"I Was Told There Would Be Wool" is a parkour/puzzle adventure map with a rich story-line and rewarding gameplay. The map is based around you as the player of an old CTM (complete the monument) map that you quickly learn is being controlled by an evil moderator who won't let players finish the map. Your goal is to find the moderator and stop him from keeping the last wool block from everyone. The story-line is mostly linear, however there are many hidden places to explore and lots of easter-eggs and loot to be found throughout your adventure. It's time to get lost in an epic story of greed, control, and redemption that any minecrafter will enjoy.
Notes & Warnings
This map MUST be played in VANILLA Minecraft (bukkit breaks command blocks)
Command Blocks must be enabled in your server.properties file for servers
This map can be played in single player or with up to 4 players on a vanilla server
This map consists of quite a bit of parkour so if you're a parkour hater, this may not be the map for you
This map takes about 1.5-2 hours to finish depending on how quickly you can complete challenges
This map contains a LOT of easter eggs and hidden loot, but don't wander off too far or you'll get lost
This map has books that you MUST read in order to understand what to do next (don't skip them)
Spawn is located at X-72 Y66 Z-20
Rules
No breaking/placing blocks unless instructed to
Read all books/signs found and follow their directions
No Mods/Hacks/Cheats
Roses Will help guide you. Follow them if you're lost
Made church and bottomless cobble pub slightly easier to find
Added checkpoint before parkour to trials tower
Fixed block missing at final monument
Fixed missing block in ice in tree growing challenge
Covered bottom of dispensers in lookout tower
Added signs to identify optional challenges from main quest challenges.
Added checkpoint after ice parkour
Added more roses and signage to guide players better
Removed most misleading natural roses
Added a few more "I love lamp" easter egg signs
Made waterfall beside wizard tower easier to find
Release v 1.2.0
Players no longer spawn in with random items before starting the map
Added button to start minecart track at beginning
Made cheating on first side-challenge parkour impossible
Loaded entire map in 1.6.4 to avoid compatability issues with minecraft 1.7+
Added a few more signs for easier direction
Fixed "Minecows" book disappearing randomly when opened
Added more roses to guide players better
Removed more misleading roses
Added Checkpoint after start of Trial One Parkour
Known Bugs/Issues/Common Problems
Some people have had issues placing the sapling in the tree growing challenge. If this happens to you, make sure you're in "gamemode 0" (survival) and make sure you are "op" if you are on a server. If it still does not work, then cheat to get across the bridge.
We've noticed some people wandering off and getting lost or skipping parts of the map unintentionally. We've tried to make things clear in books, on signs, and by using roses to help guide you. Try to stay on path and make sure you READ BOOKS/SIGNS FULLY to understand where you are meant to go.
(Release 1.2.0) On the ice parkour after the wizard tower, the checkpoint is on when it should be off. This will be fixed in the next version.
For Youtubers
- You may record and upload gameplay of this map as long as you link this forum post in the description of all videos containing any footage of this map.
- You may monetize any videos containing footage of this map
For Map Makers/Builders
- You may NOT use any of our builds in any map that will be available to the public domain. All of our builds are original and we'd like it to stay that way.
- You may NOT edit/change this map in any way with intention of re-releasing it.
- You may NOT re-upload this map anywhere. Sharing must be done via a link to this page.
This map looks really cool. I can't believe there is a really cool new adventure map to do a let's play on my channel. I already started and it is great so far.
Hi Creo, your map looks amazing, so I was wondering if I can do a lets play. I just wanted your consent, you know just in case.
If you you want to checkout our channel: youtube.com/user/thedualcrafted
Hi Creo, your map looks amazing, so I was wondering if I can do a lets play. I just wanted your consent, you know just in case.
If you you want to checkout our channel: youtube.com/user/thedualcrafted
Can't wait to play
Absolutely! We love to see people play our maps Be sure and link your first video when you upload it or tweet us and we will retweet it.
I havent played it but by the looks of it its amazing and I hope there will be more map makers who build maps with this much detail I just hate it when kids post parkour maps in flat world :/
Haha we agree. We believe in putting 110% into all our maps which is why you'll find a LOT of attention to detail. We do the best we can or we don't do it at all.
Just finished the map and I have to say, you guys did a great job with it, really enjoyed it. Though if you end up making another map or a sequel I would suggest possibly better enemies and better rewards, other than that, really great job with the map and story, even if it was a tad cheesy
Just finished the map and I have to say, you guys did a great job with it, really enjoyed it. Though if you end up making another map or a sequel I would suggest possibly better enemies and better rewards, other than that, really great job with the map and story, even if it was a tad cheesy
Thanks for the suggestions! We will definitely take that into consideration for our upcoming maps. And yes it was quite cheesy, but here at team Creo, we enjoy cheese Thanks for playing our map!
I spawned with items too. You don't see it in the Let's Play, because I just assumed they wouldn't be needed so I went into LAN mode and got rid of everything, but yeah...
I Was Told There Would Be Wool by TeamCreo Version Played In: v1.7.2
Creativity: 2. This is a map that has tons of potential just looming between the surface... It does so many things right, yet its wrongdoings severely hinder the map's enjoyability. You are trying to capture the elusive pink wool from the Moderator to place on the Victory Monument. Along the way, you will encounter brief story bits, parkour, mazes, mob fighting, and other puzzles.
I would appreciate custom mobs during the mob fighting segments; use spawners and decorate them with armor and potion effects. (Kamyu's Tools would help, I believe) This will make the adventure feel more like a CTM map inside of an adventure map, which is what it is trying to do. I would also like a variety of mobs, as I felt like I was only fighting zombies and skeletons the entire time.
The puzzles are all standard business; cow shooting, slimeball bowling, and minecart guiding. I would appreciate a bit of innovation; show me something that has been rarely seen.
Unfortunately, more than half of the challenges were parkour and mazes, and they didn't seem unique at all. The mazes, especially the last one, was uncreative and felt time-consuming instead of challenging. The parkour was mainly block jumping, and although TeamCreo does use a variety of block materials, it can seem repetitive and frustrating. Replace these with more puzzles or mob fighting segments if you can.
Difficulty: 2. The mob-fighting segments were very challenging at times. The Wither boss fight I feel was the best in difficulty, as the equipment was perfect for the fight. The puzzles, although simple, (I have seen them before) were also challenging to finish. The mazes were more time-consuming instead of challenging; you could just wall-follow and finish them easily. The parkour could also be frustrating at times, and depended more upon skill than luck. Since there was lots of parkour in the map, I decided to give it a 2.
Detail: 2.5. My first impressions were dim. For an adventure posing as a CTM map, placing the adventure on a randomly generated world is a big no-no. The structures were good, but the landscape was overall poor. Use WorldPainter to spice the land up, to make it man-made instead of naturally generated. Once I found the Moderator's treasure, the detail started to ramp up. I was wowed when you modified the whole landscape, and the tower in the cave actually felt like a CTM map. For once. I mean, it had parkour in it, but it felt like a CTM map inside of an adventure map. Yai!
Gameplay and Experience: 2. I really wanted to love this map, but I ended up liking it instead. The puzzles and mob-fighting were great in gameplay and difficulty, and the detail was spectacular at the end of the map. However, the parkour was bland, the mazes were easy and time-consuming, and the landscape needed some work for the majority of the map.
+ Great detail near the end. + Good mob-fighting and puzzle gameplay and difficulty. - Parkour and mazes need to be taken out; it doesn't fit with the CTM theme and is frustrating at times. - The landscape needs some work for the majority of the map.
I Was Told There Would Be Wool by TeamCreo Version Played In: v1.7.2
Creativity: 2. This is a map that has tons of potential just looming between the surface... It does so many things right, yet its wrongdoings severely hinder the map's enjoyability. You are trying to capture the elusive pink wool from the Moderator to place on the Victory Monument. Along the way, you will encounter brief story bits, parkour, mazes, mob fighting, and other puzzles.
I would appreciate custom mobs during the mob fighting segments; use spawners and decorate them with armor and potion effects. (Kamyu's Tools would help, I believe) This will make the adventure feel more like a CTM map inside of an adventure map, which is what it is trying to do. I would also like a variety of mobs, as I felt like I was only fighting zombies and skeletons the entire time.
The puzzles are all standard business; cow shooting, slimeball bowling, and minecart guiding. I would appreciate a bit of innovation; show me something that has been rarely seen.
Unfortunately, more than half of the challenges were parkour and mazes, and they didn't seem unique at all. The mazes, especially the last one, was uncreative and felt time-consuming instead of challenging. The parkour was mainly block jumping, and although TeamCreo does use a variety of block materials, it can seem repetitive and frustrating. Replace these with more puzzles or mob fighting segments if you can.
Difficulty: 2. The mob-fighting segments were very challenging at times. The Wither boss fight I feel was the best in difficulty, as the equipment was perfect for the fight. The puzzles, although simple, (I have seen them before) were also challenging to finish. The mazes were more time-consuming instead of challenging; you could just wall-follow and finish them easily. The parkour could also be frustrating at times, and depended more upon skill than luck. Since there was lots of parkour in the map, I decided to give it a 2.
Detail: 2.5. My first impressions were dim. For an adventure posing as a CTM map, placing the adventure on a randomly generated world is a big no-no. The structures were good, but the landscape was overall poor. Use WorldPainter to spice the land up, to make it man-made instead of naturally generated. Once I found the Moderator's treasure, the detail started to ramp up. I was wowed when you modified the whole landscape, and the tower in the cave actually felt like a CTM map. For once. I mean, it had parkour in it, but it felt like a CTM map inside of an adventure map. Yai!
Gameplay and Experience: 2. I really wanted to love this map, but I ended up liking it instead. The puzzles and mob-fighting were great in gameplay and difficulty, and the detail was spectacular at the end of the map. However, the parkour was bland, the mazes were easy and time-consuming, and the landscape needed some work for the majority of the map.
+ Great detail near the end. + Good mob-fighting and puzzle gameplay and difficulty. - Parkour and mazes need to be taken out; it doesn't fit with the CTM theme and is frustrating at times. - The landscape needs some work for the majority of the map.
Thanks for the review! I'm amazed at how in-depth you went with this. I agree with all your points and we will definitely take your advice for our next map. This map was started a year ago when we didn't even know worldpainter existed so that's why it's done on a randomly generated world. Although we did use voxelsniper and worldedit to modify and create a lot of the environment and landscape. In the future, we will be making more maps with worldpainter. Also the map is advertised as a parkour-based adventure map although I agree that it was a bit much and it didn't really fit the CTM theme. We really appreciate your review. Thank you
"I Was Told There Would Be Wool" is a parkour/puzzle adventure map with a rich story-line and rewarding gameplay. The map is based around you as the player of an old CTM (complete the monument) map that you quickly learn is being controlled by an evil moderator who won't let players finish the map. Your goal is to find the moderator and stop him from keeping the last wool block from everyone. The story-line is mostly linear, however there are many hidden places to explore and lots of easter-eggs and loot to be found throughout your adventure. It's time to get lost in an epic story of greed, control, and redemption that any minecrafter will enjoy.
- You may record and upload gameplay of this map as long as you link this forum post in the description of all videos containing any footage of this map.
- You may monetize any videos containing footage of this map
For Map Makers/Builders
- You may NOT use any of our builds in any map that will be available to the public domain. All of our builds are original and we'd like it to stay that way.
- You may NOT edit/change this map in any way with intention of re-releasing it.
- You may NOT re-upload this map anywhere. Sharing must be done via a link to this page.
If you you want to checkout our channel: youtube.com/user/thedualcrafted
Can't wait to play
Absolutely! We love to see people play our maps Be sure and link your first video when you upload it or tweet us and we will retweet it.
Haha we agree. We believe in putting 110% into all our maps which is why you'll find a LOT of attention to detail. We do the best we can or we don't do it at all.
Thanks for the suggestions! We will definitely take that into consideration for our upcoming maps. And yes it was quite cheesy, but here at team Creo, we enjoy cheese Thanks for playing our map!
Here's the link:
WinRAR 30 day free trial is over (has been over for about 3 months)
No problem! Great episode
Download and install 7-zip. It's much better and it's FREE.
Thanks We're glad you liked it! Will your let's play be going on youtube? If so, tweet a link to @teamcreo when it's up.
Relationship status:
❑ Single ❑ Taken ✔ Mentally dating a fictional character.
~Love you all <3~
Thanks for playing
You aren't meant to spawn with any items. I'm looking into fixing that right now. Sorry about that.
Thanks!
FIXED now in update 1.2.0
Thanks for sharing
Version Played In: v1.7.2
Creativity: 2. This is a map that has tons of potential just looming between the surface... It does so many things right, yet its wrongdoings severely hinder the map's enjoyability.
You are trying to capture the elusive pink wool from the Moderator to place on the Victory Monument. Along the way, you will encounter brief story bits, parkour, mazes, mob fighting, and other puzzles.
The mazes were more time-consuming instead of challenging; you could just wall-follow and finish them easily. The parkour could also be frustrating at times, and depended more upon skill than luck. Since there was lots of parkour in the map, I decided to give it a 2.
Detail: 2.5. My first impressions were dim. For an adventure posing as a CTM map, placing the adventure on a randomly generated world is a big no-no. The structures were good, but the landscape was overall poor. Use WorldPainter to spice the land up, to make it man-made instead of naturally generated.
Once I found the Moderator's treasure, the detail started to ramp up. I was wowed when you modified the whole landscape, and the tower in the cave actually felt like a CTM map. For once.
I mean, it had parkour in it, but it felt like a CTM map inside of an adventure map. Yai!
Gameplay and Experience: 2. I really wanted to love this map, but I ended up liking it instead. The puzzles and mob-fighting were great in gameplay and difficulty, and the detail was spectacular at the end of the map. However, the parkour was bland, the mazes were easy and time-consuming, and the landscape needed some work for the majority of the map.
+ Great detail near the end.
+ Good mob-fighting and puzzle gameplay and difficulty.
- Parkour and mazes need to be taken out; it doesn't fit with the CTM theme and is frustrating at times.
- The landscape needs some work for the majority of the map.
Overall Score™: 2 + 2 + 2.5 + 2 = 8.5/12. Above Average.
Keep it up, TeamCreo! Diamonds to you
Thanks for the review! I'm amazed at how in-depth you went with this. I agree with all your points and we will definitely take your advice for our next map. This map was started a year ago when we didn't even know worldpainter existed so that's why it's done on a randomly generated world. Although we did use voxelsniper and worldedit to modify and create a lot of the environment and landscape. In the future, we will be making more maps with worldpainter. Also the map is advertised as a parkour-based adventure map although I agree that it was a bit much and it didn't really fit the CTM theme. We really appreciate your review. Thank you