First of all, bug report: at the end, when the player is given the option to go back to the arena branch by clicking text, it tells the player "you do not have permission" and does not send him to the arena.
______
For the most part, I loved the map -- particularly, the Adventure and Escape branches were much improved over Diversity 1.
My only complaint was the Fire Charge requirement in Survival. I wandered around the nether looking for a fortress for over half an hour, and couldn't find a fortress. Eventually, I came to this thread and found out that there were spawners hidden in the ground, but even with that knowledge I still wasn't able to find them. Eventually got tired of searching, and just used my "freebie" wool for the branch. The blaze spawners should either be very conspicuous (so that no one would end up searching the nether), or there should just be a fortress nearby in the nether, or Fire Charges should be removed from the list of required items.
Apart from that, though, I really enjoyed the map -- 9.5/10.
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Quote from Tkpi» First of all, bug report: at the end, when the player is given the option to go back to the arena branch by clicking text, it tells the player "you do not have permission" and does not send him to the arena.
This is probably the only bug I found out. I loved the ending and it's credits too.
Took me a while, I kinda rushed it lol..
Is anyone willing to tell me the locations of the Mirror Plates in the Adventure Branch? I got 7 out of 8, but I can't figure out where the last one is.
First of all, bug report: at the end, when the player is given the option to go back to the arena branch by clicking text, it tells the player "you do not have permission" and does not send him to the arena.
______
For the most part, I loved the map -- particularly, the Adventure and Escape branches were much improved over Diversity 1.
My only complaint was the Fire Charge requirement in Survival. I wandered around the nether looking for a fortress for over half an hour, and couldn't find a fortress. Eventually, I came to this thread and found out that there were spawners hidden in the ground, but even with that knowledge I still wasn't able to find them. Eventually got tired of searching, and just used my "freebie" wool for the branch. The blaze spawners should either be very conspicuous (so that no one would end up searching the nether), or there should just be a fortress nearby in the nether, or Fire Charges should be removed from the list of required items.
Apart from that, though, I really enjoyed the map -- 9.5/10.
If you travel into the underground facility, there's a sign that says "No Entry". If you bust through that wall, you'll come across them.
Hehe, the launcher log shows what is behind the squiggly indecipherable text.
[15:14:54] [Client thread/INFO]: [CHAT] * Nerd glasses on! *
[15:15:03] [Client thread/INFO]: [CHAT] [!] Screw the B-Team Right Up the Tuckus [!]
HAHAHAHA! I didn't think anyone could find that!
Is anyone willing to tell me the locations of the Mirror Plates in the Adventure Branch? I got 7 out of 8, but I can't figure out where the last one is.
Just finished it (I spent quite some time trying to figure out that boss battle). Very nice sequel to the first map. The puzzles were creative, the adventure was awesome, but in the end, the boss battle was my favorite for some reason. Even the trivia was fun this time (considering you aren't thrown back to question one for failure and the punishments are quite interesting (so much so, at one point, I wanted to get a question wrong on purpose just to see what the game would do)). Overall, I'm glad this one's out, as I will definitely be playing through it again (possibly try to find the "serious room" mentioned above).
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Generation 38: The first time you see this,copy it into your signature on any forum and add one generation. This is a social experiment.
I found a map breaking bug in the Adventure branch.
The greenhouse puzzle did not work at first on my playthrough, neither entering and exiting the branch or reinstalling the map fixed it. None of the buttons activated anything. After some examination of the redstone, I found that the comparator placed by the proximity detector was not detecting the item moving in the hopper clock so none of the needed commands were activating.
As I reinstalled the map, this seems to be a problem specific to me. However I had all the recommendations except the 4g of ram, I had only 2g, and I used a render distance of 12. It seems to be some kind of chunkloading or block update issue.
It does not seem to be happening to many if any players, but I'm just notifying you that this happened.
No. CFG, everyone missing the painting as I tried to warn you LOL
Thank you so much!
Link is not working.
[15:14:54] [Client thread/INFO]: [CHAT] * Nerd glasses on! *
[15:15:03] [Client thread/INFO]: [CHAT] [!] Screw the B-Team Right Up the Tuckus [!]
http://dragcave.net/user/BLU3_N1NJA
First of all, bug report: at the end, when the player is given the option to go back to the arena branch by clicking text, it tells the player "you do not have permission" and does not send him to the arena.
______
For the most part, I loved the map -- particularly, the Adventure and Escape branches were much improved over Diversity 1.
My only complaint was the Fire Charge requirement in Survival. I wandered around the nether looking for a fortress for over half an hour, and couldn't find a fortress. Eventually, I came to this thread and found out that there were spawners hidden in the ground, but even with that knowledge I still wasn't able to find them. Eventually got tired of searching, and just used my "freebie" wool for the branch. The blaze spawners should either be very conspicuous (so that no one would end up searching the nether), or there should just be a fortress nearby in the nether, or Fire Charges should be removed from the list of required items.
Apart from that, though, I really enjoyed the map -- 9.5/10.
v
This is probably the only bug I found out. I loved the ending and it's credits too.
Took me a while, I kinda rushed it lol..
Any hints to what you are going to make next?
Check out my maps:
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My Email:
[email protected]
Just a map maker. Feel free to send me a PM if you want to contact me personally.
81367294
Thanks in advance,
ArmoredReaper
Welp, I'm stuck at the Escape Branch. If anyone could help me out, please check the spoilerNevermind! Just had to think a little!Yes. That is posting on the recommendations on the first page of this thread.
If you travel into the underground facility, there's a sign that says "No Entry". If you bust through that wall, you'll come across them.
Oh that is very weird. I will fix that.
Check behind paintings.
The greenhouse puzzle did not work at first on my playthrough, neither entering and exiting the branch or reinstalling the map fixed it. None of the buttons activated anything. After some examination of the redstone, I found that the comparator placed by the proximity detector was not detecting the item moving in the hopper clock so none of the needed commands were activating.
As I reinstalled the map, this seems to be a problem specific to me. However I had all the recommendations except the 4g of ram, I had only 2g, and I used a render distance of 12. It seems to be some kind of chunkloading or block update issue.