I'm currently stuck in the dark temple too I think. I see no way of knowing how to solve the combo wool lock. It would be really nice if the encounter creators would comment here.
I really don't like how the encounters have no hints. Especially the harder ones.
Considering how you can't leave an encounter until it's finished can be frustrated.
I'm at an encounter where you have to summon a wolf to help you with a pressure-pad - but there is no bone to be found, and I keep looking and looking and just can't find a bone to help me with the wolf
EDIT:
It was Jollermans Dark Temple, which I only figured out through cheating. I found the bones in the chest that opens with the colour-combination, but how am I supposed to figure out the color combination of a 4-lock?
Then afterwards, there is like a high wall that is impossible to climb without water - the same water I traded for a flint and steel.
How am I supposed to get up there without cheating?
And then getting a creeper into a minecart? Okay that's doable, but incredibly hard and way too random...
Those encounters really need some hints, or a way to leave them without completing them.
Exactly the same thing for me. It's impossible to know the wool combo without cheating. It's impossible to reach the high platform without the water which is now gone. The creeper minecart is pure luck. Did this encounter get missed during testing?
Alright, so I messed around with the Dark Temple entry a bit, and I think I've figured out what Jollerman's intentions were for the wool code, high platform, and creeper maze.
You guys are right in that the wool code requires a HUGE leap in logic. The clue Jollerman gives you is the red wool over the chest that you're trying to open. The four colors you have to press, seem to be a combination of red and another color. Pink = Red + White, Orange = Red + Yellow, etc... This is the only way that I can think of that makes sense. Even a single sign that said "Red + ? =" would've helped.
For the high platform, you should have acquired two ladders, one from above the red wool chest, and one from above the lamp chest. With these two ladders, it is possible to parkour up to the high platform, even though it seems like you would need three.
Regarding the creeper puzzle, I didn't have as much trouble as you guys, apparently. Though I could not make the creeper stay on the tripwire for more than a second, so I had to rush through the door.
In the Mystery Manor encounter, I can't figure out what to do with the jump boost splash potions, because they only last for one second, so you can't really do anything with them.
In the Mystery Manor encounter, I can't figure out what to do with the jump boost splash potions, because they only last for one second, so you can't really do anything with them.
There's a sign back of a tree that say something. One you get up *there*, look around.
Exactly the same thing for me. It's impossible to know the wool combo without cheating. It's impossible to reach the high platform without the water which is now gone. The creeper minecart is pure luck. Did this encounter get missed during testing?
It was definitely tested, this encounter was one that required some of the biggest leaps in logic. The combo to unlock the red wool block was all the colours that didn't include red. I got stuck here for a while in testing actually until a lightbulb went on and I figured it out without cheating. When I got to the tall pillar without the water, I already had 2 ladders in my inventory from unlocking the other stuff and managed to get up with those 2 in the corner. It wasn't missed during testing, it's just one of the hardest. The creeper in the minecart I thought was obvious, there is a creeper, a maze and a minecart, 1+1=2, the creeper just falls into the minecart easily and shoots the minecart off.
It was actually adjusted slightly and was more confusing in the original build in some areas, maybe I'll add one sign with a hint for the colour combo, but I didn't think it was too much of a stretch.
Anyway good feedback! Sorry for the long delay in responses, I was away for 5 days camping so had no access to internet. Looks like there wasn't anything game breaking showing up though which is awesome!
There are a few really tricky bits that I just couldn't figure out without people telling me. I'm still not quite done. Most of my "complaints" were related to be obliviousness. Plus I've cheated enough time to make rsmalec think I have a problem.
As far as actual bugs, here's a short list of bugs I've encountered so far...
- The first and biggest one was dying during the fight in Teothejuggler sent me back to the start.
- The redstone didn't stop when I completed The Lab, I kept getting messages from COMPUTER while I was doing Gallell
- The lamp didn't come on when I completed The Steal
- I did not get the "Important note" in Mysery Manor so I had no idea how to progress. I reloaded the map and it gave me the note the second time so I'm not sure what happened.
- The third was in "The Golden Bell" when I clicked on the priest, no trade option came up. That seemed some sort of of local bug, I just relogged in and it worked.
There are a few really tricky bits that I just couldn't figure out without people telling me. I'm still not quite done. Most of my "complaints" were related to be obliviousness. Plus I've cheated enough time to make rsmalec think I have a problem. As far as actual bugs, here's a short list of bugs I've encountered so far... - The first and biggest one was dying during the fight in Teothejuggler sent me back to the start. - The redstone didn't stop when I completed The Lab, I kept getting messages from COMPUTER while I was doing Gallell - The lamp didn't come on when I completed The Steal - I did not get the "Important note" in Mysery Manor so I had no idea how to progress. I reloaded the map and it gave me the note the second time so I'm not sure what happened. - The third was in "The Golden Bell" when I clicked on the priest, no trade option came up. That seemed some sort of of local bug, I just relogged in and it worked.
Thanks, added to my list of things to fix when I do another revision,
BUG! In the time machine area you can press the red button again to increase your encounters done thingy
I would consider that a cheat rather than a bug, people shouldn't be interacting with the encounters unless they are inside them, but it is something I will fix for the next revision, thanks for the report
I am really glad to see you are still putting heart, soul and other creators into creating beast and great maps like this I ate the first AMP completely can't wait to finish this as well:).
But, what I am waiting to see Eronev 3, I spend like 600 hours into the soul cauldron and I am waiting to get it when It comes.
I would really like to know if it is in the works now? It could be a standalone game.
Great work!
Glad you appreciate the work! Eronev 3 isn't technically in the works yet. I know a lot of people want it, but I wont make it until I get enough ideas to properly flesh it out. As people can probably notice from my selection of maps, there is something from every genre because I find making new things more interesting than making the same old thing. Anyway know that it's always in the back of my mind and I am always thinking about different ways to make it come to life.
Also I changed the front page video to rsmalec's series and will change it again in a week or so.
Love it! Thanks for the review/first look. To your critisism, Jigarbov stops telling you about the teleports after his third line of dialogue and starts telling you a story, obviously you didn't get that far though so it's still valid Glad to see you're back and look forward to watching more reviews from you.
Thank you.
Exactly the same thing for me. It's impossible to know the wool combo without cheating. It's impossible to reach the high platform without the water which is now gone. The creeper minecart is pure luck. Did this encounter get missed during testing?
For the high platform, you should have acquired two ladders, one from above the red wool chest, and one from above the lamp chest. With these two ladders, it is possible to parkour up to the high platform, even though it seems like you would need three.
Regarding the creeper puzzle, I didn't have as much trouble as you guys, apparently. Though I could not make the creeper stay on the tripwire for more than a second, so I had to rush through the door.
And 3
There's a sign back of a tree that say something. One you get up *there*, look around.
It was definitely tested, this encounter was one that required some of the biggest leaps in logic. The combo to unlock the red wool block was all the colours that didn't include red. I got stuck here for a while in testing actually until a lightbulb went on and I figured it out without cheating. When I got to the tall pillar without the water, I already had 2 ladders in my inventory from unlocking the other stuff and managed to get up with those 2 in the corner. It wasn't missed during testing, it's just one of the hardest. The creeper in the minecart I thought was obvious, there is a creeper, a maze and a minecart, 1+1=2, the creeper just falls into the minecart easily and shoots the minecart off.
It was actually adjusted slightly and was more confusing in the original build in some areas, maybe I'll add one sign with a hint for the colour combo, but I didn't think it was too much of a stretch.
Anyway good feedback! Sorry for the long delay in responses, I was away for 5 days camping so had no access to internet. Looks like there wasn't anything game breaking showing up though which is awesome!
As far as actual bugs, here's a short list of bugs I've encountered so far...
- The first and biggest one was dying during the fight in Teothejuggler sent me back to the start.
- The redstone didn't stop when I completed The Lab, I kept getting messages from COMPUTER while I was doing Gallell
- The lamp didn't come on when I completed The Steal
- I did not get the "Important note" in Mysery Manor so I had no idea how to progress. I reloaded the map and it gave me the note the second time so I'm not sure what happened.
- The third was in "The Golden Bell" when I clicked on the priest, no trade option came up. That seemed some sort of of local bug, I just relogged in and it worked.
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
Thanks, added to my list of things to fix when I do another revision,
I would consider that a cheat rather than a bug, people shouldn't be interacting with the encounters unless they are inside them, but it is something I will fix for the next revision, thanks for the report
If you have time Jigarbov, could you fix the misplaced ladder and the hole in the ceiling in the room with the ladders in my encounter?
Also, here is an awesome suggestion I had: http://www.minecraftforum.net/topic/1745550-biome-effects/
Sure, I'll add it to my list of things to fix on the next update
Glad you appreciate the work! Eronev 3 isn't technically in the works yet. I know a lot of people want it, but I wont make it until I get enough ideas to properly flesh it out. As people can probably notice from my selection of maps, there is something from every genre because I find making new things more interesting than making the same old thing. Anyway know that it's always in the back of my mind and I am always thinking about different ways to make it come to life.
Also I changed the front page video to rsmalec's series and will change it again in a week or so.
Love it! Thanks for the review/first look. To your critisism, Jigarbov stops telling you about the teleports after his third line of dialogue and starts telling you a story, obviously you didn't get that far though so it's still valid Glad to see you're back and look forward to watching more reviews from you.
Wasn't disappointed.