I'd like to give some honest feedback now that I am farther into the map. It is good but I think the loot isn't very good. I find myself leaving all of the early game loot and just taking the emeralds. Your custom weapons and armor is nothing I'd want to take. The drawbacks outweigh the benefits and when I've bought a enchant table and have a skeleton grinder...there is no benefit.
Your difficulty curve is a little wonky. The dungeons are really difficult and the loot inside isn't what I'd say justifys it. Certainly the starting area let's the player setup a bunch of farms which is exactly what I did to make things easier on my self but it's still really weird. Like if I hadn't choose to setup a grinder for bonemeal/arrows/xp and I just stumbled upon your custom weapons/armor I still don't know if I'd use them.
It's just a small bit of feedback I wanted to share. It's possible you wanted the difficulty and your items to be this way so that's fine. And I see what you were trying to do. You were trying to make weapons with benefits also have drawbacks. Your potions are similar. The only thing is...I think the drawbacks outweigh the benefits. Like you put a diamond sword in one of the dungeons that gives knockback 1 and -75% speed. I can't tell if it's just a trolly item or if you actually thought that was a good example of loot.
I'm sorry for complaining but to me at this point in the game I have setup my own enchanting system, it's entirely possible to do that. So why does the loot suck so bad?
Okay that's all the feedback I want to give. Still a good map overall. I've really enjoyed setting up my base in the starting area and making it look all nice and be organized and stuff. I just think the dungeons are hard which is all good but the benefits are non existant other than the wool.
Yo Reshif, Here are some Feedbacks from me after me playing parts of your map. Sorry if make any English Grammar Mistakes, and again, my feedbacks do not judge your map, just my personal thoughts. You can take them serious, or not. The Following Contents contains spoiler of the map Shard #1 -Humble Beginnings & Starting Area & Wool Monument Feedbacks ===Stats=== Wools Obtained: |White| Time used to Complete: 1 hour Approximately Aesthetics out of 10: 7 Creativeness out of 10: 9 Gameplay out of 10: 8.5 overall out of 30: 24.5 Average out of 10: 8.2 Difficulty out of 10: 3.5 - 4. Death Count In This Particular Shard: 0 ===Feedbacks=== Very nice map, having creative shop system using testificates, really liked the concept of it. However the pricing of items from the 'shops' are kind of messed up. For example: Chainmail armor is too cheap compared to iron and diamond armor in the 'shops', and the building blocks... are just overpriced..., which will stop players from buying building blocks from your testificate 'shops', instead, they will start mine and collect them once again, which kindda loses your "Trading" concept here. I really liked the farm too, really saves the players' time from setting up a farm, and gets players right into action/combat. I like the structure of the first dungeon, composed of cells that are closely attached to each other on the same height level. Which allows mobs to spawn in later areas while trying to finish the previous ones, which increases the difficulty a bit in later 'cells'. moderate amount of spawners, and all of them can be discovered without having to move any blocks, which is great for a beginning area. Summary: Good Work on the dungeon and farm, but the 'testificate shops' needs some improvement. Thanks for Reading My FeedBack, for more feedbacks please contact me. The Shard #2 Feedback will be given tomorrow.
Reviewed More than 30 Maps, Has Pleasant feedback comments. Experienced minecraft CTM map tester, if you need any test on your map, please message me ^.^ And... Have a nice day!
Here are some Feedbacks from me after me playing parts of your map.Sorry if make any English Grammar Mistakes, and again, my feedbacks do not judge your map, just my personal thoughts. You can take them serious, or not. The Following Contents contains spoiler of the map Shard # 2 - *Name Unknown* *Please provide me the Name if you know, Appreciated.* ===Stats=== Wools Obtained: |White|Orange| Time Used to Complete: 35 Minutes Approximately Aesthetics out of 10: 6 Creativeness out of 10 : 7.5 Gameplay out of 10: 7 Overall out of 30: 20.5 Average out of 10: 6.7 Approximately Difficulty out of 10: 2 Death Count In This Particular Shard: 0 ===Feedbacks===An area containing several clustered mushroom isle with custom zombies/skeletons. This area is too easy to be the second area in my opinion, why do I say that and how can you improve? 1. people can just skip all the previous isles and bridge into the last isle (where the wool is), all you have to do is to have bridging skills. And there is no point for a player to complete previous isles, since theres only ONE secret chest, with crappy items and a written book/dialogue. you should make it expands outwards from spawn in the same height level, instead of making it clustered. And definitely put more secret chests with better loot, that will make players explore the isles more well. 2. They can complete one isle without getting enemies' attention from other isles, because the distance between isles is greater than the mob's detection range, with drops the difficulty down a TON. You should use some kinds of filter to expand the hostile mob's detection range. And the last isle is too easy itself, a witch spawner.. That's it?. Mine through the fleecy box and get the wool and out, done. I mean... Witch don't really do knockback to you, so it doesn't really prevent you from getting the wool, you should add a skeleton spawner to increase the difficulty of the last isle. Anyways, just my personal Opinion <3, nice map so far.
Reviewed More than 30 Maps, Has Pleasant feedback comments. Experienced minecraft CTM map tester, if you need any test on your map, please message me ^.^ And... Have a nice day!
Here are some Feedbacks from me after me playing parts of your map.Sorry if make any English Grammar Mistakes, and again, my feedbacks do not judge your map, just my personal thoughts. You can take them serious, or not. The Following Contents contains spoiler of the map Shard # 2 - *Name Unknown* *Please provide me the Name if you know, Appreciated.* ===Stats=== Wools Obtained: |White|Orange| Time Used to Complete: 35 Minutes Approximately Aesthetics out of 10: 6 Creativeness out of 10 : 7.5 Gameplay out of 10: 7 Overall out of 30: 20.5 Average out of 10: 6.7 Approximately Difficulty out of 10: 2 Death Count In This Particular Shard: 0 ===Feedbacks===An area containing several clustered mushroom isle with custom zombies/skeletons. This area is too easy to be the second area in my opinion, why do I say that and how can you improve? 1. people can just skip all the previous isles and bridge into the last isle (where the wool is), all you have to do is to have bridging skills. And there is no point for a player to complete previous isles, since theres only ONE secret chest, with crappy items and a written book/dialogue. you should make it expands outwards from spawn in the same height level, instead of making it clustered. And definitely put more secret chests with better loot, that will make players explore the isles more well. 2. They can complete one isle without getting enemies' attention from other isles, because the distance between isles is greater than the mob's detection range, with drops the difficulty down a TON. You should use some kinds of filter to expand the hostile mob's detection range. And the last isle is too easy itself, a witch spawner.. That's it?. Mine through the fleecy box and get the wool and out, done. I mean... Witch don't really do knockback to you, so it doesn't really prevent you from getting the wool, you should add a skeleton spawner to increase the difficulty of the last isle. Anyways, just my personal Opinion <3, nice map so far.
It's Called: "Mush Mush" And It Hardly Took 30 Minutes On The "Humble Beginnings" Shard
It's Called: "Mush Mush" And It Hardly Took 30 Minutes On The "Humble Beginnings" Shard
Thank you for the name
Rollback Post to RevisionRollBack
Reviewed More than 30 Maps, Has Pleasant feedback comments. Experienced minecraft CTM map tester, if you need any test on your map, please message me ^.^ And... Have a nice day!
As of April 26, 2015, I found this download link infected with Trovi. The map comes in a bundle, and an installer (the official installer by minecraftdl). Seeing so, I instantly thought it was safe to download. However I found that as soon as I installed it, I saw another unwanted item installed, called something and then "extension". I soon found the next day that my browser's window format looked a bit funny. I later found a shady link pull up when I was clicking resources on a page (this website I had used hundreds of times and was for schoolwork). There was a fake apple support message and I instantly knew I had a virus. The current download for this map is infected with Trovi.
What Trovi does (according to my sources):
-Messes with your web browser preferences without permission
-Steals your contact information
-Spams many processes and causes slow functioning of your computer
If you get Trovi, follow the first link's guide and use AdwareMedic and Avast!.
Once you have successfully gotten rid of it, look in your search history for when you have typed passwords. I have heard that Trovi also can be a key logger, and allows the Trovi users to log in to your computer remotely. Follow the first link as a guide if you downloaded from this link.
Your difficulty curve is a little wonky. The dungeons are really difficult and the loot inside isn't what I'd say justifys it. Certainly the starting area let's the player setup a bunch of farms which is exactly what I did to make things easier on my self but it's still really weird. Like if I hadn't choose to setup a grinder for bonemeal/arrows/xp and I just stumbled upon your custom weapons/armor I still don't know if I'd use them.
It's just a small bit of feedback I wanted to share. It's possible you wanted the difficulty and your items to be this way so that's fine. And I see what you were trying to do. You were trying to make weapons with benefits also have drawbacks. Your potions are similar. The only thing is...I think the drawbacks outweigh the benefits. Like you put a diamond sword in one of the dungeons that gives knockback 1 and -75% speed. I can't tell if it's just a trolly item or if you actually thought that was a good example of loot.
I'm sorry for complaining but to me at this point in the game I have setup my own enchanting system, it's entirely possible to do that. So why does the loot suck so bad?
Okay that's all the feedback I want to give. Still a good map overall. I've really enjoyed setting up my base in the starting area and making it look all nice and be organized and stuff. I just think the dungeons are hard which is all good but the benefits are non existant other than the wool.
Sorry if make any English Grammar Mistakes, and again, my feedbacks do not judge your map, just my personal thoughts. You can take them serious, or not.
The Following Contents contains spoiler of the map
Shard #1 -Humble Beginnings & Starting Area & Wool Monument Feedbacks
===Stats===
Wools Obtained: |White|
Time used to Complete: 1 hour Approximately
Aesthetics out of 10: 7
Creativeness out of 10: 9
Gameplay out of 10: 8.5
overall out of 30: 24.5
Average out of 10: 8.2
Difficulty out of 10: 3.5 - 4.
Death Count In This Particular Shard: 0
===Feedbacks===
Very nice map, having creative shop system using testificates, really liked the concept of it. However the pricing of items from the 'shops' are kind of messed up. For example: Chainmail armor is too cheap compared to iron and diamond armor in the 'shops', and the building blocks... are just overpriced..., which will stop players from buying building blocks from your testificate 'shops', instead, they will start mine and collect them once again, which kindda loses your "Trading" concept here. I really liked the farm too, really saves the players' time from setting up a farm, and gets players right into action/combat.
I like the structure of the first dungeon, composed of cells that are closely attached to each other on the same height level. Which allows mobs to spawn in later areas while trying to finish the previous ones, which increases the difficulty a bit in later 'cells'. moderate amount of spawners, and all of them can be discovered without having to move any blocks, which is great for a beginning area.
Summary: Good Work on the dungeon and farm, but the 'testificate shops' needs some improvement.
Thanks for Reading My FeedBack, for more feedbacks please contact me.
The Shard #2 Feedback will be given tomorrow.
Experienced minecraft CTM map tester, if you need any test on your map, please message me ^.^
And... Have a nice day!
The Following Contents contains spoiler of the map
Shard # 2 - *Name Unknown* *Please provide me the Name if you know, Appreciated.*
===Stats===
Wools Obtained: |White|Orange|
Time Used to Complete: 35 Minutes Approximately
Aesthetics out of 10: 6
Creativeness out of 10 : 7.5
Gameplay out of 10: 7
Overall out of 30: 20.5
Average out of 10: 6.7 Approximately
Difficulty out of 10: 2
Death Count In This Particular Shard: 0
===Feedbacks===An area containing several clustered mushroom isle with custom zombies/skeletons. This area is too easy to be the second area in my opinion, why do I say that and how can you improve? 1. people can just skip all the previous isles and bridge into the last isle (where the wool is), all you have to do is to have bridging skills. And there is no point for a player to complete previous isles, since theres only ONE secret chest, with crappy items and a written book/dialogue. you should make it expands outwards from spawn in the same height level, instead of making it clustered. And definitely put more secret chests with better loot, that will make players explore the isles more well. 2. They can complete one isle without getting enemies' attention from other isles, because the distance between isles is greater than the mob's detection range, with drops the difficulty down a TON. You should use some kinds of filter to expand the hostile mob's detection range. And the last isle is too easy itself, a witch spawner.. That's it?. Mine through the fleecy box and get the wool and out, done. I mean... Witch don't really do knockback to you, so it doesn't really prevent you from getting the wool, you should add a skeleton spawner to increase the difficulty of the last isle. Anyways, just my personal Opinion <3, nice map so far.
Experienced minecraft CTM map tester, if you need any test on your map, please message me ^.^
And... Have a nice day!
Check out my CTM series on Shards of the Void guys!
Thanks. Hope you have a laugh -Panda
Thank you for the name
Experienced minecraft CTM map tester, if you need any test on your map, please message me ^.^
And... Have a nice day!
As of April 26, 2015, I found this download link infected with Trovi. The map comes in a bundle, and an installer (the official installer by minecraftdl). Seeing so, I instantly thought it was safe to download. However I found that as soon as I installed it, I saw another unwanted item installed, called something and then "extension". I soon found the next day that my browser's window format looked a bit funny. I later found a shady link pull up when I was clicking resources on a page (this website I had used hundreds of times and was for schoolwork). There was a fake apple support message and I instantly knew I had a virus. The current download for this map is infected with Trovi.
What Trovi does (according to my sources):
-Messes with your web browser preferences without permission
-Steals your contact information
-Spams many processes and causes slow functioning of your computer
Sources:
http://malwaretips.com/blogs/remove-trovi-mac-os-x/
http://lavasoft.com/mylavasoft/company/blog/how-to-remove-trovi-search
https://support.apple.com/en-us/HT203987
If you get Trovi, follow the first link's guide and use AdwareMedic and Avast!.
Once you have successfully gotten rid of it, look in your search history for when you have typed passwords. I have heard that Trovi also can be a key logger, and allows the Trovi users to log in to your computer remotely. Follow the first link as a guide if you downloaded from this link.