Since the beginning of time monuments have stood as markers of importance, reminders of power long passed.
Some stand for the frail souls of the forgotten who passed through the world leaving nothing else behind.
Others stand for the resolute reigns of kings who commanded armies and empires that stretched the globe.
And still more stand for the mighty achievements of civilizations that triumphed over insurmountable odds in face of annihilation.
But the greatest monument of these all is The Lodestone.
By its primordial strength the lawless cardinal powers of the universe were bent into order, and life was allowed to form amidst the chaos.
But in the end every grave crumbles, every statue sinks beneath sands, every memorial decays and is forgotten, and so too will The Lodestone come to and end, and with it, the world.
Unless…
…unless an immortal watchman stands over it.
…unless an eternal defender protects it from harm.
…unless an everlasting guardian maintains its sanctity.
Lest chaos again claim all.
NEWS:
Teaser trailer for Monolith:
Welcome to Lodestone! If you haven't seen my other CTM maps, ZERO MERCY, check them out here.
Like all Complete the Monument maps, the objectives of these ones are, you guessed it, to complete the monument! 16 colors of wool and 3 types of metal blocks (iron, gold, diamond) must be obtained from around the map and placed on the monument to achieve victory. All 12 music disks are also hidden, though in much less obvious places, and can likewise be collected as a bonus objective.
Standard LODESTONE Rules: 1) Complete the Lodestone Monument with the specified blocks to win. 2) Do NOT use mobs drops to craft any of the objective blocks. 3) Never play on peaceful difficulty, use at least easy. 4) Do not use any mods or 3rd party tools to give an unfair advantage. 5) Do not use any glitches or exploits to give an unfair advantage. 6) Do not build new nether portals, you may only relight ones.
To clarify: Mods non-gameplay related are fine (e.g. OptiFine, most shaders, etc). All texture packs are fine so long as they aren't something like X-Ray, though I build these maps with the default textures in mind, so for best results I suggest the vanilla textures or ones similar (e.g. Faithful 32x32 or Gravel Pack).
Each map has a different layout and difficulty, and descriptions for all are below. Read them through to help find a map that's a fit for you (though I recommend playing all of them!).
0/5 - Newbie: (Tutorial) For the average Minecraft player who has no CTM experience 1/5 - Novice: For players who have little CTM experience 2/5 - Adept: For players who have a moderate amount of CTM experience 3/5 - Expert: For CTM veterans 4/5 - Master: For CTM veterans of high difficulty maps 5/5 - Hero: For only the most skilled players
These maps are balanced around Minecraft's in-game difficulty setting of 'NORMAL'. If you find a map too easy/hard, change it appropriately (just not to peaceful).
Branching-Linear: Composed of intersections that branch outwards to areas Open World: You are free to find your own path and go wherever you please Fortress Assault: Objectives lie in challenging strongholds that must be conquered Inversion: Contains portals leading to alternate, more difficult versions of areas
Here you can find the downloads for all maps as well as additional content that's related to them, such as schematics.
At the top of the world lies a ring of 16 stones that only otherwise exist in whispered story. It is said that one who wishes to become a Guardian of The Lodestone must brave the trials set by the stones in order to prove worthy, though none have succeeded in memory.
If you have never played a CTM map before, or just want to get a feel for the series, here's the place to start. This map is designed to give you an idea of how to play CTM maps, done through varied and progressively harder challenges that mimic an actual CTM map design.
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers): Xekaj - ZEE-kaj
After downloading a map you with receive a .zip file/folder containing:
•The map (Install this using directions below)
•ReadMe.txt (For basic info repeated from here)
WINDOWS INSTALLATION:
1. Press (⊞ Windows) + R (To open the Run dialog bow)
2. Type into the box "%appdata%" and click OK
3. Click ".minecraft" then "saves"
4. Copy the downloaded map into this folder
MAC INSTALLATION:
1. Click on the desktop, then press (⌘ Command) + N (To get to your Users folder)
2. Click "Library" then "Application Support" then "minecraft" then "saves"
3. Copy the downloaded map into this folder
LINUX INSTALLATION:
1. Open your Home folder
2. Press Ctrl + H
3. Open ".minecraft"
4. Copy the downloaded map into the "saves" folder
Looking for an awesome place to discuss CTM in general? Check out:
For a creative CTM building jam that any can participate in:
Just generic restrictions. The big idea is just don't go around redistributing/selling these maps. Both making and monetizing videos of them are fine however, and indeed I'd love it if you would!
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps.
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (https://account.mojang.com/documents/minecraft_eula) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
No, but seriously, this looks amazing. I knew when you said you were just done with ZM and not mapmaking as a whole that you'd moved on to some other awesome project. The trailer looks great, and I find it interesting that the series is going to get progressively more difficult.
This definitely interests me as well. Once I finish one of mine-Ragecraft, Into the Storm, or Laingral for stream, I'll be getting into these. Look lovely too.
Meanwhile, Xekaj is sitting on his computer, reading the hype comments, and smiling in joy...
...since he knows that today they're hyping, and the next day they will be in agony and begging for mercy as these guys and thousands more who attempts to conquer his creation will suffer unlike they did before and think to themselves why did they choose their path of life of challenging themselves in this evil, demise, hellish territory just to collect these stupid 16 colored wools and place them in the so called "monument" with no reward except for this invisible, fuzzy pride instead of working hard in the real world where their work will sustain their lives, like food, clothes, shelter, and happiness from their loved ones instead of just sitting in front of their screen like a soulless, robotic human being that are hypnotized by this virtual world and soon, little by little, their whole world will shatter and gone.
Oh, and OMFGNVDFDFNNDWTXR XEKAJ IS BACK!!!!!! YAAAAYYYY!
Glad to see everyone's excited :). Anyways, here are a some answers and the important bits from the OP summarized.
The tutorial/introductory map (Proving Stones) is structurally complete, and I'm planning on putting it up alongside Monolith shortly after the release of 1.8. If there a major want for it beforehand however, I'll consider taking a break from Monolith and just finish it early on a snapshot.
The 5 main maps' difficulties are generally planned to ramp up, but that doesn't mean the first one will be easy. As said, it'll be about on par with an average CTM map.
Current Completion Update:
Monolith: 53% Complete (+6% from 47%)
Glad to see everyone's excited :). Anyways, here are a some answers and the important bits from the OP summarized.
The tutorial/introductory map (Proving Stones) is structurally complete, and I'm planning on putting it up alongside Monolith shortly after the release of 1.8. If there a major want for it beforehand however, I'll consider taking a break from Monolith and just finish it early on a snapshot.
The 5 main maps' difficulties are generally planned to ramp up, but that doesn't mean the first one will be easy. As said, it'll be about on par with an average CTM map.
Current Completion Update:
Monolith: 53% Complete (+6% from 47%)
Nope, just started a couple weeks into summer.
Hah, yeah, probably a little excessive, so far I've just used it for making the head statues. Might find another use later...
CTM Maps by Xekaj
Since the beginning of time monuments have stood as markers of importance, reminders of power long passed.
Some stand for the frail souls of the forgotten who passed through the world leaving nothing else behind.
Others stand for the resolute reigns of kings who commanded armies and empires that stretched the globe.
And still more stand for the mighty achievements of civilizations that triumphed over insurmountable odds in face of annihilation.
But the greatest monument of these all is The Lodestone.
By its primordial strength the lawless cardinal powers of the universe were bent into order, and life was allowed to form amidst the chaos.
But in the end every grave crumbles, every statue sinks beneath sands, every memorial decays and is forgotten, and so too will The Lodestone come to and end, and with it, the world.
Unless…
…unless an immortal watchman stands over it.
…unless an eternal defender protects it from harm.
…unless an everlasting guardian maintains its sanctity.
Lest chaos again claim all.
NEWS:
Teaser trailer for Monolith:
Welcome to Lodestone! If you haven't seen my other CTM maps, ZERO MERCY, check them out here.
TABLE OF CONTENTS:
Rules and Objectives
Map Classifications
Downloads & Installation
••••Proving Stones
••••Monolith
••••Megalith
••••Menhir
••••Obelisk
••••Architrave
••••MiniCTM: Unword
••••MiniCTM: Warren
••••MiniCTM: Zeroed
Statistics
Videos
Map Creation Progress
Achivements & Signature
Other
Legal
Like all Complete the Monument maps, the objectives of these ones are, you guessed it, to complete the monument! 16 colors of wool and 3 types of metal blocks (iron, gold, diamond) must be obtained from around the map and placed on the monument to achieve victory. All 12 music disks are also hidden, though in much less obvious places, and can likewise be collected as a bonus objective.
Standard LODESTONE Rules:
1) Complete the Lodestone Monument with the specified blocks to win.
2) Do NOT use mobs drops to craft any of the objective blocks.
3) Never play on peaceful difficulty, use at least easy.
4) Do not use any mods or 3rd party tools to give an unfair advantage.
5) Do not use any glitches or exploits to give an unfair advantage.
6) Do not build new nether portals, you may only relight ones.
To clarify: Mods non-gameplay related are fine (e.g. OptiFine, most shaders, etc). All texture packs are fine so long as they aren't something like X-Ray, though I build these maps with the default textures in mind, so for best results I suggest the vanilla textures or ones similar (e.g. Faithful 32x32 or Gravel Pack).
Each map has a different layout and difficulty, and descriptions for all are below. Read them through to help find a map that's a fit for you (though I recommend playing all of them!).
0/5 - Newbie: (Tutorial) For the average Minecraft player who has no CTM experience
1/5 - Novice: For players who have little CTM experience
2/5 - Adept: For players who have a moderate amount of CTM experience
3/5 - Expert: For CTM veterans
4/5 - Master: For CTM veterans of high difficulty maps
5/5 - Hero: For only the most skilled players
These maps are balanced around Minecraft's in-game difficulty setting of 'NORMAL'. If you find a map too easy/hard, change it appropriately (just not to peaceful).
Branching-Linear: Composed of intersections that branch outwards to areas
Open World: You are free to find your own path and go wherever you please
Fortress Assault: Objectives lie in challenging strongholds that must be conquered
Inversion: Contains portals leading to alternate, more difficult versions of areas
Here you can find the downloads for all maps as well as additional content that's related to them, such as schematics.
PROVING STONES: In Development - 95%
Map Version: 1.0
Difficulty: 0/5
Type: Branching-Linear
Objectives: 16 Wool, 3 Metal, 12 Bonus Discs, 1 Extra Bonus
Players: 1
Minecraft Version: 1.7+
Estimated Length: 2 hours
At the top of the world lies a ring of 16 stones that only otherwise exist in whispered story. It is said that one who wishes to become a Guardian of The Lodestone must brave the trials set by the stones in order to prove worthy, though none have succeeded in memory.
If you have never played a CTM map before, or just want to get a feel for the series, here's the place to start. This map is designed to give you an idea of how to play CTM maps, done through varied and progressively harder challenges that mimic an actual CTM map design.
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
MONOLITH: In Development - 53%
Map Version: 0.0
Difficulty: 1/5
Type: Branching-Linear
Objectives: 16 Wool, 3 Metal, 12 Bonus Discs, 1 Extra Bonus
Players: 1-4
Minecraft Version: 1.8+
Estimated Length: ??? hours
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
Monolith - MON-OH-LITH
MEGALITH: In Development - 0%
Map Version: 0.0
Difficulty: 2/5
Type: [REDACTED]
Objectives: 16 Wool, 3 Metal, 12 Bonus Discs, 1 Extra Bonus
Players: 1-4
Minecraft Version: 1.8+
Estimated Length: ??? hours
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
Megalith - MEG-AH-LITH
MENHIR: In Development - 0%
Map Version: 0.0
Difficulty: 3/5
Type: [REDACTED]
Objectives: 16 Wool, 3 Metal, 12 Bonus Discs, 1 Extra Bonus
Players: 1-4
Minecraft Version: 1.8+
Estimated Length: ??? hours
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
Menhir - MEN-HERE or MEN-EER
OBELISK: In Development - 0%
Map Version: 0.0
Difficulty: 4/5
Type: [REDACTED]
Objectives: 16 Wool, 3 Metal, 12 Bonus Discs, 1 Extra Bonus
Players: 1-4
Minecraft Version: 1.8+
Estimated Length: ??? hours
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
Obelisk - OB-EH-LISK
ARCHITRAVE: In Development - 0%
Map Version: 0.0
Difficulty: 5/5
Type: [REDACTED]
Objectives: 16 Wool, 3 Metal, 12 Bonus Discs, 1 Extra Bonus
Players: 1-4
Minecraft Version: 1.8+
Estimated Length: ??? hours
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
Architrave - ARK-IH-TRAVE
UNWORLD: In Development - 0%
Map Version: 0.0
Difficulty: [REDACTED]
Type: Branching-Linear
Objectives: 3
Players: 1
Minecraft Version: 1.8+
Estimated Length: ??? hours
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
WARREN: In Development - 0%
Map Version: 0.0
Difficulty: [REDACTED]
Type: Open World
Objectives: [REDACTED]
Players: 1
Minecraft Version: 1.8+
Estimated Length: ??? hours
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
ZEROED: In Development - 0%
Map Version: 0.0
Difficulty: 6/5
Type: Branching-Linear
Objectives: 3
Players: 1
Minecraft Version: 1.8+
Estimated Length: ??? hours
Current Speedrun Records (Must be video verified):
1. N/A - [00:00:00]
2. N/A - [00:00:00]
3. N/A - [00:00:00]
Pronunciation Guide (For LP'ers):
Xekaj - ZEE-kaj
After downloading a map you with receive a .zip file/folder containing:
•The map (Install this using directions below)
•ReadMe.txt (For basic info repeated from here)
Installing these maps:
WINDOWS INSTALLATION:
1. Press (⊞ Windows) + R (To open the Run dialog bow)
2. Type into the box "%appdata%" and click OK
3. Click ".minecraft" then "saves"
4. Copy the downloaded map into this folder
MAC INSTALLATION:
1. Click on the desktop, then press (⌘ Command) + N (To get to your Users folder)
2. Click "Library" then "Application Support" then "minecraft" then "saves"
3. Copy the downloaded map into this folder
LINUX INSTALLATION:
1. Open your Home folder
2. Press Ctrl + H
3. Open ".minecraft"
4. Copy the downloaded map into the "saves" folder
Downloads:
___ _, 2014 -
Map Specifics:
Spawners - ???
Chests - ???
Command Blocks - ???
Let's Plays, walkthroughs, speedruns, and streams. If you feature a map in any such way, post a link in this thread and I'll add you to this section!
None at the moment, be the first!
These maps were created using:
•Single Player Commands/World Edit
•Zombe's Modpack (Fly, Cheat, Safe, Info)
•TooManyItems
•MCEdit
•Sethbling's MCEdit Filters
•[CS] Build Commands
•[CS] Super Spiral Generator
•Blender and BinVox
Support the maps by copy/pasting any of the following codes into your signature:
Looking for an awesome place to discuss CTM in general? Check out:
For a creative CTM building jam that any can participate in:
Just generic restrictions. The big idea is just don't go around redistributing/selling these maps. Both making and monetizing videos of them are fine however, and indeed I'd love it if you would!
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps.
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (https://account.mojang.com/documents/minecraft_eula) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
Really though, really excited for this, and the trailer looks awesome. Leaving my mark myah as I just know this thread will become massive.
Hype train leaves for Xekaj land shortly! Tickets please!
No, but seriously, this looks amazing. I knew when you said you were just done with ZM and not mapmaking as a whole that you'd moved on to some other awesome project. The trailer looks great, and I find it interesting that the series is going to get progressively more difficult.
jdkl;ajkdoptastjkdoptjksopadhjkopthsopthkopast
Welcome back!
Special thanks to Axl Rosie for the sig.
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
This. Yes. I want this.
have you been working on these maps in secret since zm was scrapped?
Well then hopefully it comes out around the time I would end a Monumental Victory series so that I can.
Special thanks to Axl Rosie for the sig.
Rock doing Xekaj's maps? dis gon b gud
...since he knows that today they're hyping, and the next day they will be in agony and begging for mercy as these guys and thousands more who attempts to conquer his creation will suffer unlike they did before and think to themselves why did they choose their path of life of challenging themselves in this evil, demise, hellish territory just to collect these stupid 16 colored wools and place them in the so called "monument" with no reward except for this invisible, fuzzy pride instead of working hard in the real world where their work will sustain their lives, like food, clothes, shelter, and happiness from their loved ones instead of just sitting in front of their screen like a soulless, robotic human being that are hypnotized by this virtual world and soon, little by little, their whole world will shatter and gone.
Oh, and OMFGNVDFDFNNDWTXR XEKAJ IS BACK!!!!!! YAAAAYYYY!
Some hardcore stuff you've got going on here
The tutorial/introductory map (Proving Stones) is structurally complete, and I'm planning on putting it up alongside Monolith shortly after the release of 1.8. If there a major want for it beforehand however, I'll consider taking a break from Monolith and just finish it early on a snapshot.
The 5 main maps' difficulties are generally planned to ramp up, but that doesn't mean the first one will be easy. As said, it'll be about on par with an average CTM map.
Current Completion Update:
Monolith: 53% Complete (+6% from 47%)
Nope, just started a couple weeks into summer.
Hah, yeah, probably a little excessive, so far I've just used it for making the head statues. Might find another use later...
Speaking of Proving Stones, here's a peek:
How is everything you make amazing :C