Introduction
Hello everyone, and welcome!
Kendra (username bobulus1) and I (username Johannus) are a husband-and-wife team of Minecraft players and builders. We hope you like the stuff you'll see here. This isn't exactly our day job, but content will come as we find the time. Thanks for checking out our work; we hope you enjoy it!
What's New? 17 Aug, 2017
We're back! After a long absence and a two-year-old daughter, we've scraped together enough time to finish an old project, The Bucket List! We had to brush up on our redstone and all the new features of command blocks, but we think you'll see that it was worth it. Enjoy!
Description:
Modular puzzles are back and better than ever! The successor to our popular Monster Mash, this map demonstrates dozens of uses for the bucket, Minecraft's most underrated yet overpowered item. The tech that makes it tick is brand new, using command block features that didn't even exist when we made the Monster Mash, so the Bucket List promises to be a splash.
Pictures:
Images acquired in Minecraft 1.11.2 using a customized Painterly Pack texture. It's the familiar format of The Monster Mash with improved tech below!
You have a bucket, so you know just what to do here.
Even undead hordes are no match for the mighty bucket!
Videos:
no_leaf_clover demonstrated ninja-fast bucketing and provided some excellent feedback. He even got the dragon egg!
Jenyo seems to have enjoyed himself, but it's hard for me to be sure because my French is basically non-existent! It's exciting to be able to reach people around the world and enjoy Minecraft together.
Description:
This map is a series of puzzle chambers. Each one focuses on a particular mob, so you'll need to know what it can and can't do in order to solve each puzzle. Don't worry if you get confused or stuck, because there's an in-game book with hints and a few spare keys lying around. Completing all puzzles unlocks the Monster Mash, a wild party going on at the end of the line. But the fun doesn't have to end there...
Pictures:
Images acquired in Minecraft 1.7.2 using a custom Painterly Pack texture. A few of the starting puzzles, focusing on the passive mobs.
A few of the last puzzles, focusing on the aggressive mobs.
A page from the in-game book that describes the Cow puzzle.
Just need to make a few more cakes...
Videos:
Tbontb24 made a five-part video within 24 hours of the initial release! The poor guy had to suffer through some icky bugs and misunderstandings that we've tried to smooth over in the updated versions. Thanks so much!
rsmalec has also released a great video and some very helpful feedback, and he has issued a challenge to all comers to beat his time. Take a look and see if you can best him!
Simon and Lewis of the Yogscast have also made a video that we hope you'll enjoy. It's exciting to see people we've been watching for years play something we've made!
Team Tuxedo saw fit to grace our work with their posh dinner jackets. Most dignified!
Search for "Minecraft Monster Mash" on YouTube to find more, including many in languages I don't even recognize!
Description:
Happy Birthday! This short adventure celebrates your birth with a truly enormous cake in a truly enormous kitchen. With an ant-sized perspective, explore the kitchen and acquire what you need to reach your monumental cake. Light all the candles and enjoy!
This map includes a heavily customized Painterly Pack resource pack (please support Rhodox; his work is incredible). You could play without it, but everything will look a lot less tasty and a lot more cement-y.
Pictures:
Images acquired in Minecraft 1.7.2 using the included resource pack and a custom Painterly Pack texture. Happy Birthday!
The refrigerator, like everything else, is way too big.
Someone left the water running... and the stove!
Please use the provided resource pack (shown left), or your cake will look awful (shown right).
Description:
This survival map adds specific challenges and interesting platforms to the survive-in-the-sky adventure we all know and love. At first, you'll only have access to one platform from the central hub. Traveling to the Nether will allow you to reach other portals and, through them, other platforms, each with new resources. You'll need these resources to complete the challenges listed in the in-game book. They'll generally aid you in your survival as well, so be sure to visit these other platforms.
Pictures:
Images acquired in Minecraft 1.7.2 using a custom Painterly Pack texture. Your starting platform. Nothing fancy here.
The central hub. From here, you'll access other platforms once you unlock them.
A dark skeleton castle. It has great treasure and terrible monsters.
You'll find things unheard of in most sky survival maps.
Battleground
- PvP - Capture the Flag - [v0.9.1/1.7.2]
Description:
This map is a PvP capture-the-flag battle with 8 unique classes, each with specific equipment, status effects, and self-replenishing abilities. You and your enemies have access to secret tunnels, tree hideouts, cactus clusters, and more. Flag carriers are slowed, so assault your opponents with strong allies. A good mix of classes and valiant teamwork are the keys to victory.
Who will you choose?
Champion: Slow yet incredibly durable, the Champion is unstoppable.
Knight: A sharp blade and sturdy armor make the Knight a fearsome foe.
Ranger: An unending hail of arrows and the blessings of nature belong to the Ranger.
Assassin: Able to vanish and teleport, the fragile yet merciless Assassin easily kills his enemies.
Beastmaster: With a pack of wolves and a strong axe, the Beastmaster can hunt down anything.
Pyro: Insanity has set in for the Pyro, who is armed with fire and creepers.
Alchemist: The drug-swilling Alchemist hurls deadly concoctions in all directions.
Medic: With bandages and powerful blessings, the Medic will aid any allies.
WARNING: This map is almost done, but there are still a few bugs to work out, mostly balancing the classes and a few minor graphic things. Consider this an open beta.
Pictures:
Images acquired in Minecraft 1.7.2 using a custom Painterly Pack texture. The Red castle. It's ready for an assault!
The battlefield. It's a classic Red vs Blue!
The central fortress. Capture it for your team to activate a Resistance boost and a secondary spawn point.
Part of Red team's class selection room. Which will you choose?
Description:
I made a tiny map this year as a Valentine's Day present to my wife. Use the power of love to bring happiness to a country farmer and his flocks, but watch out for the loveless zombies!
This map has a few custom textures, some drawn heavily from Rhodox's Painterly Pack. Please be sure to use this resource pack on top of your regular textures (remember, you can stack resource packs now).
Pictures:
Images acquired in Minecraft 1.7.4 using the included resource pack and a custom Painterly Pack texture. Welcome to the farm!
These candy hearts look delicious...
Defend the farm with the power of love!
Achievements:
22 Nov, 2013: We've hit over 5,000 downloads and 10,000 views! Thank you so much!
12 Dec, 2013: We've hit over 10,000 downloads, and we're just shy of 25,000 views! Thank you, everyone, for your continued support and interest!
13 Feb, 2014: We've hit over 15,000 downloads and over 40,000 views! Hooray!
17 Aug, 2017: Just shy of 25,000 downloads and 90,000 views! Three years will do that, I guess!
Tbontb24, thanks so much for your playthrough! We've watched it and we love it. Thanks for finding that bug on the wolf one, I guess I forgot to reconnect that wire.
Is it alright with you if we link to your video within our blog? Also, we're excited to see the rest!
Tbontb24, thanks so much for your playthrough! We've watched it and we love it. Thanks for finding that bug on the wolf one, I guess I forgot to reconnect that wire.
Is it alright with you if we link to your video within our blog? Also, we're excited to see the rest!
Hey of course!
I do kinda get ragey at the end just cause I have yet to sleep ahhahah~
Here here!
Part 1:
Part 2:
Part 3:
Part 4:
Part 5 - Final:
Been a pleasure to play your map!
Love Puzzles! Looking forward to your other maps~
Wow, you weren't kidding on the failsafes. Sorry about all the times you got stuck there, and no worries about getting frustrated, it was completely understandable.
Thanks to your videos, though, we now know how we can improve the map for others. We'll get a v1.2 up probably tomorrow.
EDIT [11/5]: There we go, v1.2 is up. There's a good number of fixes in there.
Greetings!
I just played through your map on a random whim, and wanted you to know that I thoroughly enjoyed it.
I will be posting a rating and review here on Thursday, and I should be able to get a video up on my channel around November 18 (sorry for the delay, I have 6 other series already in-progress).
I'm going to send you a PM letting you know the 1 place I got stuck in the map, but other then that I thought it was VERY well done and clean. Great work!
Greetings!
I just played through your map on a random whim, and wanted you to know that I thoroughly enjoyed it.
I will be posting a rating and review here on Thursday, and I should be able to get a video up on my channel around November 18 (sorry for the delay, I have 6 other series already in-progress).
I'm going to send you a PM letting you know the 1 place I got stuck in the map, but other then that I thought it was VERY well done and clean. Great work!
I like your random whims! Thanks for checking out the map. We'll try to take care of that issue you mentioned, and we're looking forward to the videos and such.
Rating Summary
Thoroughly enjoyed this light-hearted puzzle map. Each mini-puzzle is focused on the mechanics of a single mob. Solve them all and you open the Monster Mash room with two more events. Challenges were clever, and not overly hard. For me, it was just the right combination of combat, light navigation, and logic. The visuals were clean and consistent. And I feel that the progression of mob difficulty was accurate, although the difficulty of the puzzles wasn't necessarily incremental.
Rating Summary
Thoroughly enjoyed this light-hearted puzzle map. Each mini-puzzle is focused on the mechanics of a single mob. Solve them all and you open the Monster Mash room with two more events. Challenges were clever, and not overly hard. For me, it was just the right combination of combat, light navigation, and logic. The visuals were clean and consistent. And I feel that the progression of mob difficulty was accurate, although the difficulty of the puzzles wasn't necessarily incremental.
i'm downloading it right now. Rsmalec sent me so I can't say no.
Finished it. Spoilers below!
Apart from a couple puzzles that were rendered utterly unplayable (like when the zombies killed my iron golems before they could trip the wire) and the incredibly boring ender dragon fight (Not your fault, Mojang's), it seems like a pretty solid map. The puzzles were pretty easy, but that's not necessarily a bad thing. One thing I didn't like is having to go through 20 pages of book to check the guide for the last few stages. Also, there's no rules involving using things from previous rooms, which breaks a lot of puzzles if the player takes the lack of mention in the rules as a reason.
Overall, solid map, with few flaws. What flaws there are are generally unimportant.
i'm downloading it right now. Rsmalec sent me so I can't say no.
Finished it. Spoilers below!
Apart from a couple puzzles that were rendered utterly unplayable (like when the zombies killed my iron golems before they could trip the wire) and the incredibly boring ender dragon fight (Not your fault, Mojang's), it seems like a pretty solid map. The puzzles were pretty easy, but that's not necessarily a bad thing. One thing I didn't like is having to go through 20 pages of book to check the guide for the last few stages. Also, there's no rules involving using things from previous rooms, which breaks a lot of puzzles if the player takes the lack of mention in the rules as a reason.
Overall, solid map, with few flaws. What flaws there are are generally unimportant.
Yeah, that Iron Golem puzzle has given us trouble from the start... It may need a complete overhaul. It seems like your rule suggestion is a good one, too. Thanks for the feedback; we'll post a version with a few changes sometime soon that will hopefully take care of some of these issues.
Get ready indeed! The download count has skyrocketed.
We want to give a huge thanks to Simon and Lewis and the rest of the Yogscast for their playthrough, as well as a huge thanks to the community for their interest and great feedback.
Remember folks - I want to see if you can beat my time! Leave your time as a comment here in this forum or on my video!
There it is, then! See if you can beat his time and let us know how it goes. As always, we're thrilled with constructive feedback, and we've already made some changes to the map for a future update. rsmalec, it's great to see your video and how you're approaching the puzzles; the living feedback is awesome.
I'm playing this atm and I found 3 glitches/cheats.
1. In the ocelot chamber you can spawn the ocelot in the pressure plate hole and then run to the player pressure plate. Therefore completing the mission.
2. In mooshroom my mushrooms did not grow. I ran out of bonemeal and yeah.
3. I'm not sure if this is my fault but when I complete a task and go out are the iron doors meant to close? If they are then mine aren't closing.
I am playing on 1.7.2 so if you could fix these thanks!
Found this map through the Yogscast, and decided to have a go myself. Unfortunately I didn't manage to save my time, but I still was able to complete most of the rooms.
I did run into trouble in the Iron Golem, Mooshroom, and Cave Spider rooms:
In the Iron Golem room, the Golems killed all of the zombies, and nothing happened. I assume that they were supposed to knock them into the tripwires on the ceiling, but it never happened. I also tried attacking the golems to see if they'd attack me and send me flying up there, but they didn't reply and just died. I had to fly up there in creative mode to get them to trigger.
In the Mooshroom room, I ran out of bonemeal before I could get the giant mushroom to grow. I ended up having to go through over a stack before it worked. Maybe give the player more bones.
In the Cave Spider room... I just couldn't figure out what to do. I didn't want to read the hint book (well, ok, I actually forgot it existed), and I just had no idea what to do. I assumed that I had to make the cave spiders climb the walls to trip the wires, but... nothing I did caused that to happen. They just followed me around above me. They didn't fall through the holes, either. All I was able to do was occasionally jump up and kill them, which didn't seem to accomplish anything. Again, was able to trigger them by flying up in creative mode, but that doesn't really count.
Despite this, I still had a lot of fun with the map. My favorites include:
Burning down the forest in the Blaze level
Using a splash potion of fire resistance on a pig so I could pull it through lava so I could have it stand on a button, which is quite possibly the strangest thing I've ever done in Minecraft
Fighting the Ender Dragon. I climbed one tower with an End Stone staircase under the cover of invisibility, then used the bow to take out most of the rest of the crystals on the pillars. I ran around shooting the rest from the ground, and only ever climbed one tower. I felt like a marksmanship pro. I later used the anvil in the Monster Mash room to rename my bow to "The Dragon Slayer" (I also named my sword "The Puzzle Solver")
Also, amusingly enough, I wasn't sure what to expect from one of the rooms (I don't remember which one it actually ended up being), because I didn't recognize the portrait, and all I could think was:
"Is this room just going to have Mr. T in it?
Great work, I'll have to check out some of your other maps!
I'm playing this atm and I found 3 glitches/cheats.
1. In the ocelot chamber you can spawn the ocelot in the pressure plate hole and then run to the player pressure plate. Therefore completing the mission.
2. In mooshroom my mushrooms did not grow. I ran out of bonemeal and yeah.
3. I'm not sure if this is my fault but when I complete a task and go out are the iron doors meant to close? If they are then mine aren't closing.
I am playing on 1.7.2 so if you could fix these thanks!
Found this map through the Yogscast, and decided to have a go myself. Unfortunately I didn't manage to save my time, but I still was able to complete most of the rooms.
I did run into trouble in the Iron Golem, Mooshroom, and Cave Spider rooms:
In the Iron Golem room, the Golems killed all of the zombies, and nothing happened. I assume that they were supposed to knock them into the tripwires on the ceiling, but it never happened. I also tried attacking the golems to see if they'd attack me and send me flying up there, but they didn't reply and just died. I had to fly up there in creative mode to get them to trigger.
In the Mooshroom room, I ran out of bonemeal before I could get the giant mushroom to grow. I ended up having to go through over a stack before it worked. Maybe give the player more bones.
In the Cave Spider room... I just couldn't figure out what to do. I didn't want to read the hint book (well, ok, I actually forgot it existed), and I just had no idea what to do. I assumed that I had to make the cave spiders climb the walls to trip the wires, but... nothing I did caused that to happen. They just followed me around above me. They didn't fall through the holes, either. All I was able to do was occasionally jump up and kill them, which didn't seem to accomplish anything. Again, was able to trigger them by flying up in creative mode, but that doesn't really count.
Despite this, I still had a lot of fun with the map. My favorites include:
Burning down the forest in the Blaze level
Using a splash potion of fire resistance on a pig so I could pull it through lava so I could have it stand on a button, which is quite possibly the strangest thing I've ever done in Minecraft
Fighting the Ender Dragon. I climbed one tower with an End Stone staircase under the cover of invisibility, then used the bow to take out most of the rest of the crystals on the pillars. I ran around shooting the rest from the ground, and only ever climbed one tower. I felt like a marksmanship pro. I later used the anvil in the Monster Mash room to rename my bow to "The Dragon Slayer" (I also named my sword "The Puzzle Solver")
Also, amusingly enough, I wasn't sure what to expect from one of the rooms (I don't remember which one it actually ended up being), because I didn't recognize the portrait, and all I could think was:
Great work, I'll have to check out some of your other maps!
I'm too pro at the finish, you had to die, but i killed them all and i had a party with the mooshoorms.
The only thing is, the doors keep open so all the mobs are f***ing around all time. so please do something against that plz
EDIT: Wait what? Do u had to defeat the ender dragon???? and please use the command blocks more
Thanks for the feedback, everyone! When you make the map yourself, you get used to how you *think* things should be, and that makes it really easy to overlook flaws. Having this much exposure is really helping us refine the map into a better experience.
A few notes:
- The iron golem room tends to cause trouble for a lot of people. It's since been compressed and thus made easier. Hopefully it'll work again.
- The mooshroom room shouldn't need so much bonemeal if the mushroom is placed with enough space surrounding it; that means it pretty much has to be exactly in the middle of the room, which isn't a very fair situation. An updated version makes that location much clearer.
- I (Aaron) don't like cats (Kendra disagrees), so anyone completing the ocelot room by quickly spawning the ocelot is just bypassing obnoxiousness, and I'm fine with that. Take a look at the Bat room (rapidly becoming known as the Mr. T. room) to get a better idea of how I handle obnoxious mobs.
- Most of the puzzle chambers leave their iron doors open when the level is over, but the mobs can still be contained by the wooden doors. Still, it is the Monster Mash, and I kinda' like having mobs spilling all over. It's up to you!
- The cave spiders are willing to climb those walls, but they tend to need a push from another spider to get started. That puzzle takes a lot of spiders at once; I think an update is in order such that the room spawns 3 or 4 at once to help with that.
- The horse puzzle is giving people some trouble; its jumps are being shortened.
- The slime room has been completely redone.
- The villager room was built back in 1.4.1, long before coal and wheat could be made into blocks. While we like the ingenuity of some of our players, we've since removed those items from the room.
- The Monster Mash room itself is indeed laggy, mostly due to 128 Bottles O' Enchanting. We've since dramatically reduced the number of mobs and the amount of experience. Also, We didn't want to give too much away, but there's a secret way to encounter the End Dragon and the Wither; you just have to find it... You're not required or expected to die in that last room.
Lastly, we're waiting for some of the editor mods to be released for 1.7.2 before we can make some of the changes that we'd like, so please be patient as we get an updated map out soon!
Introduction
Hello everyone, and welcome!
Kendra (username bobulus1) and I (username Johannus) are a husband-and-wife team of Minecraft players and builders. We hope you like the stuff you'll see here. This isn't exactly our day job, but content will come as we find the time. Thanks for checking out our work; we hope you enjoy it!
What's New? 17 Aug, 2017
We're back! After a long absence and a two-year-old daughter, we've scraped together enough time to finish an old project, The Bucket List! We had to brush up on our redstone and all the new features of command blocks, but we think you'll see that it was worth it. Enjoy!
The Bucket List NEW MAP!
- Puzzle - [v1.0/1.12.2]
Bucket List (v1.0, MC1.12.2).zip
Description:
Modular puzzles are back and better than ever! The successor to our popular Monster Mash, this map demonstrates dozens of uses for the bucket, Minecraft's most underrated yet overpowered item. The tech that makes it tick is brand new, using command block features that didn't even exist when we made the Monster Mash, so the Bucket List promises to be a splash.
Pictures:
Images acquired in Minecraft 1.11.2 using a customized Painterly Pack texture.
It's the familiar format of The Monster Mash with improved tech below!
You have a bucket, so you know just what to do here.
Even undead hordes are no match for the mighty bucket!
Videos:
Jenyo seems to have enjoyed himself, but it's hard for me to be sure because my French is basically non-existent! It's exciting to be able to reach people around the world and enjoy Minecraft together.
Monster Mash
- Puzzle - [v1.3/1.7.2]
Monster_Mash_v1.3_1.7.2.zip
Description:
This map is a series of puzzle chambers. Each one focuses on a particular mob, so you'll need to know what it can and can't do in order to solve each puzzle. Don't worry if you get confused or stuck, because there's an in-game book with hints and a few spare keys lying around. Completing all puzzles unlocks the Monster Mash, a wild party going on at the end of the line. But the fun doesn't have to end there...
Pictures:
Images acquired in Minecraft 1.7.2 using a custom Painterly Pack texture.
A few of the starting puzzles, focusing on the passive mobs.
A few of the last puzzles, focusing on the aggressive mobs.
A page from the in-game book that describes the Cow puzzle.
Just need to make a few more cakes...
Videos:
rsmalec has also released a great video and some very helpful feedback, and he has issued a challenge to all comers to beat his time. Take a look and see if you can best him!
Simon and Lewis of the Yogscast have also made a video that we hope you'll enjoy. It's exciting to see people we've been watching for years play something we've made!
Team Tuxedo saw fit to grace our work with their posh dinner jackets. Most dignified!
Search for "Minecraft Monster Mash" on YouTube to find more, including many in languages I don't even recognize!
The Birthday Cake
- Adventure - [v1.0/1.7.2]
Birthday_Cake_v1.0_1.7.2.zip
Description:
Happy Birthday! This short adventure celebrates your birth with a truly enormous cake in a truly enormous kitchen. With an ant-sized perspective, explore the kitchen and acquire what you need to reach your monumental cake. Light all the candles and enjoy!
This map includes a heavily customized Painterly Pack resource pack (please support Rhodox; his work is incredible). You could play without it, but everything will look a lot less tasty and a lot more cement-y.
Pictures:
Images acquired in Minecraft 1.7.2 using the included resource pack and a custom Painterly Pack texture.
Happy Birthday!
The refrigerator, like everything else, is way too big.
Someone left the water running... and the stove!
Please use the provided resource pack (shown left), or your cake will look awful (shown right).
SkyQuest
- Survival - Sky - [v1.1/1.7.2]
SkyQuest_v1.1_1.7.2.zip
Description:
This survival map adds specific challenges and interesting platforms to the survive-in-the-sky adventure we all know and love. At first, you'll only have access to one platform from the central hub. Traveling to the Nether will allow you to reach other portals and, through them, other platforms, each with new resources. You'll need these resources to complete the challenges listed in the in-game book. They'll generally aid you in your survival as well, so be sure to visit these other platforms.
Pictures:
Images acquired in Minecraft 1.7.2 using a custom Painterly Pack texture.
Your starting platform. Nothing fancy here.
The central hub. From here, you'll access other platforms once you unlock them.
A dark skeleton castle. It has great treasure and terrible monsters.
You'll find things unheard of in most sky survival maps.
Battleground
- PvP - Capture the Flag - [v0.9.1/1.7.2]
Battleground_v0.9.1_1.7.2.zip
Description:
This map is a PvP capture-the-flag battle with 8 unique classes, each with specific equipment, status effects, and self-replenishing abilities. You and your enemies have access to secret tunnels, tree hideouts, cactus clusters, and more. Flag carriers are slowed, so assault your opponents with strong allies. A good mix of classes and valiant teamwork are the keys to victory.
Who will you choose?
WARNING: This map is almost done, but there are still a few bugs to work out, mostly balancing the classes and a few minor graphic things. Consider this an open beta.
Pictures:
Images acquired in Minecraft 1.7.2 using a custom Painterly Pack texture.
The Red castle. It's ready for an assault!
The battlefield. It's a classic Red vs Blue!
The central fortress. Capture it for your team to activate a Resistance boost and a secondary spawn point.
Part of Red team's class selection room. Which will you choose?
A Valentine's Surprise
- Adventure - [v1.0/1.7.4]
A_Valentines_Surprise_v1.0_1.7.4.zip
Description:
I made a tiny map this year as a Valentine's Day present to my wife. Use the power of love to bring happiness to a country farmer and his flocks, but watch out for the loveless zombies!
This map has a few custom textures, some drawn heavily from Rhodox's Painterly Pack. Please be sure to use this resource pack on top of your regular textures (remember, you can stack resource packs now).
Pictures:
Images acquired in Minecraft 1.7.4 using the included resource pack and a custom Painterly Pack texture.
Welcome to the farm!
These candy hearts look delicious...
Defend the farm with the power of love!
Achievements:
22 Nov, 2013: We've hit over 5,000 downloads and 10,000 views! Thank you so much!
12 Dec, 2013: We've hit over 10,000 downloads, and we're just shy of 25,000 views! Thank you, everyone, for your continued support and interest!
13 Feb, 2014: We've hit over 15,000 downloads and over 40,000 views! Hooray!
17 Aug, 2017: Just shy of 25,000 downloads and 90,000 views! Three years will do that, I guess!
This is my Playthough of it,
Some bugs? But Eh nothing but fun ahahaha~
Is it alright with you if we link to your video within our blog? Also, we're excited to see the rest!
Hey of course!
I do kinda get ragey at the end just cause I have yet to sleep ahhahah~
Here here!
Part 1:
Part 2:
Part 3:
Part 4:
Part 5 - Final:
Been a pleasure to play your map!
Love Puzzles! Looking forward to your other maps~
Thanks to your videos, though, we now know how we can improve the map for others. We'll get a v1.2 up probably tomorrow.
EDIT [11/5]: There we go, v1.2 is up. There's a good number of fixes in there.
I just played through your map on a random whim, and wanted you to know that I thoroughly enjoyed it.
I will be posting a rating and review here on Thursday, and I should be able to get a video up on my channel around November 18 (sorry for the delay, I have 6 other series already in-progress).
I'm going to send you a PM letting you know the 1 place I got stuck in the map, but other then that I thought it was VERY well done and clean. Great work!
I like your random whims! Thanks for checking out the map. We'll try to take care of that issue you mentioned, and we're looking forward to the videos and such.
Thoroughly enjoyed this light-hearted puzzle map. Each mini-puzzle is focused on the mechanics of a single mob. Solve them all and you open the Monster Mash room with two more events. Challenges were clever, and not overly hard. For me, it was just the right combination of combat, light navigation, and logic. The visuals were clean and consistent. And I feel that the progression of mob difficulty was accurate, although the difficulty of the puzzles wasn't necessarily incremental.
Total Rating: 16
Innovation - 3 (variety of mechanics)
Detail - 3 (above average)
Experience - 3 (above average)
Challenge - 4 (combat, logic)
Progression - 3 (above average)
To read more about how my rating system works, or to see how this map compares to over 535 other maps, click the image in my signature!
CHALLENGE: Can you beat my time to complete this map?? LP Video begins Nov 18 - http://www.youtube.com/rsmalec
Finished it. Spoilers below!
Overall, solid map, with few flaws. What flaws there are are generally unimportant.
I do maps and stuff.
Thanks for the positive feedback!
Yeah, that Iron Golem puzzle has given us trouble from the start... It may need a complete overhaul. It seems like your rule suggestion is a good one, too. Thanks for the feedback; we'll post a version with a few changes sometime soon that will hopefully take care of some of these issues.
Get ready.
Remember folks - I want to see if you can beat my time! Leave your time as a comment here in this forum or on my video!
Get ready indeed! The download count has skyrocketed.
We want to give a huge thanks to Simon and Lewis and the rest of the Yogscast for their playthrough, as well as a huge thanks to the community for their interest and great feedback.
There it is, then! See if you can beat his time and let us know how it goes. As always, we're thrilled with constructive feedback, and we've already made some changes to the map for a future update. rsmalec, it's great to see your video and how you're approaching the puzzles; the living feedback is awesome.
1. In the ocelot chamber you can spawn the ocelot in the pressure plate hole and then run to the player pressure plate. Therefore completing the mission.
2. In mooshroom my mushrooms did not grow. I ran out of bonemeal and yeah.
3. I'm not sure if this is my fault but when I complete a task and go out are the iron doors meant to close? If they are then mine aren't closing.
I am playing on 1.7.2 so if you could fix these thanks!
I did run into trouble in the Iron Golem, Mooshroom, and Cave Spider rooms:
In the Mooshroom room, I ran out of bonemeal before I could get the giant mushroom to grow. I ended up having to go through over a stack before it worked. Maybe give the player more bones.
In the Cave Spider room... I just couldn't figure out what to do. I didn't want to read the hint book (well, ok, I actually forgot it existed), and I just had no idea what to do. I assumed that I had to make the cave spiders climb the walls to trip the wires, but... nothing I did caused that to happen. They just followed me around above me. They didn't fall through the holes, either. All I was able to do was occasionally jump up and kill them, which didn't seem to accomplish anything. Again, was able to trigger them by flying up in creative mode, but that doesn't really count.
Great work, I'll have to check out some of your other maps!
Thanks for the feedback, everyone! When you make the map yourself, you get used to how you *think* things should be, and that makes it really easy to overlook flaws. Having this much exposure is really helping us refine the map into a better experience.
A few notes:
- The iron golem room tends to cause trouble for a lot of people. It's since been compressed and thus made easier. Hopefully it'll work again.
- The mooshroom room shouldn't need so much bonemeal if the mushroom is placed with enough space surrounding it; that means it pretty much has to be exactly in the middle of the room, which isn't a very fair situation. An updated version makes that location much clearer.
- I (Aaron) don't like cats (Kendra disagrees), so anyone completing the ocelot room by quickly spawning the ocelot is just bypassing obnoxiousness, and I'm fine with that. Take a look at the Bat room (rapidly becoming known as the Mr. T. room) to get a better idea of how I handle obnoxious mobs.
- Most of the puzzle chambers leave their iron doors open when the level is over, but the mobs can still be contained by the wooden doors. Still, it is the Monster Mash, and I kinda' like having mobs spilling all over. It's up to you!
- The cave spiders are willing to climb those walls, but they tend to need a push from another spider to get started. That puzzle takes a lot of spiders at once; I think an update is in order such that the room spawns 3 or 4 at once to help with that.
- The horse puzzle is giving people some trouble; its jumps are being shortened.
- The slime room has been completely redone.
- The villager room was built back in 1.4.1, long before coal and wheat could be made into blocks. While we like the ingenuity of some of our players, we've since removed those items from the room.
- The Monster Mash room itself is indeed laggy, mostly due to 128 Bottles O' Enchanting. We've since dramatically reduced the number of mobs and the amount of experience. Also, We didn't want to give too much away, but there's a secret way to encounter the End Dragon and the Wither; you just have to find it... You're not required or expected to die in that last room.
Lastly, we're waiting for some of the editor mods to be released for 1.7.2 before we can make some of the changes that we'd like, so please be patient as we get an updated map out soon!