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Hoodoo v1.1 - Jan 17th, 2014
For unmodified Minecraft 1.7.4 multiplayer
(NOT Bukkit, NOT single player, see "How to run the map" for important technical info)
You will have MUCH more fun playing Hoodoo if you first watch the short video tour below!
Hoodoo is an asymmetrical attack/defense map. There are two teams: Invaders and Defenders. The Invaders have one Minecraft day (20 minutes) to destroy The Beacon, which the Defenders must protect.
The Defenders are supplied with weapons, armor, TNT, and various materials they can use to build their defences. There are also teleporters in the map that only the Defenders can use.
The Invaders can take the form of 5 different animals, each with their own unique abilities:
Rabbit - moves fast and an excellent jumper Eagle - an archer immune to fall damage Beaver - a builder/support class with many blocks, tools, and potions Wolf - a melee warrior with an ender pearl Elephant - a slow moving fortress armed with TNT and knockback resistance
Hoodoo is intricate and intense while staying fun and easy to learn. It is the product of over a year of development and hundreds of private matches to refine and balance the gameplay. I hope you have as much fun playing it as my friends and I had making it!
Video Tour
Changes from Hoodoo v1.0 to v1.1:
How to run the map
For reasons outside my control, Hoodoo generates many hundreds of lines of server console messages per second. If you are running the server on Windows, you must disable the server GUI using the "nogui" command line option or the server will grind to a halt after a few minutes. If running the server on another platform, you may want to redirect the output to /dev/null since it is absolutely useless. The map probably won't work in single player.
Tournament
My friend MrScaryMuffin is running a Hoodoo tournament and is currently accepting team signups. If you have a team of 4-6 players who want to challenge others at Hoodoo, go check it out!
Feel free to post videos of your Hoodoo matches on Youtube, twitch, or wherever. You can post them in this thread too, and I'll feature particularly interesting ones below. All I ask, in return for my hundreds of hours of map development, is that you link to this thread somewhere in the description for your videos.
A playtest with the Midnight Society, shortly before the map was released:
The next two vids are from the Misfits, a PvP group that started playing Hoodoo shortly after it was released:
The Misfits challenged Midnight Society to a friendly scrimmage. We played on the WIP version of Hoodoo v1.1:
Presently, Hoodoo is not generally available for hosting on public servers, but I plan to make it freely available for that purpose in the near future. There are a couple of reasons for this (wall of text in the spoiler):
Firstly, the map does not work at all in Bukkit due to incompatibilities with vanilla Minecraft, so plugin code will need to be written for it. Furthermore, a great deal of time was spent carefully balancing the map for teams of 5-6 players who are familiar with the map, can be trusted to follow rules voluntarily, and have voice communication with each other. On public servers, there are typically more players and they are less organized. They will often join or leave in the middle of a game and many have no idea how to play. They can't be trusted to follow crucial rules like "Invaders are not allowed to swap items", or to not tamper with redstone devices that are accessible from inside the map.
I want everyone to have a consistent, high-quality Hoodoo experience, wherever they play. That's why I'm working closely with the Overcast Network to develop a hosted version of the map. When this is finished, it will serve as a reference implementation. Other public servers will be welcome to host the map for free, under the condition that they implement it exactly the same way. I think this is best for everyone, otherwise there would be a lot of duplicated effort and broken Hoodoo servers all over the place. There is no planned date for Hoodoo going live on Overcast, but development is a high priority for both of us.
Acknowledgements
Many people deserve special thanks for helping Hoodoo come to be:
The Midnight Society, both the regular and transient players, for the endless playtesting and feedback; Rixiot for creating Nail, the primary inspiration for Hoodoo; Moesh and the rest of Groundfox for all the technical help, playtesting, and encouragement; TrazLander, SethBling, Jigarbov, TexelElf, Xisuma, Sarc, Asdjke, Etho, and any other redstoners and mapmakers who helped me with the many technical hurdles I faced in making Hoodoo; Thungon, for making the sign; MonsieurApple and the Overcast Network for helping with the launch party and trailer; Dinnerbone and the Mojang team for realizing the potential of mapmaking and PvP.
Legal Info
Hoodoo is a creative work owned by its Author, last_username, under copyright law. Hoodoo may only be distributed through the links provided by the Author. Hoodoo may not be mirrored or distributed in any other way without written permission of the Author. Hoodoo is provided freely to be downloaded and installed for personal use, or private use by groups of no more than 20 people. The Author makes no claim of copyright over video recordings of Hoodoo being used as authorized. Hoodoo may not be used as part of any public service, commercial or otherwise, without written permission of the Author. Hoodoo is a trademark of the Author, last_username.
I can't add much more to what Aaron said. I've tested this map probably a hundred times or more, and I can tell you that it's still fun. Everyone should check this map out, so I can see some new strategies/fresh perspectives!
Hey Hoodoo fans, I made an imgur album with more screenshots and descriptions of the map features and classes: http://imgur.com/a/wk8BV
It's dangling just below the front page on http://www.reddit.com/r/Minecraft/ at the moment, so if you want to help more people see Hoodoo, you might consider going to the second page of that link and giving it your thumbs up.
This looks like an excellent map. I haven't played it yet, but I have seen some gameplay of it from the Midnight Society, and it looks awesome. Hopefully I'll be able to attend the launch party. Keep on doing what you're doing!
For those wondering, the Hoodoo launch party is on Sunday Aug 11th at 7pm EDT (23:00 GMT).
The Midnight Society will be livestreaming some matches, and pulling in stream viewers who can answer trivia questions about the map (and can voice chat on Mumble). These twitch channels will probably be streaming it:
Excellent work. I've been keeping an eye on this one, and it looks like a load of fun. The time spent making and balancing it definitely shows. Keep up the great work!
Just a qustion, is turning drops off a gamerule? and the players are in adventure, right, cause only the beaver can break blocks
Yes, tile drops, mob drops, and player drops are all deliberately off. This was essential to control the invaders' access to building blocks and ender pearls, and to prevent the defenders from getting obsidian. However, you can harvest blocks by blowing them up or breaking sand with a torch.
The game is played in survival mode, not adventure mode. Any class can break any block with just their fist, given enough time. The eagle has mining fatigue IV, so it mines much slower than the other classes.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/11/2012
Posts:
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Minecraft:
csarpaul
Member Details
Been lovin' this map man. I got a few videos comin' up of it as well. A+ job though seriously, you can tell you put a lot of time into this and it paid off.
DOWNLOAD NOW
Hoodoo v1.1 - Jan 17th, 2014
For unmodified Minecraft 1.7.4 multiplayer
(NOT Bukkit, NOT single player, see "How to run the map" for important technical info)
Hoodoo is an asymmetrical attack/defense map. There are two teams: Invaders and Defenders. The Invaders have one Minecraft day (20 minutes) to destroy The Beacon, which the Defenders must protect.
The Defenders are supplied with weapons, armor, TNT, and various materials they can use to build their defences. There are also teleporters in the map that only the Defenders can use.
The Invaders can take the form of 5 different animals, each with their own unique abilities:
Rabbit - moves fast and an excellent jumper
Eagle - an archer immune to fall damage
Beaver - a builder/support class with many blocks, tools, and potions
Wolf - a melee warrior with an ender pearl
Elephant - a slow moving fortress armed with TNT and knockback resistance
Hoodoo is intricate and intense while staying fun and easy to learn. It is the product of over a year of development and hundreds of private matches to refine and balance the gameplay. I hope you have as much fun playing it as my friends and I had making it!
Changes from Hoodoo v1.0 to v1.1:
For reasons outside my control, Hoodoo generates many hundreds of lines of server console messages per second. If you are running the server on Windows, you must disable the server GUI using the "nogui" command line option or the server will grind to a halt after a few minutes. If running the server on another platform, you may want to redirect the output to /dev/null since it is absolutely useless. The map probably won't work in single player.
My friend MrScaryMuffin is running a Hoodoo tournament and is currently accepting team signups. If you have a team of 4-6 players who want to challenge others at Hoodoo, go check it out!
Feel free to post videos of your Hoodoo matches on Youtube, twitch, or wherever. You can post them in this thread too, and I'll feature particularly interesting ones below. All I ask, in return for my hundreds of hours of map development, is that you link to this thread somewhere in the description for your videos.
A playtest with the Midnight Society, shortly before the map was released:
The next two vids are from the Misfits, a PvP group that started playing Hoodoo shortly after it was released:
The Misfits challenged Midnight Society to a friendly scrimmage. We played on the WIP version of Hoodoo v1.1:
In addition to the screenshots below, here is a nice annotated album of Hoodoo screenshots.
Presently, Hoodoo is not generally available for hosting on public servers, but I plan to make it freely available for that purpose in the near future. There are a couple of reasons for this (wall of text in the spoiler):
Firstly, the map does not work at all in Bukkit due to incompatibilities with vanilla Minecraft, so plugin code will need to be written for it. Furthermore, a great deal of time was spent carefully balancing the map for teams of 5-6 players who are familiar with the map, can be trusted to follow rules voluntarily, and have voice communication with each other. On public servers, there are typically more players and they are less organized. They will often join or leave in the middle of a game and many have no idea how to play. They can't be trusted to follow crucial rules like "Invaders are not allowed to swap items", or to not tamper with redstone devices that are accessible from inside the map.
I want everyone to have a consistent, high-quality Hoodoo experience, wherever they play. That's why I'm working closely with the Overcast Network to develop a hosted version of the map. When this is finished, it will serve as a reference implementation. Other public servers will be welcome to host the map for free, under the condition that they implement it exactly the same way. I think this is best for everyone, otherwise there would be a lot of duplicated effort and broken Hoodoo servers all over the place. There is no planned date for Hoodoo going live on Overcast, but development is a high priority for both of us.
Many people deserve special thanks for helping Hoodoo come to be:
The Midnight Society, both the regular and transient players, for the endless playtesting and feedback; Rixiot for creating Nail, the primary inspiration for Hoodoo; Moesh and the rest of Groundfox for all the technical help, playtesting, and encouragement; TrazLander, SethBling, Jigarbov, TexelElf, Xisuma, Sarc, Asdjke, Etho, and any other redstoners and mapmakers who helped me with the many technical hurdles I faced in making Hoodoo; Thungon, for making the sign; MonsieurApple and the Overcast Network for helping with the launch party and trailer; Dinnerbone and the Mojang team for realizing the potential of mapmaking and PvP.
Great work, Last. Glad to finally see it released!
http://imgur.com/a/wk8BV
It's dangling just below the front page on http://www.reddit.com/r/Minecraft/ at the moment, so if you want to help more people see Hoodoo, you might consider going to the second page of that link and giving it your thumbs up.
The Midnight Society will be livestreaming some matches, and pulling in stream viewers who can answer trivia questions about the map (and can voice chat on Mumble). These twitch channels will probably be streaming it:
My Minecraft Maps: coldfusionmaps.com
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Game 01:
Thanks guys, I added these to the first post. It's great to see people playing the map and getting good at it.
Yes, tile drops, mob drops, and player drops are all deliberately off. This was essential to control the invaders' access to building blocks and ender pearls, and to prevent the defenders from getting obsidian. However, you can harvest blocks by blowing them up or breaking sand with a torch.
The game is played in survival mode, not adventure mode. Any class can break any block with just their fist, given enough time. The eagle has mining fatigue IV, so it mines much slower than the other classes.
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