Immerse yourself in a satirical re-imagining of open-world RPGs such as the elder scrolls series.
Explore the vast world of Stroneheim, a sprawling world filled with Mountainous tundras, Overgrown forrests and Ominous dungeons.
Fight a diverse range of enemies; from Frost Trolls, to Ice Giants and FrostVenom spiders.
Customise your character and buy whatever you can afford; Choose from Mage's staffs to Battle-axes and Armour such as Wizard Robes and Ranger's apparel.
Every Quest is innovative and thrilling. Complete the Main Storyline or stumble across events or dungeons on your open-world adventure.
Information about the Adventure Map
Screenshots
MainQuest
Defeat the Necromancer by going on a cliched adventure to save the world
Try to work out what's going on after many unexpected plot-twists
And try and figure out if any of it makes sense, or did we just make up the storyline up off the top of our heads?
Teaser of Quest: DemiseUse Ancient relics to give you a boost to escape a collapsed Digsite.
SideQuests
Each Side-quest is innovative and unique like much of the Main Storyline.
There are NO monotonous fetch quests and the likes.
Teaser of Quest: City of ShadowsThe only remains of this cavern are its Crumbling Towers. The Ghosts that haunt the ruins illuminate the path and are unseen.
Trading and Customisable Loot
Collect Gold from Quests, mobs and dungeons and use it as currency
You can buy an array of items and gear including:
Ranger's apparel, Bows and Pets
Mage staffs and armour
Food and horses
Swords, Battleaxes and Warriors gear
Potions
And fried chicken
Diverse Enemies
These include:
Ice Giants
Frost Trolls
Draugr
Bandits
FrostVemon spiders
Many more
Download the Adventure map using the link below.
Download - Must play on Minecraft 1.6.4. DONT use Minecraft version 1.7 as it will crash the game during villager trades. To revert back to 1.6.4 simply go on 'edit profile' then 'use version' - select 'release 1.6.4'.
So far, it seems like a good map, however I have found a few bugs. Since this seems to be the early days of this map, it is expected =P
The first thing, minor, was that GreenGorilla8 (you) was listed in the scoreboard on the right for kills when I loaded up the world. Maybe put the player where they are supposed to be, then do /scoreboard player reset GreenGorilla8 . All this will do is delete you from that scoreboard listing.
The second thing I found was that natural mobs seem to be spawning in. I'm not sure if this is intended, but by the look of all the named custom mobs, I don't think it is. A simple /gamerule doMobSpawning false will do the trick.
The third is that villager trading seems to be broken in the snapshots. I'm not sure if this map is intended for the snapshots, but whenever you buy anything, or hover over the last trade (the null trade), the game crashes. I play as an archer in combat situations; I'm utterly useless with a sword, so I would like a bow. I was able to buy arrows from the Dragon...something Inn (first inn you find...and I'm not even sure if I actually successfully traded), but when I found the bow shop in Stronehiem, the game crashed when I completed the trade.
So far playing the map, I've crashed 3 times. I'm not sure if this is the buggy nature of 13w39b, or the map, but each crash seems to be linked to the above villager trading.
I'm going to hold off on playing it for now, but I'm going to bookmark this page and let you have some time to update it.
edit: I always seem to re-read my posts after I post them and find things a bit off...so yea, edited =P
So far, it seems like a good map, however I have found a few bugs. Since this seems to be the early days of this map, it is expected =P
The first thing, minor, was that GreenGorilla8 (you) was listed in the scoreboard on the right for kills when I loaded up the world. Maybe put the player where they are supposed to be, then do /scoreboard player reset GreenGorilla8 . All this will do is delete you from that scoreboard listing.
The second thing I found was that natural mobs seem to be spawning in. I'm not sure if this is intended, but by the look of all the named custom mobs, I don't think it is. A simple /gamerule doMobSpawning false will do the trick.
The third is that villager trading seems to be broken in the snapshots. I'm not sure if this map is intended for the snapshots, but whenever you buy anything, or hover over the last trade (the null trade), the game crashes. I play as an archer in combat situations; I'm utterly useless with a sword, so I would like a bow. I was able to buy arrows from the Dragon...something Inn (first inn you find...and I'm not even sure if I actually successfully traded), but when I found the bow shop in Stronehiem, the game crashed when I completed the trade.
So far playing the map, I've crashed 3 times. I'm not sure if this is the buggy nature of 13w39b, or the map, but each crash seems to be linked to the above villager trading.
I'm going to hold off on playing it for now, but I'm going to bookmark this page and let you have some time to update it.
edit: I always seem to re-read my posts after I post them and find things a bit off...so yea, edited =P
Yeah, I i didnt anticipate for people playing on the snapshots. I turned natural mob spawning off, but something must have gone wrong with that. Thanks for help buddy
So far, it seems like a good map, however I have found a few bugs. Since this seems to be the early days of this map, it is expected =P
The first thing, minor, was that GreenGorilla8 (you) was listed in the scoreboard on the right for kills when I loaded up the world. Maybe put the player where they are supposed to be, then do /scoreboard player reset GreenGorilla8 . All this will do is delete you from that scoreboard listing.
The second thing I found was that natural mobs seem to be spawning in. I'm not sure if this is intended, but by the look of all the named custom mobs, I don't think it is. A simple /gamerule doMobSpawning false will do the trick.
The third is that villager trading seems to be broken in the snapshots. I'm not sure if this map is intended for the snapshots, but whenever you buy anything, or hover over the last trade (the null trade), the game crashes. I play as an archer in combat situations; I'm utterly useless with a sword, so I would like a bow. I was able to buy arrows from the Dragon...something Inn (first inn you find...and I'm not even sure if I actually successfully traded), but when I found the bow shop in Stronehiem, the game crashed when I completed the trade.
So far playing the map, I've crashed 3 times. I'm not sure if this is the buggy nature of 13w39b, or the map, but each crash seems to be linked to the above villager trading.
I'm going to hold off on playing it for now, but I'm going to bookmark this page and let you have some time to update it.
edit: I always seem to re-read my posts after I post them and find things a bit off...so yea, edited =P
Alright. The game rules were meant to be automatically set but that must not have entirely worked, so the player now just automatically goes over them during the tutorial. Also playing the map with the recent snapshots is off the table. I'm gonna pin most of the problems on the snapshot because when we tested the beta version in 1.6 we didnt get many of these problems.
Did a lets play of the first hour of this map and planning on playing the rest of the main quests at least.
Please can you link it in the thread since it will help us both out:
Also I used one of the screenshots from this forum as the basis of my thumbnail I hope that's okay if not tell me and I will change it.
So far this is looking great and I'm loving it. Love the game of throne references too
I tried for about 10 minutes to post your video on the front page but minecraft forums keeps on screwing with the formatting. I'll try again later but all I could put down for now was the link.
So during my own research for my map, I found that on the snapshot a trade of air to air (which I'm assuming is what you did for your villagers) causes a game crash when hovered over. That is probably why I was having problems with it earlier.
You will probably eventually have to update the map for 1.7, so I'll tell you what I've done for now. Basically I have the last trade of my villagers (or first if they aren't supposed to trade) as a bedrock block renamed as "No More Trades". To be doubly sure, I also made it so the trade couldn't be done (ran out of trades).
With the 1.7 snapshot commands, this is much easier then before. I'll post my villager code here for you as a starting point.
/summon Villager ~ ~1 ~ {Offers:{Recipes:[{buy:{id:7,Count:0,Damage:0,tag:{display:{Name:"No More Trades"}}},sell:{id:7,Count:0,Damage:0,tag:{display:{Name:"No More Trades"}}},maxUses:0,uses:0}]}}
Explanation of the command:
/summon Villager ~ ~1 ~ just spawns a villager on top of the command block...not that interesting.
The rest are datatags. Offers is for villager trading, recipes as well (offers is overall tag, recipes takes each of the other trades inside).
After that is the offer itself. buy is what you trade to the villager in return for the sell item.
id:7 is bedrock,
count:0 means you require 0 to do the trade (actually defaults to 1),
Damage:0 is the damage value (so like changing color wool or durability of a tool) which can really be any number since bedrock is bedrock, then an extra tag for the name.
display is the tag for a name. It can be used for any item.
sell is the same thing as buy since this is just an ending trade
after buy and sell is maxUses:0. This says that the player can do 0 of these trades (meaning the villager can no longer do that trade). As long as maxUses = uses, the villager can no longer do that trade.
To add your other trades, just copy the part {buy: to uses:X} and change the values as you wish. Make sure you do this before the bedrock trade and comma separate them: {buy:...uses:X},{buy:...uses:X}
Hope that helps. Ofc for this command to work, you need to be on the snapshot. Also, this will be too long to type into the chat, so you will need a command block. I'll probably be making a lets play of this map on 1.6 at some point =P
I tried for about 10 minutes to post your video on the front page but minecraft forums keeps on screwing with the formatting. I'll try again later but all I could put down for now was the link.
You should be able to just put the link in on it's own line and that will work.
And yeah I'll post the next episode up later today
Just started playing, I'm up to the part where you have to go to the Red Fortress, it's pretty good so far.
Rollback Post to RevisionRollBack
No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
So during my own research for my map, I found that on the snapshot a trade of air to air (which I'm assuming is what you did for your villagers) causes a game crash when hovered over. That is probably why I was having problems with it earlier.
You will probably eventually have to update the map for 1.7, so I'll tell you what I've done for now. Basically I have the last trade of my villagers (or first if they aren't supposed to trade) as a bedrock block renamed as "No More Trades". To be doubly sure, I also made it so the trade couldn't be done (ran out of trades).
With the 1.7 snapshot commands, this is much easier then before. I'll post my villager code here for you as a starting point.
/summon Villager ~ ~1 ~ {Offers:{Recipes:[{buy:{id:7,Count:0,Damage:0,tag:{display:{Name:"No More Trades"}}},sell:{id:7,Count:0,Damage:0,tag:{display:{Name:"No More Trades"}}},maxUses:0,uses:0}]}}
Explanation of the command:
/summon Villager ~ ~1 ~ just spawns a villager on top of the command block...not that interesting.
The rest are datatags. Offers is for villager trading, recipes as well (offers is overall tag, recipes takes each of the other trades inside).
After that is the offer itself. buy is what you trade to the villager in return for the sell item.
id:7 is bedrock,
count:0 means you require 0 to do the trade (actually defaults to 1),
Damage:0 is the damage value (so like changing color wool or durability of a tool) which can really be any number since bedrock is bedrock, then an extra tag for the name.
display is the tag for a name. It can be used for any item.
sell is the same thing as buy since this is just an ending trade
after buy and sell is maxUses:0. This says that the player can do 0 of these trades (meaning the villager can no longer do that trade). As long as maxUses = uses, the villager can no longer do that trade.
To add your other trades, just copy the part {buy: to uses:X} and change the values as you wish. Make sure you do this before the bedrock trade and comma separate them: {buy:...uses:X},{buy:...uses:X}
Hope that helps. Ofc for this command to work, you need to be on the snapshot. Also, this will be too long to type into the chat, so you will need a command block. I'll probably be making a lets play of this map on 1.6 at some point =P
Thanks for the input. Hopefully 1.7 isn't out until 2050, because I dread updating everything.
You should be able to just put the link in on it's own line and that will work.
And yeah I'll post the next episode up later today
I get a lot of problems when I edit the page. The formatting screws up a lot. I've never had this problem before. I feel bad because I can't showcase you awesome lets play but I'll try fix it soon.
- Defeat the Necromancer by going on a cliched adventure to save the world
- Try to work out what's going on after many unexpected plot-twists
- And try and figure out if any of it makes sense, or did we just make up the storyline up off the top of our heads?
Teaser of Quest: DemiseSideQuests
- Each Side-quest is innovative and unique like much of the Main Storyline.
- There are NO monotonous fetch quests and the likes.
Teaser of Quest: City of ShadowsTrading and Customisable Loot
The first thing, minor, was that GreenGorilla8 (you) was listed in the scoreboard on the right for kills when I loaded up the world. Maybe put the player where they are supposed to be, then do /scoreboard player reset GreenGorilla8 . All this will do is delete you from that scoreboard listing.
The second thing I found was that natural mobs seem to be spawning in. I'm not sure if this is intended, but by the look of all the named custom mobs, I don't think it is. A simple /gamerule doMobSpawning false will do the trick.
The third is that villager trading seems to be broken in the snapshots. I'm not sure if this map is intended for the snapshots, but whenever you buy anything, or hover over the last trade (the null trade), the game crashes. I play as an archer in combat situations; I'm utterly useless with a sword, so I would like a bow. I was able to buy arrows from the Dragon...something Inn (first inn you find...and I'm not even sure if I actually successfully traded), but when I found the bow shop in Stronehiem, the game crashed when I completed the trade.
So far playing the map, I've crashed 3 times. I'm not sure if this is the buggy nature of 13w39b, or the map, but each crash seems to be linked to the above villager trading.
I'm going to hold off on playing it for now, but I'm going to bookmark this page and let you have some time to update it.
edit: I always seem to re-read my posts after I post them and find things a bit off...so yea, edited =P
Please can you link it in the thread since it will help us both out:
Also I used one of the screenshots from this forum as the basis of my thumbnail I hope that's okay if not tell me and I will change it.
So far this is looking great and I'm loving it. Love the game of throne references too
The video isn't working properly right now. So i'll check again tomorrow to see if its working.
Yeah it works now, I posted it while it was uploading just so i could tick it off my list.
You will probably eventually have to update the map for 1.7, so I'll tell you what I've done for now. Basically I have the last trade of my villagers (or first if they aren't supposed to trade) as a bedrock block renamed as "No More Trades". To be doubly sure, I also made it so the trade couldn't be done (ran out of trades).
With the 1.7 snapshot commands, this is much easier then before. I'll post my villager code here for you as a starting point.
Explanation of the command:
/summon Villager ~ ~1 ~ just spawns a villager on top of the command block...not that interesting.
The rest are datatags. Offers is for villager trading, recipes as well (offers is overall tag, recipes takes each of the other trades inside).
After that is the offer itself. buy is what you trade to the villager in return for the sell item.
id:7 is bedrock,
count:0 means you require 0 to do the trade (actually defaults to 1),
Damage:0 is the damage value (so like changing color wool or durability of a tool) which can really be any number since bedrock is bedrock, then an extra tag for the name.
display is the tag for a name. It can be used for any item.
sell is the same thing as buy since this is just an ending trade
after buy and sell is maxUses:0. This says that the player can do 0 of these trades (meaning the villager can no longer do that trade). As long as maxUses = uses, the villager can no longer do that trade.
To add your other trades, just copy the part {buy: to uses:X} and change the values as you wish. Make sure you do this before the bedrock trade and comma separate them: {buy:...uses:X},{buy:...uses:X}
Hope that helps. Ofc for this command to work, you need to be on the snapshot. Also, this will be too long to type into the chat, so you will need a command block. I'll probably be making a lets play of this map on 1.6 at some point =P
You should be able to just put the link in on it's own line and that will work.
And yeah I'll post the next episode up later today
Of course! I mean, it is on my queue right now.