Wait, are you saying the 'the code - End' folder is not directly in the zip? When I unpack the zip I get one folder on my desktop called 'the Code - End' and that's all I get. Inside that folder are level.dat and other files.
Maybe we're using different programs to unzip it, but yes, the one with level.dat and other files is the one you want
Hey! Love the map and I am just wondering, what are the transparent solid blocks? I know the 1/2 Iron Door trick, but I can't rotate those so that they are facing the way I want them. Thanks!
there's one tiny easter egg in the end.
How does lava even crash your game lol
A the beginning where you get the ax/hoe, if you bust the lights above you (there are many because of the teleporting), one of them has lava above it. Maybe the lava is being teleported?
Hey! Love the map and I am just wondering, what are the transparent solid blocks? I know the 1/2 Iron Door trick, but I can't rotate those so that they are facing the way I want them. Thanks!
Use data values /setblock ~ ~ ~ Iron_door 2 for example
A the beginning where you get the ax/hoe, if you bust the lights above you (there are many because of the teleporting), one of them has lava above it. Maybe the lava is being teleported?
Hmm.. no I don't think that's it. Breaking that lamp does break the map pretty much though.
Could all 3 Code maps be played on the new Snapshots to get that Smooth teleportation effect?
I would think that it could, but i'm not sure. I don't think there has been much change in minecraft redstone mechanics in the past few updates, so you can play it in the snapshot.
Jespertheend are you using command blocks to give saturation to player? Or are you using something eles to prevent the player from depleating hunger. Oh wait peaceful oops I forgot
This map is amazing, beautiful, creative and above all puzzling.
It creates it's own twisted physics and allows one to poke and prod, to try to understand.
A variety of solutions present themselves, sometimes they are unfruitful, sometimes they work! (These are both good things)
There is progression but this map is non-linear!
This is how puzzle maps should be.
After stumbling on what happened to be the last hurdle, wondering if I had broken the map, I watched parts of several different play throughs and to my frustration and delight discovered that everyone solved the map in different order.
I can only imagine the wonders that "The Code IV: A new hope" will bring what with the new commandblock options like clone.
This map is amazing, beautiful, creative and above all puzzling. It creates it's own twisted physics and allows one to poke and prod, to try to understand. A variety of solutions present themselves, sometimes they are unfruitful, sometimes they work! (These are both good things) There is progression but this map is non-linear! This is how puzzle maps should be. After stumbling on what happened to be the last hurdle, wondering if I had broken the map, I watched parts of several different play throughs and to my frustration and delight discovered that everyone solved the map in different order. I can only imagine the wonders that "The Code IV: A new hope" will bring what with the new commandblock options like clone.
Maybe we're using different programs to unzip it, but yes, the one with level.dat and other files is the one you want
Thanks
thanks for playing!
A the beginning where you get the ax/hoe, if you bust the lights above you (there are many because of the teleporting), one of them has lava above it. Maybe the lava is being teleported?
Use data values /setblock ~ ~ ~ Iron_door 2 for example
Hmm.. no I don't think that's it. Breaking that lamp does break the map pretty much though.
Thanks!
I would think that it could, but i'm not sure. I don't think there has been much change in minecraft redstone mechanics in the past few updates, so you can play it in the snapshot.
Jespertheend are you using command blocks to give saturation to player? Or are you using something eles to prevent the player from depleating hunger. Oh wait peaceful oops I forgot
Nope, definitely not. The snapshots have to many bugs. Please play the Code I and II on 1.6.4, And the Code III on 1.7.4
Yes I'm using the saturation effect
thanks!
Not yet
It creates it's own twisted physics and allows one to poke and prod, to try to understand.
A variety of solutions present themselves, sometimes they are unfruitful, sometimes they work! (These are both good things)
There is progression but this map is non-linear!
This is how puzzle maps should be.
After stumbling on what happened to be the last hurdle, wondering if I had broken the map, I watched parts of several different play throughs and to my frustration and delight discovered that everyone solved the map in different order.
I can only imagine the wonders that "The Code IV: A new hope" will bring what with the new commandblock options like clone.
I'm not sure yet, but probably something like that.
Thanks! That's a really nice review