Thanks everyone for 700+ Downloads! Please post your score of how many side-quest items and eyes you've found, here! (Also, has anyone found the bonus level yet?)
Woohoo, reached 10,000 viewson here, thanks everyone! Remember, tell me how many side-quest items and magic eyes you've found and I'll post it on here. (Also, has any one found the Bonus Level yet?)
Review Summary
If you like Indiana Jones, it's worth a play - 8 mini adventures and lots of side quests and hidden diamonds, recreating scenes from the 4 Indiana Jones movies. A lot of good, individual elements in the map but overall felt like they were somewhat crammed together unevenly without enough cohesion. Some of the builds were very nice, but lots of exposed redstone, clearly edited terrain, and you could see into the quests from each other. Sadly, if you don't remember the movies you will have no clue what's going on as there is very little background for each scene. At times, it was fairly confusing where to go or what to do, and at other times there were too many blatant signs with arrows pointing the way. It was also unclear if we were supposed to step on all of the pressure plates to advance the story, or avoid them as traps - inconsistency can frustrate the player. Food and gear was plentiful. Considering how short the levels were, there were way too many easy to find diamonds - and I'm not really sure what I'm supposed to do with them other than hold on to them. I liked the mechanic where you find hidden items and trade for emerald block, then trade that for eye to The End. Although The End wasn't much to write home about. There was a decent amount of challenge in combat and navigation, and lots of variety in general.
Total Rating: 12/20
Mechanics - 3 (great variety)
Detail - 2 (some really nice builds, but detracted by edited terrain and exposed redstone)
Experience - 2 (true to the movies, but not enough context)
Challenge - 3 (combat, navigation, simple traps)
Progression - 2 (uneven, but plenty of gear, decent sidequests, player chooses sequence of scenes)
Play Notes and feedback on recommended fixes
You are distributing copywritten material (song) in your resource pack. That's illegal.
Why do you have Captain Sparklez and SethBling heads in the starting room? Are you implying they helped make this, or are you thanking them for inspiration? It could come off negatively...
Went outside, not sure why there's a dome in a desert - pretty sure we're not really supposed to look around outside the college, it's just a hub - so not holding this against your rating. But I was curious so I went over the wall via vines, fell in a hole, found your portal to The End. Went back.
The 'before starting, push button' button should stand out more, not between 2 levels.
Pressed it.
Sidequest room.
Level 1.
Per sign, can't turn my gamemode to adventure, since you disabled commands. You should have done that for the player with the teleport.
Oh. You did it with the pressure plate. Then you didn't need the signs.
Way too many skeletons in this first bit...
Went 'left'
I don't see where to parkour to, in order to get higher?
I see some other stuff in the distance as well - which tree way do I jump to?
I can see the dome in the distance and the temple doesn't really look realistic from the outer side.
Totally lost in these tree tops.
I give up. Flying above to see what I was supposed to do...
Oh wow. I couldn't see that path at night!
Got right eye.
For left eye, 'behind' do I go back down the path...?
So confused.
I came back to temple then went off to the side (there's a glowstone block) and down under it. Found redstone...
Went back... parkoured up onto the top of the temple and looked behind it - see the exit, but that can't be right. SO it has to be 'behind' me back down the path?
found it!
Ok, I'm in.
Silverfish knocked me into a hole I can't get out of....
used my sand blocks to climb out
Plane build made me chuckle.
Got Marian's shoes at least.
Level 2.
Ah, now I see what the dome is for. Visually distracting.
The guards can't cross tracks unless I aggro them, and some are stuck in the carts.
I don't know if I'm doing this right. Can't open any chests in tents. Went to temple, jumped in from top, put staff in hopper.
What is it supposed to indicate?
I see something red on the map - going there I guess.
I got a shovel.
I dug 1 sand block out of the well, but no way down.
I should dig by the redstone. I didn't see that sign because I came over the top. :/
Got an eye.
Level 3.
Really? 4 minutes of nausea?
The rest was amusing. Not sure it would make sense if I wasn't familiar with the movie though.
I feel like my inventory should be cleared before starting each round?
Also, the map keeps saying "Unable to locat sign at..." and then it gives various coordinates. Something wrong with the save file, I hope it's not going to cause an issue.
Level 4
The whip here isn't as good as the one from level 1
This part is a bit weird without the background of the story. Suddenly there's a pretty lady and Willie Scott(?) is talking to me. Again, I know what's going on but if a player isn't familiar with the movie they will be confused.
Just as I step on the wooden pressure plate and I'm reading 'jump across and go down' someone punches me from behind and I land at the bottom...
Sometimes these arrow signs are unnecessary
Obvious chest seem to have lots of random diamonds, but some hidden chests only have 1 or a few.
Also, sometimes a pressure plate is good (dialog) and sometimes it's a trap. That's confusing to the player - should be one or the other.
That minecart death was unfair to the player. There's no clue which one to take - how is that fun?
Actually... you die in both carts?
You can't actually read those signs while moving too fast...
Why did I grab the stones? Do they have a purpose?
Level 5
I do like the colored names in front of dialogue btw
Got Henry's note
bought key to indy's study
when I got up there, there was already a pressure plate there
The upstairs minigames are pretty weak, but most annoying is they teleport you back down to the lobby so you have to walk ALL the way back up.
In the library (medium minigame) you can sprint-jump to the brick ledge and walk past the rest of the parkour
Went the 'extreme hard way' fell down into water, went into cave. used milk from prior round. what the heck is this supposed to be?
went back, stepped on plate, used milk. oh - jumping? this looks horrendous!
F'ing 13 min nausea? oh man
Well, that wasn't that bad I guess (the jumping)
Level 6
Died. bed missing or obstructed? respawned on the roof of college
Level 7
I don't understand what's going on here. 1 3 5? Colonel?
Getting in the fridge part was funny, but only because I knew what was going on from the movie.
Review Summary
If you like Indiana Jones, it's worth a play - 8 mini adventures and lots of side quests and hidden diamonds, recreating scenes from the 4 Indiana Jones movies. A lot of good, individual elements in the map but overall felt like they were somewhat crammed together unevenly without enough cohesion. Some of the builds were very nice, but lots of exposed redstone, clearly edited terrain, and you could see into the quests from each other. Sadly, if you don't remember the movies you will have no clue what's going on as there is very little background for each scene. At times, it was fairly confusing where to go or what to do, and at other times there were too many blatant signs with arrows pointing the way. It was also unclear if we were supposed to step on all of the pressure plates to advance the story, or avoid them as traps - inconsistency can frustrate the player. Food and gear was plentiful. Considering how short the levels were, there were way too many easy to find diamonds - and I'm not really sure what I'm supposed to do with them other than hold on to them. I liked the mechanic where you find hidden items and trade for emerald block, then trade that for eye to The End. Although The End wasn't much to write home about. There was a decent amount of challenge in combat and navigation, and lots of variety in general.
Total Rating: 12/20
Mechanics - 3 (great variety)
Detail - 2 (some really nice builds, but detracted by edited terrain and exposed redstone)
Experience - 2 (true to the movies, but not enough context)
Challenge - 3 (combat, navigation, simple traps)
Progression - 2 (uneven, but plenty of gear, decent sidequests, player chooses sequence of scenes)
First of all, thanks for playing my map.
Next, we wanted players to play the certain fun spotlights in the movies (like escaping the temple, fighting Mola Ram on the bridge, etc.), so we didn't contain much background, we just took certain parts from the movies and made them into levels. But, for future maps we definitely will have more background, etc. Also, could you tell me where the exposed redstone was? Because we tried to hide most of the redstone and I thought most of it was concealed. I will definitely do something about it being distinct between the story pressure plates and the trap pressure plates (thanks for letting me know). Also, I will get rid of some of the diamonds in the levels. I put what I will fix in the map, from your notes:
Play Notes and feedback on recommended fixes
You are distributing copywritten material (song) in your resource pack. That's illegal. I will fix.
Why do you have Captain Sparklez and SethBling heads in the starting room? Are you implying they helped make this, or are you thanking them for inspiration? It could come off negatively... I understand the player heads of famous youtubers can be misleading but we had no intention of saying they made the map (sorry) but they did inspire us.
Went outside, not sure why there's a dome in a desert - pretty sure we're not really supposed to look around outside the college, it's just a hub - so not holding this against your rating. But I was curious so I went over the wall via vines, fell in a hole, found your portal to The End. Went back.
The 'before starting, push button' button should stand out more, not between 2 levels.
Pressed it.
Sidequest room.
Level 1.
Per sign, can't turn my gamemode to adventure, since you disabled commands. You should have done that for the player with the teleport.
Oh. You did it with the pressure plate. Then you didn't need the signs.
Way too many skeletons in this first bit... Sorry, I put to many spawners down, will delete some.
Went 'left'
I don't see where to parkour to, in order to get higher?
I see some other stuff in the distance as well - which tree way do I jump to?
I can see the dome in the distance and the temple doesn't really look realistic from the outer side.
Totally lost in these tree tops.
I give up. Flying above to see what I was supposed to do...
Oh wow. I couldn't see that path at night!
Got right eye.
For left eye, 'behind' do I go back down the path...?
So confused.
I came back to temple then went off to the side (there's a glowstone block) and down under it. Found redstone...
Went back... parkoured up onto the top of the temple and looked behind it - see the exit, but that can't be right. SO it has to be 'behind' me back down the path?
found it!
Ok, I'm in.
Silverfish knocked me into a hole I can't get out of....
used my sand blocks to climb out
Plane build made me chuckle.
Got Marian's shoes at least.
Level 2.
Ah, now I see what the dome is for. Visually distracting.
The guards can't cross tracks unless I aggro them, and some are stuck in the carts.
I don't know if I'm doing this right. Can't open any chests in tents. Went to temple, jumped in from top, put staff in hopper.
What is it supposed to indicate?
I see something red on the map - going there I guess.
I got a shovel.
I dug 1 sand block out of the well, but no way down.
I should dig by the redstone. I didn't see that sign because I came over the top. :/
Got an eye.
Level 3.
Really? 4 minutes of nausea?
The rest was amusing. Not sure it would make sense if I wasn't familiar with the movie though.
I feel like my inventory should be cleared before starting each round?
Also, the map keeps saying "Unable to locat sign at..." and then it gives various coordinates. Something wrong with the save file, I hope it's not going to cause an issue.
Level 4
The whip here isn't as good as the one from level 1
This part is a bit weird without the background of the story. Suddenly there's a pretty lady and Willie Scott(?) is talking to me. Again, I know what's going on but if a player isn't familiar with the movie they will be confused.
Just as I step on the wooden pressure plate and I'm reading 'jump across and go down' someone punches me from behind and I land at the bottom...
Sometimes these arrow signs are unnecessary
Obvious chest seem to have lots of random diamonds, but some hidden chests only have 1 or a few.
Also, sometimes a pressure plate is good (dialog) and sometimes it's a trap. That's confusing to the player - should be one or the other.
That minecart death was unfair to the player. There's no clue which one to take - how is that fun?
Actually... you die in both carts?
You can't actually read those signs while moving too fast...
Why did I grab the stones? Do they have a purpose?
Level 5
I do like the colored names in front of dialogue btw
Got Henry's note
Hub stuff
Jock Lindsey's trade seems messed up...? He is just suppose to tell you how to get to the bonus level, I will make it more clear.
bought key to indy's study
when I got up there, there was already a pressure plate there Sorry, that should not have been there. Will change.
The upstairs minigames are pretty weak, but most annoying is they teleport you back down to the lobby so you have to walk ALL the way back up. I will fix.
In the library (medium minigame) you can sprint-jump to the brick ledge and walk past the rest of the parkour I will fix.
Went the 'extreme hard way' fell down into water, went into cave. used milk from prior round. what the heck is this supposed to be?
went back, stepped on plate, used milk. oh - jumping? this looks horrendous!
F'ing 13 min nausea? oh man
Well, that wasn't that bad I guess (the jumping)
Level 6
Died. bed missing or obstructed? respawned on the roof of college Wierd, that shouldn't have happened, I will fix.
Level 7
I don't understand what's going on here. 1 3 5? Colonel?
Getting in the fridge part was funny, but only because I knew what was going on from the movie.
Level 8
that was short and no clue what happened.
Off to the end
Hmm. treasure
Thanks again for checking out my map! Without this constructive criticism I would never get better at making maps, so thank you.
(Told you to go Creative Commons on the music tho norty Found this on a quick swoop - not ideal, but gets the general vibe. You could try other searches here. Just make sure it has an attribution license or similar so you can re-use 'commercially' IE with adfly etc )
^ Click to Play! ^
pls take a look at my map
If you like Indiana Jones, it's worth a play - 8 mini adventures and lots of side quests and hidden diamonds, recreating scenes from the 4 Indiana Jones movies. A lot of good, individual elements in the map but overall felt like they were somewhat crammed together unevenly without enough cohesion. Some of the builds were very nice, but lots of exposed redstone, clearly edited terrain, and you could see into the quests from each other. Sadly, if you don't remember the movies you will have no clue what's going on as there is very little background for each scene. At times, it was fairly confusing where to go or what to do, and at other times there were too many blatant signs with arrows pointing the way. It was also unclear if we were supposed to step on all of the pressure plates to advance the story, or avoid them as traps - inconsistency can frustrate the player. Food and gear was plentiful. Considering how short the levels were, there were way too many easy to find diamonds - and I'm not really sure what I'm supposed to do with them other than hold on to them. I liked the mechanic where you find hidden items and trade for emerald block, then trade that for eye to The End. Although The End wasn't much to write home about. There was a decent amount of challenge in combat and navigation, and lots of variety in general.
Total Rating: 12/20
Mechanics - 3 (great variety)
Detail - 2 (some really nice builds, but detracted by edited terrain and exposed redstone)
Experience - 2 (true to the movies, but not enough context)
Challenge - 3 (combat, navigation, simple traps)
Progression - 2 (uneven, but plenty of gear, decent sidequests, player chooses sequence of scenes)
Play Notes and feedback on recommended fixes
You are distributing copywritten material (song) in your resource pack. That's illegal.
Why do you have Captain Sparklez and SethBling heads in the starting room? Are you implying they helped make this, or are you thanking them for inspiration? It could come off negatively...
Went outside, not sure why there's a dome in a desert - pretty sure we're not really supposed to look around outside the college, it's just a hub - so not holding this against your rating. But I was curious so I went over the wall via vines, fell in a hole, found your portal to The End. Went back.
The 'before starting, push button' button should stand out more, not between 2 levels.
Pressed it.
Sidequest room.
Level 1.
Per sign, can't turn my gamemode to adventure, since you disabled commands. You should have done that for the player with the teleport.
Oh. You did it with the pressure plate. Then you didn't need the signs.
Way too many skeletons in this first bit...
Went 'left'
I don't see where to parkour to, in order to get higher?
I see some other stuff in the distance as well - which tree way do I jump to?
I can see the dome in the distance and the temple doesn't really look realistic from the outer side.
Totally lost in these tree tops.
I give up. Flying above to see what I was supposed to do...
Oh wow. I couldn't see that path at night!
Got right eye.
For left eye, 'behind' do I go back down the path...?
So confused.
I came back to temple then went off to the side (there's a glowstone block) and down under it. Found redstone...
Went back... parkoured up onto the top of the temple and looked behind it - see the exit, but that can't be right. SO it has to be 'behind' me back down the path?
found it!
Ok, I'm in.
Silverfish knocked me into a hole I can't get out of....
used my sand blocks to climb out
Plane build made me chuckle.
Got Marian's shoes at least.
Level 2.
Ah, now I see what the dome is for. Visually distracting.
The guards can't cross tracks unless I aggro them, and some are stuck in the carts.
I don't know if I'm doing this right. Can't open any chests in tents. Went to temple, jumped in from top, put staff in hopper.
What is it supposed to indicate?
I see something red on the map - going there I guess.
I got a shovel.
I dug 1 sand block out of the well, but no way down.
I should dig by the redstone. I didn't see that sign because I came over the top. :/
Got an eye.
Level 3.
Really? 4 minutes of nausea?
The rest was amusing. Not sure it would make sense if I wasn't familiar with the movie though.
I feel like my inventory should be cleared before starting each round?
Also, the map keeps saying "Unable to locat sign at..." and then it gives various coordinates. Something wrong with the save file, I hope it's not going to cause an issue.
Level 4
The whip here isn't as good as the one from level 1
This part is a bit weird without the background of the story. Suddenly there's a pretty lady and Willie Scott(?) is talking to me. Again, I know what's going on but if a player isn't familiar with the movie they will be confused.
Just as I step on the wooden pressure plate and I'm reading 'jump across and go down' someone punches me from behind and I land at the bottom...
Sometimes these arrow signs are unnecessary
Obvious chest seem to have lots of random diamonds, but some hidden chests only have 1 or a few.
Also, sometimes a pressure plate is good (dialog) and sometimes it's a trap. That's confusing to the player - should be one or the other.
That minecart death was unfair to the player. There's no clue which one to take - how is that fun?
Actually... you die in both carts?
You can't actually read those signs while moving too fast...
Why did I grab the stones? Do they have a purpose?
Level 5
I do like the colored names in front of dialogue btw
Got Henry's note
Hub stuff
Jock Lindsey's trade seems messed up...?
bought key to indy's study
when I got up there, there was already a pressure plate there
The upstairs minigames are pretty weak, but most annoying is they teleport you back down to the lobby so you have to walk ALL the way back up.
In the library (medium minigame) you can sprint-jump to the brick ledge and walk past the rest of the parkour
Went the 'extreme hard way' fell down into water, went into cave. used milk from prior round. what the heck is this supposed to be?
went back, stepped on plate, used milk. oh - jumping? this looks horrendous!
F'ing 13 min nausea? oh man
Well, that wasn't that bad I guess (the jumping)
Level 6
Died. bed missing or obstructed? respawned on the roof of college
Level 7
I don't understand what's going on here. 1 3 5? Colonel?
Getting in the fridge part was funny, but only because I knew what was going on from the movie.
Level 8
that was short and no clue what happened.
Off to the end
Hmm. treasure
Next, we wanted players to play the certain fun spotlights in the movies (like escaping the temple, fighting Mola Ram on the bridge, etc.), so we didn't contain much background, we just took certain parts from the movies and made them into levels. But, for future maps we definitely will have more background, etc. Also, could you tell me where the exposed redstone was? Because we tried to hide most of the redstone and I thought most of it was concealed. I will definitely do something about it being distinct between the story pressure plates and the trap pressure plates (thanks for letting me know). Also, I will get rid of some of the diamonds in the levels. I put what I will fix in the map, from your notes:
Play Notes and feedback on recommended fixes
You are distributing copywritten material (song) in your resource pack. That's illegal.
I will fix.
Why do you have Captain Sparklez and SethBling heads in the starting room? Are you implying they helped make this, or are you thanking them for inspiration? It could come off negatively...
I understand the player heads of famous youtubers can be misleading but we had no intention of saying they made the map (sorry) but they did inspire us.
Went outside, not sure why there's a dome in a desert - pretty sure we're not really supposed to look around outside the college, it's just a hub - so not holding this against your rating. But I was curious so I went over the wall via vines, fell in a hole, found your portal to The End. Went back.
The 'before starting, push button' button should stand out more, not between 2 levels.
Pressed it.
Sidequest room.
Level 1.
Per sign, can't turn my gamemode to adventure, since you disabled commands. You should have done that for the player with the teleport.
Oh. You did it with the pressure plate. Then you didn't need the signs.
Way too many skeletons in this first bit...
Sorry, I put to many spawners down, will delete some.
Went 'left'
I don't see where to parkour to, in order to get higher?
I see some other stuff in the distance as well - which tree way do I jump to?
I can see the dome in the distance and the temple doesn't really look realistic from the outer side.
Totally lost in these tree tops.
I give up. Flying above to see what I was supposed to do...
Oh wow. I couldn't see that path at night!
Got right eye.
For left eye, 'behind' do I go back down the path...?
So confused.
I came back to temple then went off to the side (there's a glowstone block) and down under it. Found redstone...
Went back... parkoured up onto the top of the temple and looked behind it - see the exit, but that can't be right. SO it has to be 'behind' me back down the path?
found it!
Ok, I'm in.
Silverfish knocked me into a hole I can't get out of....
used my sand blocks to climb out
Plane build made me chuckle.
Got Marian's shoes at least.
Level 2.
Ah, now I see what the dome is for. Visually distracting.
The guards can't cross tracks unless I aggro them, and some are stuck in the carts.
I don't know if I'm doing this right. Can't open any chests in tents. Went to temple, jumped in from top, put staff in hopper.
What is it supposed to indicate?
I see something red on the map - going there I guess.
I got a shovel.
I dug 1 sand block out of the well, but no way down.
I should dig by the redstone. I didn't see that sign because I came over the top. :/
Got an eye.
Level 3.
Really? 4 minutes of nausea?
The rest was amusing. Not sure it would make sense if I wasn't familiar with the movie though.
I feel like my inventory should be cleared before starting each round?
Also, the map keeps saying "Unable to locat sign at..." and then it gives various coordinates. Something wrong with the save file, I hope it's not going to cause an issue.
Level 4
The whip here isn't as good as the one from level 1
This part is a bit weird without the background of the story. Suddenly there's a pretty lady and Willie Scott(?) is talking to me. Again, I know what's going on but if a player isn't familiar with the movie they will be confused.
Just as I step on the wooden pressure plate and I'm reading 'jump across and go down' someone punches me from behind and I land at the bottom...
Sometimes these arrow signs are unnecessary
Obvious chest seem to have lots of random diamonds, but some hidden chests only have 1 or a few.
Also, sometimes a pressure plate is good (dialog) and sometimes it's a trap. That's confusing to the player - should be one or the other.
That minecart death was unfair to the player. There's no clue which one to take - how is that fun?
Actually... you die in both carts?
You can't actually read those signs while moving too fast...
Why did I grab the stones? Do they have a purpose?
Level 5
I do like the colored names in front of dialogue btw
Got Henry's note
Hub stuff
Jock Lindsey's trade seems messed up...?
He is just suppose to tell you how to get to the bonus level, I will make it more clear.
bought key to indy's study
when I got up there, there was already a pressure plate there
Sorry, that should not have been there. Will change.
The upstairs minigames are pretty weak, but most annoying is they teleport you back down to the lobby so you have to walk ALL the way back up.
I will fix.
In the library (medium minigame) you can sprint-jump to the brick ledge and walk past the rest of the parkour
I will fix.
Went the 'extreme hard way' fell down into water, went into cave. used milk from prior round. what the heck is this supposed to be?
went back, stepped on plate, used milk. oh - jumping? this looks horrendous!
F'ing 13 min nausea? oh man
Well, that wasn't that bad I guess (the jumping)
Level 6
Died. bed missing or obstructed? respawned on the roof of college
Wierd, that shouldn't have happened, I will fix.
Level 7
I don't understand what's going on here. 1 3 5? Colonel?
Getting in the fridge part was funny, but only because I knew what was going on from the movie.
Level 8
that was short and no clue what happened.
Off to the end
Hmm. treasure