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Intersection 2 is halfway complete! I have created the general landscape and environment. Details and loot are still in progress! I still need to finish the Light Blue Area (LBA). LBA will definitely downsized, overall its about 15x15 chunks. That is about 57,500 blocks... way too big!
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Hello, I'm the creator of the Super Charged Caverns, a CTM Map
Whew, lots has been done since the last update. I've been busy with a few things IRL. Anyways lets get straight to the point. Catalyst, which is the first Mini-Map, has began construction. I think that I will complete what I have started in Catalyst so that I can get a map out there and feel a small sense of completion. Catalyst is pretty simple and has only four objectives, it should be complete within 3 weeks. I haven't been making any progress on BioHazard since 5/24/14 because I have been playing some Vanilla Survival. At the end of the week I will pick up where I left off at in Catalyst. After Catalyst is complete: Work on BioHazard will be back on its way to completion. On the forums I made some adjustments to the page now we have several new things on the page:
- Legal Info - Lots and lots of research - Two banners to copy into your signature - List of contents - Figured it out by me self
Anyways, thats about it for now.
Rollback Post to RevisionRollBack
Hello, I'm the creator of the Super Charged Caverns, a CTM Map
Minor problem with you falling out of the sky at the start of the map... I don't understand what that's for...
The food is either scarce, or non-existent, because I couldn't find any before I stopped regenerating health and dying. Usually, at the start of a map, the player gets a tiny bit of food. I think that you did a great job limiting mob spawning, though. It's really hard to balance that, and you did pretty well.
Minor problem with you falling out of the sky at the start of the map... I don't understand what that's for...
The food is either scarce, or non-existent, because I couldn't find any before I stopped regenerating health and dying. Usually, at the start of a map, the player gets a tiny bit of food. I think that you did a great job limiting mob spawning, though. It's really hard to balance that, and you did pretty well.
I quit before accomplishing anything, because really, starving isn't fun. I can't explore, let alone fight off the first mobs, without the necessary sarutarion.
Fixed, read above
Rollback Post to RevisionRollBack
Hello, I'm the creator of the Super Charged Caverns, a CTM Map
Could use some more block variation, maybe in other wool areas. Although that's probably what you plan to do anyway since it's just the screenshot of the first intersection.
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Hello there! I like leather caps and the number 2.
Want to help spread the word about Super Charged Caverns? Here's our banners, FOR FREE!!!
Legal Info
I post lots of #Srion dev updates and other MC stuff on twitter. @RedWingHamstorm
Thanks for reminding me, was going to put them up a couple of days ago but I forgot...
Thanks, new mapmaker like me probably needs it.
This map isn't entirely focused around Super Charged Creepers, its just a a telling how intense the map is!
Sure, not for Beta though
Intersection 2 is halfway complete! I have created the general landscape and environment. Details and loot are still in progress! I still need to finish the Light Blue Area (LBA). LBA will definitely downsized, overall its about 15x15 chunks. That is about 57,500 blocks... way too big!
Thanks
Whew, lots has been done since the last update. I've been busy with a few things IRL. Anyways lets get straight to the point. Catalyst, which is the first Mini-Map, has began construction. I think that I will complete what I have started in Catalyst so that I can get a map out there and feel a small sense of completion. Catalyst is pretty simple and has only four objectives, it should be complete within 3 weeks. I haven't been making any progress on BioHazard since 5/24/14 because I have been playing some Vanilla Survival. At the end of the week I will pick up where I left off at in Catalyst. After Catalyst is complete: Work on BioHazard will be back on its way to completion. On the forums I made some adjustments to the page now we have several new things on the page:
- Legal Info - Lots and lots of research
- Two banners to copy into your signature
- List of contents - Figured it out by me self
Anyways, thats about it for now.
Minor problem with you falling out of the sky at the start of the map... I don't understand what that's for...
The food is either scarce, or non-existent, because I couldn't find any before I stopped regenerating health and dying. Usually, at the start of a map, the player gets a tiny bit of food. I think that you did a great job limiting mob spawning, though. It's really hard to balance that, and you did pretty well.
OK, Food situation is fixed in V.1.1
Fixed, read above