
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
v0.2.6
*First alpha released
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Features
Terra Restore is a new CTM map for 1.8 that I began development in 1.6 and has the following features:
Length: 15-30 hours of gameplay
Difficulty: Easy for the first part of the map but gets progressively harder and more challenging
Players: 1-4 players (1-2 recommended)
Screenshots
Download
Download link:
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
•There is a bug that would randomly end the 4th boss fight and the first part of the 5th boss fight. To fix this issue do this:
1) Go to the 4th boss fight and start it up
2) /gamemode creative
3) /give @p minecraft:command_block
4) Place down two command blocks and copy and paste (highlight and ctrl+c to copy, ctrl+v in-game to paste) this into them and then power it:
5) Repeat steps above for 5th boss but instead use these commands:
In version 1.3 of the map
•A few people are having issues with the battle area force field knocking them out even if all 4 beacons are disabled. From what I can tell so far this seems to be happening on multiplayer only, but at any rate here is a fix if you run into this issue...
Run these commands:
/scoreboard objectives add beaconsDisabled dummy
and then
/scoreboard players set TerraRestore beaconsDisabled 4
If that doesn't work then run these while close to the final structure:
/fill 2 2 -71 3 2 -71 minecraft:redstone_block
/fill 2 2 -69 3 2 -69 minecraft:redstone_block
/setblock 2594 107 -965 minecraft:redstone_block
That should fix it, if it doesn't for some odd reason then you can resort to this but be prepared:
/tp @a 2626 97 -1406
•Parts of the map could be buggy in general if you set the render distance to 15 or less
v1.4.3
•Fixed a bug that would randomly end the 4th boss fight and the first part of the 5th boss fight
v1.4.2
•Fixed a keep inventory bug in 1.4. If you are on 1.4 then you can either upgrade the map to 1.4.2 or you can get to each boss, wait for the boss to be summoned in (during the 2nd boss you actually have to get to it), and die with nothing in your inventory. (The bug is only there for each first attempt of each boss)
v1.4
•Music now repeats by default!
-You can disable the auto-repeat feature at any time using "/setblock 2 1 -78 minecraft:air". Like wise you can re-enable it with "/setblock 2 1 -78 minecraft:redstone_wire"
•Hopper clocks in the map now should be fixed for good!
•Bosses have received a pretty big update
-All bosses now have health bars
-All bosses now have multiple difficulty modes
-Boss kill times
-No longer should glitch out on death or player detection
-Friendly fire is turned off for boss fights
-Some bosses have had a few changes to them
-Players can now view boss hints at any time
-Now slightly scale to the amount of players present and not just up to 2 players
•Certain special monsters ("mini-bosses", 5 in total) now have a redstone ability attached to them so they are not just a normal monster. Some now have some basic loot attached to them too.
•New system in place that allows players to have the option to keep their inventory on death if they would enjoy the map more that way
•The map now supports 5 chunk render distance, using anything lower could cause a few bugs here and there.
•Knockback resistance armor now works properly
•Modified a couple costs for base upgrades so the player can get some base upgrades earlier on
•Added a few more trades for emeralds to make them more useful
•Added around 30 set spawn points through out the map
•Most area titles now only display once
•Added ender chests in the Chambers of Valor for convenience
•Some later on areas that were super swarmy in the past have been made slightly less swarmy
•Potion of prowess has now been turned into a 24/7 effect that you get from killing the 3rd boss
•Island area secret mini-boss's redstone has been improved and made less glitchy
•Mining fatigue debuff reduced to level 1 instead of level 2 in the last two dungeons
•A small part of the Tree of Yore dungeon has been nerfed slightly
•Map chunks have been pre-loaded for 32 chunk render distance
•Opening cut scene has been made slightly slower (for slow readers) and made more smooth
•Changed a few signs around at the start of the map and made some more clear
•Cloudsville ground teleports now teleport the player to the appropriate section instead of all leading back to the start
•And a few more small changes
•Added in some pointless, but quite fun stuff when you beat the map
v1.3
•Fixed recipe armor attributes not stacking if you had multiple of the same type of armor
•Added villagers to the recipe rooms that will make the items for you in case the systems bug out
•Fixed bug where monsters spawned after the ending credits
•Island area jump boost platforms also now give resistance
•Added quick warp out of UHC area
v1.2
•Added in easy mode for all bosses which just decreases the boss's health by 30%
•Added a hint system for the bosses which gives the players up to 3 hints per boss each time they die to it
•Added in a command block to every boss's starting room in case the player wants to fight it again
•Added slightly more lighting to various areas, mainly ones with darker blocks. Night vision potions can still be your friends in such areas
•Removed bedrock blocking ladder exit in the island dungeon
•Quick warps to the village added on the ground in Cloudsville if you fall and survive
•Quite a few bug fixes, mostly with multiplayer and some tweaks such as:
-The last boss's music was only being played to the nearest player and not everyone
-The last boss only gave potions to the nearest player and not all
-Jumping down the hole to start the second boss could sometimes kill the player from fall damage due to lag on servers
-All boss titles were previously only being displayed to one player
-A couple bug fixes with the 2nd boss
•The most important hopper clocks have been moved to the spawn chunks so they "shouldn't" ever glitch out now and duplicate items and such.
v1.1
•Player should now start in survival mode and not have anything in their inventory or ender chest
Do not upload or mirror my map anywhere else, only use the link on this page
Official Soundtrack
Terra Restore 2 is a massive new 1.9 map in a new type of sub-genre, an adventure/CTM hybrid styled map. The map mixes the best elements of an adventure map along with a CTM map into a truly unique and awesome experience. You will travel the lands of Nira with your friend Exiel (an enderman) as you try to help restore the land and bring peace to it once more among the three types of species - humans, animals, and monsters. The map mostly has you in survival mode to give you freedom on how you want to do things, however it also at times throws you into adventure mode to do various challenges and other things that you can't properly do in survival mode.
If you want a map that breaks the mold of traditional maps and uses command blocks to a great degree to create awesome unique experiences then this is the map for you!
Features
Length: Roughly 11-14 hours of gameplay currently, 9/16 wools added
Difficulty: Has multiple difficulty modes. Starts off fairly easy in the first couple of areas.
Players: 1-4 players supported
•Way better and more organized system for redstone, what this means is I can fill each area with dozens of tiny events, traps/ambushes, cool effects, and more with the magic of command blocks!
•Essence is no longer a physical drop but rather a scoreboard objective which gets incremented for every mob you kill. Because of this and the gear system change inventory management is a lot better.
•Terra Restores are no longer sponges but rather the wool blocks themselves.
•NPCs will actually populate in the land that you restore.
•You actually see the restoration happen now in front of your eyes.
•The land that you restore can sometimes be useful instead of it sometimes being purely for chests.
•New event and challenge system as described above.
•No more long distance teleportation from area to area, however there is a overworld which connects the areas together and you get access to a horse quite early on.
•Way bigger focus on the story this time with something generally happening in each area that you enter. Character development is very much a thing this time too and you will see that the setting has a lot more character to it.
•No more recipe system in the Chambers of Valor but there might be "quests" and such in the future for powerful items.
•This is a prequel to Terra Restore 1 so Exiel is with you and he is your best friend.
•Intersections now fit into the world better and contain towns with minigames and shops and the likes, somewhat similar to Niraton. Areas connected to each intersection now have similar themes to each other, just different settings.
Download
6 Minecraft 1.9 bugs effecting Terra Restore 2:
Feel free to vote for them so they get fixed quicker!
This map will be released in "episodes". Each new episode will contain new areas and the areas from the previous episodes. In addition I will provide save files for new episodes so that you can keep kicking off where you left off while retaining an average amount of gear. Even though the map is somewhat early in development, the current areas are quite complete and it's still very much worth playing right now. Feedback that I get is also easier to implement now rather than later!
Episode 1 - 4/16 areas of the map, the monument, and some other areas.
Episode 2 - 7/16 areas of the map (3 new ones)
Episode 3 - 9/16 areas of the map (2 new ones) Currently out.
Episode 4 - 12/16 areas of the map (3 new ones)
Episode 5 - 15/16 areas of the map (3 new ones)
Episode 6 - 16/16 areas of the map (1 new one)
Full Release - Any remaining issues are fixed and all areas are polished up
Episode 2 World Save Download link (First 4 areas completed): http://www.mediafire.com/download/ib6x5jnh82n9wpy/Terra_Restore_2_-_v0.3.3_Alpha_Release_for_Minecraft_Version_1.9_-_4_areas_complete.zip
Episode 3 World Save Download link (First 7 areas completed): http://www.mediafire.com/download/c3p3cunrcvk3a49/Terra_Restore_2_-_v0.3.3_Alpha_Release_for_Minecraft_Version_1.9_-_7_areas_complete.zip
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
v0.3.1
-4 current player upgrade categories: Speed, max health, regeneration, and melee damage
-Most trapped chests are random loot chests
-Trapped chests have a new graphic
-New luck attribute; the higher your luck attribute the higher chance you have of getting good loot from chests and off of monsters from the new areas
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Teaser Videos
Teaser 10 (Treasure tracker and first time area intros)
Teaser 9 (NPC animations)
Teaser 8 (cut scene example)
Teaser 7 (moving platform)
Teaser 6 (ghast transportation)
Teaser 5 (challenge)
Teaser 4 (opening)
Teaser 3 (minigame)
Teaser 2 (event)
Teaser 1 (random encounter)
Sad Panda Adventures is a new map which involves riding different types of pandas while shooting enemies, manipulating the environment, and shooting chests you see to obtain loot. Get your bow ready for this one!
Features
Length: 30-60 minutes
Difficulty: Has multiple difficulty modes
Players: 1-4 supported
Minecraft Version: 1.10
Download
Download link:
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots

Sad Panda Adventures 2 is a new cute rail shooter map which involves riding different types of pandas while shooting enemies, manipulating the environment, and shooting chests to obtain awesome loot! Get your bow ready for this one!Features
Players: 1-4 supportedLength: 45+ minutes
Minecraft Version: 1.10.2
Download
Download link
Alternative download link
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots

A new small adventure map where you control a chicken that wishes they could one day fly and get off the floating island they were born on. The map contains some story, puzzles, parkour, combat and bosses!Features
Players: 1-4 supportedLength: 60-90 minutes
Minecraft Version: 1.9.4
Download
download link
Alternative download link
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots

Control a bear through a small adventure map which contains some story, puzzles, parkour, and combat!Features
Players: 1-4 supportedLength: 40-60 minutes
Minecraft Version: 1.10.2
Download
download link
Alternative download link
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Ice Boat Madness is a new map which involves gliding over ice while riding a boat in a race against your friends while also using power ups against them! Get your friends ready for a blast!
Features
Players: 1-8 supported (the more the better as the map is intended for multiplayer)Minecraft Version: 1.9.2
Download
Map download link
Alternative download link
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots

A scary finding/puzzle type of map where you have to sneak into your neighbor's house while avoiding being detected! Heavily inspired by the game Hello Neighbor.Features
Players: 1+Length: 10-25 minutes
Minecraft Version: 1.11.2
Download
Download link
Alternative download link
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots

Remember the old survival beta Minecraft 404 challenge? It has returned once more in this map with some new features, while also keeping some old mechanics!What is the 404 challenge? It was a challenge created by Neoxx that came into existence 5 years ago when world seeds first came out. It involved putting in 404 as the world seed for a survival world, gathering resources on the surface, and then when night time hit delving deep into a treacherous cave hidden below a patch of gravel. When in the cave you would try and survive for as long as possible while completing achievements, never returning to the surface ever again. You only had one life to work with - when you died it was game over. Using torches in the challenge is banned, meaning lighting up caves is a lot more trickier.
In this map you will get to re-experience what it was like caving in Minecraft beta once more! There is no hunger bar, no sprinting, food instant heals you, no swing timings with swords, no shields, and there is no enchanting tables in this. The cave system you will experience is not at all like the ones that you are used to, there are holes everywhere in the floor and in the ceiling, and there are twists and turns around almost every corner! This is caving before it became incredibly easy like it is today. You better become brave and think logically for this one, as you can easily die especially on harder difficulties.
There have also been a number of small features added in to keep the challenge fresh...
Features
Players: 1+, multiplayer fully supportedLength: However long you survive for unless you somehow manage to conquer everything (re-extract the world zip for multiple attempts)
Minecraft Version: 1.10
Download
download link
Alternative download link
The resource pack should be automatically installed if playing on singleplayer. If on multiplayer, all players will have to download and install the resource pack manually the normal way. (http://minecraft.gamepedia.com/Tutorials/Loading_a_resource_pack for installation instructions) The resource pack should be named resources.zip in the map zip file.
If you have any feedback, bugs, suggestions please let me know.
Do not upload or mirror my map anywhere else, only use the link on this page
Screenshots
Older maps: These maps are ones that are fairly old, and are sometimes not necessarily the best examples of what my maps are like and capable of.
War of Bones (Strategy) (1.8.8): http://www.minecraftmaps.com/pve-maps/war-of-bones
Emberforge Keep (PvE) (Snapshot 15w45a): http://www.minecraftmaps.com/pve-maps/emberforge-keep
Winterhold Arena (Arena) (Snapshot 15w45a): http://www.minecraftmaps.com/pve-maps/winterhold-arena
Tales of Nira 1 (Boss) (1.8.1): http://www.minecraftmaps.com/pve-maps/tales-of-nira-1-battle-front
Tales of Nira 2 (Boss) (1.8.1): http://www.minecraftmaps.com/pve-maps/tales-of-nira-2-winter-frost
Tales of Nira 3 (Boss) (1.8.1): http://www.minecraftmaps.com/pve-maps/tales-of-nira-3-demyx-boss
Most Recent Mapping Related Video

https://www.patreon.com/Mithey
If you enjoy my maps and want to support me in being able to continue doing this full time then feel free to donate! I can't continue to do this full time without support.
Video from Patreon:
Basically you can choose to support me by giving money to me on the 1st of each month, in return you can get access to certain rewards and can help me reach certain goals! ^^
If you want to donate to me directly for some reason or want to do a one time only donation you can do so here - https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=ZD8RRR2MXESV2&lc=CA&item_name=Mitheys Maps¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted If you use this however you won't get Patreon rewards unless you private message me.
All the lovely music in my maps have been created by the following people:
Images for thumbnails and what not:
Transparent Terra Restore 1 image - http://i.imgur.com/BwWs506.png
Transparent Terra Restore 2 image - http://i.imgur.com/ffvBY5b.png
Video permission:
Feel free to do videos on any of my maps, videos are normally the best kind of feedback I can get while developing maps! Please try and put a link to the map's forum page in your description if you can though, and if the map is in alpha/beta then try to mention that fact once. ^^
Music permission:
I got permission from all the artists to both use their music in my maps and for people to be able to do videos of themselves playing the map. (and even monetize their videos, even with the artist's music playing in the background while they are playing the map) If YouTube ever decides to flag one of your videos because of a certain song in one of my maps then let me know right away!
If you ever plan on putting music in your maps then make sure you ask for proper permission and credit them!
There are two kinds of people: those without signatures and those who have nothing better to do than type one out. Yep.
Edit: You also left some stuff in the enderchest. Another thing to fix.
There are two kinds of people: those without signatures and those who have nothing better to do than type one out. Yep.
it does look very nice, we will have to play this XD though my 2002 PC will have it's balls to the wall due to the CPU intensity XD but thats ok
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I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
There are two kinds of people: those without signatures and those who have nothing better to do than type one out. Yep.
The unlock able stuff is just so awesome.
But I have a few problems so far-
aesthetics- they need work. most areas have one block and lots of random space to explore but nothing there(the hillside area)
On that area, i went on top of the castle and found the redstone of the boss battle.
Also, I don't understand boss battle.
Explain what I have to do? but good job so far
And i just tried to go back into the arena from i2 and when it tped me it first said i was 1 player then 2 then 3 then 4 and when i pressed play it said 2
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
There are two kinds of people: those without signatures and those who have nothing better to do than type one out. Yep.
But that aside... Good job. Seriously. There are SO many things in this map I saw that haven't been done in CTMs before, and a few things I haven't seen in any maps at all. Armor recipes, the upgradable base, the restoration of the structures, the cannons in the green wool area, the aerial boat assaults... The list goes on. I really admire the level design in many of the areas (especially the one shown in your third screenshot in the OP), and the music adds a very nice touch to the entire experience. Not to mention you have an actual good cutscene at the beginning that draws the player in from the very start. And I especially like the gauntlet where you have to run through the massive swarms of baby zombies to fight the boss in the purple wool area.
You should be proud of this map. The effort you put into it really shows. I didn't even do a fair playthrough and I'm still very, very impressed by what you've done.
Thanks for your feedback! ^.^ As far as the hillside area goes I kind of intended for it to be a decent size and have it so you have to scout around for the little spawner den caves if you wanted to get rid of the monsters in the area. So that area at least is fairly big and kind of "flat" in a sense and all, but I think it serves the area well.
As far as going on top of the castle walls there in that area I kind of didn't really intend for the player to go up there but I added in a chest or two in case someone was really adventurous.
As far as seeing the redstone stuff in the distance goes, the boss was actually made before the 16 chunk render distance (and now 32) so way back then you couldn't see it in the distance but now you can x.x At least it's still pretty far out there and off to the side so I don't expect many people to see it. I'd move it even further but that would involve updating quite a few command blocks to new coordinates.
With the first boss you get teleported into a player detector when you approach the wool which detects how many players there are. It detected four or more players playing there, which if you are playing by yourself there I don't know why it would do that because it never bugged like that before. =/ It said 2 player difficulty because 3 and 4 player difficulties have been disabled temporarily because they would no doubt be way too hard and haven't been tested at all up to this point.
As far as some hints go for the first boss - make sure you take advantage of the potions that spawn in the room, there is also a bow that spawns in the middle every minute which will deal a lot of damage, and make sure you use the 3 healing potions it gives you when you need them.
Woo, you might of been the first person so far in open beta to beat the map or at least to my knowledge! Thanks a bunch for the feedback, I was considering adding in another ability or two for the last phase of the last boss but to me at least it seemed to be work pretty great with what the boss has and the boss is still pretty intense. Also on top of that if I did do that I would probably have to nerf other parts of the fight because the boss is already a very challenging and hard boss I think.
As far as more ambient lighting goes though I do agree, I thought I did pretty good lighting wise there but after recording some parts of the map during testing and seeing how dark some parts of the video were I'm thinking I should probably light up certain areas of the map some more. I'm sure some people might end up playing my map on moody lighting too. The battle area for sure needs looked at lighting wise and I'm thinking maybe even the last dungeon.
Anyway, every idea of bosses in a CTM map always intrigue me and can't wait to play this map!
By the way, I2 is done.
Frozen Area- Awesome. Ice melting was annoying but fun.
UHC- Health wasn't a challenge, but overall, gameplay worked.
Islands- I loved this. The islands were awesome, just a few things bugged. Signs blew up with the sun/moon in the last gate in volcano. It was kinda confusing from there. The ladder in the wool room(going out of the volcano) had bedrock above it. But the boss and the volcano "erupting" was beautiful.
This map is so cool so far!(i need more flame essences ugh. the mobs dropped nothing)
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316