The Meaning of Life, the Universe, and Everything.
Join Date:
5/12/2014
Posts:
197
Member Details
The Perfection Program is a fairly linear map with an interesting and unique story line which consists of easy-medium level parkour, challenging puzzles, killing mobs, and of course, the dreaded maze (which you can skip if you want to).
*IMPORTANT*
This map is meant for singleplayer, and is meant to be played in 14w21b, and not any version before or after it. Thanks for your understanding.
You, the top student at the University of Minecraftia, came across an ad in a newpaper titled, "The Perfection Program". Being a perfectionist, you called the number listed on the ad and signed up. You got instantly teleported to the Perfection Program facility, and thus, beginning your quest for perfection.
- No breaking blocks
- You may only place blocks that have been given to you.
- Enable command blocks.
- Do not change any of the game rules, as they have already been set.
- Play in singleplayer. This map is really buggy in multiplayer, so I really don't recommend playing this on multiplayer.
- Set your difficulty to peaceful, though this will be changed multiple times during the map.
- Play in adventure mode.
- Lastly, have fun. You better.
If anyone does a playthrough of this, don't forget to post the link on this thread! I'll be sure to feature it!
Awesome playthrough by rsmalec!
Fantastic playthrough by JeromeASF! (Incomplete)
Great playthrough by AshleyMarieeGaming! (The redstone was slow due to the use of 14w25a :/) (Incomplete)
-Loved the idea of the map, the whole "Perfection" project thing was a very creative idea!
-The redstone systems are very advanced (well, for my standards at least). How do you get the blocks to break and disappear like that??(Seriously, I'm working on a map and I'd like to know how you do that)
-You have a very creative sense of humor Really enjoyed the "Love" scence.
-The puzzles required a lot of thinking and problem solving, that was great (The walktrough became handy at that point)
-The parkour was challenging yet not too hard, just right. Same goes with the mob fighting.
Cons/Things to improve:
-For the walkthrough, you should a "why" line, to explain why that's the answer...
-Command Blocks show the text a bit too quickly... it's hard to keep up with.
-A lot of the signs say "null" where it should be blank instead, not sure if that's intended or not?
-Not sure why but when I killed off everything in the last room nothing happened... I had to cheat my way out, then I didn't know where to go. Both times I played... I'll try again, to make sure I know the entire story:)
-At the very beggining when you ask to try to burn the wool, you can't right clikc and actually set fire to it, so that test is useless...
So that's it, keep up the good work! I really enjoyed your map!
The words in (brackets) and that are in italic represents the why the answers/solutions are what they are.
1st puzzle:
- HINT -
The wools on the wall all make up a pattern. Name the paper the colour of the wool that's suppose to be in the anvil's place.
1st Part: Simply push the minecarts onto the pressure plates.
2nd Part: Start from the side with the sign, and place the following blocks respectively: Yellow, red, blue, lime wool. (To get the combination, you need to make the numbers in the book match the damage values of the wools)
Levers in maze:
- Hint -
Remember the colours in the area before you started the maze
- Answer -
Flick the levers on the following coloured wool blocks: Lime green, green, blue, light blue, magenta, yellow, orange, red and purple.
Impossible hallway:
- Hint -
Go back the way you came.
- Answer -
Go back to the room you dropped down into, and go to the right back of the room. You'll get teleported, and it's pretty straight forward from there.
Red stained glass area in the changing square room with the stained glass (Sorry, i couldn't think of a better explanation ):
- Hint - 1st part: Ice = Mirror
2nd part: Ice = Mirror which flips reality
3rd part: Torch + Middle
- Answer -
1st part: The gold blocks represent invisible blocks on the other side. (Your side)
2nd part: Place the lever on the on the black wool block where the gold block is on the other side, just flipped. (So it would be the black wool block nearer to the ceiling, below the coal block on the same row as the gold block.) (The gold block represents the block you need to put the lever on, but since reality is flipped, you need to place the lever on the block mentioned above.)
3rd part: Place the torch in the middle of the black wool room. (On the wall) (The phrase, "There is a light in the middle of the night" suggest that the answer lies in the middle of a dark place. The torch you get from flipping the lever is named, "The Key of the Light", suggesting that it is used to unlock the light, which can be found in the middle of the darkest place (The 3x3x3 black wool room).
Stage with 12 rooms:
- Hint -
No hints for this one.
- Answer -
1. Walk into the quartz hallway blocked by iron blocks. Note blocks will go off. That's the code for the levers.(The number of times the note blocks go off in a row: 1,2,5,8)
2. After getting the torch from the lever room, place it on the diamond block in one of the ice rooms to melt the ice.
3. Press the button and a passage way will open in the other ice room, but now you can reach it in time because you melted the ice that was previously blocked your way.
4. After getting the flint from the button in the passage way, go to the stained clay room and complete the parkour to get steel.
5. Make flint and steel to burn down the wool in the sandstone room and hit the button hidden on the ceiling to get a flower pot.
6. Place the flower pot on the floor in the wooden room to make the jump, and hit the button to make the iron blocks in the quartz room disappear.
7. Go into the stone room and kill the right number of mobs, and you will receive some sticks.
8. Find the crafting table hidden in the water in one of the ice rooms and make a ladder.
9. Place the ladder on the gold block in the quarts room to allow you to climb up the wall, and you're done!
3rd puzzle room (the dungeon-like one):
- Hint - 1st part: BUD switches.
Emerald: Hoe
Redstone: Flipped.
Gold: Gold = Guide
Lapis: Sliding puzzle.
- Answer -
1st part: Right click the piston bottoms with the torches to place them, thus activating the bud switch. Fill the bucket with water and right click it on the last piston, to activate the last BUD switch.
Emerald: Once you get the hoe from the gold room, hoe the dirt. This will create a small gap, which contains a chest.
Redstone:
1. When you enter the restone part, turn left and go to the small "hut".
2. When you get teleported, go to the structure in the middle, and flip the lever on the ceiling.
3. Once you get teleported, flip the lever on the floor, and 2 invisible blocks blocking your way to the right of the entrance will disappear.
4.Go to the right and go up the stairs.
5. Once you're teleported, go to the flipped version of the entrance and press the button.
Gold: Really simple. Memorize the gold path, and walk where the gold is in the next room with the pressure plates.
Lapis: The code for the buttons:
Legend:
* - represents a button you do not need to push.
numbers (1, 2, 3, and so on) - represents the order in which you have to press.
* * 6
1 2 5
* 3 4
(You are supposed to make the blocks on the right match the ones on the left, and the lapis is meant to represent an empty space.)
Solving the dungeon:
1. Place a lever on the chiseled block in the middle of the main room. (Place on the side facing the redstone blocks.)
2. Place buttons on all the other sides.
3. Push the button on the side that's facing the gold blocks.
4. Watch the magic happen.
5. Go down the water and press the button.
That's all the puzzles. There isn't a need to make a guide for the mob battles and parkour, because it's really up to a player's skill.
(Optional) Sound pack made by OrangeLouis that makes the disks in the house play the actual song! (PLEASE NOTE THAT ONE OF THE SONGS DO CONTAIN STRONG LANGUAGE AND I DO NOT RECOMMEND THIS IF YOU ARE OF A YOUNG AGE) http://www.mediafire...am CD Music.zip Disclaimer: Neither me nor OrangeLouis owns any of the music used in the pack.
How to install:
1. Get WinRAR to open the .rar file.
2. Once opened, drag the world file inside of it title, "TPP by Magnear" into your saves folder which can be found by typing %appdata% in your search bar and double clicking on the ".minecraft" folder.
KNOWN BUGS:
- Sometimes the clock running the infinite night vision bugs out. If so, please type in:
/effect @p 16 1000000 3
- (This shouldn't really be a bug if you play on the intended version, 14w21b) In 14w25a, the redstone acts slow for some odd reason.
You can use this banner if you wanna support the map! It's totally up to you.
Just paste that into your signature and you're done! (If you do use this, thanks a lot! I really appreciate it!)
Lastly, thank you for taking the time to read this. Hope you enjoy my first map as much as i enjoyed making it!
If you have any questions about the map, any bugs you wanna mention, or have some feedback, you can leave them below and i'll try to get back to you!
Magnearr
Terms and conditions:
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/terms) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
Oh, so you made a map. Thanks for being the only one who posted something on my map. I appreciate and the feedback. I'll try your map out when i have the time!!! Looks amazing from what i see from the screenshots!!!
Oops, thought i took that out of the rules... Sorry, there isn't one. I had initially thought of using a resource pack, but half way through the building process, i scratched the idea. Thanks for notifying me about this, i'll get this fixed right away.
Oops, thought i took that out of the rules... Sorry, there isn't one. I had initially thought of using a resource pack, but half way through the building process, i scratched the idea. Thanks for notifying me about this, i'll get this fixed right away.
Ok i've played the map. I really enjoyed it! The only thing is.... there were quite a few bugs. The puzzle where the rooms were flipped and you had to ut the lever on the black wool, you should give the lever a tag saying that it can be placed on wool because in adventure mode, the player can't place anything. Same goes for the items in the stage 2 stages after the maze. (the stage with i think 12 rooms. 3 on each side.) Other than that, i really liked the design of the rooms and it was an awesome map in general!
Ok i've played the map. I really enjoyed it! The only thing is.... there were quite a few bugs. The puzzle where the rooms were flipped and you had to ut the lever on the black wool, you should give the lever a tag saying that it can be placed on wool because in adventure mode, the player can't place anything. Same goes for the items in the stage 2 stages after the maze. (the stage with i think 12 rooms. 3 on each side.) Other than that, i really liked the design of the rooms and it was an awesome map in general!
Thanks! Happy to hear that you enjoyed it! And about the bugs, it's funny you mention them because I just fixed them before reading your post, as well as some other ones. Putting the new download link up right now.
Anyways, thanks for the feedback! I appreciate it!
I've completed the map, and I must say, it's really enjoyable! I also enjoyed the comedy, like the one in the "love room". The parkour was nice, i find it was at the "right" level - not to hard to to easy, and the puzzles were somewhat unique. The one's that stood out were the 2nd puzzle and the one where you had to get the button combination from looking at which tiles to move in order to match the example. The only part I found frustrating was the mob battle in the 2nd last "challenge". That was just... Hard.
I found two bugs:
- The wool doesn't burn in the part with lots of rooms. Probably because doFireTick is on false.
- You can totally bypass the wither battle by killing one of the remaining mobs, probably because the scoreboard command is only testing for a minimum of 1.
I've completed the map, and I must say, it's really enjoyable! I also enjoyed the comedy, like the one in the "love room". The parkour was nice, i find it was at the "right" level - not to hard to to easy, and the puzzles were somewhat unique. The one's that stood out were the 2nd puzzle and the one where you had to get the button combination from looking at which tiles to move in order to match the example. The only part I found frustrating was the mob battle in the 2nd last "challenge". That was just... Hard.
I found two bugs:
- The wool doesn't burn in the part with lots of rooms. Probably because doFireTick is on false.
- You can totally bypass the wither battle by killing one of the remaining mobs, probably because the scoreboard command is only testing for a minimum of 1.
Hope this helps.
It's nice to see someone enjoyed my map, and thanks for informing me about the bugs. I'll fix them when i have the time! And i may just scrap the Wither battle, i find it pretty pointless.
nice map! I think it's well developed
it has a very good introduction and a sharp presentation, unlike some other maps
it has the feel of a professional, good job!
Rollback Post to RevisionRollBack
Say your prayers, foolish heroes Everyone shall perish... in the end
The Perfection Program is a fairly linear map with an interesting and unique story line which consists of easy-medium level parkour, challenging puzzles, killing mobs, and of course, the dreaded maze (which you can skip if you want to).
*IMPORTANT*
This map is meant for singleplayer, and is meant to be played in 14w21b, and not any version before or after it. Thanks for your understanding.
- Story
- Rules
- Screenshots
- Videos
- Reviews
- Walkthrough
- Download
- Banners
- Thanks
You, the top student at the University of Minecraftia, came across an ad in a newpaper titled, "The Perfection Program". Being a perfectionist, you called the number listed on the ad and signed up. You got instantly teleported to the Perfection Program facility, and thus, beginning your quest for perfection.
- No breaking blocks
- You may only place blocks that have been given to you.
- Enable command blocks.
- Do not change any of the game rules, as they have already been set.
- Play in singleplayer. This map is really buggy in multiplayer, so I really don't recommend playing this on multiplayer.
- Set your difficulty to peaceful, though this will be changed multiple times during the map.
- Play in adventure mode.
- Lastly, have fun. You better.
If anyone does a playthrough of this, don't forget to post the link on this thread! I'll be sure to feature it!
Fantastic playthrough by JeromeASF! (Incomplete)
Great playthrough by AshleyMarieeGaming! (The redstone was slow due to the use of 14w25a :/) (Incomplete)
1st puzzle:
- HINT -
The wools on the wall all make up a pattern. Name the paper the colour of the wool that's suppose to be in the anvil's place.
- Answer -
2nd puzzle:
- Hint -
1st part: Minecart + Pressure Plates = Win
2nd part: F3 + H
- Answer -
2nd Part: Start from the side with the sign, and place the following blocks respectively: Yellow, red, blue, lime wool.
(To get the combination, you need to make the numbers in the book match the damage values of the wools)
Levers in maze:
- Hint -
Remember the colours in the area before you started the maze
- Answer -
Impossible hallway:
- Hint -
Go back the way you came.
- Answer -
Red stained glass area in the changing square room with the stained glass (Sorry, i couldn't think of a better explanation ):
- Hint -
1st part: Ice = Mirror
2nd part: Ice = Mirror which flips reality
3rd part: Torch + Middle
- Answer -
2nd part: Place the lever on the on the black wool block where the gold block is on the other side, just flipped. (So it would be the black wool block nearer to the ceiling, below the coal block on the same row as the gold block.)
(The gold block represents the block you need to put the lever on, but since reality is flipped, you need to place the lever on the block mentioned above.)
3rd part: Place the torch in the middle of the black wool room. (On the wall)
(The phrase, "There is a light in the middle of the night" suggest that the answer lies in the middle of a dark place. The torch you get from flipping the lever is named, "The Key of the Light", suggesting that it is used to unlock the light, which can be found in the middle of the darkest place (The 3x3x3 black wool room).
Stage with 12 rooms:
- Hint -
No hints for this one.
- Answer -
2. After getting the torch from the lever room, place it on the diamond block in one of the ice rooms to melt the ice.
3. Press the button and a passage way will open in the other ice room, but now you can reach it in time because you melted the ice that was previously blocked your way.
4. After getting the flint from the button in the passage way, go to the stained clay room and complete the parkour to get steel.
5. Make flint and steel to burn down the wool in the sandstone room and hit the button hidden on the ceiling to get a flower pot.
6. Place the flower pot on the floor in the wooden room to make the jump, and hit the button to make the iron blocks in the quartz room disappear.
7. Go into the stone room and kill the right number of mobs, and you will receive some sticks.
8. Find the crafting table hidden in the water in one of the ice rooms and make a ladder.
9. Place the ladder on the gold block in the quarts room to allow you to climb up the wall, and you're done!
3rd puzzle room (the dungeon-like one):
- Hint -
1st part: BUD switches.
Emerald: Hoe
Redstone: Flipped.
Gold: Gold = Guide
Lapis: Sliding puzzle.
- Answer -
Emerald: Once you get the hoe from the gold room, hoe the dirt. This will create a small gap, which contains a chest.
Redstone:
1. When you enter the restone part, turn left and go to the small "hut".
2. When you get teleported, go to the structure in the middle, and flip the lever on the ceiling.
3. Once you get teleported, flip the lever on the floor, and 2 invisible blocks blocking your way to the right of the entrance will disappear.
4.Go to the right and go up the stairs.
5. Once you're teleported, go to the flipped version of the entrance and press the button.
Gold: Really simple. Memorize the gold path, and walk where the gold is in the next room with the pressure plates.
Lapis: The code for the buttons:
Legend:
* - represents a button you do not need to push.
numbers (1, 2, 3, and so on) - represents the order in which you have to press.
* * 6
1 2 5
* 3 4
(You are supposed to make the blocks on the right match the ones on the left, and the lapis is meant to represent an empty space.)
Solving the dungeon:
1. Place a lever on the chiseled block in the middle of the main room. (Place on the side facing the redstone blocks.)
2. Place buttons on all the other sides.
3. Push the button on the side that's facing the gold blocks.
4. Watch the magic happen.
5. Go down the water and press the button.
That's all the puzzles. There isn't a need to make a guide for the mob battles and parkour, because it's really up to a player's skill.
.RAR Download:
http://www.mediafire...Magnear 1.2.rar
.ZIP Download:
http://www.mediafire...Magnear 1.2.zip
(Optional) Sound pack made by OrangeLouis that makes the disks in the house play the actual song! (PLEASE NOTE THAT ONE OF THE SONGS DO CONTAIN STRONG LANGUAGE AND I DO NOT RECOMMEND THIS IF YOU ARE OF A YOUNG AGE)
http://www.mediafire...am CD Music.zip
Disclaimer: Neither me nor OrangeLouis owns any of the music used in the pack.
How to install:
1. Get WinRAR to open the .rar file.
2. Once opened, drag the world file inside of it title, "TPP by Magnear" into your saves folder which can be found by typing %appdata% in your search bar and double clicking on the ".minecraft" folder.
KNOWN BUGS:
- Sometimes the clock running the infinite night vision bugs out. If so, please type in:
- (This shouldn't really be a bug if you play on the intended version, 14w21b) In 14w25a, the redstone acts slow for some odd reason.
You can use this banner if you wanna support the map! It's totally up to you.
Here's the code: Just paste that into your signature and you're done! (If you do use this, thanks a lot! I really appreciate it!)
Lastly, thank you for taking the time to read this. Hope you enjoy my first map as much as i enjoyed making it!
If you have any questions about the map, any bugs you wanna mention, or have some feedback, you can leave them below and i'll try to get back to you!
Magnearr
Terms and conditions:
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/terms) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
http://www.minecraftforum.net/topic/1251882-puz-park-1718-test-madman-revamped
Edit: Oooh, I just realised the download link was wrong >_< Sorry everyone.
My Minecraft Maps: coldfusionmaps.com
EDIT: Where is the resource pack?
Anyways, i hope you enjoy the map!
Thanks! I am currently enjoying the map
http://www.minecraftforum.net/topic/1251882-puz-park-1718-test-madman-revamped
Anyways, thanks for the feedback! I appreciate it!
partiallycomplete walkthrough section. Enjoy!Hope you have fun!
I found two bugs:
- The wool doesn't burn in the part with lots of rooms. Probably because doFireTick is on false.
- You can totally bypass the wither battle by killing one of the remaining mobs, probably because the scoreboard command is only testing for a minimum of 1.
Hope this helps.
it has a very good introduction and a sharp presentation, unlike some other maps
it has the feel of a professional, good job!
Everyone shall perish... in the end