If you're using Optifine make sure that underneath Options -> Video Settings -> Quality that Connected Textures are set to Fancy and Custom Colors are On.
Loading multiple resourcepacks may cause issues. If you see some funk and have done everything above then make sure the Edgecraft resourcepack is the only one loaded.
Making Maps
Optifine and McPatcher are needed to use the resourcepack because they both have CTM (Connected Textures Mod). CTM allows for each block face to be uniquely textured, this allows each block to have it's own shadow properties. Some blocks are textured to look like they're in shadow, others in light, and others to look like the transition between light and shadow. When placed in the right order they give the illusion of light.
If you create your own Edgecraft themed level it is a good idea to use McEdit.
Here are some McEdit schematics that you can use to populate your own level. [Download McEdit Schematics]
In McEdit you can use the selection tool to find out where to accurately place shadows.
It doesn't always need to be 100% accurate though. Use artistic license!
If you're populating your skyline with the same building and are tired of them looking all the same you can use this trick to quickly mirror your building.
-Create a selection of your building of choice
-Import your selection
-Press "G" to mirror it
-Press "E" to rotate it
Now that we mirrored the building we need to mirror the shadow blocks as well, right now they are swapped. To do this you can use Link Removedcreated by Wannywanson. If you're swapping blocks without the McEdit filter you can use an intermediary block instead, I used dirt.
-Replace Iron ore with Dirt
-Replace Gold ore with Iron Ore
-Replace Dirt with Gold Ore
You will need to do this for all shadow blocks that were mirrored.
Feel free to make your own Lets Play videos, custom maps, speedruns, custom resorucepacks, smart movement maps, whatever you want! Just be sure to link back to this page.
D'you mind if I record an LP of this map and post it on youtube? Full credit will be given in both the video and the description, and it'll link back here to this page.
Alright, Episode one of my LP is up here: check it out if you'd like to see me fall... over and over again.
Quote from kiki_vakama
Great job! Is this just a recreation of the game's world? Or does it function as a parkour map too?
It's a functional parkour map. Just follow the runner vision (red stuff) until you make it to the end! There's no instruction so hopefully it's self explanatory.
Quote from FlameFlare9
Awesome, how long has it taken to build?
Two years, but not exactly. I only got to work on this during the summer and winter breaks from school.
Quote from Nicolink10»Does it require 1.7 to work? I'm too lazy to properly install OptiFine, so that's why I'm asking.
It will work quite a few versions back. I'm not sure when it stops working exactly, haven't tested them all.
D'you mind if I record an LP of this map and post it on youtube? Full credit will be given in both the video and the description, and it'll link back here to this page.
Go ahead, all LPs are welcome! Just give credit, like you said.
This is very cool! I've quickly put together an mcedit filter to make the shadow swapping easier: Link Removed Hope that helps if you decide to add levels, or anyone else wants to make levels
That sounds really useful. I'll have to check that out later, unfortunately I can't right now. If it works I'll put it in the McEdit section.
Am I allowed to use this as a parkour map on my server? Can give you credit.
Sure! I don't know how well it will work in multiplayer. The checkpoint system was created for single-player only. Once a checkpoint is triggered it targets the closest player and changes their spawn point and cannot be reactivated.
I honestly have no idea what Mirror's Edge is, but now I am very interested. I looked into it and stuff, but back to being on topic! This map is awesome, the fact that you were able to do all of this is amazing. I applaud you man, keep going with whatever you're doing, because you're probably good at it. Thanks for this map and getting me interested in Mirror's Edge
The Meaning of Life, the Universe, and Everything.
Join Date:
11/20/2010
Posts:
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Member Details
Awesome map! I just finished playing it; I think you could improve on it if you really wanted with the new command block features upcoming for 1.8. Nonetheless this was really well put together.
For anyone about to play I suggest tossing on the while you play.
I made a play-though of this map. Really enjoying it so far. If you want to check it out, feel free. Also, I used the texture pack in the thumbnail. Hope that's alright with you.
If you're using Optifine make sure that underneath Options -> Video Settings -> Quality that Connected Textures are set to Fancy and Custom Colors are On.
Loading multiple resourcepacks may cause issues. If you see some funk and have done everything above then make sure the Edgecraft resourcepack is the only one loaded.
This tutorial map shows which block does what in the resourcepack
[Download Tutorial Map]
If you create your own Edgecraft themed level it is a good idea to use McEdit.
Here are some McEdit schematics that you can use to populate your own level.
[Download McEdit Schematics]
In McEdit you can use the selection tool to find out where to accurately place shadows.
It doesn't always need to be 100% accurate though. Use artistic license!
If you're populating your skyline with the same building and are tired of them looking all the same you can use this trick to quickly mirror your building.
-Create a selection of your building of choice
-Import your selection
-Press "G" to mirror it
-Press "E" to rotate it
Now that we mirrored the building we need to mirror the shadow blocks as well, right now they are swapped. To do this you can use Link Removedcreated by Wannywanson. If you're swapping blocks without the McEdit filter you can use an intermediary block instead, I used dirt.
-Replace Iron ore with Dirt
-Replace Gold ore with Iron Ore
-Replace Dirt with Gold Ore
You will need to do this for all shadow blocks that were mirrored.
Feel free to make your own Lets Play videos, custom maps, speedruns, custom resorucepacks, smart movement maps, whatever you want! Just be sure to link back to this page.
Alright, Episode one of my LP is up here: check it out if you'd like to see me fall... over and over again.
Aaaaaand episode 2 is up here:
Episode 3 everyone! check it out:
Thanks for the support and the views everyone!
It's a functional parkour map. Just follow the runner vision (red stuff) until you make it to the end! There's no instruction so hopefully it's self explanatory.
Two years, but not exactly. I only got to work on this during the summer and winter breaks from school.
It will work quite a few versions back. I'm not sure when it stops working exactly, haven't tested them all.
Go ahead, all LPs are welcome! Just give credit, like you said.
That sounds really useful. I'll have to check that out later, unfortunately I can't right now. If it works I'll put it in the McEdit section.
Sure! I don't know how well it will work in multiplayer. The checkpoint system was created for single-player only. Once a checkpoint is triggered it targets the closest player and changes their spawn point and cannot be reactivated.
Now to go buy it...
For anyone about to play I suggest tossing on the while you play.
Google is your friend: http://lmgtfy.com/?q=How to install minecraft maps and resource packs
I wanna be the very best no one ever was *dun dun dun dunn* to catch them is my real test to train them is my real test to train them is my cause