Shinshi is a town of the 21st century. Internet and cellphone services run at unbelievably high speeds at relatively low prices. This is all because of everyone's preferred provider: Ulicith. With advances in technology, Ulicith has managed to drop prices far below other providers. They began producing laptops, phones, and tablets, all while monopolizing Shinshi's communications market.
You play as Ji, a resident of Shinshi and customer of Ulicith products. When your laptop experiences some issues, you decide to take it to the Ulicith HQ. Little to your knowledge, it would never get repaired. Instead, you get lost and must find your way out of this immense factory, all while discovering things you were never supposed to see.
- Play on adventure mode. - Do not break glass panes, glowstone, anything redstone-related, ladders, or item frames. - Play on peaceful. - Set command blocks allowed (if multiplayer) - Set brightness to 50%
- While not required, I recommend using the simplecraft texture pack. (Or another simplistic/clean one).
rsmalec, esteemed Minecraft map reviewer, calls it: "...odd, in the way that leaves me smiling..." and "I found myself wanting to know what came next and how it ended."
By the way, this map works with Minecraft versions 1.7.2 to 1.7.10. (Apparently things bug out in the new snapshot).
Feel free to leave feedback. This map is somewhat experimental so I'd really like to know what you thought.
This is a book for
naughty cheaters such as
Or if you are utterly
flabbergasted by one
of these puzzles.
Use in moderation.Brick: Pistons
1. Pull RB with piston under
2. Push east, pull south
3. Undo all levers on west side.
4. Starting from the back,
activate 2 pistons facing
5. Push south, pull south
6. Push east, push south
7. Prep the 3 pistons under yellow blocks by arranging
8. Pull RB south, push east
9. Pull east
11. Do the same with the east facing pistons
10. Starting from the back,
activate the 3 pistons from step 7 southward
12. Finally, do the same
with the south facing
pistons on the east wallBrick: Redstone Pulse
The button order is
- First from the entrance
- Third from the entrance
- Second from the entrance
- Last button
You have to be quick!Brick: Minecart
1. Activate minecart and
immediately press west-side button
2. Wait one second and press north-most east side button
3. Immediately press southmost east side button
Keep pressing the button.Detention Center: First Visit
Jump in the lavaProduction: Ore Puzzle
1. Dispense power cube.
2. Iron ore until under lapis
3. Lapis from above until floor.
4. Rainbow ore as far as can go.
5. Ground pistons.
6. Coal ore until above iron ore on ground.
7. Rising iron ore until hits the repeaters.
Production: Stone Making Room
Viva la Revolution!
...Let the machine jamDetention Center: 2d Visit
Jump in waterLaptop Production
Along the side of the building
is a ladderThe Office: Basics
1. Office 2B key is in the
2. Kitchen key is under the
carpet in office 2B.
3. Workout key is in microwave.The Office: Getting Better
1. The archery range is actually useless. Break the glass of office 2-C and shoot that button.
2. Destory office 2A's plant
3. Retrieve Detention Center keyDetention Center: Final Visit
1. Use shovel to dig up
gravel by water pipe.
2. Insert key, cobble door
will actually open up behind you.Pseudo-Room
Break blue glass window
Activate the lamp
Activate circuit breakerFINAL PUZZLE
This one is SUPER hard.
Look at the light color.
Red= Brick Area
You must quickly activate the lights in this order.If you don't understand:
Start in northwest corner
Sprint to southeast corner
Sprint to southwest corner
Sprint to northeast corner
You have to be quick!
You shouldn't even be reading this far unless you are ravenous for some cheater knowledge.
Ah yes, I like that part. There's an elevator in the office that takes you back to the detention center. Also, you have a new tool. Search around the detention center a little more and you can use the tool to uncover the keyhole.
That wasn't the real ending; it's a trick. I put the "map will explicitly say when it's over" in the readme so people wouldn't get stuck on it. However, I might have to make it more obvious... So I suggest you reopen the world and search around that house some more. It's not the same as the spawn
Thanks a lot for this review! I'll make sure to implement all your suggestions.
Yes, that reset button is a bit confusing. Let me explain: When developing the map, many of the player detector things were hooked up to T-flip-flops. As such, I decided to make a universal reset button to reset all these. Outside of the development, it doesn't really have that much purpose considering it doesn't reset physical aspects. However, I wanted to make a certain puzzle that would trick the player into thinking it was over, when it really wasn't. I came up with the idea that the player must be brave enough to reset their game in order to continue. Unfortunately, it does seem that the reset button really will delete your progress. Hmm, I'm thinking of what to do. I'll probably rename the fake reset button into something less scary.
Oh, and by the way, Mr. @rsmalec . I am very honored that you have decided to queue my map! I'm not sure how you queue the maps, but if you downloaded it at the time of your reply, I graciously request you redwonload the latest version for your playthrough. Thank you.